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fxphd – RND101 – Introduction to Renderman | 1.25 GB

English | AVC1 1152×648 | MP3 128 Kbps

Pixar’s RenderMan has been specifically engineered to meet the demanding challenges of rendering 3D animation and visual effects. This means RenderMan is fast, efficient, and able to handle an astonishing amount of geometric complexity along with offering cutting-edge effects. Critically, Pixar’s RenderMan has been developed to deliver outstanding imagery during the stresses of real-world productions. This means that in your own 3D work, you can trust that RenderMan is ready for the job … with not only outstanding features, but the power to deliver.

Class 01:
Introduction: Renderman@ is a specification, prman is the software : a brief history of this 20 years old software – quick tour of the prman software package and the various utilities – “hello sphere” : write a simple RIB to render a sphere – overview of the structure of a RIB – context stacks.

Class 02:
RIB structure : creating a scene – basic transformations (and matrix concatenation) – positioning the camera – basic geometric primitives – parenting – options & attributes.

Class 03:
REYES: in-depth look at the REYES algorithm, does it really Render Everything You Ever Saw ? – core concepts : splitting, dicing, micropolygons and shaders – render options : taking control of your memory, speed and image quality

Class 04:
Custom Shaders: introduction to the shading language grammar, syntax & data types, compilation – implementation of a simple plastic shader – implementation of a simple light shader – attaching the shaders to the geometry.

Class 05:
ImageFeatures: motion blur, motion samples, multi-segment blur, limitations – depth of field – uniform / varying – flow control – fBm

Class 06:
Passing Data: coordinate systems, space transformations

Class 07:
Shading, texture maps: txmake and texture( ) – geometric primitives – texture coordinates

Class 08:
Shading, Illumination: Illuminance, Illuminate : diffuse & specular reflections

Class 09:
Bump & Displacement: bump mapping – displacement mapping – displacement bounds – practical application of sub-pixel displacement

Class 10:
Shadows: shadow maps – bias – blur – samples – workflow in Maya / Slim

Rapidshare

http://rapidshare.com/files/356004092/fxphd-RND101.part1.rar

http://rapidshare.com/files/356003383/fxphd-RND101.part2.rar

http://rapidshare.com/files/355994789/fxphd-RND101.part3.rar

http://rapidshare.com/files/356004383/fxphd-RND101.part4.rar

http://rapidshare.com/files/356005485/fxphd-RND101.part5.rar

http://rapidshare.com/files/356002706/fxphd-RND101.part6.rar

http://rapidshare.com/files/356003721/fxphd-RND101.part7.rar

Hotfile

http://hotfile.com/dl/30199041/8a5258f/fxphd-RND101.part1.rar.html

http://hotfile.com/dl/30199256/8d17835/fxphd-RND101.part2.rar.html

http://hotfile.com/dl/30199064/ff2c015/fxphd-RND101.part3.rar.html

http://hotfile.com/dl/30199137/7852e2d/fxphd-RND101.part4.rar.html

http://hotfile.com/dl/30199265/b8ba58a/fxphd-RND101.part5.rar.html

http://hotfile.com/dl/30370266/fe57e10/fxphd-RND101.part6.rar.html

http://hotfile.com/dl/30369953/591a9da/fxphd-RND101.part7.rar.html

All Link Interchangable

This post was submitted by naveen.

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  5. Pixar’s RenderMan Certified Courseware
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7 Responses to “fxphd – RND101 – Introduction to Renderman | 1.25 GB”

  1. MaDD says:

    Awesome, Renderman is the single best renderer for production-quality and speed. Anyone checked out these tutorials, are they any good?

    • Whale says:

      Anyone have an working link for renderman with the plugins for maya AND max ?

  2. amar says:

    the links don t work

  3. Cadmium77 says:

    I’ve downloaded this video and it’s excellent but I can’t do it because I don’t have a clue what interface/command prompt he’s using. How is he entering all his commands. That’s not the normal C prompt…

    How do I access that in Windows 7?

    • Wolf says:

      Hi Cadmium77
      You cant access that exact one in Windows because he is using Linux
      (not sure which distribusion, probably Red Hat). The cmd in Windows should work though (I use 3Delight and it works fine). If the “shader” command doesn’t work, you will have to manually specify the directory of the exe to run, but first change directory to the location of shader/rib because it will create the image or .slo file in the current active directory. Heres a 3Delight example of mine:
      cd c:\Work\Shaders
      c:\”Program Files”\3Delight\bin\shaderdl.exe metal.sl

  4. gaa says:

    any chance for a reupp?

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