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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit

VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also.

VRayScatter 2.50.9 3DsMax Support

3DsMax 9 – 2011 x32Bit & x64Bit

Vray SP3, SP4, SP5 x32Bit & x64Bit

New Features:

New easy installation process
3ds Max 2011 supported
V-Ray 1.5 SP5 supported

Features:

# Generation and scattering massive arrays of VRayProxy by surfaces

# Capability of creation huge amount of objects in array (hundreds of thousands and millions)

# Quick rendertime generation of objects with optimized RAM management

# Random transformations (scale, rotation) of objects in array

# Distribution of objects based on bitmaps or procedural maps

# Scaling of objects based on bitmaps or procedural maps

# Realtime viewport preview of objects placement

# Support of animated VRayProxy

# Different types of viewport preview of objects

# Special procedural map the VRayScatterTexture

# x32Bit & x64Bit support

# Warning!!!! VrayScatter needs working network adapter on computer

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit


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IMG http://rapidshare.com/files/401937372/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar

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IMG http://www.filefactory.com/file/b26h9gg/n/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit_x64Bit.rar

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http://hotfile.com/dl/51976049/094af42/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar.html

Enjoy it !

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This post was submitted by Play DVD BOY's.

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  3. 3Daliens Glu3D v1.3.32 & Pwrapper v1.0.13 for 3DsMax 2011, 2010, 2009 (32/64Bit)
  4. Electric Rain Swift 3D Ver 4.0.142 3DsMax 2011, 2010 (32/64Bit)
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Check Download Links

46 Responses to “VRayScatter 2.50.9 3DsMax 9 – 2011 (32/64Bit)”

  1. morbo says:

    thank you !

  2. Artquit says:

    VRAY SP5 32 bits!!!!! PLEASEEEE!!!!! for 3ds mx 2011, scatter is useless without sp5!! pleaseeee!!

    • moonhowl says:

      Seriously, there are people out there still using 32 bit OS…………….probably on a 64 bit proc…lol

  3. csneo says:

    Thank you!

    We need MultiScatter for x64Bit @Play DVD BOY’s
    maybe you can find it, that would be nice.

    thanks, many many thanks

  4. many thanks for nice and wonderful plugin

  5. krozrod says:

    AMAZING!!!!
    THANKS A LOT DUDES

  6. Me says:

    yeah we need the Vray SP5 32 bits to work with that plugin.

    • BunglesMcFungus says:

      dude it’d be quicker and easier to make the 64 bit plunge than to scavenge around for 32 bit versions of apps that really benefit from the extra memory. It is worth the time of installing a 64 bit OS for the increased productivity and stability. I seriously kick myself for not going 64 bit sooner!

  7. Fndpires says:

    Hey guys, can i do a post ?
    I what i need to do ?
    I have links this tutorial : Gnomon – Creating a Photo-Realistic Render in Mental Ray.
    Thanks.

  8. Ultra3D says:

    do you have any link of vray scatter trees collection that be usable ?

    of course a complete tutorial for it will be fantastic !!!

  9. Cupola says:

    TNX for 32bit version and for future MultiScatter 32bit

  10. Ryanjon2040 says:

    cool….thanks guyz…

  11. HamiD says:

    HEYYYYYYYYYYYY THAAAAAAAANNKSSSSSSSSS

  12. ABOUABDOU says:

    thank youuuuuuuuuuuuuuuuuuu !

  13. ahmad says:

    mer30 jigar

  14. shairul says:

    thannnxxxxxxxxx!!!!

  15. Mladen says:

    TNX!!!!!

  16. HRJ says:

    plz reupload

  17. octopus says:

    Thanks… Will try it
    If I like it I´ll buy it.

    o

  18. Hisham says:

    v-ray sp5
    thank you

  19. yuyu says:

    Stop with 32 bit !!! CG Graphic work perfectly on 64 bits system !!!!

