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		<title>Hack &amp; Slash RPG &#8211; A Unity3D Game Engine Tutorial</title>
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		<description><![CDATA[Hack &#38; Slash RPG &#8211; A Unity3D Game Engine Tutorial &#124; 14.27 GB Hack &#38; Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as [...]
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			<content:encoded><![CDATA[<p><img src="http://img15.imageshack.us/img15/4705/unitycg.jpg" alt="unity"/><br />
<strong>Hack &amp; Slash RPG &#8211; A Unity3D Game Engine Tutorial | 14.27 GB</strong><br />
Hack &amp; Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as we learn such topics as Object Oriented Programming (OOP).</p>
<p>At the end of this basic set of tutorials, we will have a decent solo playable rpg style of game that can be played on the web with Unity3D&#8217;s web player, or as a stand alone version.<br />
During the advanced set of tutorials, we will be looking at ways to add a multi-player element to our game. This phase should include a lobby system, and a way to instantiate small worlds to hold a small group of three to five players.<br />
Currently at the time of this writing, the client will be created in C# using Unity3d. The server is still up for grabs, but the two big contenders are Photon and SmartFox Server Pro. As we get closer to the second phase, the pros and cons of both back-end server technologies will be reassessed before a final decision will be made.</p>
<p><strong>List:</strong><br />
<font size="1">001. Unity3d Tutorial &#8211; Health Bar part 1<br />
002. Unity3d Tutorial &#8211; Health Bar part 2<br />
003. Unity3d Tutorial &#8211; Enemy AI part 1<br />
004. Unity3d Tutorial &#8211; Enemy AI part 2<br />
005. Unity3d Tutorial &#8211; Melee Combat part 1<br />
006. Unity3d Tutorial &#8211; Melee Combat part<br />
007. Unity3d Tutorial &#8211; Melee Combat part 3<br />
008. Unity3d Tutorial &#8211; Targetting Enemies part 1<br />
009. Unity3d Tutorial &#8211; Targetting Enemies part 2<br />
010. Unity3d Tutorial &#8211; Targetting Enemies part 3<br />
011. Unity3d Tutorial &#8211; Character Statistics part 1<br />
012. Unity3d Tutorial &#8211; Character Statistics part 2<br />
013. Unity3d Tutorial &#8211; Character Statistics part 3<br />
014. Unity3d Tutorial &#8211; Character Statisics part 4<br />
015. Unity3d Tutorial &#8211; Character Statisics part 5<br />
016. Unity3d Tutorial &#8211; Character Statisics part 6<br />
017. Unity3d Tutorial &#8211; Character Statisics part 7<br />
018. Unity3d Tutorial &#8211; Base Character Class part 1<br />
019. Unity3d Tutorial &#8211; Base Character Class part 2<br />
020. Unity3d Tutorial &#8211; Base Character Class part 3<br />
021. Unity3d Tutorial &#8211; Character Creation part 1<br />
022. Unity3d Tutorial &#8211; Character Creation part 2<br />
023. Unity3d Tutorial &#8211; Character Creation part 3<br />
024. Unity3d Tutorial &#8211; Character Creation part 4<br />
025. Unity3d Tutorial &#8211; Character Creation part 5<br />
026. Unity3d Tutorial &#8211; GUIStyle &amp; GUI.skin<br />
027. Unity3d Tutorial &#8211; PlayerPrefs part 1<br />
028. Unity3d Tutorial &#8211; PlayerPrefs part 2<br />
029. Unity3d Tutorial &#8211; PlayerPrefs part 3<br />
030. Unity3d Tutorial &#8211; PlayerPrefs part 4<br />
031. Unity3d Tutorial &#8211; PlayerPrefs part 5<br />
032. Unity3d Tutorial &#8211; PlayerPrefs part 6<br />
033. Unity3d Tutorial &#8211; Instantiating Our Character part 1<br />
034. Unity3d Tutorial &#8211; Instantiating Our Character part 2<br />
035. Unity3d Tutorial &#8211; Instantiating Our Character part 3<br />
036. Unity3d Tutorial &#8211; Instantiating Our Character part 4<br />
037. Unity3d Tutorial &#8211; Instantiating Our Character part 5<br />
038. Unity3d Tutorial &#8211; BaseStat Cleanup<br />
039. Unity3d Tutorial &#8211; Attribute Cleanup<br />
040. Unity3d Tutorial &#8211; ModifiedStat Cleanup part 1<br />
041. Unity3d Tutorial &#8211; ModifiedStat Clean Up part 2<br />
042. Unity3d Tutorial &#8211; Player Spawn Point part 1<br />
043. Unity3d Tutorial &#8211; Player Spawn Point part 2<br />
044. Unity3d Tutorial &#8211; Getting CSharpMessenger Extended<br />
045. Unity3d Tutorial &#8211; GUITexture Healthbar part 1<br />
046. Unity3d Tutorial &#8211; GUITexture Healthbar part 2<br />
047. Unity3d Tutorial &#8211; GUITexture Healthbar part 3<br />
048. Unity3d Tutorial &#8211; Vital Clean Up<br />
049. Unity3d Tutorial &#8211; Skill Clean Up<br />
050. Unity3d Tutorial &#8211; Mob Class<br />
051. Unity3d Tutorial &#8211; Targetting 2.0 part 1<br />
052. Unity3d Tutorial &#8211; Targetting 2.0 part 2<br />
053. Unity3d Tutorial &#8211; Unity3 Upgrade<br />
054. Unity3d Tutorial &#8211; Targeting 2.0 part 3<br />
055. Unity3d Tutorial &#8211; Spawn Points And Spawning Mobs part 1<br />
056. Unity3d Tutorial &#8211; Spawn Points And Spawning Mobs part 2<br />
057. Unity3d Tutorial &#8211; Spawn Points And Spawning Mobs part 3<br />
058. Unity3d Tutorial &#8211; Creating Our Outdoor Scene<br />
059. Unity3d Tutorial &#8211; Building My Starter Town<br />
060. Unity3d Tutorial &#8211; Item.cs<br />
061. Unity3d Tutorial &#8211; Basic Character Movement<br />
062. Unity3d Tutorial &#8211; BuffItem Class<br />
063. Unity3d Tutorial &#8211; Weapon Class<br />
064. Unity3d Tutorial &#8211; Creating Custom Trees Part 1<br />
065. Unity3d Tutorial &#8211; Creating Custom Trees Part 2<br />
066. Unity3d Tutorial &#8211; Character Customization 3d Model Setup<br />
067. Unity3d Tutorial &#8211; Gizmos<br />
068. Unity3d Tutorial &#8211; Jewelry Class<br />
069. Unity3d Tutorial &#8211; Clothing Class<br />
070. Unity3d Tutorial &#8211; Armor Class<br />
071. Unity3d Tutorial &#8211; Consumable Class<br />
072. Unity3d Tutorial &#8211; Day Night Cycle Part 1<br />
073. Unity3d Tutorial &#8211; Day Night Cycle Part 2<br />
074. Unity3d Tutorial &#8211; Day Night Cycle Part 3<br />
075. Unity3d Tutorial &#8211; Day Night Cycle Part 4<br />
076. Unity3d Tutorial &#8211; Day Night Cycle Part 5<br />
077. Unity3d Tutorial &#8211; Day Night Cycle Part 6<br />
078. Unity3d Tutorial &#8211; Day Night Cycle Part 7<br />
079. Unity3d Tutorial &#8211; Day Night Cycle Part 8<br />
080. Unity3d Tutorial &#8211; Day Night Cycle Part 9<br />
081. Unity3d Tutorial &#8211; Day Night Cycle Part 10<br />
082. Unity3d Tutorial &#8211; Exporting A Unity Package<br />
083. Unity3d Tutorial &#8211; Importing Our Day Night Cycle Package<br />
084. Unity3d Tutorial &#8211; Camera Controls Part 1<br />
085. Unity3d Tutorial &#8211; Camera Controls Part 2<br />
086. Unity3d Tutorial &#8211; Camera Controls Part 3<br />
087. Unity3d Tutorial &#8211; Camera Controls Part 4<br />
088. Unity3d Tutorial &#8211; Camera Controls Part 5<br />
089. Unity3d Tutorial &#8211; Input Manager part 1<br />
090. Unity3d Tutorial &#8211; Input Manager part 2<br />
091. Unity3d Tutorial &#8211; Camera Controls Targeting Fix<br />
092. Unity3d Tutorial &#8211; Player Movement 2.0 Part 1<br />
093. Unity3d Tutorial &#8211; Player Movement 2.0 Part 2<br />
094. Unity3d Tutorial &#8211; Player Movement 2.0 Part 3<br />
095. Unity3d Tutorial &#8211; Player Movement 2.0 Part 4<br />
096. Unity3d Tutorial &#8211; Player Movement 2.0 Part 5<br />
097. Unity3d Tutorial &#8211; Player Movement 2.0 Part 6<br />
098. Unity3d Tutorial &#8211; Player Movement 2.0 Part 7<br />
099. Unity3d Tutorial &#8211; Player Movement 2.0 Part 8<br />
100. Unity3d Tutorial &#8211; Player Movement 2.0 Part 9<br />
101. Unity3d Tutorial &#8211; Player Input Part 1<br />
102. Unity3d Tutorial &#8211; Player Input Part 2<br />
103. Unity3d Tutorial &#8211; Advanced Movement FSM<br />
104. Unity3d Tutorial &#8211; Mob AI 2.0 Part 1<br />
105. Unity3d Tutorial &#8211; Mob AI 2.0 Part 2<br />
106. Unity3d Tutorial &#8211; Setting Up A Mob<br />
107. Unity3d Tutorial &#8211; Trigger Events<br />
108. Unity3d Tutorial &#8211; Mob AI FSM Part 1<br />
109. Unity3d Tutorial &#8211; Mob AI FSM Part 2<br />
110. Unity3d Tutorial &#8211; Mob AI FSM Part 3<br />
111. Unity3d Tutorial &#8211; Interacting With Game Objects Part 1<br />
112. Unity3d Tutorial &#8211; Interacting With Game Objects Part 2<br />
113. Unity3d Tutorial &#8211; Interacting With Game Objects Part 3<br />
114. Unity3d Tutorial &#8211; Interacting With Game Objects Part 4<br />
115. Unity3d Tutorial ***BONUS*** &#8211; Swimming<br />
116. Unity3d Tutorial &#8211; Looting Part 1<br />
117. Unity3d Tutorial &#8211; Looting Part 2<br />
118. Unity3d Tutorial &#8211; Looting Part 3<br />
119. Unity3d Tutorial &#8211; Looting Part 4<br />
120. Unity3d Tutorial &#8211; Looting Part 5<br />
121. Unity3d Tutorial &#8211; Looting Part 6<br />
122. Unity3d Tutorial &#8211; Looting Part 7<br />
123. Unity3d Tutorial &#8211; Looting Part 8<br />
124. Unity3d Tutorial &#8211; Inventory Part 1<br />
125. Unity3d Tutorial &#8211; Inventory Part 2<br />
126. Unity3d Tutorial &#8211; Inventory Part 3<br />
127. Unity3d Tutorial &#8211; Inventory Part 4<br />
128. Unity3d Tutorial &#8211; Item Generator Part 1<br />
129. Unity3d Tutorial &#8211; Item Generator Part 2<br />
130. Unity3d Tutorial &#8211; Tool Tips Part 1<br />
131. Unity3d Tutorial &#8211; Tool Tips Part 2<br />
132. Unity3d Tutorial &#8211; Item Icons<br />
133. Unity3d Tutorial &#8211; GUI Stylings<br />
134. Unity3d Tutorial &#8211; Character Window Part 1<br />
135. Unity3d Tutorial &#8211; Character Window Part 2<br />
136. Unity3d Tutorial &#8211; Equipment Panel Part 1<br />
137. Unity3d Tutorial &#8211; Equipment Panel Part 2<br />
138. Unity3d Tutorial &#8211; Equipment Panel Part 3<br />
139. Unity3d Tutorial &#8211; Chest Time Destroy<br />
140. Unity3d Tutorial &#8211; Weapon Meshes Part 1<br />
141. Unity3d Tutorial &#8211; Weapon Meshes Part 2<br />
142. Unity3d Tutorial &#8211; Main Menu Part 1<br />
143. Unity3d Tutorial &#8211; Main Menu Part 2<br />
144. Unity3d Tutorial &#8211; Main Menu Part 3<br />
145. Unity3d Tutorial &#8211; Main Menu Part 4<br />
146. Unity3d Tutorial &#8211; Main Menu Part 5<br />
147. Unity3d Tutorial &#8211; Repeat Buttons<br />
148. unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 1<br />
149. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 2<br />
150. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 3<br />
151. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 4<br />
152. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 5<br />
153. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 6<br />
154. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 7<br />
155. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 8<br />
156. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 9<br />
157. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 10<br />
158. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 11<br />
159. Unity3d Tutorial &#8211; Changing Room Part 1<br />
160. Unity3d Tutorial &#8211; Changing Room Part 2<br />
161. Unity3d Tutorial &#8211; Changing Room Part 3<br />
162. Unity3d Tutorial &#8211; Changing Room Part 4<br />
163. Unity3d Tutorial &#8211; Changing Room Part 5<br />
164. Unity3d Tutorial &#8211; Changing Room Part 6<br />
165. Unity3d Tutorial &#8211; Changing Room Part 7<br />
166. Unity3d Tutorial &#8211; Changing Room Part 8<br />
167. Unity3d Tutorial &#8211; Changing Room Part 9<br />
168. Unity3d Tutorial &#8211; Changing Room Part 10<br />
169. Unity3d Tutorial &#8211; Changing Room Part 11<br />
170. Unity3d Tutorial &#8211; Character Customization Part 1<br />
171. Unity3d Tutorial &#8211; Character Customization Part 2<br />
172. Unity3d Tutorial &#8211; Character Customization Part 3<br />
173. Unity3d Tutorial &#8211; Character Customization Part 4<br />
174. Unity3d Tutorial &#8211; Character Customization Part 5<br />
175. Unity3d Tutorial &#8211; Character Customization Part 6<br />
176. Unity3d Tutorial &#8211; Character Customization Part 7<br />
177. Unity3d Tutorial &#8211; Character Customization Part 8<br />
178. Unity3d Tutorial &#8211; Character Customization Part 9<br />
179. Unity3d Tutorial &#8211; Character Customization Part 10<br />
180. Unity3d Tutorial &#8211; Character Customization Part 11<br />
181. Unity3d Tutorial &#8211; Character Customization Part 12<br />
182. Unity3d Tutorial &#8211; Character Customization Part 13<br />
183. Unity3d Tutorial &#8211; Character Customization Part 14<br />
184. Unity3d Tutorial &#8211; Character Customization Part 15<br />
185. Unity3d Tutorial &#8211; Character Customization Part 16<br />
186. Unity3d Tutorial &#8211; Character Customization Part 17<br />
187. Unity3d Tutorial &#8211; Character Customization Part 18<br />
188. Unity3d Tutorial &#8211; Character Customization Part 19<br />
189. Unity3d Tutorial &#8211; Character Customization Part 20<br />
190. Unity3d Tutorial &#8211; Character Customization Part 21<br />
191. Unity3d Tutorial &#8211; Character Customization Part 22<br />
192. Unity3d Tutorial &#8211; Saving Character Settings Part 1<br />
193. Unity3d Tutorial &#8211; Saving Character Settings Part 2<br />
194. Unity3d Tutorial &#8211; Saving Character Settings Part 3<br />
195. Unity3d Tutorial &#8211; Saving Character Settings Part 4<br />
196. Unity3d Tutorial &#8211; Saving Character Settings Part 5<br />
197. Unity3d Tutorial &#8211; Saving Character Settings Part 6<br />
198. Unity3d Tutorial &#8211; Saving Character Settings Part 7<br />
199. Unity3d Tutorial &#8211; Saving Character Settings Part 8<br />
200. Unity3d Tutorial &#8211; Saving Character Settings Part 9<br />
201. Unity3d Tutorial &#8211; Main Menu Fix<br />
202. Unity3d Tutorial &#8211; Saving Character Settings Part 10<br />
203. Unity3d Tutorial &#8211; Item System Update<br />
204. Unity3d Tutorial &#8211; Equip Weapon Update<br />
205. Unity3d Tutorial &#8211; Creating A Player Singleton</font></p>
<p style="font-weight: bold;">Original source: (Free)</p>
<p><a target="" title="" href="http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial">http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial</a></p>
<p><span style="font-weight: bold;">Watch:</span><br />
<a target="" title="" href="http://www.youtube.com/user/BurgZergArcade">http://www.youtube.com/user/BurgZergArcade</a><br />
<strong>Dwonload:</strong><br />
<em>Download &#8220;Tutorial(001-076)&#8221; single file:</em> <a href="http://www.filesonic.com/file/805081701/000%20Hack%20&amp;%20Slash%20RPG%20-%20A%20Unity3D%20Game%20Engine%20Tutorial%28001-076%29.iso">Hack &amp; Slash RPG &#8211; A Unity3D Game Engine Tutorial(001-076).iso</a> &#8211; 4.25 GB<br />
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<strong>Tutorial(144-193)</strong><br />
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<strong>Tutorial(194-205)</strong><br />
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<p>This post was submitted by Teque.</p><p><strong>Related posts:</strong><ol>
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</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>Advanced Modeling in 3ds Max</title>
		<link>http://cgpersia.com/2010/06/advanced-modeling-in-3ds-max-7657.html</link>
		<comments>http://cgpersia.com/2010/06/advanced-modeling-in-3ds-max-7657.html#comments</comments>
		<pubDate>Thu, 01 Jul 2010 02:23:56 +0000</pubDate>
		<dc:creator>chinmay</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[3dsmax]]></category>

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		<description><![CDATA[Advanced Modeling in 3ds Max In this video series, modeling guru Alexander Gorbunov shows you how to apply some great modeling tricks in the creation of objects with some challenging features Download: http://3dats.com/free/downloads.asp IT is split into 4 different modules : (Chair) Part I Video (166MB): (Chair) Part II Video &#8211; (171MB): (Light) Part III [...]
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			<content:encoded><![CDATA[<p><strong>Advanced Modeling in 3ds Max</strong><strong></strong></p>
<p><strong><img src="http://3dats.com/free/Images/chair-closeup.jpg" alt=""/></strong></p>
<p><strong>In this video series,  modeling guru Alexander Gorbunov shows you how to apply some great modeling tricks in the creation of objects with some challenging features</strong><br />
<strong></strong></p>
<p><a target="" title="" href="http://3dats.com/free/downloads.asp"><strong>Download:</strong></a></p>
<p><strong><a target="" title="" href="http://3dats.com/free/downloads.asp">http://3dats.com/free/downloads.asp</a><br />
</strong></p>
<p><strong>IT is split into 4 different modules :<br />
(Chair) Part I Video (166MB):<br />
<a href="http://e1.simplecdn.net/3dats.modeling/adv-partI.zip" rel="external"><br />
(Chair) Part II Video &#8211; (171MB):<br />
</a><a href="http://e1.simplecdn.net/3dats.modeling/adv-part_II.zip" rel="external"></a></strong></p>
<p><strong><a href="http://e1.simplecdn.net/3dats.modeling/adv-part_II.zip" rel="external">(Light) Part III Video &#8211; (107MB):<br />
</a><a href="http://e1.simplecdn.net/3dats.modeling/adv-part__III.zip" rel="external"></a></strong></p>
<p><strong><a href="http://e1.simplecdn.net/3dats.modeling/adv-part__III.zip" rel="external">(Twisted Object) Part IV Video &#8211; (87MB):<br />
</a><a href="http://e1.simplecdn.net/3dats.modeling/adv-part__IV.zip" rel="external"></a></strong></p>
<p><strong></strong></p>
<p>This post was submitted by chinmay.</p><p><strong>Related posts:</strong><ol>
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<li><a href='http://cgpersia.com/2011/09/digital-tutors-creative-development-advanced-character-modeling-in-zbrush-and-photoshop-with-matthew-weng-18632.html' rel='bookmark' title='Digital-Tutors &#8211; Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng'>Digital-Tutors &#8211; Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng</a></li>
<li><a href='http://cgpersia.com/2011/02/automotive-modeling-techniques-polygon-modeling-13756.html' rel='bookmark' title='Automotive Modeling Techniques: Polygon Modeling'>Automotive Modeling Techniques: Polygon Modeling</a></li>
<li><a href='http://cgpersia.com/2011/02/vehicle-modeling-for-production-modeling-techniques-14075.html' rel='bookmark' title='Vehicle Modeling for Production Modeling Techniques'>Vehicle Modeling for Production Modeling Techniques</a></li>
</ol></p><hr />
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		<title>Crazy8studio &#8211; HDRI Images</title>
		<link>http://cgpersia.com/2010/04/crazy8studio-hdri-images-5667.html</link>
		<comments>http://cgpersia.com/2010/04/crazy8studio-hdri-images-5667.html#comments</comments>
		<pubDate>Sat, 10 Apr 2010 09:08:21 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[crazy8studio Free High Quality HDRI Images The 12 images below are each 8kx4k pixel lat/long files. Most are accompied by background plates some are not (sorry!) These files are best suited for 3d work but please feel free to experiment with them. If you do use these images for anything besides learning, I ask that [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.crazy8studio.com/hdr/hdr_005/controlroom.jpg" alt="" /></p>
<p style="text-align: center;">
<p><strong>crazy8studio Free High Quality HDRI Images<br />
</strong></p>
<p>The 12 images below are each 8kx4k pixel  lat/long files. Most are accompied by background plates some are not  (sorry!)         These files are best suited for 3d work but please feel free to  experiment with them.</p>
<p>If you do use these images for anything besides learning,  I ask   that you not take 		credit for my work.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2010/04/crazy8studio-hdri-images-5667.html">Crazy8studio &#8211; HDRI Images</a> (108 words)</p>
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		<title>3DYK Painter 3ds Max plugin (32/64bit)</title>
		<link>http://cgpersia.com/2010/03/3dyk-painter-3ds-max-plugin-3264bit-5237.html</link>
		<comments>http://cgpersia.com/2010/03/3dyk-painter-3ds-max-plugin-3264bit-5237.html#comments</comments>
		<pubDate>Wed, 03 Mar 2010 09:07:45 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[this plug-in is for Autodesk 3ds max, the library tools help up the user to put the objects in scene very easily. this plug-in built on max-script technology, so it working in 3dsmax 2008 and any versions after this. (...)Read the rest of 3DYK Painter 3ds Max plugin (32/64bit) (87 words) © CGP for CG [...]
