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difract
In this series of lessons we will learn how to simulate the light-scattering appearance of a diffraction grating, which can be seen when looking at the surface of a CD or a DVD.
While Maya may not have the capability to simulate a true diffraction grating, we can create a shading network that can very closely mimic the effect. We will learn how to use ramps, layered shaders, anisotropic materials, texture placement nodes, and specular lights to create a realistic rendered CD.

http://www.digitaltutors.com/09/training.php?cid=5&pid=303

Download:

http://netload.in/dateiehkkogB40B/DSRDGM.rar.htm

or

http://hotfile.com/dl/54396097/3feda1d/DSRDGM.rar.html

This post was submitted by toolongusername.

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6 Responses to “Digital Tutors – Shader Recipes-Diffraction Grating in Maya”

  1. Sturm says:

    Thank you, TLU!

  2. Fndpires says:

    Thanks.
    Peace from Brazil. =)

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