
FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It’s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level. Read more...
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KRAKATOA™ is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit. It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
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FryRender Material Dump from the RandomControl Site.
Contains all 449 Materials Found on the Site. Thanks to Metatronico.
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Posted in Download, Software on Oct 21st, 2009

This just in: SolidWorks 2010, optimizing the core design functions you stake your career on every day, has hit the streets. Sources confirm it contains some 200 new user-driven features to help designers and engineers work faster and smarter every day. Copies are going fast.
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Posted in Download, Rendering on Oct 21st, 2009

Fryrender is the unbiased spectral renderer developed by RandomControl.
All the elements involved in the render (materials, lights, cameras, …) are based on physically accuratemodels up to the point that when you hit render a simulation of the real behavior of light happens inside.
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Posted in Download, Plugins on Oct 21st, 2009

Roadkill Pro For Maya
The new version of the massively popular UV tool, Roadkill, now fully integrated into Maya on Windows, Linux and Mac OS X, for both 32-bit and 64-bit Operating systems.
Roadkill Professional has been written from the ground up, specifically designed for unwrapping high polygon 3D meshes quickly and accurately.
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