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<li><a href='http://cgpersia.com/2011/05/corel-painter-ver-12-0-0-502-2-15886.html' rel='bookmark' title='Corel Painter Ver 12.0.0.502'>Corel Painter Ver 12.0.0.502</a></li>
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.3dyk.net/images/ykp-home.jpg" alt="" width="556" height="313" /></p>
<p>this plug-in is for Autodesk 3ds max, the library  tools help up the user to put the objects in scene very easily.</p>
<p>this plug-in built on max-script technology, so it working in 3dsmax  2008 and any versions after this.<br />
(...)<br/>Read the rest of <a href="http://cgpersia.com/2010/03/3dyk-painter-3ds-max-plugin-3264bit-5237.html">3DYK Painter 3ds Max plugin (32/64bit)</a> (87 words)</p>
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		<title>James Busby &#8211; Making of the &#8220;Patient&#8221;</title>
		<link>http://cgpersia.com/2010/02/james-busby-making-of-the-patient-5018.html</link>
		<comments>http://cgpersia.com/2010/02/james-busby-making-of-the-patient-5018.html#comments</comments>
		<pubDate>Tue, 09 Feb 2010 19:23:05 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[This is a Focused &#8220;making of&#8221; during which James Busby attempts to explain a lot of the working practices and techniques used to create the photorealistic &#8220;Patient&#8221; character, illustrated with Videos and images. Also included at the bottom of the article is a link to the scene file, which includes a version of the scene [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.ten24.info/oldman/images/Raw-Render.jpg" alt="" width="381" height="436" /></p>
<p>This is a  Focused &#8220;making of&#8221; during which James Busby  attempts to explain a lot of the working  practices and techniques used  to create the photorealistic &#8220;Patient&#8221;  character, illustrated with  Videos and images. Also included at the bottom of  the article is a link  to the scene file, which includes a version of the scene  with a frozen  mesh and all the textures in JPG format at full resolution.  Focusing  on Texturing, Shading, Lighting, Rendering, and grading, this is a   valuable resource for any lightwave character modeler.</p>
<p><a href="http://www.ten24.info/oldman/tutorial.htm" target="_blank">Click here to view the tutorial </a></p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2010/02/james-busby-making-of-the-patient-5018.html">James Busby &#8211; Making of the &#8220;Patient&#8221;</a> (36 words)</p>
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		<title>Kurv Studios &#8211; Modleing a Character in Silo</title>
		<link>http://cgpersia.com/2009/08/kurv-studios-modleing-a-character-in-silo-2514-2514.html</link>
		<comments>http://cgpersia.com/2009/08/kurv-studios-modleing-a-character-in-silo-2514-2514.html#comments</comments>
		<pubDate>Mon, 31 Aug 2009 09:27:30 +0000</pubDate>
		<dc:creator>johndoe</dc:creator>
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		<description><![CDATA[Kurv Studios &#8211; Modleing a Character in Silo &#124; 1.64 GB This Video carries on from our other best selling modeling videos on Silo `Get into SILO` &#38; &#8216;Silo II Modeling a Head&#8217; to show you how to model a character. This video by Josh Robinson walks you through this character in an easy to [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter" src="http://i26.tinypic.com/1194283.jpg" alt="" width="378" height="509" /></p>
<p style="text-align: center"><strong>Kurv Studios &#8211; Modleing a Character in Silo | 1.64 GB</strong></p>
<p style="text-align: left">This Video carries on from our other best selling modeling videos on Silo `Get into SILO` &amp; &#8216;Silo II Modeling a Head&#8217; to show you how to model a character. This video by Josh Robinson walks you through this character in an easy to follow manner<br />
(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/08/kurv-studios-modleing-a-character-in-silo-2514-2514.html">Kurv Studios &#8211; Modleing a Character in Silo</a> (84 words)</p>
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<p><small>© johndoe for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Stash Best Of 2008 Collection</title>
		<link>http://cgpersia.com/2009/08/stash-best-of-2008-collection-2511.html</link>
		<comments>http://cgpersia.com/2009/08/stash-best-of-2008-collection-2511.html#comments</comments>
		<pubDate>Sun, 30 Aug 2009 23:20:57 +0000</pubDate>
		<dc:creator>johndoe</dc:creator>
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		<description><![CDATA[Stash Best Of 2008 Collection &#124; 4.02 GB The most spectacular 112 minutes of 2008 are all right here in one must-have DVD collection of innovative and influential commercials, music videos, virals, broadcast designs, game cinematics and short films. (...)Read the rest of Stash Best Of 2008 Collection (155 words) © johndoe for CG Persia, [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter" src="http://i25.tinypic.com/2h7ngyd.jpg" alt="" width="450" height="345" /></p>
<p style="text-align: center">Stash Best Of 2008 Collection | 4.02 GB</p>
<p style="text-align: left">
The most spectacular 112 minutes of 2008 are all right here in one must-have DVD collection of innovative and influential commercials, music videos, virals, broadcast designs, game cinematics and short films.<br />
(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/08/stash-best-of-2008-collection-2511.html">Stash Best Of 2008 Collection</a> (155 words)</p>
<hr />
<p><small>© johndoe for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Eat3d The Fountain Part 1 &#8211; High Res</title>
		<link>http://cgpersia.com/2009/08/eat3d-the-fountain-part-1-high-res-2507.html</link>
		<comments>http://cgpersia.com/2009/08/eat3d-the-fountain-part-1-high-res-2507.html#comments</comments>
		<pubDate>Sun, 30 Aug 2009 11:24:18 +0000</pubDate>
		<dc:creator>johndoe</dc:creator>
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		<description><![CDATA[In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1. (...)Read the rest of Eat3d The Fountain Part 1 &#8211; High Res (136 words) © johndoe [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter" src="http://i25.tinypic.com/mb2ttl.jpg" alt="" width="500" height="375" /></p>
<p>In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/08/eat3d-the-fountain-part-1-high-res-2507.html">Eat3d The Fountain Part 1 &#8211; High Res</a> (136 words)</p>
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		<title>3d models, For 3Ds Max : Premium 3D Models</title>
		<link>http://cgpersia.com/2009/08/3d-models-for-3ds-max-premium-3d-models-2473.html</link>
		<comments>http://cgpersia.com/2009/08/3d-models-for-3ds-max-premium-3d-models-2473.html#comments</comments>
		<pubDate>Sat, 29 Aug 2009 15:50:48 +0000</pubDate>
		<dc:creator>johndoe</dc:creator>
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		<description><![CDATA[Premium 3D Models (...)Read the rest of 3d models, For 3Ds Max : Premium 3D Models (18 words) © johndoe for CG Persia, 2009. &#124; Permalink &#124; 19 comments &#124; Add to del.icio.us Post categories: 3D, Free, Models Post tags: 3ds max, Autodesk, Rapidshare you can subscribe to CG Persia RSS feed
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			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter" src="http://i32.tinypic.com/2wnpf8i.jpg" alt="" width="350" height="577" /></p>
<h3 style="text-align: center">Premium 3D Models</h3>
<h3>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/08/3d-models-for-3ds-max-premium-3d-models-2473.html">3d models, For 3Ds Max : Premium 3D Models</a> (18 words)</p>
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<p><small>© johndoe for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Lynda.com &#8211; Illustrator CS4 One-on-One: Mastery (1.7 GB)</title>
		<link>http://cgpersia.com/2009/08/lynda-com-illustrator-cs4-one-on-one-mastery-1-7-gb-2466.html</link>
		<comments>http://cgpersia.com/2009/08/lynda-com-illustrator-cs4-one-on-one-mastery-1-7-gb-2466.html#comments</comments>
		<pubDate>Sat, 29 Aug 2009 03:41:42 +0000</pubDate>
		<dc:creator>johndoe</dc:creator>
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		<description><![CDATA[In Illustrator CS4 One-on-One: Mastery, the third and final part of the comprehensive One-on-One series, author and industry expert Deke McClelland teaches how to take advantage of the wide array of dynamic effects in Illustrator CS4. (...)Read the rest of Lynda.com &#8211; Illustrator CS4 One-on-One: Mastery (1.7 GB) (72 words) © johndoe for CG Persia, [...]
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<p>In Illustrator CS4 One-on-One: Mastery, the third and final part of the<br />
comprehensive One-on-One series, author and industry expert Deke McClelland<br />
teaches how to take advantage of the wide array of dynamic effects in<br />
Illustrator CS4.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/08/lynda-com-illustrator-cs4-one-on-one-mastery-1-7-gb-2466.html">Lynda.com &#8211; Illustrator CS4 One-on-One: Mastery (1.7 GB)</a> (72 words)</p>
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<p><small>© johndoe for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Lynda.com Photoshop CS4 Selections in Depth &#124; 683 MB</title>
		<link>http://cgpersia.com/2009/08/lynda-com-photoshop-cs4-selections-in-depth-683-mb-2447.html</link>
		<comments>http://cgpersia.com/2009/08/lynda-com-photoshop-cs4-selections-in-depth-683-mb-2447.html#comments</comments>
		<pubDate>Fri, 28 Aug 2009 13:19:31 +0000</pubDate>
		<dc:creator>johndoe</dc:creator>
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		<description><![CDATA[Choosing the right selection tools for the job and using those tools effectively are among the most important skills for Photoshop users. (...)Read the rest of Lynda.com Photoshop CS4 Selections in Depth &#124; 683 MB (92 words) © johndoe for CG Persia, 2009. &#124; Permalink &#124; 4 comments &#124; Add to del.icio.us Post categories: 2D, [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img class="aligncenter" src="http://i29.tinypic.com/9k9zia.jpg" alt="" width="548" height="438" /></p>
<p>Choosing the right selection tools for the job and using those tools effectively are among the most important skills for Photoshop users.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/08/lynda-com-photoshop-cs4-selections-in-depth-683-mb-2447.html">Lynda.com Photoshop CS4 Selections in Depth | 683 MB</a> (92 words)</p>
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<p><small>© johndoe for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Photoshop Studio with Bert Monroy (DVD)</title>
		<link>http://cgpersia.com/2009/08/photoshop-studio-with-bert-monroy-dvd-2441.html</link>
		<comments>http://cgpersia.com/2009/08/photoshop-studio-with-bert-monroy-dvd-2441.html#comments</comments>
		<pubDate>Fri, 28 Aug 2009 04:04:11 +0000</pubDate>
		<dc:creator>johndoe</dc:creator>
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		<description><![CDATA[Product Description Digital artist Bert Monroy invites you into his personal studio in Berkeley, California, to share the inspirations and secrets behind his stunning art using Adobe Photoshop. In this DVD-ROM video, Bert continues to develop the core principles of his book Photoshop Studio with Bert Monroy: Digital Painting, dissecting more paintings and taking you [...]
