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		<title>The Pixel Lab &#8211; City Pack</title>
		<link>http://cgpersia.com/2012/01/the-pixel-lab-city-pack-20759.html</link>
		<comments>http://cgpersia.com/2012/01/the-pixel-lab-city-pack-20759.html#comments</comments>
		<pubDate>Wed, 04 Jan 2012 01:08:52 +0000</pubDate>
		<dc:creator>Ir0nboy</dc:creator>
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		<description><![CDATA[(...)Read the rest of The Pixel Lab &#8211; City Pack (78 words) © ir0nboy for CG Persia, 2012. &#124; Permalink &#124; 24 comments &#124; Add to del.icio.us Post categories: 3D, CG, Collection, Download, Full Version, Modeling, Models, Other Post tags: 3D, 4d, cinema, cinema 4D, city, Download, FileServe, FileSonic, Free, full, HDRI, lab, Megaupload.com, Pack, [...]
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<li><a href='http://cgpersia.com/2011/06/asilefx-advanced-function-design-sci-fi-city-generation-16565.html' rel='bookmark' title='AsileFX-Advanced Function Design &#8211; Sci-Fi City Generation'>AsileFX-Advanced Function Design &#8211; Sci-Fi City Generation</a></li>
<li><a href='http://cgpersia.com/2011/04/pixel-farm-full-products-2011-15597.html' rel='bookmark' title='Pixel Farm &#8211; Full Products 2011'>Pixel Farm &#8211; Full Products 2011</a></li>
<li><a href='http://cgpersia.com/2011/10/digital-tutors-creative-development-modeling-a-sci-fi-city-in-3ds-max-with-steve-connor-19021.html' rel='bookmark' title='Digital-Tutors &#8211; Creative Development: Modeling a Sci-Fi City in 3ds Max with Steve Connor'>Digital-Tutors &#8211; Creative Development: Modeling a Sci-Fi City in 3ds Max with Steve Connor</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hotimg.com/direct/mQeugTv.png" border="0" alt="" />(...)<br/>Read the rest of <a href="http://cgpersia.com/2012/01/the-pixel-lab-city-pack-20759.html">The Pixel Lab &#8211; City Pack</a> (78 words)</p>
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		<title>HAPPY NEW YEAR 2012!</title>
		<link>http://cgpersia.com/2012/01/happy-new-year-2012-20679.html</link>
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		<pubDate>Sun, 01 Jan 2012 10:40:04 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[Happy New Year 2012 to all CGP users!  Lets hope 2012 is a good year for all&#8230; Wish you best  &#160; CGPersia team  (...)Read the rest of HAPPY NEW YEAR 2012! (0 words) © CGP for CG Persia, 2012. &#124; Permalink &#124; 86 comments &#124; Add to del.icio.us Post categories: Other Post tags: 2012 you can [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.voiceable.org/wp-content/uploads/2011/12/2012-happy-new-year-happy-new-year-2012_1920x1200_94954.jpg"><img class="aligncenter" src="http://www.psdgraphics.com/wp-content/uploads/2011/11/happy-new-year-2012.jpg" alt="happy-new-year-2012.jpg (610×458)" width="610" height="458" /></a></p>
<h2><strong>Happy New Year 2012 to all CGP users! <img src="http://kay.smiley.free.fr/images/sm12.gif" alt="" /></strong></h2>
<h3>Lets hope 2012 is a good year for all&#8230;</h3>
<h3>Wish you best <img src="http://kay.smiley.free.fr/images/11420.gif" alt="" /></h3>
<p>&nbsp;</p>
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<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2012/01/happy-new-year-2012-20679.html">HAPPY NEW YEAR 2012!</a> (0 words)</p>
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		<title>Unity3d 3.4.0f5</title>
		<link>http://cgpersia.com/2011/08/unity3d-3-4-0f5-17681.html</link>
		<comments>http://cgpersia.com/2011/08/unity3d-3-4-0f5-17681.html#comments</comments>
		<pubDate>Mon, 01 Aug 2011 15:27:21 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<description><![CDATA[Unity3d 3.4.0f5 &#124; 426 Mb Unity &#8211; a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and &#8220;quite by accident,&#8221; contains the most powerful engine this side of a million dollars. Integrated editor: All actions are performed through a simple [...]
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			<content:encoded><![CDATA[<p><img src="http://preview.filesonic.com/img/0f/ed/a4/2490641.jpg" alt="center" /><br />
<strong>Unity3d 3.4.0f5 | 426 Mb </strong><br />
<strong>Unity</strong> &#8211; a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and &#8220;quite by accident,&#8221; contains the most powerful engine this side of a million dollars. </p>
<p><strong>Integrated editor:</strong><br />
All actions are performed through a simple user interface, which is the result of thousands of hours of thought and careful polishing of the product.</p>
<p><strong>Where to stay in one click:</strong><br />
Unity supports a wide range of platforms to run your completed project.</p>
<p><strong>Import resources:</strong><br />
Unity supports all major file formats and virtually all applications for creating graphics.</p>
<p><strong>Graphics power:</strong><br />
In Unity is a highly-optimized graphics Pipeline for DirectX, and for OpenGL.</p>
<p><strong>Shadow &#038; Light:</strong><br />
Soft shadows in real time and baked the irradiance map sdabrennye lights and reflections.</p>
<p><strong>Landscapes:</strong><br />
Huge, dense vegetation filled landscapes that work well on low-end computers.</p>
<p><strong>Shaders:</strong><br />
Shading System Unity combines ease of use, flexibility and performance.</p>
<p><strong>Scripts:</strong><br />
Lightning-fast javascript and C # based on. NET with rich libraries and excellent documentation.</p>
<p><strong>Networking:</strong><br />
Go to single player to multiplayer gaming in a completely real-time.</p>
<p><strong>Physics:</strong><br />
Breathe life into your applications with built-in physics engine Ageia PhysX.</p>
<p><strong>Audio &#038; Video:</strong><br />
Mix of 3D graphics, real-time streaming audio and video.</p>
<p><strong>Documentation:</strong><br />
We provide step by step lessons, documentation and sample project.</p>
<p><strong>Server resources Unity:</strong><br />
Server resources Unity &#8211; this add-on that adds version control in Unity.</p>
<p><strong>Release of games for Wii:</strong><br />
Develop for the most popular console in the industry has just become easier naaamnogo.<br />
Release of games for iPhone.<br />
<strong>Homepage:</strong><code>http://unity3d.com/</code><br />
<strong>Version:</strong> Unity3d 3.4.0f5<br />
<strong>Developer:</strong> Unity Technologies<br />
<strong>Bit depth:</strong> 32bit +64 bit<br />
<strong>Compatibility with Vista:</strong> complete<br />
<strong>Compatible with Windows 7:</strong> complete<br />
<strong>Language:</strong> English<br />
<strong>Medicine:</strong> Present<br />
<strong>Size:</strong> 426 Mb </p>
<p><strong>filesonic.com</strong><br />
<code>http://www.filesonic.com/file/1534487514/_UnitySetup-3.4.0.rar</code></p>
<p><strong>fileserve.com</strong><br />
<code>http://www.fileserve.com/file/Gd3zTmg/_UnitySetup-3.4.0.rar</code></p>
<p><strong>wupload.com</strong><br />
<code>http://www.wupload.com/file/68470176/_UnitySetup-3.4.0.rar</code></p>
<p><strong>uploadstation.com</strong><br />
<code>http://www.uploadstation.com/file/3TdWVS8/_UnitySetup-3.4.0.rar</code></p>
<p><strong>easy-share.com</strong><br />
<code>http://www.easy-share.com/1916974608/_UnitySetup-3.4.0.rar</code></p>
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</ol></p><hr />
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		<title>Digital Tutors &#8211; Creature Texturing in MARI</title>
		<link>http://cgpersia.com/2011/06/digital-tutors-creature-texturing-in-mari-2-16443.html</link>
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		<pubDate>Mon, 13 Jun 2011 09:29:30 +0000</pubDate>
		<dc:creator>defaultNick</dc:creator>
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		<description><![CDATA[Digital Tutors &#8211; Creature Texturing in MARI Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. In this [...]
