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Daily Archive for May 2nd, 2009

Character and Scene Development in ZBrush
An in-depth guide to sculpting, texturing, and rendering final compositions.

Create polished characters and more appealing scenes.
Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction,
sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.

This post was submitted by naveen sharma.

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Digital-Tutors Fundamentals of Maya: Mastering Render Nodes

Author: webmaster | 5 December 2008 | Views: 561

Enhance the visual quality of your work with over 2 hours of project-driven training.
Ideal for beginner to intermediate users.

This post was submitted by naveen sharma.

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Digital Tutors : Digital Tutors – Mental Ray Nodes In Maya

Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists.

This post was submitted by naveen sharma.

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Simply Maya – Ball throw animation

Description:

The ball pick up and throw is intended to help break new Maya users into the world of keyframe animation.
You will learn how to set up your character in a starting pose then work your way through key framing individual
joints to start making the model move in the desired way.

This post was submitted by naveen sharma.

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Autodesk® 3ds Max® CAT software is a character animation plug-in for Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software. CAT is designed by animators, for animators to take the tedious technicalities out of 3D character animation. Its complete toolset enables easy character rigging, non-linear animation, animation layering, motion capture import, muscle simulation, and more. CAT is fast, stable, simple, and packed with cutting-edge features that give artists an easier way to animate characters in 3ds Max.

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