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<p>Product Description</p>
<p>Digital artist Bert Monroy invites you into his personal studio in Berkeley, California, to share the inspirations and secrets behind his stunning art using Adobe Photoshop. In this DVD-ROM video, Bert continues to develop the core principles of his book Photoshop Studio with Bert Monroy: Digital Painting, dissecting more paintings and taking you even further along on the path of your own creative process.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/08/photoshop-studio-with-bert-monroy-dvd-2441.html">Photoshop Studio with Bert Monroy (DVD)</a> (119 words)</p>
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		<title>Archvision RPC Plugins 3.17.0.0 For 3dsmax 2010 x32_64</title>
		<link>http://cgpersia.com/2009/08/archvision-rpc-plugins-3-17-0-0-for-3dsmax-2010-x32_64-2437.html</link>
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		<pubDate>Thu, 27 Aug 2009 21:48:41 +0000</pubDate>
		<dc:creator>johndoe</dc:creator>
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		<description><![CDATA[The RPC Plug-in for 3ds Max 2010 provides you with the ability to place, edit, create, and render all types of RPC content. (...)Read the rest of Archvision RPC Plugins 3.17.0.0 For 3dsmax 2010 x32_64 (44 words) © johndoe for CG Persia, 2009. &#124; Permalink &#124; 44 comments &#124; Add to del.icio.us Post categories: 3D, [...]
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<p>The RPC Plug-in for 3ds Max 2010 provides you with the ability to place, edit, create, and render all types of RPC content. (...)<br/>Read the rest of <a href="http://cgpersia.com/2009/08/archvision-rpc-plugins-3-17-0-0-for-3dsmax-2010-x32_64-2437.html">Archvision RPC Plugins 3.17.0.0 For 3dsmax 2010 x32_64</a> (44 words)</p>
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		<title>GDC 2009 &#8211; Presentation videos</title>
		<link>http://cgpersia.com/2009/05/gdc-2009-presentation-videos-1758.html</link>
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		<pubDate>Sat, 23 May 2009 16:14:20 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[GDC 2009 &#8211; Presentation videos ( Autodesk : MotionBuilder, 3ds Max ,  Kynapse , Maya , Softimage, Mudbox) Learn about the latest version of MotionBuilder, 3ds Max ,  Kynapse , Maya , Softimage, Mudbox. These demonstrations walks you through some of the most anticipated features in Autodesk apps. (...)Read the rest of GDC 2009 &#8211; [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://xs839.xs.to/xs839/09216/a648.jpg" alt="" /></p>
<p><strong>GDC 2009 &#8211; Presentation videos ( </strong>Autodesk : MotionBuilder<strong>, </strong> 3ds Max ,  Kynapse , Maya , Softimage, Mudbox)</p>
<p>Learn about the latest version of MotionBuilder<strong>, </strong> 3ds Max ,  Kynapse , Maya , Softimage, Mudbox. These demonstrations walks you through some of the most anticipated features in Autodesk apps.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/05/gdc-2009-presentation-videos-1758.html">GDC 2009 &#8211; Presentation videos</a> (14 words)</p>
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		<title>45+ Incredible Maya Tutorials Around</title>
		<link>http://cgpersia.com/2009/03/45-incredible-maya-tutorials-around-1087.html</link>
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		<pubDate>Sat, 07 Mar 2009 00:11:41 +0000</pubDate>
		<dc:creator>mhhdipz</dc:creator>
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		<description><![CDATA[The article below was taken from: http://www.instantshift.com/2009/03/06/45-incredible-maya-tutorials-around/ All credits belong to instantshift.com. The article was repasted below as a mirror. In this article below, we’ll take a look at Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. However, they all have something in common: they [...]
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			<content:encoded><![CDATA[<pre>The article below was taken from:
<a href="http://www.instantshift.com/2009/03/06/45-incredible-maya-tutorials-around/">http://www.instantshift.com/2009/03/06/45-incredible-maya-tutorials-around/</a></pre>
<pre>All credits belong to <a href="instantshift.com" target="_blank">instantshift.com</a>. The article was repasted below as a mirror.</pre>
<h4><strong>In this article below, we’ll take a look at </strong><strong>Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. However, they all have something in common: they all give you clean idea about latest techniques</strong></h4>
<p><strong><br />
</strong></p>
<h1><span>Incredible Maya Tutorials Around</span></h1>
<h3><span>01. <span style="text-decoration: underline;">Making of Gladiator</span></span></h3>
<p><a href="http://www.cgarena.com/freestuff/tutorials/maya/gladiator/index.html" target="_blank"><img class="alignnone size-full top_m" title="instantShift - Incredible Maya Tutorials Around" src="http://www.instantshift.com/wp-content/uploads/2009/03/imta-01.jpg" alt="instantShift - Incredible Maya Tutorials Around" width="620" height="250" /></a><br />
This artwork created for CGArena 3d challenge where the Artist (Christopher ADAJAR, Paris) won the second prize. This is the first contest where he joined and his first published artwork since he started working as a 3D &amp; Visual Effects Artist.<br />
<a class="comments_l" href="http://www.cgarena.com/freestuff/tutorials/maya/gladiator/index.html" target="_blank">Tutorial Link</a></p>
<h3><span>02. <span style="text-decoration: underline;">Making of the Joker</span></span></h3>
<p><span><span style="text-decoration: underline;">(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/03/45-incredible-maya-tutorials-around-1087.html">45+ Incredible Maya Tutorials Around</a> (2,866 words)</p>
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<p><small>© mhhdipz for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Download ShaderFX for free</title>
		<link>http://cgpersia.com/2009/01/download-shaderfx-for-free-815.html</link>
		<comments>http://cgpersia.com/2009/01/download-shaderfx-for-free-815.html#comments</comments>
		<pubDate>Sun, 01 Feb 2009 05:29:27 +0000</pubDate>
		<dc:creator><a href="http://www.lumonix.net/shaderfx.html" rel="nofollow">Keizzer</a></dc:creator>
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		<category><![CDATA[Shader FX]]></category>

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		<description><![CDATA[Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders. These shaders can be used inside the 3dsMax viewport, game engines or real-time (architectural) visualization. Built inside 3ds Max, it offers a gradual learning curve. Download from here. [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.lumonix.net/Images/Text_Shaderfx.png" alt="http://www.lumonix.net/Images/Text_Shaderfx.png" /></p>
<p>Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders.</p>
<p>These shaders can be used inside the 3dsMax viewport, game engines or real-time (architectural) visualization.</p>
<p>Built inside 3ds Max, it offers a gradual learning curve.</p>
<p><strong>Download from here. </strong></p>
<p><a href="http://www.lumonix.net/shaderfx.html">http://www.lumonix.net/shaderfx.html</a></p>
<p><a href="http://www.lumonix.net/shaderfx.html"></a></p>
<p>This post was submitted by <a href="http://www.lumonix.net/shaderfx.html" rel="nofollow">Keizzer</a>.</p><p><strong>Related posts:</strong><ol>
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<li><a href='http://cgpersia.com/2010/09/markus-kuhlo-enrico-eggert-architectural-rendering-with-3ds-max-vray-9061.html' rel='bookmark' title='Markus Kuhlo &amp; Enrico Eggert &#8211; Architectural Rendering with 3ds Max &amp; VRay'>Markus Kuhlo &#038; Enrico Eggert &#8211; Architectural Rendering with 3ds Max &#038; VRay</a></li>
</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2009. |
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		<title>Realtime 3D previews by Ali Rahimi</title>
		<link>http://cgpersia.com/2009/01/realtime-3d-previews-by-ali-rahimi-774.html</link>
		<comments>http://cgpersia.com/2009/01/realtime-3d-previews-by-ali-rahimi-774.html#comments</comments>
		<pubDate>Mon, 26 Jan 2009 03:42:24 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<guid isPermaLink="false">http://cgpersia.com/?p=774</guid>
		<description><![CDATA[Ali Rahimi Shahmirzadi born in Tehran / Iran, 1979. he studied Stage Designing of Cinematography here you could download and see some of his realtime 3D  previews (created with Quest3D) http://www.ali-rahimi.net/ (...)Read the rest of Realtime 3D previews by Ali Rahimi (98 words) © CGP for CG Persia, 2009. &#124; Permalink &#124; 10 comments &#124; [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.ali-rahimi.net/portfolio/image/earth-2124-alien-spaceship-2/low/earth-2124-alien-spaceship-2-01-low.jpg" alt="Click to Enlarge" width="504" height="283" /></p>
<p style="text-align: left;">Ali Rahimi Shahmirzadi born in Tehran / Iran, 1979.</p>
<p style="text-align: left;">he   studied Stage Designing of Cinematography</p>
<p style="text-align: left;">here you could download and see some of his realtime 3D  previews (created with Quest3D)</p>
