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Digital Tutors: Fundamentals of RealWave in RealFlow | 820.9 MB

Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Contains nearly 3 hours of project-based training for artists creating fluid effects with RealFlow4.
Popular highlights include:

RealWave Overview
Creating RealWaves
Emulating Large Bodies of Water
Emulating Small Bodies of Water
Adding Fractal Waves
Adding Spectrum Waves
Adding Control Points Waves
Using Hypermesh
Custom RealWave Meshes
Controlling Object Buoyancy in Waves
Creating Foam Textures
Creating Wetmaps from RealWaves
Static Points
Particle Layer
Coastline Features
RealWave Object Properties
RealWave Particle Interaction
RealWave Particle Emission
RealWave Splash Emission
RealWave and Python Scripting

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Rapidshare

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This post was submitted by naveen.

Related posts:

  1. Digital Tutors-Pipeline Integration with Maya 2011 and RealFlow 5
  2. Digital Tutors: Object Replacement with Magic in RealFlow 5
  3. Digital Tutors – Using Morph and Magic Daemons in RealFlow 5
  4. Digital Tutors – Using Hybrido in Realflow 5
  5. Digital Tutors – Using Filter to Control Particles in RealFlow 5
  6. Digital-Tutors – Introduction to RealFlow 2012
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2 Responses to “Digital Tutors: Fundamentals of RealWave in RealFlow”

  1. Edorz says:

    so many thakns man it would be very usefull!

  2. noki says:

    the cd2 is damaged ?

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