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			<content:encoded><![CDATA[<p><img src="http://www.hotimg.com/direct/aBDp3GT.jpg" alt="center" /><br />
<strong>Digital Tutors &#8211; Creature Texturing in MARI</strong></p>
<p>Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. In this series of lessons we will go through the process of using MARI to create textures for high resolution creatures. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace.<br />
From there, we will block in a color base on the pieces of our model. We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will also look at several ways that we can use masking to aid in texturing, including edge masking and using existing channels as masks. Finally, we will look at how to adjust entire channels or selected uv patches based on a number of different filters. In the end, you will not only have textured a complete project, but you will have the tools you need to create high resolution textures on your own models. If you are just starting out and are completely new to MARI, please check out the Beginner Guide to MARI as well as the Introduction to MARI to get a good grip on all of the functionality available in this powerful application.</p>
<p>1. Introduction and project overview<br />
2. Setting up the project<br />
3. Setting up the workspace<br />
4. Blocking in a base texture<br />
5. Painting the upper torso<br />
6. Painting the abdominal area<br />
7. Painting the large chest piece<br />
8. Painting the chest plates using images<br />
9. Using channel masks to add detail<br />
10. Painting the shoulder plates<br />
11. Adding texture to the legs<br />
12. Painting a texture for the upper leg plates<br />
13. Texturing the lower legs and knees<br />
14. Adding texture to the ankle plates and toes<br />
15. Adding texture to the hands<br />
16. Painting the fingers<br />
17. Painting the back muscles<br />
18. Painting the spine texture<br />
19. Adding texture to the neck piece and arm base<br />
20. Painting the face<br />
21. Adding finer detail to the face<br />
22. Painting the upper head shell<br />
23. Painting the side head shell<br />
24. Creating a texture for the mouth tentacles<br />
25. Painting the remaining pieces<br />
26. Adjusting patches using filters</p>
<p><strong>Released:</strong> on May 2, 2011<br />
<strong>Project Files:</strong> Included (433 MB)<br />
<strong>Required Software:</strong> MARI 1.2 and up<br />
<strong>Video Format:</strong> FLV<br />
<strong>Video:</strong> VP6 1280&#215;720 16:9 15fps ~ 700kbps<br />
<strong>Audio:</strong> MPEG Audio Layer 3 44100Hz mono 1 channel 96Kbps </p>
<p><img src="http://www.hotimg.com/direct/8ab9gqB.png" alt="center" /><br />
<strong>fileserve.com</strong><br />
<code>http://www.fileserve.com/file/fHXN9rz/_Creature_Textur_in_MARI.part1.rar</p>
<p>http://www.fileserve.com/file/Vb8GtWx/_Creature_Textur_in_MARI.part2.rar</p>
<p>http://www.fileserve.com/file/FH8jU3z/_Creature_Textur_in_MARI.part3.rar</p>
<p>http://www.fileserve.com/file/ctJqh7g/_Creature_Textur_in_MARI.part4.rar</p>
<p>http://www.fileserve.com/file/c7qHCTh/_Creature_Textur_in_MARI.part5.rar</p>
<p>http://www.fileserve.com/file/5FcW583/_Creature_Textur_in_MARI.part6.rar</p>
<p>http://www.fileserve.com/file/FXzAShy/_Creature_Textur_in_MARI.part7.rar</code></p>
<p><img src="http://www.hotimg.com/direct/jvRdgUg.png" alt="center" /><br />
<strong>wupload.com</strong><br />
<code>http://www.wupload.com/file/17050916/_Creature_Textur_in_MARI.part1.rar</p>
<p>http://www.wupload.com/file/17051781/_Creature_Textur_in_MARI.part2.rar</p>
<p>http://www.wupload.com/file/17052344/_Creature_Textur_in_MARI.part3.rar</p>
<p>http://www.wupload.com/file/17052939/_Creature_Textur_in_MARI.part4.rar</p>
<p>http://www.wupload.com/file/17053277/_Creature_Textur_in_MARI.part5.rar</p>
<p>http://www.wupload.com/file/17053503/_Creature_Textur_in_MARI.part6.rar</p>
<p>http://www.wupload.com/file/17053506/_Creature_Textur_in_MARI.part7.rar</code></p>
<p><img src="http://preview.filesonic.com/img/1337841.png" alt="center" /><br />
<strong>uploadstation.com</strong><br />
<code>http://www.uploadstation.com/file/9qshNuq/_Creature_Textur_in_MARI.part1.rar</p>
<p>http://www.uploadstation.com/file/WRxJByS/_Creature_Textur_in_MARI.part2.rar</p>
<p>http://www.uploadstation.com/file/YXqURZM/_Creature_Textur_in_MARI.part3.rar</p>
<p>http://www.uploadstation.com/file/fPM2R38/_Creature_Textur_in_MARI.part4.rar</p>
<p>http://www.uploadstation.com/file/MvVgS5s/_Creature_Textur_in_MARI.part5.rar</p>
<p>http://www.uploadstation.com/file/vbFfwBn/_Creature_Textur_in_MARI.part6.rar</p>
<p>http://www.uploadstation.com/file/jMFgE5f/_Creature_Textur_in_MARI.part7.rar </code></p>
<p>This post was submitted by defaultNick.</p><p><strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2011/09/digital-tutors-professional-series-texturing-military-vehicles-in-mari-18606.html' rel='bookmark' title='Digital-Tutors &#8211; Professional Series &#8211; Texturing Military Vehicles in MARI'>Digital-Tutors &#8211; Professional Series &#8211; Texturing Military Vehicles in MARI</a></li>
<li><a href='http://cgpersia.com/2011/06/digital-tutors-%e2%80%93-texture-projection-techniques-in-mari-16505.html' rel='bookmark' title='Digital Tutors – Texture Projection Techniques in MARI'>Digital Tutors – Texture Projection Techniques in MARI</a></li>
<li><a href='http://cgpersia.com/2011/06/digital-tutors-establishing-a-solid-foundation-in-mari-2-16472.html' rel='bookmark' title='Digital-Tutors : Establishing a Solid Foundation in MARI'>Digital-Tutors : Establishing a Solid Foundation in MARI</a></li>
<li><a href='http://cgpersia.com/2011/10/digital-tutors-new-features-in-mari-1-3-19043.html' rel='bookmark' title='Digital-Tutors &#8211; New Features in MARI 1.3'>Digital-Tutors &#8211; New Features in MARI 1.3</a></li>
</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>Expl0ring Craft Direct0r Studi0&#8242;s Animation Tools in Maya 2011 SAP</title>
		<link>http://cgpersia.com/2011/06/expl0ring-craft-direct0r-studi0s-animation-tools-in-maya-2011-sap-16404.html</link>
		<comments>http://cgpersia.com/2011/06/expl0ring-craft-direct0r-studi0s-animation-tools-in-maya-2011-sap-16404.html#comments</comments>
		<pubDate>Sat, 11 Jun 2011 07:34:53 +0000</pubDate>
		<dc:creator>defaultNick</dc:creator>
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		<description><![CDATA[Digital-Tut0rs : Expl0ring Craft Director Studio&#8217;s Animation T00ls in Maya 2011 SAP &#124; 720 MB In this collection of lessons we will cover an overview of the Animation Tools in Craft Direct0r Studio. In this course, we will do an overview of the Animation Tools in Craft Director Studio, integrated into the Subscription Advantage Pack [...]
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<li><a href='http://cgpersia.com/2011/02/craft-director-studio-v10-1-4-32bit-64bit-14182.html' rel='bookmark' title='Craft Director Studio v10.1.4 32Bit &amp; 64Bit'>Craft Director Studio v10.1.4 32Bit &amp; 64Bit</a></li>
<li><a href='http://cgpersia.com/2011/05/digital-tutors-exploring-animation-in-maya-2011-climbing-a-wall-2-15645.html' rel='bookmark' title='Digital Tutors &#8211; Exploring Animation in Maya 2011 Climbing A Wall'>Digital Tutors &#8211; Exploring Animation in Maya 2011 Climbing A Wall</a></li>
<li><a href='http://cgpersia.com/2011/01/fountain-tools-animation-for-3dsmax-12693.html' rel='bookmark' title='Fountain-Tools: Animation for 3DsMax'>Fountain-Tools: Animation for 3DsMax</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hotimg.com/direct/cWdsK4N.jpg" alt="center"/><br />
<strong>Digital-Tut0rs : Expl0ring Craft Director Studio&#8217;s Animation T00ls in Maya 2011 SAP | 720 MB</strong></p>
<p>In this collection of lessons we will cover an overview of the Animation Tools in Craft Direct0r Studio.<br />
In this course, we will do an overview of the Animation Tools in Craft Director Studio, integrated into the Subscription Advantage Pack in Maya. Throughout the course, we will cover everything from setting up your Preferences for Craft, to connecting your vehicles to the Craft control rig, how to constrain your vehicles to drive along a modeled surface. We will also explore tools and settings for achieving desirable performances from your vehicles, and even take a look at a few of the amazing camera rigs built into craft.</p>
<p>1. Introduction and project overview<br />
2. Why Craft?<br />
3. Loading Craft tools / setting our preferences<br />
4. Connecting vehicles to the Craft control rig<br />
5. Driving your vehicle through your scene<br />
6. Driving the vehicle along a surface<br />
7. A look at Craft cameras<br />
8. Referencing workflow<br />
9. Understanding Craft&#8217;s Tool Tree and Tool Bar</p>
<p>44 min. 55 sec. |Released on May 2, 2011 |Project Files Included (22 MB)<br />
Required Software: Maya 2011 SAP and up<br />
<b>fileserve.com</b><br />
<code>http://www.fileserve.com/file/4AmXccz/_DT-Expl_Craft.Director.Studio's Animat.Tools.part1.rar<br />
http://www.fileserve.com/file/brFHVkK/_DT-Expl_Craft.Director.Studio's Animat.Tools.part2.rar<br />
http://www.fileserve.com/file/dpxt5kp/_DT-Expl_Craft.Director.Studio's Animat.Tools.part3.rar<br />
http://www.fileserve.com/file/hdyEtRm/_DT-Expl_Craft.Director.Studio's Animat.Tools.part4.rar</code><br />
<b>wupload.com</b><br />
<code>http://www.wupload.com/file/12565422/_DT-Expl_Craft.Director.Studio's Animat.Tools.part1.rar<br />
http://www.wupload.com/file/12565421/_DT-Expl_Craft.Director.Studio's Animat.Tools.part2.rar<br />
http://www.wupload.com/file/12564711/_DT-Expl_Craft.Director.Studio's Animat.Tools.part3.rar<br />
http://www.wupload.com/file/12563901/_DT-Expl_Craft.Director.Studio's Animat.Tools.part4.rar</code><br />
<b>filesonic.com</b><br />
<code>http://www.filesonic.com/file/1170195001/_DT-Expl_Craft.Director.Studio's Animat.Tools.part1.rar<br />
http://www.filesonic.com/file/1170194991/_DT-Expl_Craft.Director.Studio's Animat.Tools.part2.rar<br />
http://www.filesonic.com/file/1170205051/_DT-Expl_Craft.Director.Studio's Animat.Tools.part3.rar<br />
http://www.filesonic.com/file/1170236834/_DT-Expl_Craft.Director.Studio's Animat.Tools.part4.rar</code></p>
<p>This post was submitted by defaultNick.</p><p><strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2011/06/craft-director-studio-v11-1-5-32bit64bit-16489.html' rel='bookmark' title='Craft Director Studio v11.1.5 32Bit/64Bit'>Craft Director Studio v11.1.5 32Bit/64Bit</a></li>
<li><a href='http://cgpersia.com/2011/02/craft-director-studio-v10-1-4-32bit-64bit-14182.html' rel='bookmark' title='Craft Director Studio v10.1.4 32Bit &amp; 64Bit'>Craft Director Studio v10.1.4 32Bit &amp; 64Bit</a></li>
<li><a href='http://cgpersia.com/2011/05/digital-tutors-exploring-animation-in-maya-2011-climbing-a-wall-2-15645.html' rel='bookmark' title='Digital Tutors &#8211; Exploring Animation in Maya 2011 Climbing A Wall'>Digital Tutors &#8211; Exploring Animation in Maya 2011 Climbing A Wall</a></li>
<li><a href='http://cgpersia.com/2011/01/fountain-tools-animation-for-3dsmax-12693.html' rel='bookmark' title='Fountain-Tools: Animation for 3DsMax'>Fountain-Tools: Animation for 3DsMax</a></li>
</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
<a href="http://cgpersia.com/2011/06/expl0ring-craft-direct0r-studi0s-animation-tools-in-maya-2011-sap-16404.html">Permalink</a> |
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		<title>SHIVA V1.9.0.1 Advanced + Device Development Tools</title>
		<link>http://cgpersia.com/2011/06/shiva-v1-9-0-1-advanced-device-development-tools-16303.html</link>
		<comments>http://cgpersia.com/2011/06/shiva-v1-9-0-1-advanced-device-development-tools-16303.html#comments</comments>
		<pubDate>Sun, 05 Jun 2011 01:06:38 +0000</pubDate>
		<dc:creator>Vosh</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<guid isPermaLink="false">http://cgpersia.com/?p=16303</guid>
		<description><![CDATA[SHIVA V1.9.0.1 Advanced + Device Development Tools ShiVa3D is the developers’ tool of choice for easily creating amazing 3D real-time applications and games for Windows, Mac OS, Linux, iPhone, Android, Palm, Wii and the iPad. ShiVa is a powerful multi-platform 3D game engine, WYSIWYG 3D Editor and MMO Server ShiVa3D Editor The Editor is a [...]
<strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2011/04/shiva-advanced-edition-v1-9-0-15630.html' rel='bookmark' title='ShiVa Advanced Edition v1.9.0'>ShiVa Advanced Edition v1.9.0</a></li>
<li><a href='http://cgpersia.com/2011/12/digital-tutors-creative-development-advanced-car-rigging-in-3ds-max-with-stewart-jones-20097.html' rel='bookmark' title='Digital-Tutors &#8211; Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones'>Digital-Tutors &#8211; Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones</a></li>
<li><a href='http://cgpersia.com/2011/09/digital-tutors-creative-development-advanced-character-modeling-in-zbrush-and-photoshop-with-matthew-weng-18632.html' rel='bookmark' title='Digital-Tutors &#8211; Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng'>Digital-Tutors &#8211; Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng</a></li>
<li><a href='http://cgpersia.com/2011/04/udk-unreal-development-kit-03-2011-beta-15067.html' rel='bookmark' title='UDK &#8211; Unreal Development Kit 03.2011 Beta'>UDK &#8211; Unreal Development Kit 03.2011 Beta</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://preview.filesonic.com/img/1685111.jpg" alt="center" /><br />
<strong>SHIVA V1.9.0.1 Advanced + Device Development Tools</strong></p>
<p><strong>ShiVa3D</strong> is the developers’ tool of choice for easily creating amazing 3D real-time applications and games for Windows, Mac OS, Linux, iPhone, Android, Palm, Wii and the iPad. ShiVa is a powerful multi-platform 3D game engine, WYSIWYG 3D Editor and MMO Server</p>
<p><strong>ShiVa3D Editor</strong><br />
The Editor is a WYSIWYG software for designing games and applications.<br />
Create particle effects, trails, animation; design HUDs, materials, terrains, ocean, script AIs in LUA and assign sounds with ease.</p>
<p><strong>ShiVa3D Game Engine</strong><br />
The ShiVa3D engine is a true multi-platform 3D game engine, which handles advanced shading systems, physics engine , HUD rendering and the sound library.<br />
The engine will is extendable with ssl-securized plug-ins like PhysX, Fmod, ARToolkit and so on.</p>
<p><strong>ShiVa3D Authoring Tool</strong><br />
This free single tool compiles projects generated by ShiVa Editor into executable applications for all the supported devices : Windows, Mac, Linux, iPhone, iPad, Android, WebOS, Airplay SDK and Wii.</p>
<p><strong>ShiVa3D Server</strong><br />
ShiVa Server is the perfect solution for multi-user applications.<br />
With users per server ranging from two into the thousands, ShiVa Server makes it easy to create MMOs with VOIP</p>
<p><strong>Compatible 3d dcc software: </strong><br />
ShiVa is compatible with 3ds Max, Maya, XSI, Lightwave and Cinema4D, Blender, Modo, Sketchup, Truespace, Houdini, Revit, Inventor and more.</p>
<p><strong>Compatible 3d data :</strong><br />
Textured meshes, multiple UV sets, object and bone animations, vertex colour, lights and cameras.</p>
<p><strong>Archive Contents :</strong><br />
Shiva 3D Engine Advanced 1.9.0.1 (Patch included)<br />
Device Development Tools<br />
Tools For 3DS Max<br />
Materials<br />
Various code samples</p>
<p><strong>Homepage</strong>: <code>http://www.stonetrip.com</code></p>
<p><img />http://preview.filesonic.com/img/1337831.png<br />
<b>fileserve.com</b><br />
<code>http://www.fileserve.com/file/5bHzp6p</code></p>
<p><img />http://preview.filesonic.com/img/1337351.png<br />
<b>filesonic.com</b><br />
<code>http://www.filesonic.com/file/1126347124/_ShiVav1_9_0_1_Advanced_Device_Develop_Tool.zip</code></p>
<p><img />http://preview.filesonic.com/img/1643621.png<br />
<b>uploaded.to</b><br />
<code>http://ul.to/jsj3f4n0</code></p>
<p><img />http://preview.filesonic.com/img/1337851.png<br />
<b>wupload.com</b><br />
<code>http://www.wupload.com/file/8169149/_ShiVav1_9_0_1_Advanced_Device_Develop_Tool.zip</code></p>
<p><img />http://preview.filesonic.com/img/1337841.png<br />
<b>uploadstation.com</b><br />
<code>http://www.uploadstation.com/file/zwqmW4Q</code></p>
<p>This post was submitted by Vosh.</p><p><strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2011/04/shiva-advanced-edition-v1-9-0-15630.html' rel='bookmark' title='ShiVa Advanced Edition v1.9.0'>ShiVa Advanced Edition v1.9.0</a></li>
<li><a href='http://cgpersia.com/2011/12/digital-tutors-creative-development-advanced-car-rigging-in-3ds-max-with-stewart-jones-20097.html' rel='bookmark' title='Digital-Tutors &#8211; Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones'>Digital-Tutors &#8211; Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones</a></li>
<li><a href='http://cgpersia.com/2011/09/digital-tutors-creative-development-advanced-character-modeling-in-zbrush-and-photoshop-with-matthew-weng-18632.html' rel='bookmark' title='Digital-Tutors &#8211; Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng'>Digital-Tutors &#8211; Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng</a></li>
<li><a href='http://cgpersia.com/2011/04/udk-unreal-development-kit-03-2011-beta-15067.html' rel='bookmark' title='UDK &#8211; Unreal Development Kit 03.2011 Beta'>UDK &#8211; Unreal Development Kit 03.2011 Beta</a></li>
</ol></p><hr />
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		<title>RayFire Tool plugin 1.55 for 3ds Max 9 – 2012</title>
		<link>http://cgpersia.com/2011/05/rayfire-tool-plugin-1-55-for-3ds-max-9-%e2%80%93-2012-16156.html</link>
		<comments>http://cgpersia.com/2011/05/rayfire-tool-plugin-1-55-for-3ds-max-9-%e2%80%93-2012-16156.html#comments</comments>
		<pubDate>Mon, 30 May 2011 12:58:07 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<description><![CDATA[RayFire Tool plugin 1.55 for 3ds Max 9 – 2012 RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max… Feature list * Nvidia PhysX Rigid Body dynamic support for 32 [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://3dstudio.ucoz.ru/Photo-Program/Rayfire-Tool.jpg" alt="center" /><br />
<strong>RayFire Tool plugin 1.55 for 3ds Max 9 – 2012</strong></p>
<p><strong>RayFire Tool</strong> gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…</p>
<p><strong>Feature list</strong><br />
* Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max 2011.<br />
* Nvidia PhysX Force support<br />
* Nvidia PhysX Glueing<br />
* Interactive Dynamic Demolition System for Nvidia PhysX engine<br />
* Uniform, Irregular and Continuous Fragmentation types<br />
* Voronoi and Wood Splinters Fragmentation types<br />
* Draw Fragment mode<br />
* Fragmentation by custom shapes<br />
* Reactor Rigid Body dynamic support<br />
* Interactive Layer Manager<br />
* Automatic update system</p>
<p><strong>filesonic.com</strong><br />
<code>http://www.filesonic.com/file/1048465184/_RayFire_T_1.55-Max_9.0-2012.rar</code></p>
<p><strong>fileserve.com</strong><br />
<code>http://www.fileserve.com/file/YXESXSn</code></p>
<p>This post was submitted by T-mick.</p><p><strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2011/03/14751-14751.html' rel='bookmark' title='RayFire Tool plugin 1.55 for 3ds Max 2009 – 2011'>RayFire Tool plugin 1.55 for 3ds Max 2009 – 2011</a></li>
<li><a href='http://cgpersia.com/2010/12/car-collision-using-rayfire-and-madcar-tutorialplugin-11070.html' rel='bookmark' title='Car Collision Using Rayfire And Madcar-Tutorial+Plugin'>Car Collision Using Rayfire And Madcar-Tutorial+Plugin</a></li>
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<li><a href='http://cgpersia.com/2011/11/carbon-scatter-1-0-winmac-with-plugin-updates-and-tree-bundle-x-force-19675.html' rel='bookmark' title='Carbon Scatter  1.0 WIN/MAC With Plugin Updates and Plant bundle X-FORCE'>Carbon Scatter  1.0 WIN/MAC With Plugin Updates and Plant bundle X-FORCE</a></li>
</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>Dynamic Effects</title>
		<link>http://cgpersia.com/2011/05/dynamic-effects-16065.html</link>
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		<pubDate>Thu, 19 May 2011 07:34:17 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<description><![CDATA[Dynamic Effects Maya Techniques with Alex_Alvarez &#124; 4.65GB Bullets, Dust Hits and Debris Duration: 179 min When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://preview.filesonic.com/img/1400901.jpg" alt="center" /><br />
<strong>Dynamic Effects Maya Techniques with Alex_Alvarez | 4.65GB</strong></p>
<p><strong>Bullets, Dust Hits and Debris<br />
Duration:</strong> 179 min</p>
<p>When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
<strong>Pixie Dust Using Sprites<br />
Duration:</strong> 94 min</p>
<p>Pixie dust&#8230; magical powder that emanates from the land of faery and those that inhabit it. Associated with Disney films, Pixie Dust also manages to find itself in movie theatre promos, bumpers, commercials and many video games. This tutorial demonstrates how to create a dynamic Pixie Dust effect using sprites.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
<strong>Creating and Rendering Sparks<br />
Duration:</strong> 60 min</p>
<p>Sparks are a fairly common, yet simple, effect that can be effectively created using Maya dynamics. This tutorial demonstrates sparks from a collision, as well as from a pulsing (expression driven) emitter. Starting from scratch we generate the required elements to produce the effect: volume emitter, particles, fields, animation, expressions, Collision Events, particle shader and utility nodes. For rendering we utlize the Tube software render type as the final output, yet we also discuss how sparks can be rendered using the MultiStreak hardware render type.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
<strong>Sprite Rendering Fundamentals<br />
Duration:</strong> 26 min</p>
<p>Sprite rendering of particles is an incredibly efficient and powerful method for designing an almost unlimited variety of effects. When particles are set to Sprites, an image or sequence (with transparency) can be mapped onto the individual particles. As any image can be used, the possibilities are endless: Snowflakes, optiFX, smoke, fog, dust, fire, splashes, flying birds, dust hits, etc. This tutorial demostrates the fundamental knowledge necessary to utilize sprite rendering in Maya. Shader set-up and managing PP attributes (spriteNum, spriteScale, spriteTwist, lighting) are discussed.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
<strong>Ground Explosion<br />
Duration:</strong> 180 min</p>
<p>This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. </p>
<p><img src="http://preview.filesonic.com/img/1337831.png" alt="" /></p>
<p><strong>fileserve.com</strong><br />
<code>http://www.fileserve.com/file/M2BW2qw/_Dynamic_Eff_Maya_Tech.part01.rar</p>
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<p><img src="http://preview.filesonic.com/img/1337351.png" alt="" /></p>
<p><strong>filesonic.com</strong><br />
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<p>This post was submitted by T-mick.</p><p><strong>Related posts:</strong><ol>
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<li><a href='http://cgpersia.com/2011/02/3d-total-dynamic-characters-ebook-13841.html' rel='bookmark' title='3d total Dynamic Characters ebook'>3d total Dynamic Characters ebook</a></li>
</ol></p><hr />
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		<title>Advanced UV Layout for Production</title>
		<link>http://cgpersia.com/2011/05/advanced-uv-layout-for-production-15950.html</link>
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		<pubDate>Sat, 14 May 2011 05:41:40 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<description><![CDATA[Advanced UV Layout for Production with Kevin Hudson &#124; 1.45GB In this DVD, Kevin_guides the more advanced modeler through the steps of laying out UVs on more complicated organic objects, where no single simple projection will work. Kevin provides a clear approach to breaking down objects into pieces that can be laid out and reassembled. [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://preview.filesonic.com/img/1302741.jpg" alt="" /><br />
<b>Advanced UV Layout for Production with Kevin Hudson | 1.45GB</b></p>
<p>In this DVD, Kevin_guides the more advanced modeler through the steps of laying out UVs on more complicated organic objects, where no single simple projection will work. Kevin provides a clear approach to breaking down objects into pieces that can be laid out and reassembled. Starting with a dollhead model, Kevin covers how to combine different projections and use the Relax and Unfold tools to get the desired results.<br />
He then discusses UV layout solutions for clothing and more complicated objects like a horse skull. Kevin then shows how to utilize his favorite tool, UVLayout by Headus, which can really speed up your workflow by automating the process of cutting up the model and projecting onto it, while maintaining a consistent scale. Finally, Kevin explains why in production it may be necessary to have multiple UV sets and what the specific requirements are for programs like ZBrush and BodyPaint. Intended as an advanced tutorial on production UV layout techniques, Kevin&#8217;s many years of expertise inform this clear and &#8220;holistic&#8221; approach to modeling and UV work.</p>
<p>Cylindrical and Spherical Projections<br />
Relax and Unfold UVs<br />
Combining Different Projections<br />
Headus UV Layout<br />
Using Data Type Conversion to Layout UVs<br />
UV Organization<br />
Proper Mirroring Techniques</p>
<p>1. Multiple Projections<br />
2. Complex Projections<br />
3. Laying Out the Skull<br />
4. UVs and Clothing<br />
5. Stealing UVs from Nurbs<br />
6. Stealing UVs with Strategy<br />
7. Headus UV Layout Tool<br />
8. Laying Out UVs for Production<br />
9. Final Comments</p>
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</ol></p><hr />
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		<title>Introduction to 3ds Max</title>
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		<pubDate>Wed, 11 May 2011 18:42:08 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<description><![CDATA[Introduction to 3ds Max Tools and Workflow with_Jeremy_Engleman &#124; 1.38 GB 3d_Studio Max is an industry leading application for design visualization, game_development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of [...]