<p style="text-align: left;"><a href="http://www.ali-rahimi.net/" target="_blank">http://www.ali-rahimi.net/</a></p>
<p style="text-align: left;">(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/01/realtime-3d-previews-by-ali-rahimi-774.html">Realtime 3D previews by Ali Rahimi</a> (98 words)</p>
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		<title>ShaderMap 1.1</title>
		<link>http://cgpersia.com/2008/11/shadermap-11-695.html</link>
		<comments>http://cgpersia.com/2008/11/shadermap-11-695.html#comments</comments>
		<pubDate>Thu, 13 Nov 2008 16:11:30 +0000</pubDate>
		<dc:creator>Keizzer</dc:creator>
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		<description><![CDATA[New Version of ShaderMap (ver. 1.1) has been released. It now supports conversion of height and normal maps to ambient occlusion maps. Other improvements include modification of existing tangent space normal maps, a streamlined user interface, and online documentation. ShaderMap Command Line (CL) is free for non-commercial use. ShaderMap some what similar to CrazyBump, is [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://shadermap.renderingsystems.com/i/sm_main_graphic.jpg"><img class="aligncenter" src="http://shadermap.renderingsystems.com/i/sm_main_graphic.jpg" alt="" width="491" height="214" /></a></p>
<p style="text-align: left;">New Version of ShaderMap (ver. 1.1) has been released. It now supports conversion of height and normal maps to ambient occlusion maps. Other improvements include modification of existing tangent space normal maps, a streamlined user interface, and online documentation. ShaderMap Command Line (CL) is free for non-commercial use. ShaderMap some what similar to CrazyBump, is a tool for generating various texture maps from photographs including spec, normal, DUDV and displacement. (...)<br/>Read the rest of <a href="http://cgpersia.com/2008/11/shadermap-11-695.html">ShaderMap 1.1</a> (56 words)</p>
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		<title>Best Scripts for 3dsmax 2009</title>
		<link>http://cgpersia.com/2008/09/best-scripts-for-3dsmax-2009-435.html</link>
		<comments>http://cgpersia.com/2008/09/best-scripts-for-3dsmax-2009-435.html#comments</comments>
		<pubDate>Tue, 09 Sep 2008 08:59:06 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<guid isPermaLink="false">http://cgpersia.com/?p=435</guid>
		<description><![CDATA[Content: 10 Modifier Script (3dsMax 2009) 5 Particles Script (3dsMax 2009) 28 Object Script (3dsMax 2009) 10 Render Effect Script (3dsMax 2009) (...)Read the rest of Best Scripts for 3dsmax 2009 (3,007 words) © CGP for CG Persia, 2008. &#124; Permalink &#124; 6 comments &#124; Add to del.icio.us Post categories: Direct Link, Download, Free, Mirrors, [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://xs331.xs.to/xs331/08372/w273.jpg" alt="" /></p>
<p><strong>Content:</strong></p>
<p>10 Modifier Script (3dsMax 2009)</p>
<p>5 Particles Script (3dsMax 2009)</p>
<p>28 Object Script (3dsMax 2009)</p>
<p>10 Render Effect Script (3dsMax 2009)</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2008/09/best-scripts-for-3dsmax-2009-435.html">Best Scripts for 3dsmax 2009</a> (3,007 words)</p>
<hr />
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		<title>blenderart.org &#8211; ISSUE 17 Lights, Camera, Action</title>
		<link>http://cgpersia.com/2008/08/blenderartorg-issue-17-lights-camera-action-394.html</link>
		<comments>http://cgpersia.com/2008/08/blenderartorg-issue-17-lights-camera-action-394.html#comments</comments>
		<pubDate>Sun, 10 Aug 2008 01:56:15 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[ISSUE 17 Lights, Camera, Action!!! http://www.blenderart.org/issues/ Published: 7/28/2008 Pages: 38 Size: 5.3MB Features Articles/Tutorials on Making lightsabers using Blender’s composite nodes, 3 Strip Technicolor Conversion, (...)Read the rest of blenderart.org &#8211; ISSUE 17 Lights, Camera, Action (51 words) © CGP for CG Persia, 2008. &#124; Permalink &#124; No comment &#124; Add to del.icio.us Post categories: [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="Issue 17: Lights, Camera, Action!!!" rel="lightbox" href="http://blenderart.org/images/issue17.jpg"><img class="aligncenter" style="margin-bottom: 5px;" src="http://blenderart.org/images/issue17_thumb.jpg" alt="" /></a></p>
<p><a href="http://www.blenderart.org/issues/"><br />
</a></p>
<p style="text-align: left;"><a href="http://www.blenderart.org/issues/"><strong>ISSUE 17 <a title="issue17" name="issue17"></a>Lights, Camera, Action!!!</strong></a></p>
<p style="text-align: left;"><a href="http://www.blenderart.org/issues/">http://www.blenderart.org/issues/</a></p>
<p style="text-align: left;">Published: <span>7/28/2008</span><br />
Pages: <span>38</span><br />
Size: <span>5.3MB</span> <img title="Zip Archive" src="http://blenderart.org/images/icons/zip.gif" alt="" align="top" /> <img title="PDF Document" src="http://www.blenderart.org/images/icons/adobe_reader.gif" alt="" width="16" height="16" align="top" /> Features Articles/Tutorials on Making lightsabers using Blender’s composite nodes, 3 Strip Technicolor Conversion, (...)<br/>Read the rest of <a href="http://cgpersia.com/2008/08/blenderartorg-issue-17-lights-camera-action-394.html">blenderart.org &#8211; ISSUE 17 Lights, Camera, Action</a> (51 words)</p>
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		<title>Blender 2.46</title>
		<link>http://cgpersia.com/2008/05/blender-246-285.html</link>
		<comments>http://cgpersia.com/2008/05/blender-246-285.html#comments</comments>
		<pubDate>Sat, 24 May 2008 08:37:12 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[Blender 2.46 has been released with load of new features like; hair and fur combing and rendering, cloth, and lots and lots more. This version supports a new particle system with hair and fur combing tools, fast and optimal fur rendering, a mesh deformation system for advanced character rigging, cloth simulation, fast Ambient Occlusion, a [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://tinypic.info/files/zypam50k37ab5almzh0s.jpg" alt="" /></p>
<p><strong>Blender 2.46</strong> has been released with load of new features like; hair and fur combing and rendering, cloth, and lots and lots more. This version supports a new particle system with hair and fur combing tools, fast and optimal fur rendering, a mesh deformation system for advanced character rigging, cloth simulation, fast Ambient Occlusion, a new Image browser, and that&#8217;s just the beginning. Some of the Blender 2.46 feature includes;<br />
- Hair and Fur<br />
- Particle system rewrite<br />
- Image Browsing<br />
- Cloth simulation<br />
- Glossy Reflections(...)<br/>Read the rest of <a href="http://cgpersia.com/2008/05/blender-246-285.html">Blender 2.46</a> (196 words)</p>
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		<title>3D Cars Models &#8211; VAZ 2103</title>
		<link>http://cgpersia.com/2008/04/3d-cars-models-vaz-2103-2-249.html</link>
		<comments>http://cgpersia.com/2008/04/3d-cars-models-vaz-2103-2-249.html#comments</comments>
		<pubDate>Sun, 20 Apr 2008 20:32:14 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[3D Cars Models &#8211; VAZ 2103 MAX &#38; 3DS &#124; 2,47 Mb &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Download from Easy-share.comMirror &#8211;&#62; Depositfiles &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Related posts: F1 2010 Cars 3D models Evermotion &#8211; HDModels Cars vol. 4 [Daniel Simon] Cosmic Motors: Spaceships, Cars and Pilots of Another Galaxy (English and German Edition) CGAxis models volume 8 Food © CGP for [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://img368.imageshack.us/img368/9515/vazothercg1.jpg" /></p>
<p>3D Cars Models &#8211; <strong>VAZ 2103</strong><br />
<strong>MAX</strong> &amp; <strong>3DS</strong> | <strong>2,47 Mb</strong><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<strong><a href="http://w16.easy-share.com/1700125713.html"> Download from Easy-share.com</a></strong><strong><a href="http://depositfiles.com/files/4705951">Mirror &#8211;&gt; Depositfiles</a></strong><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
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<li><a href='http://cgpersia.com/2010/10/daniel-simon-cosmic-motors-spaceships-cars-and-pilots-of-another-galaxy-english-and-german-edition-9732.html' rel='bookmark' title='[Daniel Simon] Cosmic Motors: Spaceships, Cars and Pilots of Another Galaxy (English and German Edition)'>[Daniel Simon] Cosmic Motors: Spaceships, Cars and Pilots of Another Galaxy (English and German Edition)</a></li>
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		<title>Autodesk 3ds Max 2009/Design Features Videos</title>
		<link>http://cgpersia.com/2008/04/autodesk-3ds-max-2009-design-features-videos-239.html</link>
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		<pubDate>Thu, 03 Apr 2008 23:58:49 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[Autodesk 3ds Max 2009 Get Precise Visual Feedback and Professional Final Renders Reveal™ rendering streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials™ library for mental ray® also provides materials for creating real-world design and building surfaces. Autodesk 3ds Max now comes [...]
