
In this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get you work looking good.
Download
http://rapidshare.com/files/296646043/Cgtuts-UsingTheXoliulRealtimeViewportShaderIn3dsMax802.flv
http://hotfile.com/dl/15533290/6b7ba21/UsingTheXoliulRealtimeViewportShaderIn3dsMax.flv.html
This post was submitted by 4n1l.
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more thanks for this tutorial
hi please help me
hello anyone there?
hi firoz., this is 3dJagan.. tell me wat u want..? Can i help u..?
so where’s the Xoliul viewport shader ? nevermind … Google is my friend.
Awesome. I was trying to find very well like this.