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Beginner | 1h 01m | 871 MB | Project Files 95 MB | Required Software: UDK

In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a completely unique tesla weapon for use inside the game! We’ll cover the rigging and exporting process from Maya, setting up the actor classes, as well as adding up our own custom FX and attaching them! If you’ve ever wanted to bring in a custom weapon for your mod or game type, this course is for you!

Home:

https://www.3dmotive.com/f108001

Download:

http://bytesbox.com/!/OFY0EraQy3Z8sVe/

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http://uploaded.net/f/kwrwel

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One Response to “3DMotive – Custom Weapons in UDK”

  1. STRIKER says:

    This is a sweet share! U.N.Owen; very very appreciative.

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