thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.
The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Unchartered Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of “2012.” thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie “2012”. Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!! We trust, that you will find, by using thinkingParticles 4.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.