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			<content:encoded><![CDATA[<p><img src="http://preview.filesonic.com/img/1268911.jpg" alt="" /><br />
<b>Introduction to 3ds Max Tools and Workflow with_Jeremy_Engleman | 1.38 GB</b><br />
3d_Studio Max is an industry leading application for design visualization, game_development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max&#8217;s ease and simplicity.<br />
Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.</p>
<p>User Interface Overview<br />
Object Creation<br />
Command Panel<br />
Path Animation<br />
Modeling Basics<br />
Normals<br />
Subdivision Surface Modeling<br />
UVs/Mapping Coordinates<br />
Material Editor<br />
Material Libraries<br />
Light Types<br />
Shadow Maps<br />
Raytraced Shadows<br />
Render Setings</p>
<p><b>Chapters</b><br />
1. Getting Started<br />
2. Modeling Basics<br />
3. Modeling Techniques<br />
4. Texturing<br />
5. Lighting</p>
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</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>The &#8220;Techniques of Neville Page&#8221; Collection</title>
		<link>http://cgpersia.com/2011/05/the-techniques-of-neville-page-collection-15859.html</link>
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		<pubDate>Wed, 11 May 2011 18:41:27 +0000</pubDate>
		<dc:creator>Vosh</dc:creator>
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		<description><![CDATA[The Techniques of Nev.ille Page, Volumes 1 &#8211; 4 8hr 24min &#124; 2.45GB &#124; 3DSportal special 1.Character Design &#8211; Fantasy Wildebeest Neville breaks down the development of character design and drawing into a systematic process that is easy to follow and easy to implement. He starts off with a very free form approach utilizing black/white [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://preview.filesonic.com/img/1276411.jpg" alt="" /><br />
<b>The Techniques of Nev.ille Page, Volumes 1 &#8211; 4<br />
8hr 24min | 2.45GB | 3DSportal special</b><br />
<b>1.Character Design &#8211; Fantasy Wildebeest</b><br />
Neville breaks down the development of character design and drawing into a systematic process that is easy to follow and easy to implement. He starts off with a very free form approach utilizing black/white thumbnails to create strong silhouettes. This also helps to take the edge off of the potential intimidation at the start of a project. Neville shows you how to create plausible anatomy, form delineation via simple primitive shape studies and surface detailing such as skin, wrinkles, hair and graphics.<br />
<b>2.Digital Painting &#8211; Fantasy Wildebeest</b><br />
Drawing on the content from his Character Design and Sketching DVD, Neville paints a quick photo-realistic illustration using techniques employed within Photoshop. He starts off by establishing a color palette and value study by generating a small thumbnail painting. This becomes the foundation for the final illustration. Neville demonstrates various texture brushes and glazing techniques to create a quick, yet realistic representation of animal skin. The lesson reveals techniques for hair and detailing, as well as graphic treatments and color shifting. Neville also shows how to create a simple photographic studio setting for your character.<br />
<b>3.Rendering Eyes</b><br />
Making eyes appear rich and soulful is critical to conveying character. In &#8220;Rendering Eyes&#8221;, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture – all of which are described during the course of the lesson – these techniques are crucial to any character rendering.<br />
<b>4.Rendering Flesh</b><br />
In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature. First emphasizing the importance of reference, the properties of fleshy surfaces are deconstructed. Neville teaches how to create custom brushes by sampling from an image, how to define the diffuse, specular and translucent qualities of flesh, and he also provides a thorough reflectivity demonstration. Leaving little to chance or guesswork, through process and technique, Neville illustrates the ways in which he achieves his character’s disturbingly real skin textures </p>
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		<title>Corel Painter Ver 12.0.0.502</title>
		<link>http://cgpersia.com/2011/05/corel-painter-ver-12-0-0-502-2-15886.html</link>
		<comments>http://cgpersia.com/2011/05/corel-painter-ver-12-0-0-502-2-15886.html#comments</comments>
		<pubDate>Wed, 11 May 2011 18:40:24 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<category><![CDATA[Corel Painter]]></category>

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		<description><![CDATA[Corel® Painter™ 12 is the world&#8217;s leading digital art software. Its combination of inventive drawing tools, Natural-Media® brushes, image cloning capabilities and virtually unlimited customization options give you total freedom for creative expression. Internationally recognized for its RealBristle™ brushes, Painter offers the most realistic form of digital painting available in the digital art realm. And [...]
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			<content:encoded><![CDATA[<p><img src="http://preview.filesonic.com/img/1293591.jpg" alt="" /><br />
<b>Corel® Painter™ 12 </b>is the world&#8217;s leading digital art software. Its combination of inventive drawing tools, Natural-Media® brushes, image cloning capabilities and virtually unlimited customization options give you total freedom for creative expression. Internationally recognized for its RealBristle™ brushes, Painter offers the most realistic form of digital painting available in the digital art realm. And with the introduction of new Real Watercolor and Real Wet Oil brushes, plus exciting creative features exclusive to this version, Painter continues to change what&#8217;s possible in art!<br />
<b>Program Information<br />
Title: </b>Corel Painter<br />
<b>Version: </b>12.0.0.502<br />
<b>Year:</b> 2011<br />
<b>Platform:</b> Windows XP/Vista/7<br />
<b>Language:</b> english<br />
<b>Medicine:</b> keygen<br />
<b>Size:</b> 312 Mb</p>
<p><b>fileserve.com</b><br />
<code>http://www.fileserve.com/file/sgaWFMn/Corel.Painter.v12.0.0.502.Incl.Keymaker-CORE.rar</code></p>
<p><b>filesonic.com</b><br />
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<p>This post was submitted by T-mick.</p><p><strong>Related posts:</strong><ol>
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</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>LiveAction &amp; CG 3 &#8211; A Comprehensive Guide to Compositing</title>
		<link>http://cgpersia.com/2011/05/liveaction-cg-3-a-comprehensive-guide-to-compositing-15840.html</link>
		<comments>http://cgpersia.com/2011/05/liveaction-cg-3-a-comprehensive-guide-to-compositing-15840.html#comments</comments>
		<pubDate>Mon, 09 May 2011 18:38:19 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<description><![CDATA[Live_Action &#038; CG 3 &#8211; A Comprehensive Guide to Compositing In this DVD, Instructor_Matt_Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011. Matt_starts off by taking you On Location [...]
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			<content:encoded><![CDATA[<img src="http://preview.filesonic.com/img/1262951.jpg" alt="" />
<p><b>Live_Action &#038; CG 3 &#8211; A Comprehensive Guide to Compositing</b><br />
In this DVD, Instructor_Matt_Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011.<br />
Matt_starts off by taking you On Location to demonstrate the capturing of the raw plate and HDRI images. From there he goes through creating the final HDRI image in Photoshop. The next chapters include detailed tracking in SynthEyes, setting up the scene in Maya, creating masks in After Effects, Animation of the 3D objects in Maya, adding particle effects, lighting, and render layers. Last, Matt composites the final scenes in Autodesk Composite.<br />
This tutorial is perfect for those who want an &#8220;Out of the Box&#8221; comprehensive tutorial on compositing 3D into your own camera footage primarily using Autodesk Maya and Composite. </p>
<p>http://preview.filesonic.com/img/1262791.jpg</p>
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<p>http://preview.filesonic.com/img/1262831.jpg</p>
<p><b>Apps:</b> Autodesk Maya 2011, Autodesk Composite 2011, SynthEyes, After Effects CS5, Photoshop<br />
<b>Duration:</b> 8.5 Hours<br />
<b>Size:</b> 1.5 GB</p>
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</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
<a href="http://cgpersia.com/2011/05/liveaction-cg-3-a-comprehensive-guide-to-compositing-15840.html">Permalink</a> |
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		<title>Product Design Rendering Essentials</title>
		<link>http://cgpersia.com/2011/05/product-design-rendering-essentials-15639.html</link>
		<comments>http://cgpersia.com/2011/05/product-design-rendering-essentials-15639.html#comments</comments>
		<pubDate>Wed, 04 May 2011 15:14:35 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<description><![CDATA[Product Design Rendering Essentials Lighting and Shading in StudioTools with Dustin Brown StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings [...]