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			<content:encoded><![CDATA[<p><img src="http://tinypic.info/files/nfji8me7bdorchu7xu0s.jpg" /></p>
<h4>Autodesk 3ds Max 2009</h4>
<p>Get Precise Visual Feedback and Professional Final Renders  <!--stopindex--><!--startindex-->Reveal™ rendering streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials™ library for mental ray® also provides materials for creating real-world design and building surfaces.  Autodesk 3ds Max now comes in two distinct flavors to better meet the specific needs of our entertainment and visualization customers,&#8221; Petit added. &#8220;3ds Max 2009 and 3ds Max Design 2009 provide users with tailored online experiences, user interface and application defaults, tutorials, samples, and more.(...)<br/>Read the rest of <a href="http://cgpersia.com/2008/04/autodesk-3ds-max-2009-design-features-videos-239.html">Autodesk 3ds Max 2009/Design Features Videos</a> (2,620 words)</p>
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		<title>Grass Brushes for Adobe Photoshop</title>
		<link>http://cgpersia.com/2008/03/grass-brushes-for-paint-effects-229.html</link>
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		<pubDate>Mon, 10 Mar 2008 21:23:18 +0000</pubDate>
		<dc:creator>Nelson</dc:creator>
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		<description><![CDATA[Awsome new grass brushes for Adobe Photoshop (...)Read the rest of Grass Brushes for Adobe Photoshop (6 words) © Nelson for CG Persia, 2008. &#124; Permalink &#124; 7 comments &#124; Add to del.icio.us Post categories: 2D, Download, Free Post tags: Adobe, Brush, grass, Photoshop, Rapidshare you can subscribe to CG Persia RSS feed
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			<content:encoded><![CDATA[<p align="center"><img src="http://temp.pixhost.eu/avaxhome/gfxworld/2008-03-10/5x3mdl.jpg" /></p>
<p align="left">Awsome new grass brushes for Adobe Photoshop</p>
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		<title>Mental Ray samples in 3dsmax scenes</title>
		<link>http://cgpersia.com/2008/03/mental-ray-samples-in-3dsmax-scenes-226.html</link>
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		<pubDate>Fri, 07 Mar 2008 20:53:22 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[Mental Ray samples in 3dsmax scenes ( made by Jeff Patton ) (...)Read the rest of Mental Ray samples in 3dsmax scenes (6 words) © CGP for CG Persia, 2008. &#124; Permalink &#124; 7 comments &#124; Add to del.icio.us Post categories: 3D, CG, Download, Free, Models, Pack Post tags: 3dsmax Plugin, mental ray, obj, Rapidshare [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://photo4.yupoo.com/20070103/204411_188383634.jpg" alt="Image" /></p>
<p><span style="font-weight: bold"><span style="font-style: italic"><span style="font-size: 150%; line-height: normal"><span style="color: #008000"><br />
</span> </span></span></span></p>
<p><span style="font-weight: bold"><span style="font-style: italic"><span style="font-size: 150%; line-height: normal"></span></span></span>Mental Ray samples in 3dsmax scenes ( made by Jeff Patton )</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2008/03/mental-ray-samples-in-3dsmax-scenes-226.html">Mental Ray samples in 3dsmax scenes</a> (6 words)</p>
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		<title>Panorama Pictures &#8211; Highest Quality &#8211; Part 1</title>
		<link>http://cgpersia.com/2008/03/panorama-pictures-highest-quality-part-1-221.html</link>
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		<pubDate>Sun, 02 Mar 2008 04:34:34 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[ 16 Panorama Image &#124; JPG Highest Quality &#124; 4800 x 1200 &#8211; 13242 x 3595 &#124; These images were made by taking several pictures, panning the camera between each image, and then ‘stitching’ together the individual frames to make a complete panorama. The best stitching program I have found is ‘autostitch’; a free download from [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://img37.picoodle.com/img/img37/4/3/1/f_Panoramas14m_426cded.jpg" /></p>
<p> 16 Panorama Image | JPG Highest Quality | 4800 x 1200 &#8211; 13242 x 3595 |</p>
<p>These images were made by taking several pictures, panning the camera between each image, and then ‘stitching’ together the individual frames to make a complete panorama. The best stitching program I have found is ‘autostitch’; a free download from <span class="style112"><u>autostitch.net</u></span>.</p>
<p><img src="http://img36.picoodle.com/img/img36/4/1/30/f_cgpersiacomm_327b63c.gif" />  (...)<br/>Read the rest of <a href="http://cgpersia.com/2008/03/panorama-pictures-highest-quality-part-1-221.html">Panorama Pictures &#8211; Highest Quality &#8211; Part 1</a> (23 words)</p>
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		<title>Very Nice Wallpapers Of Iran</title>
		<link>http://cgpersia.com/2008/02/very-nice-wallpapers-of-iran-203.html</link>
		<comments>http://cgpersia.com/2008/02/very-nice-wallpapers-of-iran-203.html#comments</comments>
		<pubDate>Sun, 17 Feb 2008 09:09:55 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[Very Nice wallpapers Of Iran 3008*2000 &#124; 142 MB &#124; RS link(...)Read the rest of Very Nice Wallpapers Of Iran (8 words) © CGP for CG Persia, 2008. &#124; Permalink &#124; 7 comments &#124; Add to del.icio.us Post categories: 2D, Download, Free Post tags: iran, Rapidshare, wallpaper you can subscribe to CG Persia RSS feed
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			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://pixhost.eu/avaxhome/gfxworld/2008-01-31/Iran_Turism_Village.jpg" /></p>
<p><strong>Very Nice wallpapers Of Iran<br />
</strong>3008*2000 | 142 MB | RS link(...)<br/>Read the rest of <a href="http://cgpersia.com/2008/02/very-nice-wallpapers-of-iran-203.html">Very Nice Wallpapers Of Iran</a> (8 words)</p>
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		<title>Autodesk 3ds Max 2008 Hotfix 2007.12.05</title>
		<link>http://cgpersia.com/2008/01/autodesk-3ds-max-2008-hotfix-20071205-181.html</link>
		<comments>http://cgpersia.com/2008/01/autodesk-3ds-max-2008-hotfix-20071205-181.html#comments</comments>
		<pubDate>Sun, 20 Jan 2008 20:19:27 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[Autodesk 3ds Max 2008 Hotfix 2007.12.05 This hotfix resolves two problems. The Outline function was not working on lines created with more than two vertices. Biped Figure Mode files (.fig) were possibly being corrupted. Autodesk 3ds Max Services &#38; SupportDownload :  32bit  3dsmax2008_32-bit_hotfix_20071205.msp (msp &#8211; 4871Kb) 64bit  3dsmax2008_64-bit_hotfix_20071205.msp (msp &#8211; 6828Kb) Related posts: AUTODESK AUTOCAD [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.imaginit.com.sg/solutions/images/3dsmax2008-small.jpg" height="140" width="95" /></p>
<p><strong>Autodesk 3ds Max 2008 Hotfix 2007.12.05</strong></p>
<p>This hotfix resolves two problems.</p>
<p>The Outline function was not working on lines created with more than two vertices.</p>
<p>Biped Figure Mode files (.fig) were possibly being corrupted.</p>
<p><a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;id=10515400&amp;linkID=9241178">Autodesk 3ds Max Services &amp; Support</a><strong>Download : </strong></p>
<p><strong>32bit </strong></p>
<p><a href="http://images.autodesk.com/adsk/files/3dsmax2008_32-bit_hotfix_20071205.msp">3dsmax2008_32-bit_hotfix_20071205.msp<!--stopindex--></a> <span>(msp &#8211; 4871Kb)</span></p>
<p><strong>64bit </strong></p>
<p><a href="http://images.autodesk.com/adsk/files/3dsmax2008_64-bit_hotfix_20071205.msp">3dsmax2008_64-bit_hotfix_20071205.msp<!--stopindex--></a> <span>(msp &#8211; 6828Kb)</span></p>
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<p><small>© CGP for <a href="http://cgpersia.com">CG Persia</a>, 2008. |
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		<title>NodeJoe Public Beta 0.862</title>
		<link>http://cgpersia.com/2007/12/nodejoe-public-beta-0862-157.html</link>
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		<pubDate>Mon, 17 Dec 2007 20:31:42 +0000</pubDate>
		<dc:creator>walfish</dc:creator>
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		<description><![CDATA[Schematic Material Editor for 3dsmax NodeJoe provides a clearly arranged graphical interface to create, analyse or modify materials and textures within 3dsmax™.(...)Read the rest of NodeJoe Public Beta 0.862 (589 words) © Walfish for CG Persia, 2007. &#124; Permalink &#124; 3 comments &#124; Add to del.icio.us Post categories: 3D, Beta, CG, Direct Link, Download, Free, [...]
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			<content:encoded><![CDATA[<h3>
<p style="text-align: center"><img src="http://www.nodejoe.com/img/nodejoe_86_03.jpg" height="430" width="489" /></p>
</h3>
<h3>      	Schematic Material Editor for 3dsmax</h3>
<p>NodeJoe provides a <strong>clearly arranged graphical interface </strong> to create, analyse or modify materials and textures within 3dsmax™.(...)<br/>Read the rest of <a href="http://cgpersia.com/2007/12/nodejoe-public-beta-0862-157.html">NodeJoe Public Beta 0.862</a> (589 words)</p>
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		<title>Last Yedi Outpost Plugins Page 3dsMax</title>
		<link>http://cgpersia.com/2007/12/last-yedi-outpost-plugins-page-3dsmax-137.html</link>
		<comments>http://cgpersia.com/2007/12/last-yedi-outpost-plugins-page-3dsmax-137.html#comments</comments>
		<pubDate>Sat, 15 Dec 2007 00:48:11 +0000</pubDate>
		<dc:creator>walfish</dc:creator>
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		<guid isPermaLink="false">http://cgpersia.com/last-yedi-outpost-plugins-page-3dsmax-137.html</guid>
		<description><![CDATA[Incredible Stuff from Russia. And the best: Its Free! http://www.lastjedioutpost.ru/Plug-ins.htm Related posts: The &#8220;Techniques of Neville Page&#8221; Collection VG Plugins for 3DS Max &#8211; FLUXTeam Collection Plugins for Adobe After Effects CS4-CS5 (x32/x64) NextLimit Maxwell Render 2.6.0 x32/x64 With all Plugins © Walfish for CG Persia, 2007. &#124; Permalink &#124; One comment &#124; Add to [...]
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			<content:encoded><![CDATA[<p align="center"><img src="http://www.lastjedioutpost.ru/files/mMain.jpg" align="middle" height="96" width="488" /></p>
<p>Incredible Stuff from Russia. And the best: Its Free!</p>
<p><a href="http://www.lastjedioutpost.ru/Plug-ins.htm">http://www.lastjedioutpost.ru/Plug-ins.htm</a></p>
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		<title>Free HDRI CD collection from EVERMOTION</title>
		<link>http://cgpersia.com/2007/12/free-hdri-cd-collection-from-evermotion-123.html</link>
		<comments>http://cgpersia.com/2007/12/free-hdri-cd-collection-from-evermotion-123.html#comments</comments>
		<pubDate>Fri, 07 Dec 2007 11:12:06 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[Free HDRI CD collection from EVERMOTION EVERMOTION gives you an unique chance to download free collection of hdri maps, which you can burn on CD. It is non tested hdri maps done by Evermotion team. Taste and write what do you think about it on forum. Hurry up &#8211; put your friends on! (...)Read the [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.evermotion.org/free/free_hdri.jpg" /></p>
<p align="left"><strong>Free HDRI CD collection from EVERMOTION</strong></p>
<p> EVERMOTION gives you an unique chance to download free collection of hdri maps, which you can burn on CD. It is non tested hdri maps done by Evermotion team. Taste and write what do you think about it on forum. Hurry up &#8211; put your friends on!</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2007/12/free-hdri-cd-collection-from-evermotion-123.html">Free HDRI CD collection from EVERMOTION</a> (11 words)</p>
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		<title>Best HQ Wallpapers Mania Pack</title>
		<link>http://cgpersia.com/2007/11/best-hq-wallpapersmania-pack-109.html</link>
		<comments>http://cgpersia.com/2007/11/best-hq-wallpapersmania-pack-109.html#comments</comments>
		<pubDate>Sun, 18 Nov 2007 22:57:00 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[&#160; HQ Wallpapers Mania Pack JPG &#124; 1024&#215;768 &#60;-&#62; 1600&#215;1200 &#124; rar &#124; rapidshare(...)Read the rest of Best HQ Wallpapers Mania Pack (9 words) © CGP for CG Persia, 2007. &#124; Permalink &#124; No comment &#124; Add to del.icio.us Post categories: 2D, Download, Free, Graphic Arts, Mirrors, Pack Post tags: background, Rapidshare, wallpaper you can [...]
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			<content:encoded><![CDATA[<p style="text-align: center">&nbsp;</p>
<p style="text-align: center"><img src="http://pixhost.eu/avaxhome/avaxhome/2007-10-19/1192510575_bugatti_veyron_19.jpg" id="external_img_291081" /></p>
<p align="left"><strong>HQ Wallpapers Mania Pack</strong></p>
<p align="left">JPG | 1024&#215;768 &lt;-&gt; 1600&#215;1200 | rar | rapidshare(...)<br/>Read the rest of <a href="http://cgpersia.com/2007/11/best-hq-wallpapersmania-pack-109.html">Best HQ Wallpapers Mania Pack</a> (9 words)</p>
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		<title>1 GB Video Tutorials for Cinema 4D</title>
		<link>http://cgpersia.com/2007/11/1-gb-video-tutorials-for-cinema-4d-105.html</link>
		<comments>http://cgpersia.com/2007/11/1-gb-video-tutorials-for-cinema-4d-105.html#comments</comments>
		<pubDate>Wed, 07 Nov 2007 07:07:45 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[About 1 GB (direct link) video tutorials for Cinema 4D from cineversity.com (...)Read the rest of 1 GB Video Tutorials for Cinema 4D (149 words) © CGP for CG Persia, 2007. &#124; Permalink &#124; 9 comments &#124; Add to del.icio.us Post categories: 3D, CG, Direct Link, Download, Free, Graphic Arts, Learning, Mirrors, Modeling, Pack, Tutorial, [...]
