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In this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get you work looking good.
Download

http://rapidshare.com/files/296646043/Cgtuts-UsingTheXoliulRealtimeViewportShaderIn3dsMax802.flv

http://hotfile.com/dl/15533290/6b7ba21/UsingTheXoliulRealtimeViewportShaderIn3dsMax.flv.html

This post was submitted by 4n1l.

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6 Responses to “Create Beautiful Realtime Renders Using the Xoliul Viewport Shader in 3ds Max”

  1. turismo says:

    more thanks for this tutorial

  2. firoz says:

    hi please help me

  3. firoz says:

    hello anyone there?

  4. 3djagan says:

    hi firoz., this is 3dJagan.. tell me wat u want..? Can i help u..?

  5. ZwarriorX says:

    so where’s the Xoliul viewport shader ? nevermind … Google is my friend.

  6. Awesome. I was trying to find very well like this.

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