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<li><a href='http://cgpersia.com/2011/12/3ds-max-essentials-2-20131.html' rel='bookmark' title='3Ds Max Essentials'>3Ds Max Essentials</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://preview.filesonic.com/img/1095661.jpg" alt="" />
<p><b>Product Design Rendering Essentials</b><br />
Lighting and Shading in StudioTools with Dustin Brown</p>
<p>StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software, but also presents his unique approach to planning, lighting and shader creation.<br />
He concludes with a comprehensive rendering demo in which he shows this approach in action and discusses, among many other things, such difficult topics as depth of field, chrome and clearcoat paint finishes.</p>
<p>Process<br />
Workflow<br />
Lighting<br />
Shader Options<br />
Chrome<br />
Car Paint<br />
Reflections<br />
Depth of Field<br />
Render Globals<br />
Optimization</p>
<p>1.Rendering Planning<br />
2.Overview of Settings<br />
3.Shader and Light Settings<br />
4.Lighting Basics<br />
5.Demo: Planning and Stand-in Shaders<br />
6.Demo: Lighting<br />
7.Demo: Final Shaders</p>
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<p>http://www.filesonic.com/file/863098864/_P.Design_Rendering_Essent.part05.rar</p>
<p>http://www.filesonic.com/file/863102171/_P.Design_Rendering_Essent.part06.rar</p>
<p>http://www.filesonic.com/file/863102181/_P.Design_Rendering_Essent.part07.rar</p>
<p>http://www.filesonic.com/file/863102141/_P.Design_Rendering_Essent.part08.rar</p>
<p>http://www.filesonic.com/file/863102111/_P.Design_Rendering_Essent.part09.rar</p>
<p>http://www.filesonic.com/file/863102131/_P.Design_Rendering_Essent.part10.rar</p>
<p>http://www.filesonic.com/file/863102121/_P.Design_Rendering_Essent.part11.rar</p>
<p>http://www.filesonic.com/file/863102091/_P.Design_Rendering_Essent.part12.rar</p>
<p>http://www.filesonic.com/file/863102101/_P.Design_Rendering_Essent.part13.rar</p>
<p>http://www.filesonic.com/file/863102151/_P.Design_Rendering_Essent.part14.rar</p>
<p>http://www.filesonic.com/file/863094824/_P.Design_Rendering_Essent.part15.rar</p>
<p>http://www.filesonic.com/file/863038224/_P.Design_Rendering_Essent.part16.rar</code></p>
<p>This post was submitted by T-mick.</p><p><strong>Related posts:</strong><ol>
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		<title>Unity 3D &#8211; Asset Superpack</title>
		<link>http://cgpersia.com/2011/05/unity-3d-asset-superpack-15651.html</link>
		<comments>http://cgpersia.com/2011/05/unity-3d-asset-superpack-15651.html#comments</comments>
		<pubDate>Mon, 02 May 2011 08:59:02 +0000</pubDate>
		<dc:creator>Teque</dc:creator>
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		<description><![CDATA[Unity 3D &#8211; Asset Superpack &#124; 7.63 GB Most projects are for Unity3d V3+ Tutorials: I3D&#8217;s Next-Gen Game Development with Unity3D Volume I [Noesis] Unity 3d Module 1 &#8211; Fundimentals &#8211; Video + Assets [Noesis] Unity 3d Module 2 &#8211; Gameplay and Scripting &#8211; Video + Assets [Noesis] Unity 3d Module 3 &#8211; Optimization etc [...]
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			<content:encoded><![CDATA[<p><img src="http://img832.imageshack.us/img832/5127/superpack.jpg" alt="Unity3D" /><br />
<strong>Unity 3D &#8211; Asset Superpack | 7.63 GB</strong><br />
<em>Most projects are for Unity3d V3+</em></p>
<p><strong>Tutorials:</strong><br />
I3D&#8217;s Next-Gen Game Development with Unity3D Volume I<br />
[Noesis] Unity 3d Module 1 &#8211; Fundimentals &#8211; Video + Assets<br />
[Noesis] Unity 3d Module 2 &#8211; Gameplay and Scripting &#8211; Video + Assets<br />
[Noesis] Unity 3d Module 3 &#8211; Optimization etc &#8211; Video + Assets<br />
Advanced Game Design Using Unity<br />
Game Development Using Unity 3 Complete<br />
Unity 3D Game Development by Example &#8211; PDF E-Book<br />
Unity Game Development Essentials &#8211; PDF E-Book<br />
Complete FPS Tutorial by Graham McAllister &#8211; PDF E-Book + Assets<br />
Car Tutorial &#8211; PDF + Project Files</p>
<p><strong>Assets of Note:</strong><br />
Ingame Biped Editor<br />
Playmaker &#8211; Visual Scripting<br />
ORK Okashi RPG Kit<br />
EZRoads 3d 1.8.1<br />
FPX Zero (FPS starter kit)<br />
River tool<br />
Roadpath Tool<br />
Rope Script<br />
Terrain Toolkit Pro<br />
&#8230;and more</p>
<p><strong>Projects:</strong><br />
3rdPersonShooter<br />
3rdPesronShooterKit<br />
CarTutorial<br />
CharacterAnimation<br />
DirectionalWaypointExample<br />
FPS_Tutorial_Completed<br />
FPSplayer kit<br />
FPX ZERO<br />
JCar<br />
M2H_Networking_Tutorial<br />
M2H_Occlusion_System<br />
mixamo_animationdrivenplayablecharacter<br />
New Unity Inv<br />
Proof Of Concept 1<br />
ThirdPersonShooter<br />
UnityGameExamplesByM2H<br />
UnitySteer<br />
&#8230;and more</p>
<p>And much more unsorted&#8230;<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><strong>Download:</strong><br />
<a href="http://www.filesonic.com/file/871382241/Unity3D.Asset.Superpack.part01.rar">http://www.filesonic.com/file/871382241/Unity3D.Asset.Superpack.part01.rar</a><br />
<a href="http://www.filesonic.com/file/876308011/Unity3D.Asset.Superpack.part02.rar">http://www.filesonic.com/file/876308011/Unity3D.Asset.Superpack.part02.rar</a><br />
<a href="http://www.filesonic.com/file/876347131/Unity3D.Asset.Superpack.part03.rar">http://www.filesonic.com/file/876347131/Unity3D.Asset.Superpack.part03.rar</a><br />
<a href="http://www.filesonic.com/file/876392631/Unity3D.Asset.Superpack.part04.rar">http://www.filesonic.com/file/876392631/Unity3D.Asset.Superpack.part04.rar</a><br />
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<a href="http://www.filesonic.com/file/876504911/Unity3D.Asset.Superpack.part07.rar">http://www.filesonic.com/file/876504911/Unity3D.Asset.Superpack.part07.rar</a><br />
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<a href="http://www.filesonic.com/file/876695281/Unity3D.Asset.Superpack.part09.rar">http://www.filesonic.com/file/876695281/Unity3D.Asset.Superpack.part09.rar</a><br />
<a href="http://www.filesonic.com/file/876308061/Unity3D.Asset.Superpack.part10.rar">http://www.filesonic.com/file/876308061/Unity3D.Asset.Superpack.part10.rar</a><br />
<a href="http://www.filesonic.com/file/876366671/Unity3D.Asset.Superpack.part11.rar">http://www.filesonic.com/file/876366671/Unity3D.Asset.Superpack.part11.rar</a><br />
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&#8212;mirror&#8212;<br />
<a href="&quot;http://bitshare.com/files/f3vaho62/Unity3D.Asset.Superpack.part01.rar.html&quot;">http://bitshare.com/files/f3vaho62/Unity3D.Asset.Superpack.part01.rar.html</a><br />
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<a href="&quot;http://bitshare.com/files/fpld2wee/Unity3D.Asset.Superpack.part13.rar.html&quot;">http://bitshare.com/files/fpld2wee/Unity3D.Asset.Superpack.part13.rar.html</a><br />
<a href="&quot;http://bitshare.com/files/w38ud8xz/Unity3D.Asset.Superpack.part14.rar.html&quot;">http://bitshare.com/files/w38ud8xz/Unity3D.Asset.Superpack.part14.rar.html</a><br />
<a href="&quot;http://bitshare.com/files/eewlfu7n/Unity3D.Asset.Superpack.part15.rar.html&quot;">http://bitshare.com/files/eewlfu7n/Unity3D.Asset.Superpack.part15.rar.html</a><br />
<a href="&quot;http://bitshare.com/files/chjoxu8h/Unity3D.Asset.Superpack.part16.rar.html&quot;">http://bitshare.com/files/chjoxu8h/Unity3D.Asset.Superpack.part16.rar.html</a><br />
<a href="&quot;http://bitshare.com/files/sjbvc8cs/Unity3D.Asset.Superpack.part17.rar.html&quot;">http://bitshare.com/files/sjbvc8cs/Unity3D.Asset.Superpack.part17.rar.html</a><br />
<a href="&quot;http://bitshare.com/files/q44xn75k/Unity3D.Asset.Superpack.part18.rar.html&quot;">http://bitshare.com/files/q44xn75k/Unity3D.Asset.Superpack.part18.rar.html</a></p>
<p>This post was submitted by Teque.</p><p><strong>Related posts:</strong><ol>
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<li><a href='http://cgpersia.com/2011/12/digital-tutors-unity-mobile-game-development-series-20635.html' rel='bookmark' title='Digital Tutors &#8211; Unity Mobile Game Development Series'>Digital Tutors &#8211; Unity Mobile Game Development Series</a></li>
<li><a href='http://cgpersia.com/2011/09/3dmotive-asset-workflow-series-the-briefcase-part-2-18799.html' rel='bookmark' title='3DMotive &#8211; Asset Workflow Series: The Briefcase Part 2'>3DMotive &#8211; Asset Workflow Series: The Briefcase Part 2</a></li>
</ol></p><hr />
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		<title>ShiVa Advanced Edition v1.9.0</title>
		<link>http://cgpersia.com/2011/04/shiva-advanced-edition-v1-9-0-15630.html</link>
		<comments>http://cgpersia.com/2011/04/shiva-advanced-edition-v1-9-0-15630.html#comments</comments>
		<pubDate>Fri, 29 Apr 2011 18:57:29 +0000</pubDate>
		<dc:creator>Teque</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[CG]]></category>
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		<guid isPermaLink="false">http://cgpersia.com/?p=15630</guid>
		<description><![CDATA[ShiVa Advanced Edition v1.9.0 &#124; 527.22 MB Shiva Advanced, the full complete version to create every kind of application. Include a Team Development Manager, Performance reporter, Level Of Details Manager, Screenshots Generator, Material Batch processing and Advanced export options ShiVa, a platform for 3D real time development, allows you to make games such as: - [...]