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			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.cineversity.com/_interface/_images/cineversity_title01.jpg" alt="The image “http://www.cineversity.com/_interface/_images/cineversity_title01.jpg” cannot be displayed, because it contains errors." height="74" width="503" /></p>
<p align="left">About 1 GB (direct link) video tutorials for Cinema 4D from <a href="http://www.cineversity.com">cineversity.com</a></p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2007/11/1-gb-video-tutorials-for-cinema-4d-105.html">1 GB Video Tutorials for Cinema 4D</a> (149 words)</p>
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		<title>Persian Carpets textures</title>
		<link>http://cgpersia.com/2007/11/persian-carpets-textures-94.html</link>
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		<pubDate>Thu, 01 Nov 2007 05:53:39 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[Persian Carpets Photos 13 JPEG &#124; 2000 X 1200 &#124; 9 Mb (...)Read the rest of Persian Carpets textures (6 words) © CGP for CG Persia, 2007. &#124; Permalink &#124; 2 comments &#124; Add to del.icio.us Post categories: 2D, CG, Download, Free, Graphic Arts, Pack, Textures Post tags: Carpet, iran, Persian, Rapidshare you can subscribe [...]
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			<content:encoded><![CDATA[<p align="center"><img src="http://tinypic.info/files/y2gob8vq080mdetiaii3.jpg" alt="" /></p>
<p><strong>Persian Carpets Photos</strong><br />
13 JPEG | 2000 X 1200 | 9 Mb<br />
(...)<br/>Read the rest of <a href="http://cgpersia.com/2007/11/persian-carpets-textures-94.html">Persian Carpets textures</a> (6 words)</p>
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<p><small>© CGP for <a href="http://cgpersia.com">CG Persia</a>, 2007. |
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		<item>
		<title>Download 47 3D Animation (Mini Clip)</title>
		<link>http://cgpersia.com/2007/10/download-47-3d-animation-mini-clip-87.html</link>
		<comments>http://cgpersia.com/2007/10/download-47-3d-animation-mini-clip-87.html#comments</comments>
		<pubDate>Tue, 30 Oct 2007 14:35:59 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
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		<category><![CDATA[mini clip]]></category>

		<guid isPermaLink="false">http://cgpersia.com/download-47-3d-animation-mini-clip-87.html</guid>
		<description><![CDATA[&#160; All animations grabbed from Here &#8230; Contain: 47 Direct Link for download You need a Video player like QuickTime for playing .MOV files&#8230; (...)Read the rest of Download 47 3D Animation (Mini Clip) (48 words) © CGP for CG Persia, 2007. &#124; Permalink &#124; 6 comments &#124; Add to del.icio.us Post categories: 3D, Animation, [...]
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			<content:encoded><![CDATA[<p style="text-align: center">&nbsp;</p>
<p style="text-align: center"><img src="http://features.cgsociety.org/cgfilms/images/cgfilms_latest.jpg" usemap="#Map" border="0" height="222" width="516" /></p>
<p align="left">All animations grabbed from <a href="http://features.cgsociety.org/cgfilms/">Here</a> &#8230;</p>
<p align="left">Contain: 47 Direct Link for download <img src='http://cgpersia.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p align="left">You need a Video player like <a href="http://www.apple.com/quicktime/download/">QuickTime </a>for playing .MOV  files&#8230;</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2007/10/download-47-3d-animation-mini-clip-87.html">Download 47 3D Animation (Mini Clip)</a> (48 words)</p>
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<p><small>© CGP for <a href="http://cgpersia.com">CG Persia</a>, 2007. |
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		</item>
		<item>
		<title>3DSMAX 6 EditPoly Video tutorial</title>
		<link>http://cgpersia.com/2007/09/3dsmax-6-editpoly-video-tutorial-62.html</link>
		<comments>http://cgpersia.com/2007/09/3dsmax-6-editpoly-video-tutorial-62.html#comments</comments>
		<pubDate>Tue, 04 Sep 2007 09:48:10 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
				<category><![CDATA[3D]]></category>
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		<category><![CDATA[polygon]]></category>

		<guid isPermaLink="false">http://cgpersia.com/3dsmax-6-editpoly-video-tutorial-62.html</guid>
		<description><![CDATA[امروز یک ویدئو آموزش مدل سازی polygon رو برای دانلود قرار میدم&#8230; a great tutorial of editpoly for 3dsmax 6 (...)Read the rest of 3DSMAX 6 EditPoly Video tutorial (21 words) © CGP for CG Persia, 2007. &#124; Permalink &#124; 11 comments &#124; Add to del.icio.us Post categories: 3D, CG, Download, Free, Learning, Modeling, Tutorial, [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center">
<p dir="rtl" align="right">امروز یک ویدئو آموزش مدل سازی polygon  رو برای دانلود قرار میدم&#8230;</p>
<p dir="ltr" align="left">a great tutorial of editpoly for 3dsmax 6</p>
<p dir="ltr" align="right">(...)<br/>Read the rest of <a href="http://cgpersia.com/2007/09/3dsmax-6-editpoly-video-tutorial-62.html">3DSMAX 6 EditPoly Video tutorial</a> (21 words)</p>
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		<title>2000+ different useful Font</title>
		<link>http://cgpersia.com/2007/09/2000-different-useful-font-61.html</link>
		<comments>http://cgpersia.com/2007/09/2000-different-useful-font-61.html#comments</comments>
		<pubDate>Tue, 04 Sep 2007 08:29:29 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[مجموعه ای از 2126 فونت زیبا برای دانلود&#8230; About 2126 useful font for graphic design, having a presentation and you need fonts, for web design etc. Click here to download the torrent Size: 146.23 MB Peers: 51 seeders, 20 leechers, 71 total if you haven&#8217;t a demonoid account download torrent file from here Related posts: [...]
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			<content:encoded><![CDATA[<p><span class="adbriteinline"></span></p>
<p style="text-align: center"><img src="http://www.photoshopsupport.com/tutorials/jennifer/tips-cs2-type-tools/type-font-menu.jpg" /></p>
<p><span class="adbriteinline"><span name="KonaBody"></span></span></p>
<p><span class="adbriteinline"><span name="KonaBody"></span></span></p>
<p dir="rtl" align="right">مجموعه ای از 2126 فونت زیبا برای دانلود&#8230;</p>
<p dir="ltr" align="left">About 2126 useful font for graphic design, having a presentation and you need fonts, for web design etc.</p>
<p> <span class="adbriteinline"><span name="KonaBody"></span></span></p>
<p align="left"><img src="http://www.demonoid.com/images/download.gif" border="0" height="16" width="19" /> <a href="http://www.demonoid.com/files/download/HTTP/1325951/3281155">Click here to download the torrent</a></p>
<p dir="ltr" style="text-align: left" align="left"><strong>Size:</strong> 146.23 MB</p>
<p dir="ltr" style="text-align: left" align="left">Peers: <strong>51</strong> seeders, <strong>20</strong> leechers, <strong>71</strong> total</p>
<p dir="ltr" style="text-align: left" align="left">if you haven&#8217;t a demonoid account download torrent file from <a href="http://cgpersia.com/download/torrents/Fonts_(2126_diffrent_useful_Font)-[[Demonoid.com]]_4673020.951.torrent">here</a></p>
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		<title>ZBrush @ Ubisoft and 2007 New games trailer</title>
		<link>http://cgpersia.com/2007/08/zbrush-ubisoft-2007-new-games-trailer-54.html</link>
		<comments>http://cgpersia.com/2007/08/zbrush-ubisoft-2007-new-games-trailer-54.html#comments</comments>
		<pubDate>Sun, 26 Aug 2007 02:42:05 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[&#160; In the last month or so, the Pixologic crew was invited by the Ubisoft crowd to come see the work being done on high-end games, with their application. The artists told how they were wrapt about how well ZBrush 3.0 could be utilized, some scenes from “Assassin’s Creed” and “Rainbow 6 Vegas” were shown, [...]
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			<content:encoded><![CDATA[<p style="text-align: center"> <img src="http://features.cgsociety.org/stories/2007_08/upload/4224_ubis_t.jpg" width="528" /></p>
<p dir="ltr" style="text-align: left" align="right">&nbsp;</p>
<p dir="ltr" style="text-align: left" align="left">In the last month or so, the Pixologic crew was invited by the Ubisoft crowd to come see the work being done on high-end games, with their application. The artists told how they were wrapt about how well ZBrush 3.0 could be utilized, some scenes from “Assassin’s Creed” and “Rainbow 6 Vegas” were shown, and the discussion turned to the ZBrush workflow.</p>
<p dir="ltr" style="text-align: left" align="left">(...)<br/>Read the rest of <a href="http://cgpersia.com/2007/08/zbrush-ubisoft-2007-new-games-trailer-54.html">ZBrush @ Ubisoft and 2007 New games trailer</a> (106 words)</p>
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		<title>Download 3ds Max 2008 Features Videos</title>
		<link>http://cgpersia.com/2007/08/download-3ds-max-2008-features-videos-43.html</link>
		<comments>http://cgpersia.com/2007/08/download-3ds-max-2008-features-videos-43.html#comments</comments>
		<pubDate>Sun, 19 Aug 2007 04:43:00 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[&#160; Autodesk 3ds Max &#160; 3ds Max 2008 Features New Polygon Modeling Workflow A collection of “hands-on” modeling options, new in Autodesk® 3ds Max® 2008, lets you take advantage of a more streamlined, artist-friendly modeling workflow. This video introduces you to two of these new options: temporary pivot overrides and a new subobject previewing workflow [...]
