
In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, ZBrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.
Download:
http://rapidshare.com/files/125467562/GM_ZBP.part1.rar
http://rapidshare.com/files/125474414/GM_ZBP.part2.rar
This post was submitted by Nobax.
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Thanks
thanks man. great upload