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<li><a href='http://cgpersia.com/2010/12/daz-studio-3-1-2-19-advanced-edition-11281.html' rel='bookmark' title='DAZ Studio 3.1.2.19 Advanced Edition'>DAZ Studio 3.1.2.19 Advanced Edition</a></li>
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<li><a href='http://cgpersia.com/2010/12/spiral-graphics-genetica-v3-51-studio-edition-11698.html' rel='bookmark' title='Spiral Graphics Genetica v3.51 Studio Edition'>Spiral Graphics Genetica v3.51 Studio Edition</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://img703.imageshack.us/img703/4367/6452936.png" alt="ShiVa" /><br />
<strong>ShiVa Advanced Edition v1.9.0 | 527.22 MB</strong><br />
Shiva Advanced, the full complete version to create every kind of application.<br />
Include a Team Development Manager, Performance reporter, Level Of Details Manager, Screenshots Generator, Material Batch processing and Advanced export options</p>
<p>ShiVa, a platform for 3D real time development, allows you to make games such as:<br />
- First person shooter &#8220;FPS&#8221;<br />
- Platform games.<br />
- Adventure games.<br />
- Massive online multiplayer role-play game &#8220;MMO&#8221;.<br />
- Race simulation games.<br />
- Shoot them up game.</p>
<p>But ShiVa also allows you to make serious games applications and 3D real time applications for professional use such as:<br />
- Architecture.<br />
- Engineering.<br />
- Communication and marketing.</p>
<p><strong>Graphics:</strong><br />
ShiVa integrates an up-to-date graphics engine, able to reproduce all the effects you need for your creations<br />
in all styles, cartoon or ultra-realistic, as far as your imagination will take you.</p>
<p><strong>Meshes:</strong><br />
Support of polygonal meshes, including :<br />
- static meshes,<br />
- dynamic meshes controlled by a skeleton (with up to 4 joints per vertex),<br />
- importation of meshes from XSI, Maya, 3DSMax or Blender using the collada open standard (.dae)<br />
- unlimited size and number of faces.</p>
<p><strong>Materials:</strong><br />
Simple and advanced materials support, including :<br />
- Gouraud, Phong and Toon shadings (with outlining),<br />
- bump texture maps,<br />
- gloss texture maps,<br />
- noise texture maps,<br />
- animated textures,<br />
- dynamic textures,<br />
- dynamic procedural texture mapping coordinates generation (planar, spherical, perspective),<br />
- texture mapping modifier (with or without animation).</p>
<p><strong>Lights and Shadows:</strong><br />
Advanced lighting support, including :<br />
- static lighting (per vertex or with lightmap),<br />
- dynamic lighting (per vertex or per pixel),<br />
- dynamic soft shadows (with self shadowing),<br />
- unlimited number of lights.</p>
<p><strong>Reflection and Refraction</strong><br />
Dynamically generated reflection and refraction textures, allowing to reproduce :<br />
- water effects, simples and complexes,<br />
- mirrors,<br />
- ice&#8230;</p>
<p><strong>3D Special Effects:</strong><br />
Dynamic particle system and motion trail support, allowing to simulate :<br />
- explosions or splashes,<br />
- fire, rain, snow or underwater air bubbles,<br />
- tire tracks on the road, the sand or the snow,<br />
- localised retinal persistence (fires of car the night, trail of sword&#8230;).</p>
<p><strong>2D Post Render Effects:</strong><br />
Dynamic cumulative post render effects, including :<br />
- light bloom,<br />
- color levels and saturation,<br />
- motion blur.</p>
<p><strong>Physics:</strong><br />
ShiVa integrates the dynamics engine ODE allowing you to simulate physical interactions between objects in an<br />
impressive realistic way.</p>
<p><strong>Collision meshes:</strong><br />
Support of the polygonal collision meshes, including :<br />
- static or moving meshes,<br />
- robust and optimized ray cast,<br />
- no limit of size nor of number of faces.</p>
<p><strong>Rigid bodies:</strong><br />
Realistic and robust simulation of rigid bodies :<br />
- management of the physical parameters (form, mass, friction, rebound…),<br />
- management of the linear and angular forces, the fields and the impulses,<br />
- management of the collisions.</p>
<p><strong>Joints:</strong><br />
System of connection between several rigid bodies, including :<br />
- simple joints (spring, hinge, slider&#8230;),<br />
- complex joints (axle of car…),<br />
- motor joints.</p>
<p><strong>Animation:</strong><br />
ShiVa integrates an advanced animation engine, configurable and workable in script which will give life to your objects.</p>
<p><strong>Squeletal animation:</strong><br />
Hierarchical animation support, allowing to control skinned meshes :<br />
- characters, animals,<br />
- facial animations,<br />
- unlimited number of joints.</p>
<p><strong>Motion blending:</strong><br />
Advanced realtime animation mixing processing :<br />
- allows to perform smooth transitions between animations,<br />
- many playback modes available for each animation channels,<br />
- up to 8 simultaneous animation channels per objet, with custom settings.</p>
<p><strong>Skeleton synchronization:</strong><br />
Automatic synchronization system between many skeletons :<br />
- one animated object can clone his animation on other objects,<br />
- allows to reproduce an optimized crawl animation,<br />
- allows to automatically stacking (for clothes or equipments).</p>
<p><strong>Total control from the script:</strong><br />
Drive the animations and skeletons from the script, allowing to :<br />
- mix in realtime your animations,<br />
- know the position of every joint in world space,<br />
- make a character look at the active camera.<br />
Navigation<br />
ShiVa integrates an automatic follow up paths engine to facilitate the creation of autonomous movement behaviour.</p>
<p><strong>Automatic pathfinding:</strong><br />
System of detection and automatic follow-up of way, allowing to :<br />
- create autonomous moving objects easily,<br />
- to find the shortest way between two points while avoiding the obstacles.</p>
<p>Script Full control from the script:</p>
<p><strong>AI:</strong><br />
ShiVa integrates a scripting module based on an optimised version of the language LUA, allowing the control all the<br />
engine functionalities and letting you do whatever you want to do.</p>
<p><strong>Scripting:</strong><br />
Based on an optimized and simplified version of the language LUA, you will be able from script to :<br />
- create complex behaviors,<br />
- control all the parts of the engine with the hundreds of dedicated functions.</p>
<p><strong>States Finite State Machines:</strong><br />
Native support of the finite-state machines, with for goal :<br />
- to simplify the design of your AIs,<br />
- to separate the various ”states” from your artificial behavior.</p>
<p><strong>Events:</strong><br />
Optimized event manager, allowing to :<br />
- make communicate the objects between them semantically,<br />
- model the exchanges in the form of ”stimuli”.</p>
<p><strong>Audio:</strong><br />
ShiVa integrates an audio management engine capable of managing the punctual sounds as well as streaming<br />
playback musics.</p>
<p><strong>Ponctual sounds:</strong><br />
Ponctual sounds playback with realtime control, from the scripts, of gain or pitch.<br />
3D localized sound support</p>
<p><strong>Ambient musics: </strong><br />
Streaming of large music files, including :<br />
- volume control,<br />
- automatic crossfade between musics.</p>
<p><strong>Video:</strong><br />
ShiVa integrates a video file management which allows you to provide high quality cinematics to your users.</p>
<p><strong>Input:</strong><br />
ShiVa manages all types of peripherals such as keyboard, joypad which connect your applications and their users.</p>
<p><strong>Network:</strong><br />
ShiVa can create multi-user applications on internet or within a local network.</p>
<p><strong>HUD:</strong><br />
ShiVa integrates a system dedicated to the management of user interface components to create dynamic,<br />
intelligent and autonomous interfaces.</p>
<p><strong>Components: </strong><br />
Native support of &#8220;head up display&#8221; components, including :<br />
- common components (labels, buttons, editboxes, listboxes&#8230;),<br />
- special components (video preview, webcam capture preview&#8230;),<br />
- you can create your own controls.</p>
<p><strong>Actions: </strong><br />
Component animation system, allowing to :<br />
- create effects of appearance or disappearance of components,<br />
- create dynamic, intelligent and autonomous interfaces.</p>
<p>Cracking: <em>Use Patch, and Activation Key 1234-1234-1234-1234-1234</em><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Download:</strong><br />
<a href="http://www.filesonic.com/file/870373994/ShiVaAdvancedEdition_v1.9.0.rar">http://www.filesonic.com/file/870373994/ShiVaAdvancedEdition_v1.9.0.rar</a><br />
&#8212;or&#8212;<br />
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<p>This post was submitted by Teque.</p><p><strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2011/06/shiva-v1-9-0-1-advanced-device-development-tools-16303.html' rel='bookmark' title='SHIVA V1.9.0.1 Advanced + Device Development Tools'>SHIVA V1.9.0.1 Advanced + Device Development Tools</a></li>
<li><a href='http://cgpersia.com/2010/12/daz-studio-3-1-2-19-advanced-edition-11281.html' rel='bookmark' title='DAZ Studio 3.1.2.19 Advanced Edition'>DAZ Studio 3.1.2.19 Advanced Edition</a></li>
<li><a href='http://cgpersia.com/2011/10/di-o-matic-character-pack-v1-5-vip-edition-for-3dsmax-xforce-18921.html' rel='bookmark' title='Di-O-Matic Character Pack v1.5 VIP Edition For 3DsMAX -XFORCE'>Di-O-Matic Character Pack v1.5 VIP Edition For 3DsMAX -XFORCE</a></li>
<li><a href='http://cgpersia.com/2010/12/spiral-graphics-genetica-v3-51-studio-edition-11698.html' rel='bookmark' title='Spiral Graphics Genetica v3.51 Studio Edition'>Spiral Graphics Genetica v3.51 Studio Edition</a></li>
</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>UV Mapping 101 Maya UV Techniques</title>
		<link>http://cgpersia.com/2011/04/uv-mapping-101-maya-uv-techniques-15477.html</link>
		<comments>http://cgpersia.com/2011/04/uv-mapping-101-maya-uv-techniques-15477.html#comments</comments>
		<pubDate>Mon, 25 Apr 2011 13:22:25 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<description><![CDATA[UV Mapping 101 Maya UV Techniques with_KevinHuds0n &#124; 908 MB In this DVD, Kevin guides the beginning modeler through the concepts and complexities of the UV layout process in Maya. It is essential that UVs are laid out properly so that 3D models can smoothly proceed into the texturing process. Starting with the fundamentals, Kevin [...]
<strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2011/05/uv-mapping-for-games-15784.html' rel='bookmark' title='UV Mapping for Games'>UV Mapping for Games</a></li>
<li><a href='http://cgpersia.com/2011/12/digital-tutors-animation-retargeting-techniques-in-maya-20545.html' rel='bookmark' title='Digital-Tutors &#8211; Animation Retargeting Techniques in Maya'>Digital-Tutors &#8211; Animation Retargeting Techniques in Maya</a></li>
<li><a href='http://cgpersia.com/2011/01/maya-modeling-techniques-interiors-12811.html' rel='bookmark' title='Maya Modeling Techniques: Interiors'>Maya Modeling Techniques: Interiors</a></li>
<li><a href='http://cgpersia.com/2011/11/digital-tutors-creative-development-speed-skinning-techniques-in-maya-with-farley-chery-19609.html' rel='bookmark' title='Digital-Tutors &#8211; Creative Development: Speed Skinning Techniques in Maya with Farley Chery'>Digital-Tutors &#8211; Creative Development: Speed Skinning Techniques in Maya with Farley Chery</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://preview.filesonic.com/img/938631.jpg" alt="" />
<p><b>UV Mapping 101 Maya UV Techniques with_KevinHuds0n | 908 MB</b><br />
In this DVD, Kevin guides the beginning modeler through the concepts and complexities of the UV layout process in Maya. It is essential that UVs are laid out properly so that 3D models can smoothly proceed into the texturing process.<br />
Starting with the fundamentals, Kevin prepares the viewer to take on a project as complicated as laying out the UVs for a house. He covers editing the UVs in the UV Layout Window, projecting and editing on a stretched cube, cylindrical and spherical projections, and the principal of using &#8220;material splits&#8221; as a means of organizing different parts of a model. Intended as an introduction to production UV layout techniques, Kevin&#8217;s many years of expertise inform this clear and precise lecture.</p>
<p>* Planar Projections<br />
* Automatic Projections<br />
* Proper Size Ratios<br />
* Layout UVs<br />
* Cut. Move and Sew<br />
* Material Splits<br />
* Cylindrical Projections<br />
* UV Organization</p>
<p>1. Introduction and History<br />
2. Basic UV Editing<br />
3. Planar Projections<br />
4. The Cake Plate<br />
5. Pipes<br />
6. UVing a House<br />
7. Conclusion </p>
<p><b>filesonic.com</b><br />
<code>http://www.filesonic.com/file/758978271/_UV_M101Maya.part1.rar</p>
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<p>This post was submitted by T-mick.</p><p><strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2011/05/uv-mapping-for-games-15784.html' rel='bookmark' title='UV Mapping for Games'>UV Mapping for Games</a></li>
<li><a href='http://cgpersia.com/2011/12/digital-tutors-animation-retargeting-techniques-in-maya-20545.html' rel='bookmark' title='Digital-Tutors &#8211; Animation Retargeting Techniques in Maya'>Digital-Tutors &#8211; Animation Retargeting Techniques in Maya</a></li>
<li><a href='http://cgpersia.com/2011/01/maya-modeling-techniques-interiors-12811.html' rel='bookmark' title='Maya Modeling Techniques: Interiors'>Maya Modeling Techniques: Interiors</a></li>
<li><a href='http://cgpersia.com/2011/11/digital-tutors-creative-development-speed-skinning-techniques-in-maya-with-farley-chery-19609.html' rel='bookmark' title='Digital-Tutors &#8211; Creative Development: Speed Skinning Techniques in Maya with Farley Chery'>Digital-Tutors &#8211; Creative Development: Speed Skinning Techniques in Maya with Farley Chery</a></li>
</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>Detailing Characters: ZBrush Alpha Library</title>
		<link>http://cgpersia.com/2011/04/detailing-characters-zbrush-alpha-library-15517.html</link>
		<comments>http://cgpersia.com/2011/04/detailing-characters-zbrush-alpha-library-15517.html#comments</comments>
		<pubDate>Sat, 23 Apr 2011 19:15:48 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<description><![CDATA[Detailing Characters: ZBrush Alpha Library &#124; 3.74GB In this new series from _AaronSims, he reveals his process for building the 3D world of his project Tethered Islands. In this lecture, Aaron demonstrates his techniques for sculpting character textures using ZBrush. Aaron shows the basics of using sculpting tools, and covers how to use alpha textures [...]
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<li><a href='http://cgpersia.com/2011/12/digital-tutors-creating-game-characters-with-zbrush-and-topogun-20092.html' rel='bookmark' title='Digital-Tutors &#8211; Creating Game Characters with ZBrush and TopoGun'>Digital-Tutors &#8211; Creating Game Characters with ZBrush and TopoGun</a></li>
<li><a href='http://cgpersia.com/2011/09/digital-tutors-using-sculptris-alpha-6-18664.html' rel='bookmark' title='Digital-Tutors &#8211; Using Sculptris Alpha 6'>Digital-Tutors &#8211; Using Sculptris Alpha 6</a></li>
<li><a href='http://cgpersia.com/2011/04/zbrush-characters-made-easy-part-1-sculpting-by-martin-krol-15385.html' rel='bookmark' title='Zbrush &#8211; Characters Made Easy Part 1 &#8211; Sculpting by Martin Krol'>Zbrush &#8211; Characters Made Easy Part 1 &#8211; Sculpting by Martin Krol</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<img src="http://preview.filesonic.com/img/1007971.jpg" alt="" />
<p><b>Detailing Characters: ZBrush Alpha Library | 3.74GB</b></p>
<p>In this new series from _AaronSims, he reveals his process for building the 3D world of his project Tethered Islands. In this lecture, Aaron demonstrates his techniques for sculpting character textures using ZBrush. Aaron shows the basics of using sculpting tools, and covers how to use alpha textures for applying detail to a character. This DVD contains a library of over 150 pre-made alpha textures which are available for your own projects. Aaron also illustrates how to make your own custom alphas using Adobe Photoshop®.</p>
<p>* Texturing Basics in ZBrush<br />
* Making Alphas in Photoshop®<br />
* Sculpting a Character head in ZBrush<br />
* Using Alphas to Texture a Character<br />
* Sculpting Fine Detail</p>
<p>1. Texturing Basics<br />
2. Making Alphas<br />
3. Sculpting a Character Head<br />
4. Using Alpha Textures<br />
5. Final Details<br />
6. Texturing Scaly Creatures </p>
<p><b>filesonic.com</b><br />
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		<title>Hack &amp; Slash RPG &#8211; A Unity3D Game Engine Tutorial</title>
		<link>http://cgpersia.com/2011/04/hack-slash-rpg-a-unity3d-game-engine-tutorial-15520.html</link>
		<comments>http://cgpersia.com/2011/04/hack-slash-rpg-a-unity3d-game-engine-tutorial-15520.html#comments</comments>
		<pubDate>Sat, 23 Apr 2011 19:15:39 +0000</pubDate>
		<dc:creator>Teque</dc:creator>
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		<category><![CDATA[unity 3d]]></category>

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		<description><![CDATA[Hack &#38; Slash RPG &#8211; A Unity3D Game Engine Tutorial &#124; 14.27 GB Hack &#38; Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as [...]
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			<content:encoded><![CDATA[<p><img src="http://img15.imageshack.us/img15/4705/unitycg.jpg" alt="unity"/><br />
<strong>Hack &amp; Slash RPG &#8211; A Unity3D Game Engine Tutorial | 14.27 GB</strong><br />
Hack &amp; Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as we learn such topics as Object Oriented Programming (OOP).</p>
<p>At the end of this basic set of tutorials, we will have a decent solo playable rpg style of game that can be played on the web with Unity3D&#8217;s web player, or as a stand alone version.<br />
During the advanced set of tutorials, we will be looking at ways to add a multi-player element to our game. This phase should include a lobby system, and a way to instantiate small worlds to hold a small group of three to five players.<br />
Currently at the time of this writing, the client will be created in C# using Unity3d. The server is still up for grabs, but the two big contenders are Photon and SmartFox Server Pro. As we get closer to the second phase, the pros and cons of both back-end server technologies will be reassessed before a final decision will be made.</p>
<p><strong>List:</strong><br />
<font size="1">001. Unity3d Tutorial &#8211; Health Bar part 1<br />
002. Unity3d Tutorial &#8211; Health Bar part 2<br />
003. Unity3d Tutorial &#8211; Enemy AI part 1<br />
004. Unity3d Tutorial &#8211; Enemy AI part 2<br />
005. Unity3d Tutorial &#8211; Melee Combat part 1<br />
006. Unity3d Tutorial &#8211; Melee Combat part<br />
007. Unity3d Tutorial &#8211; Melee Combat part 3<br />
008. Unity3d Tutorial &#8211; Targetting Enemies part 1<br />
009. Unity3d Tutorial &#8211; Targetting Enemies part 2<br />
010. Unity3d Tutorial &#8211; Targetting Enemies part 3<br />
011. Unity3d Tutorial &#8211; Character Statistics part 1<br />
012. Unity3d Tutorial &#8211; Character Statistics part 2<br />
013. Unity3d Tutorial &#8211; Character Statistics part 3<br />
014. Unity3d Tutorial &#8211; Character Statisics part 4<br />
015. Unity3d Tutorial &#8211; Character Statisics part 5<br />
016. Unity3d Tutorial &#8211; Character Statisics part 6<br />
017. Unity3d Tutorial &#8211; Character Statisics part 7<br />
018. Unity3d Tutorial &#8211; Base Character Class part 1<br />
019. Unity3d Tutorial &#8211; Base Character Class part 2<br />
020. Unity3d Tutorial &#8211; Base Character Class part 3<br />
021. Unity3d Tutorial &#8211; Character Creation part 1<br />
022. Unity3d Tutorial &#8211; Character Creation part 2<br />
023. Unity3d Tutorial &#8211; Character Creation part 3<br />
024. Unity3d Tutorial &#8211; Character Creation part 4<br />
025. Unity3d Tutorial &#8211; Character Creation part 5<br />
026. Unity3d Tutorial &#8211; GUIStyle &amp; GUI.skin<br />
027. Unity3d Tutorial &#8211; PlayerPrefs part 1<br />
028. Unity3d Tutorial &#8211; PlayerPrefs part 2<br />
029. Unity3d Tutorial &#8211; PlayerPrefs part 3<br />
030. Unity3d Tutorial &#8211; PlayerPrefs part 4<br />
031. Unity3d Tutorial &#8211; PlayerPrefs part 5<br />
032. Unity3d Tutorial &#8211; PlayerPrefs part 6<br />
033. Unity3d Tutorial &#8211; Instantiating Our Character part 1<br />
034. Unity3d Tutorial &#8211; Instantiating Our Character part 2<br />
035. Unity3d Tutorial &#8211; Instantiating Our Character part 3<br />
036. Unity3d Tutorial &#8211; Instantiating Our Character part 4<br />
037. Unity3d Tutorial &#8211; Instantiating Our Character part 5<br />
038. Unity3d Tutorial &#8211; BaseStat Cleanup<br />
