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	<title>Comments on: How to Create Epic Landscapes in Vue</title>
	<atom:link href="http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/feed" rel="self" type="application/rss+xml" />
	<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html</link>
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		<title>By: warship models</title>
		<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/comment-page-1#comment-44062</link>
		<dc:creator>warship models</dc:creator>
		<pubDate>Mon, 13 Dec 2010 22:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://cgpersia.com/?p=3194#comment-44062</guid>
		<description>It appears that a portion of the hyperlinks in the footer are broken.  You might want to look around really quickly to work out what is going on there.</description>
		<content:encoded><![CDATA[<p>It appears that a portion of the hyperlinks in the footer are broken.  You might want to look around really quickly to work out what is going on there.</p>
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		<title>By: sky 3d</title>
		<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/comment-page-1#comment-27259</link>
		<dc:creator>sky 3d</dc:creator>
		<pubDate>Wed, 30 Jun 2010 15:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://cgpersia.com/?p=3194#comment-27259</guid>
		<description>Great information,I have bookmarked this site to my seo list for future and will keep a eye on your other, Ohhh what do you all think about 3d tv?</description>
		<content:encoded><![CDATA[<p>Great information,I have bookmarked this site to my seo list for future and will keep a eye on your other, Ohhh what do you all think about 3d tv?</p>
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		<title>By: Henrietta Boyington</title>
		<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/comment-page-1#comment-21366</link>
		<dc:creator>Henrietta Boyington</dc:creator>
		<pubDate>Sat, 03 Apr 2010 20:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://cgpersia.com/?p=3194#comment-21366</guid>
		<description>Seasons greetings to all of you and best wishes for the coming year 2010. Great way to explain it. Can&#039;t say more than to appreciate what you are penned down. can you show how to grab your rss feed? I couldn&#039;t find how</description>
		<content:encoded><![CDATA[<p>Seasons greetings to all of you and best wishes for the coming year 2010. Great way to explain it. Can&#8217;t say more than to appreciate what you are penned down. can you show how to grab your rss feed? I couldn&#8217;t find how</p>
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	<item>
		<title>By: CarcajoU</title>
		<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/comment-page-1#comment-18016</link>
		<dc:creator>CarcajoU</dc:creator>
		<pubDate>Wed, 11 Nov 2009 21:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://cgpersia.com/?p=3194#comment-18016</guid>
		<description>forget my previous post.. i thought this was a max plugin for terrain molding and vegetation until i saw the tutorial! my bad</description>
		<content:encoded><![CDATA[<p>forget my previous post.. i thought this was a max plugin for terrain molding and vegetation until i saw the tutorial! my bad</p>
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		<title>By: CarcajoU</title>
		<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/comment-page-1#comment-17858</link>
		<dc:creator>CarcajoU</dc:creator>
		<pubDate>Sat, 07 Nov 2009 22:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://cgpersia.com/?p=3194#comment-17858</guid>
		<description>Hi
hope someone can help, which is better/easier/faster for rendering a golf course in 3d max 2009 64 bit with v-ray: vue 7, Terragen 2 with XfrogPlants or onyx treestorm? or none of the previous!? the project consists on modeling one course respecting specific measurements and filling it with local trees species, bushes, some flowers, sand bunkers, water hazards and grass (lots of it!!)  thanks!</description>
		<content:encoded><![CDATA[<p>Hi<br />
hope someone can help, which is better/easier/faster for rendering a golf course in 3d max 2009 64 bit with v-ray: vue 7, Terragen 2 with XfrogPlants or onyx treestorm? or none of the previous!? the project consists on modeling one course respecting specific measurements and filling it with local trees species, bushes, some flowers, sand bunkers, water hazards and grass (lots of it!!)  thanks!</p>
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		<title>By: typical</title>
		<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/comment-page-1#comment-17851</link>
		<dc:creator>typical</dc:creator>
		<pubDate>Sat, 07 Nov 2009 16:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://cgpersia.com/?p=3194#comment-17851</guid>
		<description>WHeres your tutorial?</description>
		<content:encoded><![CDATA[<p>WHeres your tutorial?</p>
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		<title>By: typical</title>
		<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/comment-page-1#comment-17850</link>
		<dc:creator>typical</dc:creator>
		<pubDate>Sat, 07 Nov 2009 16:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://cgpersia.com/?p=3194#comment-17850</guid>
		<description>Sweet. So wheres the link to your tutorial?</description>
		<content:encoded><![CDATA[<p>Sweet. So wheres the link to your tutorial?</p>
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	<item>
		<title>By: TK</title>
		<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/comment-page-1#comment-17822</link>
		<dc:creator>TK</dc:creator>
		<pubDate>Sat, 07 Nov 2009 02:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://cgpersia.com/?p=3194#comment-17822</guid>
		<description>Err.. No offense. Despite the fact that most things Darkside said seem alrite to me. But in VUE there are many ways to accomplish similar things. This guy is showing his method. Every tutorial writer does the same. So I would suggest Darkside to present his method in a tutorial. That will be better.
