The Gnomon Workshop: Character Modeling for Next-Gen Games
In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.
Links:
Code:
http://rapidshare.com/files/235701064/GCMNG.part1.rar
http://rapidshare.com/files/235701035/GCMNG.part2.rar
http://rapidshare.com/files/235701067/GCMNG.part3.rar
http://rapidshare.com/files/235701539/GCMNG.part4.rar
http://rapidshare.com/files/235701046/GCMNG.part5.rar
http://rapidshare.com/files/235701553/GCMNG.part6.rar
http://rapidshare.com/files/235701530/GCMNG.part7.rar
http://rapidshare.com/files/235696512/GCMNG.part8.rar
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Related posts:
- The Gnomon Workshop-Character Design for Games and Animation Vol. 1
- The Gnomon Workshop-Character Design for Games and Animation Vol. 2
- The Gnomon Workshop Introduction to Character Modeling
- Gnomon Workshop: Environment Art Direction for Games Volume 1
- Gnomon WorkShop – Environment Art Direction for Games Vol.2
- Gnomon School – Master Classes 2011: Character Modeling and Texturing with Mark DeDecker

i love cgpersia!
if it is possible to do at all – torrents link please!
Re up the files please?!
Links are all dead.., please re-upload the files.., thanks.
Please can this get re-uploaded?