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			<content:encoded><![CDATA[<p dir="ltr" align="left">&nbsp;</p>
<h1 align="left">Autodesk 3ds Max</h1>
<p dir="ltr" align="left">&nbsp;</p>
<h2 align="left">3ds Max 2008 Features</h2>
<p id="section1"> 	  <!--startindex--></p>
<p class="image"> 								<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/Modeling%20-%20UVW.avi" onclick="openPopup(this.href,"> 								<img src="http://images.autodesk.com/adsk/images/3ds_1_polygon_wrkflow_viewvid.gif" align="left" height="118" width="132" /></a></p>
<p><!--stopindex--></p>
<p dir="ltr" class="section normal" align="left"> 				<!--startindex--><strong> 				<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/Modeling%20-%20UVW.avi" onclick="return openPopup(this.href,null,null);"> 				New Polygon Modeling Workflow</a></strong><br />
A collection of “hands-on” modeling options, new in Autodesk®  				3ds Max® 2008, lets you take advantage of a more streamlined,  				artist-friendly modeling workflow. This video introduces you to  				two of these new options: temporary pivot overrides and a new  				subobject previewing workflow that lets you preview and select  				subobjects in one fluid motion and switch between subobject  				modes in the viewport. You’ll also learn how to take advantage  				of the new Multiple UV Unwrap operation—a feature that makes it  				significantly easier to organize the mapping of multiple objects  				into one texture.<!--stopindex--></p>
<p class="clear">&nbsp;</p>
<p id="section2">&nbsp;</p>
<p class="image"> 								<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/Performance.avi" onclick="openPopup(this.href,"> 								<img src="http://images.autodesk.com/adsk/images/3ds_2_perf_enhance_viewvid.gif" align="left" height="118" width="132" /></a></p>
<p><!--stopindex--></p>
<p align="left"> 				<!--startindex--><strong> 				<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/Performance.avi" onclick="return openPopup(this.href,null,null);"> 				Performance Enhancements</a></strong></p>
<p dir="ltr" class="section normal" align="left"> Autodesk 3ds Max 2008 delivers new technology and optimizations  				that result in vastly improved performance for even the largest,  				most complex scenes. This video will demonstrate how new  				adaptive degradation enhancements ensure your viewport  				interaction rates by automatically simplifying scenes to meet  				target frame rates. When combined with the new Direct3D mesh  				caching, which groups objects by materials, the result is that  				tens of thousands of objects become just as interactive as ten  				objects. Plus, you’ll see how easy it is to control the degree  				to which 3ds Max simplifies your scene: You just select a  				desired level of viewport interactivity and 3ds Max calculates  				how best to achieve it.<!--stopindex--></p>
<p class="clear">&nbsp;</p>
<p id="section3">&nbsp;</p>
<p class="image"> 								<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/Review.avi" onclick="openPopup(this.href,"> 								<img src="http://images.autodesk.com/adsk/images/3ds_3_rev_render_viewvid.gif" align="left" height="118" width="132" /></a></p>
<p><!--stopindex--></p>
<p dir="ltr" class="section normal" align="left"> 				<!--startindex--><strong> 				<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/Review.avi" onclick="return openPopup(this.href,null,null);"> 				Review Rendering</a></strong><br />
The powerful, new Review rendering toolset gives you immediate  				feedback on various render settings, enabling you to iterate  				rapidly. This means you can now quickly hone in on your desired  				look without waiting for a software render—perfect for  				over-the-shoulder client/boss feedback sessions and other  				iterative workflows. This video demonstrates the Review  				rendering toolset’s ability to deliver interactive viewport  				previewing of shadows, its improved workflow for those using the  				3ds Max Sun/Sky system, and new mental ray Architectural and  				Design material settings. You’ll also learn how to take  				advantage of the new mental ray Sky Portal system—a workflow  				that simplifies the process of lighting indoor scenes with  				outdoor lighting.<!--stopindex--></p>
<p id="section4">&nbsp;</p>
<p class="image"> 								<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/Revit%20Interop.avi" onclick="openPopup(this.href,"> 								<img src="http://images.autodesk.com/adsk/images/3ds_4_revit_inter_viewvid.gif" align="left" height="118" width="132" /></a></p>
<p><!--stopindex--></p>
<p class="clear">&nbsp;</p>
<p id="section5"> 				<!--startindex--><strong> 				<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/Revit%20Interop.avi" onclick="return openPopup(this.href,null,null);"> 				Autodesk 3ds Max/Revit Interoperability</a></strong><br />
<!--stopindex--></p>
<p dir="ltr" align="left"> Deeper support in 3ds Max 2008 for DWG™ and Autodesk® FBX® file  				formats results in faster, more accurate importing of data from  				other popular Autodesk applications such as Revit® Architecture  				2008. This video will introduce you to two new features that  				streamline 3ds Max/Revit workflows: support for DWG  				solids—including all materials assigned to these objects—and  				support for imported Sun/Sky/geographic location parameters,  				including time of day and time zone. <!--startindex--></p>
<p class="image"> 						<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/MR%20Features.avi" onclick="openPopup(this.href,"> 						<img src="http://images.autodesk.com/adsk/images/3ds_5_mentalray_viewvid.gif" align="left" height="118" width="132" /></a></p>
<p><!--stopindex--></p>
<p class="section normal" align="left"> 				<!--startindex--><strong> 				<a href="http://download.autodesk.com/us/3dsmax/siggraph2007/demos/MR%20Features.avi" onclick="return openPopup(this.href,null,null);"> 				Autodesk 3ds Max/mental ray Enhancements</a></strong><br />
A number of major enhancements to mental ray and the 3ds Max  				2008/mental ray workflow will help you to achieve your desired  				look faster. This video introduces you to</p>
<p class="section normal" align="left">The Sky Portal workflow for lighting indoor scenes with  					outdoor lighting</p>
<p align="left">&nbsp;</p>
<ul></ul>
<p align="left"> The self-illumination feature for mental ray  					Architecture and Design materials<br />
The Render to Texture presets</p>
<ul></ul>
<p dir="ltr" align="left">The photographic exposure UI—a camera-based interface  					for managing exposure settings (tone-mapping)</p>
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</ol></p><hr />
<p><small>© CGP for <a href="http://cgpersia.com">CG Persia</a>, 2007. |
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		<title>Download Autodesk VIZ Video Demonstration</title>
		<link>http://cgpersia.com/2007/08/download-autodesk-viz-video-demonstration-42.html</link>
		<comments>http://cgpersia.com/2007/08/download-autodesk-viz-video-demonstration-42.html#comments</comments>
		<pubDate>Sun, 19 Aug 2007 04:35:46 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[&#160; Autodesk VIZ Demonstration New Features Videos More intuitive render settings and improvements to mental ray make it easier and faster then ever to get quality renderings and add global illumination effects to your scenes. &#160; New mental ray Sun and Sky shaders have been added to the Daylight system, and together with the new [...]
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			<content:encoded><![CDATA[<p align="left">&nbsp;</p>
<h1 align="left">Autodesk VIZ</h1>
<h2 align="left">Demonstration  	<!--startindex--></h2>
<h4 align="left">New Features Videos</h4>
<p align="left"> 	<!--stopindex--><br />
<img src="http://images.autodesk.com/adsk/images/sc_web_video1_ui.jpg" height="99" width="132" /><!--stopindex--> 							 						 					 				 			 				<!--startindex--></p>
<p dir="ltr" align="left">More intuitive render settings and improvements to mental ray  				make it easier and faster then ever to get quality renderings  				and add global illumination effects to your scenes.</p>
<p align="left">&nbsp;</p>
<p align="left"> 				<a href="http://download.autodesk.com/us/viz/viz2008/viz2008_nfv_01_UI_small.mov" onclick="return openPopup(this.href,"> 				<img src="http://images.autodesk.com/adsk/images/action_view_now_button_lrg.gif" height="18" width="131" /></a></p>
<p align="left"> 				<!--stopindex--><br />
<img src="http://images.autodesk.com/adsk/images/sc_web_video2_daylight.jpg" height="99" width="132" /><!--stopindex--> 							 						 					 					 				 			 			 				<!--startindex--></p>
<p dir="ltr" align="left">New mental ray Sun and Sky shaders have been added to the  				Daylight system, and together with the new mental ray Physical  				Sky map you have a powerful lighting system capable to reproduce  				realistic daylight at any time of the day.</p>
<p align="left">&nbsp;</p>
<p align="left"> 				<a href="http://download.autodesk.com/us/viz/viz2008/viz2008_nfv_02_daylight_small.mov" onclick="return openPopup(this.href,"> 				<img src="http://images.autodesk.com/adsk/images/action_view_now_button_lrg.gif" height="18" width="131" /></a></p>
<p align="left"> 				<!--stopindex--><br />
<img src="http://images.autodesk.com/adsk/images/sc_web_video3_materials.jpg" height="99" width="132" /><!--stopindex--> 							 						 					 					 				 			 			 				<!--startindex--></p>
<p dir="ltr" align="left">Creating realistic materials is easy with the new Arch+Design  				material, a single physically correct material with a complete  				yet easy set of configuration parameters.</p>
<p align="left">&nbsp;</p>
<p align="left"> 				<a href="http://download.autodesk.com/us/viz/viz2008/viz2008_nfv_03_materials_small.mov" onclick="return openPopup(this.href,"> 				<img src="http://images.autodesk.com/adsk/images/action_view_now_button_lrg.gif" height="18" width="131" /></a></p>
<p align="left"> 				<!--stopindex--><br />
<img src="http://images.autodesk.com/adsk/images/sc_web_video4_carpaint.jpg" height="99" width="132" /><!--stopindex--> 							 						 					 					 				 			 			 				<!--startindex--></p>
<p dir="ltr" align="left">The new Car Paint material recreates the metallic paint  				common to today’s cars, and allows extremely realistic results  				with minimum effort.</p>
<p align="left">&nbsp;</p>
<p align="left"> 				<a href="http://download.autodesk.com/us/viz/viz2008/viz2008_nfv_04_carpaint_small.mov" onclick="return openPopup(this.href,"> 				<img src="http://images.autodesk.com/adsk/images/action_view_now_button_lrg.gif" height="18" width="131" /></a></p>
<p align="left"> 				<!--stopindex--> 			 		 	   							 								<img src="http://images.autodesk.com/adsk/images/sc_web_video5_selectsim.jpg" height="99" width="132" /><!--stopindex--> 							 						 					 					 				 			 			 				<!--startindex--></p>
<p dir="ltr" align="left">The Select Similar selection tool common to other Autodesk  				products have been added to VIZ 2008 to maintain a common  				workflow.</p>
<p align="left">&nbsp;</p>
<p align="left"> 				<a href="http://download.autodesk.com/us/viz/viz2008/viz2008_nfv_05_selectsim_small.mov" onclick="return openPopup(this.href,"> 				<img src="http://images.autodesk.com/adsk/images/action_view_now_button_lrg.gif" height="18" width="131" /></a></p>
<p align="left"> 				<!--stopindex--> 			 		 	   							 								<img src="http://images.autodesk.com/adsk/images/sc_web_video6_workflow.jpg" height="99" width="132" /><!--stopindex--> 							 						 					 					 				 			 			 				<!--startindex--></p>
<p dir="ltr" align="left">An overview of the major improvements for projects, file  				management, and workflow that have been included with VIZ 2008.</p>
<p align="left">&nbsp;</p>
<p align="left"> 				<a href="http://download.autodesk.com/us/viz/viz2008/viz2008_nfv_06_workflow_small.mov" onclick="return openPopup(this.href,"> 				<img src="http://images.autodesk.com/adsk/images/action_view_now_button_lrg.gif" height="18" width="131" /></a></p>
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</ol></p><hr />
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