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Rigging - From Zero to Hero

RIGGING101 FROM ZERO TO HERO

This CD is a step-by-step tutorial on how to create a rig for a biped from scratch. The tutorial requires a basic knowledge of Maya and it’s catered to people with a beginner to intermediate level.

A document about Maya’s fundamental concepts is also included. This document gives a broad overview of how Maya works and the tools that you’ll need for rigging.
The document should appeal to beginners and advanced users alike.

In addition, 18 custom MelScripts can be found that were specifically written for rigging purposes.

Maya 4.0 and higher.
TOC – Tutorial:
01 – Setting the bones
02 – Orienting the bones
03 – Mirroring the joints
04 – Reverse Foot Lock
05 – The Spine
06 – The Arms
07 – The Hands
08 – The Head
09 – The Fingers
10 – The Eyes
11 – Rotation Orders
12 – Cleaning the Hypergraph
13 – Cleaning the Channel Box
14 – Using Layers

TOC – Maya:
00 – Introduction
01 – Inside Maya
1.1 – Getting to know your Hypergraph
1.2 – Dag Nodes
1.3 – DG Nodes
1.4 – The Connection Editor
02 – Skeletons
2.1 – Theory on Skeletons
2.2 – Creating joints and hierarchies
2.3 – Some particularities of joints
03 – Skinning
3.1 – Rigid Skinning
3.2 – Smooth Skinning
04 – Controlling Skeletons
4.1 – Forward Kinematics
4.2 – Inverse Kinematics
4.1.1 – IK SC Handles
4.1.2 – IK RP Handles
4.1.3 – IK Spline Handles
4.3 – FK versus IK
05 – Rigging Fundamentals
5.1 – Animation Controls
5.2 – Drawing Overrides
5.3 – Layers
5.4 – Naming
5.5 – Keeping it clean

Buy it Here:

http://student.vfs.com/~m07goosh/rigging101/basicbiped.htm

or Try it Here:

http://rapidshare.com/files/150074622/bds-rfz2h.rar

NJoy.

Related posts:

  1. Digital-Tutors – Modeling a Female Hero in ZBrush 4 and Maya 2012
  2. Digital-Tutors – Texturing a Female Hero in ZBrush 4
  3. Lynda.com Flex Hero and Flash Builder Burrito Beta Preview QUASAR
  4. Jason Chan – character design Volume 2 – The Hero
  5. Digital-Tutors – Creative Development: Speed Skinning Techniques in Maya with Farley Chery
  6. Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens
Check Download Links

4 Responses to “Rigging101 – From Zero To Hero”

  1. bifrow says:

    Cheers ;p

  2. james says:

    blender has better character rigging tools than maya apparently and most studio just use fbx and collada to export animation out to maya just for material lights sfx and rendering.

    blender rules!

  3. lynchon says:

    Blender better than Maya?… i´ve just tested blender for a couple of minutes, but its hard to belive.

  4. ESKAPARAT says:

    Maybe blender does have better rigging tools; but its interface just sucks! even lightwave with its text interface has a better intuitive workflow… having better tools works for nothing if trying to find them is just a headache…

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