As far as aesthetic criticism is concerned, I don&#039;t agree. This near &quot;mountain is not a mountain its actually the same type plateau. Perspective can be improved by improving the composition. I also want to say that i jut saw Darkside&#039;s &quot;Top of the World&quot; in which Palm trees (the most familiar VUE asset) is right on top of mountain peak far above clouds. That makes NO sense to me at all. 
Thats why I always say that CGI is not to acheive &quot;realism&quot; We try to make things &quot;believable&quot;, &quot;authentic&quot; and &quot;cool&quot;. Hence I will like both images , Darksides&#039; top o the world and this guy&#039;s this image.
again No offense// cheerz</description>
		<content:encoded><![CDATA[<p>Err.. No offense. Despite the fact that most things Darkside said seem alrite to me. But in VUE there are many ways to accomplish similar things. This guy is showing his method. Every tutorial writer does the same. So I would suggest Darkside to present his method in a tutorial. That will be better.<br />
As far as aesthetic criticism is concerned, I don&#8217;t agree. This near &#8220;mountain is not a mountain its actually the same type plateau. Perspective can be improved by improving the composition. I also want to say that i jut saw Darkside&#8217;s &#8220;Top of the World&#8221; in which Palm trees (the most familiar VUE asset) is right on top of mountain peak far above clouds. That makes NO sense to me at all.<br />
Thats why I always say that CGI is not to acheive &#8220;realism&#8221; We try to make things &#8220;believable&#8221;, &#8220;authentic&#8221; and &#8220;cool&#8221;. Hence I will like both images , Darksides&#8217; top o the world and this guy&#8217;s this image.<br />
again No offense// cheerz</p>
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	<item>
		<title>By: darktype</title>
		<link>http://cgpersia.com/2009/11/how-to-create-epic-landscapes-in-vue-3194.html/comment-page-1#comment-17741</link>
		<dc:creator>darktype</dc:creator>
		<pubDate>Wed, 04 Nov 2009 01:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://cgpersia.com/?p=3194#comment-17741</guid>
		<description>That scene could be much better with a halfway decent atmosphere. And I don&#039;t know what kind of clouds he used, but it looks way too flat. Some Spectral 2 Cumulus with adjusted altitude, detail, and altitude variation would look much better. And I never saw if he went into the lighting tab, but if he wasn&#039;t already, I&#039;d recommend using Global Radiosity and play with the sky dome lighting gain along with the intensity to brighten up the side up the closer mountain and trees. 

Also, I&#039;m not really sure if mountain (2nd closest) really fits in with the other 2 landmarks which are only plateaus. I would also change the fog settings. But I&#039;m just being picky here, it&#039;s supposed to be an introductory tutorial so none of what I said needs to be in it anyway (although it should).</description>
		<content:encoded><![CDATA[<p>That scene could be much better with a halfway decent atmosphere. And I don&#8217;t know what kind of clouds he used, but it looks way too flat. Some Spectral 2 Cumulus with adjusted altitude, detail, and altitude variation would look much better. And I never saw if he went into the lighting tab, but if he wasn&#8217;t already, I&#8217;d recommend using Global Radiosity and play with the sky dome lighting gain along with the intensity to brighten up the side up the closer mountain and trees. </p>
<p>Also, I&#8217;m not really sure if mountain (2nd closest) really fits in with the other 2 landmarks which are only plateaus. I would also change the fog settings. But I&#8217;m just being picky here, it&#8217;s supposed to be an introductory tutorial so none of what I said needs to be in it anyway (although it should).</p>
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