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This is Chris’s first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.

Download Links:

http://rapidshare.com/files/170170622/GWAF.part1.rar

http://rapidshare.com/files/170171704/GWAF.part2.rar

http://rapidshare.com/files/170172992/GWAF.part3.rar

http://rapidshare.com/files/170174268/GWAF.part4.rar

http://rapidshare.com/files/170175149/GWAF.part5.rar

http://rapidshare.com/files/170169613/GWAF.part6.rar

Source:

http://www.thegnomonworkshop.com/dvds/cki01.html

This post was submitted by Nobax.

Related posts:

  1. The Gnomon Workshop-Character Design for Games and Animation Vol. 1
  2. The Gnomon Workshop-Character Design for Games and Animation Vol. 2
  3. The Gnomon Workshop Introduction to Character Modeling
  4. Gnomon Character Design for Animation
  5. Digital-Tutors – Modeling a Character for Rigging and Animation in Softimage
  6. Gnomon School – Master Classes 2011: Combat Animation for Games with Bruno Velazquez
Check Download Links

6 Responses to “The Gnomon Workshop – Character Animation: Fundamentals”

  1. Jamie says:

    Works a treat. Cheers

  2. bibs says:

    links arent working. 0 kb files.

  3. bibs says:

    i dont understand now they work. sorry !!!

  4. rg says:

    same link is nt work

  5. hi mate, happy holiday and i enjoy my time here.

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