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NVidia PhysX plugin v2.01 for 3DS Max (32/64bit) 2010
Just in time for the new year, I’m pleased to announce the availability of the next version of the PhysX plug-in for 3ds Max.

This new plug-in has been rewritten from the ground up. A few highlights of the new release:

* Support for Max 2008, 2009, 2010, 32-bit and 64-bit.
* A first-class toolbar and menu for creating and controlling the simulation.
* A modifier-based approach to match workflow in 3ds Max, with greatly improved artist interface to the options.
* A physical material system for using and adjusting physics properties on many objects at once.
* Convenient constraint presets for common workflows.
* Improved constraint visualization and performance.
* Convenient ragdolls, deriving collision volumes from a skinned mesh.
* Bake simulation results to keyframes for offline rendering.
* Super simple samples created by engineers and yours truly. (Er, maybe I shouldn’t have highlighted that.)
* New documentation rewritten from scratch.


This great progress comes at a slight cost, however. Some PhysX features available in the previous plug-in are not (yet) exposed on the new version. Fluids, cloth, force fields, and soft bodies are not supported with this release. As demanded and deemed important, we will be adding features and improving the plug-in for the next releases. (Look in particular for the inclusion of awesome APEX Clothing in an upcoming release.)

Physics 2.01 x86 direct download link :

http://www.3dfine.com/Download/physic/PhysX%2032%20bit%203dsMax%20Plug-in%20V%202.01.msi

Mirror:

http://rapidshare.com/files/330243063/PhysX_32_bit_3dsMax_Plug-in_V_2.01.msi

Physics 2.01 x64 direct download link :

http://www.3dfine.com/Download/physic/PhysX%2064%20bit%203dsMax%20Plug-in%20V%202.01.msi

Mirror:

http://rapidshare.com/files/330243402/PhysX_64_bit_3dsMax_Plug-in_V_2.01.msi

source :

http://forum.3dfine.com/viewtopic.php?f=65&t=296&p=357#p357

http://developer.nvidia.com/forums/index.php?showtopic=3990&st=0&#entry11844

This post was submitted by TAO (OMIDT).

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  4. Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 (32/64Bit)
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Check Download Links

30 Responses to “NVidia PhysX plugin v2.01 for 3DS Max (32/64bit) 2010”

  1. Joe says:

    Thanks a lot !!

  2. Mick says:

    Thanks, works soooo fast… Worth buying a Nvidia card for.
    But….please can someone tell me where the samples are installed.
    Big thanks.

  3. Praveen says:

    samples are installed

    c:\Program Files\NVIDIA Corporation\PhysX 2.8.3 for 3ds Max\Samples

  4. what this ? says:

    here this is Documentation installation path.
    C:\Program Files\NVIDIA Corporation\PhysX 2.8.3 for 3ds Max\Documentation
    sorry from everyone but i must remove download link from my web site immediately.

  5. Mick says:

    Thank you Praveen, most appreciated.

  6. Craig says:

    Newbie here….do I have to put this file into 3ds max plugins? Or will it automatically install itself to max?

  7. Craig says:

    Scratch that…I got it!!

  8. minh says:

    what is this thing, can anyone explaint how to use it or at least what is is use for ????
    thanks

  9. what this ? says:

    this is physics simulation engine for dynamic purpose for 3d application and game engine also you can made your work in 3ds max/maya/xsi and export it for dynamic game engine.
    some kind of program that use it for simulation is RAYFIRE.

    • Feersum says:

      Can this be used for UDK? (Unreal Engine 3) I’m not to happy with the skeletal mesh collisions it uses. I’d like to use better custom shapes than the simple shapes used in the Unreal Engine 3 PhaT Editor. Anyone?

  10. Alireza says:

    damet garm vali age userguidesham mizashti bahaltar mishod:
    http://developer.download.nvidia.com/PhysX/tools/dcc-plugins/max/PhysX_Max_User_Guide.pdf

  11. Krystal says:

    Old guide

  12. ktx says:

    after some registry tweaks, this works even with 3ds max 2011 :)

  13. DjFAT says:

    4 ktx – Can you zip’s for me files to 2011 *64 MAX. And same instalation guide, please! (sorry 4 my english). I need Physx on me 2011 3d max, but without 2010 i can’t extract plugins files.

  14. Sachin says:

    please give me maya 2011 version of PhysX 2.01

  15. Tim says:

    copy all the plugins from max 2010 to max 2011, but it didnt work in rayfire :(

  16. Nave says:

    Hi all.
    I’m sharing regist key edited to install PhysXPlugin on 3DSMax2011.
    If you instal Max2011 on diferent directory dan the default directory, please edit the regkey for your neads.

  17. SkateFreak says:

    tnx for the 2011 tweak man!

  18. finest4design says:

    I need PhysX DCC plug-in for Maya 2011 x64
    plz send link to my mail
    finest4design@yahoo.com
    tanks

  19. Patan77 says:

    To use it with 3ds max 2011.
    1. rename your 3ds max 2011 folder (C:\Program Files\Autodesk)
    to 3ds max 2010.

    2. install physx(you maby need max 2010 installed)
    Chere’s (:

  20. Patan77 says:

    Just edit your registry entry when installing, and then edit back. that way you dont need to have max 2010

    • haiheo says:

      Can you help me about this more detail: Where’s registry entry for 3dsmax 2011? What should we edit in that entry? I’m using 3dsmax 2011 64bits and install it in default directory.

  21. amincgi says:

    Max 2011 32Bit Phsyx ???????

  22. nmah22 says:

    Max 2011 32Bit Phsyx For RayFire Tools 1.5

    Please Give Me Link rapidshare.com For Download

    Please Send MY Email : NMAH.NH77@GMAIL.COM

  23. Un blog muy interesante, te hace pensar. Agur

  24. macsi says:

    hola, alguien sabe cómo instalar el phsyX para max 2011??

  25. chenna says:

    Hello,
    Any idea of how to integrate physx with 3ds max on Linux?? Please let me know if there’s a source for this.
    Any help appreciated. Thanks. Best,
    CV

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