    32 Bit just for game ; )

  20. shhh says:

    YOU FKING ROCK PLAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  21. minh says:

    this is just awesome, can someone post a turorial would be much appreciated

  22. phadron says:

    Main differences of MultiScatter in comparison to VRayScatter

    1. MultiScatter works with both V-Ray and Mental Ray.
    2. MultiScatter utilises all CPU cores to generate objects.
    3. It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter which can use only one CPU core.
    4. MultiScatter can use several objects. In this case object’s matter will be inherited not from the MultiScatter, but from the objects used with it.
    If an object is used with several MultiScatter it will nevertheless be saved in render memory as only one copy.
    5. Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
    6. Improved interface with icons.
    7. New “Points” preview is available in MultiScatter. It displays quickly and presents detailed information about object’s position, geometry and material.
    8. MultiScatter is able to convert MultiScatter objects into joint Mesh and also into sets of instance object copies. This will allow applying renderers different from V-Ray and Mental Ray.
    9. MultiScatter provides collisions preview within one MultiScatter object.
    10. MultiScatter contains utility which provides quick control under the displaying of all MultiScatter objects at the scene.
    11. MultiScatter includes probability mask of object distribution, it lets the creation of cluster arrangements.
    12. MultiScatter provides new mode of objects rotation – Z Recovery, it lets imitate object rotation under the force of gravity.

    Thanks for future Multiscatter ! :)

  23. Napstter says:

    guys m using max 9 n vray sp2 i guess.. n vrayscatter is working fine bt as i render it.. it is not showing the scattered objects n it crashz da max as the render gets over…

    plz suggest wat 2 do

  24. Peleyboy says:

    Get Vray SP3, cos it says its what you need as the minimum spec for vray mate! lol.

    Just read dude it says it all in the post above.

  25. Wiiiwii says:

    Thanks you very much Mr. Play DVD boy’s !

  26. Rocky Vunich says:

    You shoul have one click mirror torrent or download, still doing great and thats it. A milions of milliards free software realese is guilty of their own companies but using it becomes ultimate expert.
    Thanks :)

  27. aba says:

    http://forum.manvatoo.com/printthread.php?tid=6231

    vRayScatter 2.50.9 3DsMax 9 – 2011 (32/64Bit)
    tutorial
    ENJOY

  28. say-thanks says:

    who ever runs this site – you are genius!

  29. lastmanstendfortherignt says:

    phadron says:
    June 24, 2010 at 11:01 PM

    Main differences of MultiScatter in comparison to VRayScatter

    1. MultiScatter works with both V-Ray and Mental Ray.
    2. MultiScatter utilises all CPU cores to generate objects.
    3. It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter which can use only one CPU core.
    4. MultiScatter can use several objects. In this case object’s matter will be inherited not from the MultiScatter, but from the objects used with it.
    If an object is used with several MultiScatter it will nevertheless be saved in render memory as only one copy.
    5. Not only VrayProxy objects, but also ordinary mesh and mrProxy objects can be reproduced with MultiScatter.
    6. Improved interface with icons.
    7. New “Points” preview is available in MultiScatter. It displays quickly and presents detailed information about object’s position, geometry and material.
    8. MultiScatter is able to convert MultiScatter objects into joint Mesh and also into sets of instance object copies. This will allow applying renderers different from V-Ray and Mental Ray.
    9. MultiScatter provides collisions preview within one MultiScatter object.
    10. MultiScatter contains utility which provides quick control under the displaying of all MultiScatter objects at the scene.
    11. MultiScatter includes probability mask of object distribution, it lets the creation of cluster arrangements.
    12. MultiScatter provides new mode of objects rotation – Z Recovery, it lets imitate object rotation under the force of gravity.

    Thanks for future Multiscatter ! :)
    Reply

    Dude, throw off release for crack, and already then praise highly a software which has advertisen. Or you work on the company icube and simply do not set in motion other software. You shitass) so fuckoff.

  30. crystal3d says:

    oh i am so gratefull

  31. whale says:

    thx

  32. ZwarriorX says:

    TYVM PB … u rule !!!

  33. faluchdevairo says:

    thx

  34. Drew W says:

    Can someone please resubmit a valid link…,

    thanks,

    Drew

  35. RealXPower says:

    thx for the ups. got it installed but i am having one problem when ever start max it shows this massage “DLL failed to initialize. Error code 126 – The specified module could not be found.” i never got problem with any plug-ins this is first time n also gave up on finding solution on the net did all possible ways installed Phys X for 3ds Max , direct x , reinstalled max , repositioned plug-in files its almost 3 days fighting with this thing can any one help with best regards

  36. RealXPower says:

    forget to mention using windows 7 64bit machine specs r i7 2.8 GHz, 4 gb ram , 2x VGA 9500 gt nVidia.

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