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The Gnomon Workshop – Pipelines for Video Game Animation

Character Animation Techniques with Scott Easley
| 1,8 G | RS |

Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground up and how to build a library of animation actions which you can then use to block-out more complex character animations. Included on this DVD are tutorials, a sample rig, blend shapes for facial set-ups, character texture maps, custom tools, shelves, poses and a Maya project to get you on your way.

Download Link
Rapidshare

http://rapidshare.com/files/340256547/GPfVGA.part01.rar.html

http://rapidshare.com/files/340254310/GPfVGA.part02.rar.html

http://rapidshare.com/files/340244791/GPfVGA.part03.rar.html

http://rapidshare.com/files/340255549/GPfVGA.part04.rar.html

http://rapidshare.com/files/340252848/GPfVGA.part05.rar.html

http://rapidshare.com/files/340242768/GPfVGA.part06.rar.html

http://rapidshare.com/files/340243228/GPfVGA.part07.rar.html

http://rapidshare.com/files/340252805/GPfVGA.part08.rar.html

http://rapidshare.com/files/340250516/GPfVGA.part09.rar.html

http://rapidshare.com/files/340240598/GPfVGA.part10.rar.html

This post was submitted by naveen.

Related posts:

  1. The Gnomon Workshop-Character Design for Games and Animation Vol. 1
  2. The Gnomon Workshop-Character Design for Games and Animation Vol. 2
  3. Gnomon School – Master Classes 2011: Combat Animation for Games with Bruno Velazquez
  4. Gnomon Master Class 2011 – Stylized Visual Effects Animation
  5. The Gnomon Workshop Introduction to Character Modeling
  6. Gnomon Character Design for Animation
Check Download Links

One Response to “The Gnomon Workshop – Pipelines for Video Game Animation”

  1. wesker says:

    thank you very much sir!!!
    :3

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