039. Unity3d Tutorial &#8211; Attribute Cleanup<br />
040. Unity3d Tutorial &#8211; ModifiedStat Cleanup part 1<br />
041. Unity3d Tutorial &#8211; ModifiedStat Clean Up part 2<br />
042. Unity3d Tutorial &#8211; Player Spawn Point part 1<br />
043. Unity3d Tutorial &#8211; Player Spawn Point part 2<br />
044. Unity3d Tutorial &#8211; Getting CSharpMessenger Extended<br />
045. Unity3d Tutorial &#8211; GUITexture Healthbar part 1<br />
046. Unity3d Tutorial &#8211; GUITexture Healthbar part 2<br />
047. Unity3d Tutorial &#8211; GUITexture Healthbar part 3<br />
048. Unity3d Tutorial &#8211; Vital Clean Up<br />
049. Unity3d Tutorial &#8211; Skill Clean Up<br />
050. Unity3d Tutorial &#8211; Mob Class<br />
051. Unity3d Tutorial &#8211; Targetting 2.0 part 1<br />
052. Unity3d Tutorial &#8211; Targetting 2.0 part 2<br />
053. Unity3d Tutorial &#8211; Unity3 Upgrade<br />
054. Unity3d Tutorial &#8211; Targeting 2.0 part 3<br />
055. Unity3d Tutorial &#8211; Spawn Points And Spawning Mobs part 1<br />
056. Unity3d Tutorial &#8211; Spawn Points And Spawning Mobs part 2<br />
057. Unity3d Tutorial &#8211; Spawn Points And Spawning Mobs part 3<br />
058. Unity3d Tutorial &#8211; Creating Our Outdoor Scene<br />
059. Unity3d Tutorial &#8211; Building My Starter Town<br />
060. Unity3d Tutorial &#8211; Item.cs<br />
061. Unity3d Tutorial &#8211; Basic Character Movement<br />
062. Unity3d Tutorial &#8211; BuffItem Class<br />
063. Unity3d Tutorial &#8211; Weapon Class<br />
064. Unity3d Tutorial &#8211; Creating Custom Trees Part 1<br />
065. Unity3d Tutorial &#8211; Creating Custom Trees Part 2<br />
066. Unity3d Tutorial &#8211; Character Customization 3d Model Setup<br />
067. Unity3d Tutorial &#8211; Gizmos<br />
068. Unity3d Tutorial &#8211; Jewelry Class<br />
069. Unity3d Tutorial &#8211; Clothing Class<br />
070. Unity3d Tutorial &#8211; Armor Class<br />
071. Unity3d Tutorial &#8211; Consumable Class<br />
072. Unity3d Tutorial &#8211; Day Night Cycle Part 1<br />
073. Unity3d Tutorial &#8211; Day Night Cycle Part 2<br />
074. Unity3d Tutorial &#8211; Day Night Cycle Part 3<br />
075. Unity3d Tutorial &#8211; Day Night Cycle Part 4<br />
076. Unity3d Tutorial &#8211; Day Night Cycle Part 5<br />
077. Unity3d Tutorial &#8211; Day Night Cycle Part 6<br />
078. Unity3d Tutorial &#8211; Day Night Cycle Part 7<br />
079. Unity3d Tutorial &#8211; Day Night Cycle Part 8<br />
080. Unity3d Tutorial &#8211; Day Night Cycle Part 9<br />
081. Unity3d Tutorial &#8211; Day Night Cycle Part 10<br />
082. Unity3d Tutorial &#8211; Exporting A Unity Package<br />
083. Unity3d Tutorial &#8211; Importing Our Day Night Cycle Package<br />
084. Unity3d Tutorial &#8211; Camera Controls Part 1<br />
085. Unity3d Tutorial &#8211; Camera Controls Part 2<br />
086. Unity3d Tutorial &#8211; Camera Controls Part 3<br />
087. Unity3d Tutorial &#8211; Camera Controls Part 4<br />
088. Unity3d Tutorial &#8211; Camera Controls Part 5<br />
089. Unity3d Tutorial &#8211; Input Manager part 1<br />
090. Unity3d Tutorial &#8211; Input Manager part 2<br />
091. Unity3d Tutorial &#8211; Camera Controls Targeting Fix<br />
092. Unity3d Tutorial &#8211; Player Movement 2.0 Part 1<br />
093. Unity3d Tutorial &#8211; Player Movement 2.0 Part 2<br />
094. Unity3d Tutorial &#8211; Player Movement 2.0 Part 3<br />
095. Unity3d Tutorial &#8211; Player Movement 2.0 Part 4<br />
096. Unity3d Tutorial &#8211; Player Movement 2.0 Part 5<br />
097. Unity3d Tutorial &#8211; Player Movement 2.0 Part 6<br />
098. Unity3d Tutorial &#8211; Player Movement 2.0 Part 7<br />
099. Unity3d Tutorial &#8211; Player Movement 2.0 Part 8<br />
100. Unity3d Tutorial &#8211; Player Movement 2.0 Part 9<br />
101. Unity3d Tutorial &#8211; Player Input Part 1<br />
102. Unity3d Tutorial &#8211; Player Input Part 2<br />
103. Unity3d Tutorial &#8211; Advanced Movement FSM<br />
104. Unity3d Tutorial &#8211; Mob AI 2.0 Part 1<br />
105. Unity3d Tutorial &#8211; Mob AI 2.0 Part 2<br />
106. Unity3d Tutorial &#8211; Setting Up A Mob<br />
107. Unity3d Tutorial &#8211; Trigger Events<br />
108. Unity3d Tutorial &#8211; Mob AI FSM Part 1<br />
109. Unity3d Tutorial &#8211; Mob AI FSM Part 2<br />
110. Unity3d Tutorial &#8211; Mob AI FSM Part 3<br />
111. Unity3d Tutorial &#8211; Interacting With Game Objects Part 1<br />
112. Unity3d Tutorial &#8211; Interacting With Game Objects Part 2<br />
113. Unity3d Tutorial &#8211; Interacting With Game Objects Part 3<br />
114. Unity3d Tutorial &#8211; Interacting With Game Objects Part 4<br />
115. Unity3d Tutorial ***BONUS*** &#8211; Swimming<br />
116. Unity3d Tutorial &#8211; Looting Part 1<br />
117. Unity3d Tutorial &#8211; Looting Part 2<br />
118. Unity3d Tutorial &#8211; Looting Part 3<br />
119. Unity3d Tutorial &#8211; Looting Part 4<br />
120. Unity3d Tutorial &#8211; Looting Part 5<br />
121. Unity3d Tutorial &#8211; Looting Part 6<br />
122. Unity3d Tutorial &#8211; Looting Part 7<br />
123. Unity3d Tutorial &#8211; Looting Part 8<br />
124. Unity3d Tutorial &#8211; Inventory Part 1<br />
125. Unity3d Tutorial &#8211; Inventory Part 2<br />
126. Unity3d Tutorial &#8211; Inventory Part 3<br />
127. Unity3d Tutorial &#8211; Inventory Part 4<br />
128. Unity3d Tutorial &#8211; Item Generator Part 1<br />
129. Unity3d Tutorial &#8211; Item Generator Part 2<br />
130. Unity3d Tutorial &#8211; Tool Tips Part 1<br />
131. Unity3d Tutorial &#8211; Tool Tips Part 2<br />
132. Unity3d Tutorial &#8211; Item Icons<br />
133. Unity3d Tutorial &#8211; GUI Stylings<br />
134. Unity3d Tutorial &#8211; Character Window Part 1<br />
135. Unity3d Tutorial &#8211; Character Window Part 2<br />
136. Unity3d Tutorial &#8211; Equipment Panel Part 1<br />
137. Unity3d Tutorial &#8211; Equipment Panel Part 2<br />
138. Unity3d Tutorial &#8211; Equipment Panel Part 3<br />
139. Unity3d Tutorial &#8211; Chest Time Destroy<br />
140. Unity3d Tutorial &#8211; Weapon Meshes Part 1<br />
141. Unity3d Tutorial &#8211; Weapon Meshes Part 2<br />
142. Unity3d Tutorial &#8211; Main Menu Part 1<br />
143. Unity3d Tutorial &#8211; Main Menu Part 2<br />
144. Unity3d Tutorial &#8211; Main Menu Part 3<br />
145. Unity3d Tutorial &#8211; Main Menu Part 4<br />
146. Unity3d Tutorial &#8211; Main Menu Part 5<br />
147. Unity3d Tutorial &#8211; Repeat Buttons<br />
148. unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 1<br />
149. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 2<br />
150. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 3<br />
151. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 4<br />
152. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 5<br />
153. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 6<br />
154. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 7<br />
155. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 8<br />
156. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 9<br />
157. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 10<br />
158. Unity3d Tutorial &#8211; Setup From Scratch And Cleanup &#8211; Part 11<br />
159. Unity3d Tutorial &#8211; Changing Room Part 1<br />
160. Unity3d Tutorial &#8211; Changing Room Part 2<br />
161. Unity3d Tutorial &#8211; Changing Room Part 3<br />
162. Unity3d Tutorial &#8211; Changing Room Part 4<br />
163. Unity3d Tutorial &#8211; Changing Room Part 5<br />
164. Unity3d Tutorial &#8211; Changing Room Part 6<br />
165. Unity3d Tutorial &#8211; Changing Room Part 7<br />
166. Unity3d Tutorial &#8211; Changing Room Part 8<br />
167. Unity3d Tutorial &#8211; Changing Room Part 9<br />
168. Unity3d Tutorial &#8211; Changing Room Part 10<br />
169. Unity3d Tutorial &#8211; Changing Room Part 11<br />
170. Unity3d Tutorial &#8211; Character Customization Part 1<br />
171. Unity3d Tutorial &#8211; Character Customization Part 2<br />
172. Unity3d Tutorial &#8211; Character Customization Part 3<br />
173. Unity3d Tutorial &#8211; Character Customization Part 4<br />
174. Unity3d Tutorial &#8211; Character Customization Part 5<br />
175. Unity3d Tutorial &#8211; Character Customization Part 6<br />
176. Unity3d Tutorial &#8211; Character Customization Part 7<br />
177. Unity3d Tutorial &#8211; Character Customization Part 8<br />
178. Unity3d Tutorial &#8211; Character Customization Part 9<br />
179. Unity3d Tutorial &#8211; Character Customization Part 10<br />
180. Unity3d Tutorial &#8211; Character Customization Part 11<br />
181. Unity3d Tutorial &#8211; Character Customization Part 12<br />
182. Unity3d Tutorial &#8211; Character Customization Part 13<br />
183. Unity3d Tutorial &#8211; Character Customization Part 14<br />
184. Unity3d Tutorial &#8211; Character Customization Part 15<br />
185. Unity3d Tutorial &#8211; Character Customization Part 16<br />
186. Unity3d Tutorial &#8211; Character Customization Part 17<br />
187. Unity3d Tutorial &#8211; Character Customization Part 18<br />
188. Unity3d Tutorial &#8211; Character Customization Part 19<br />
189. Unity3d Tutorial &#8211; Character Customization Part 20<br />
190. Unity3d Tutorial &#8211; Character Customization Part 21<br />
191. Unity3d Tutorial &#8211; Character Customization Part 22<br />
192. Unity3d Tutorial &#8211; Saving Character Settings Part 1<br />
193. Unity3d Tutorial &#8211; Saving Character Settings Part 2<br />
194. Unity3d Tutorial &#8211; Saving Character Settings Part 3<br />
195. Unity3d Tutorial &#8211; Saving Character Settings Part 4<br />
196. Unity3d Tutorial &#8211; Saving Character Settings Part 5<br />
197. Unity3d Tutorial &#8211; Saving Character Settings Part 6<br />
198. Unity3d Tutorial &#8211; Saving Character Settings Part 7<br />
199. Unity3d Tutorial &#8211; Saving Character Settings Part 8<br />
200. Unity3d Tutorial &#8211; Saving Character Settings Part 9<br />
201. Unity3d Tutorial &#8211; Main Menu Fix<br />
202. Unity3d Tutorial &#8211; Saving Character Settings Part 10<br />
203. Unity3d Tutorial &#8211; Item System Update<br />
204. Unity3d Tutorial &#8211; Equip Weapon Update<br />
205. Unity3d Tutorial &#8211; Creating A Player Singleton</font></p>
<p style="font-weight: bold;">Original source: (Free)</p>
<p><a target="" title="" href="http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial">http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial</a></p>
<p><span style="font-weight: bold;">Watch:</span><br />
<a target="" title="" href="http://www.youtube.com/user/BurgZergArcade">http://www.youtube.com/user/BurgZergArcade</a><br />
<strong>Dwonload:</strong><br />
<em>Download &#8220;Tutorial(001-076)&#8221; single file:</em> <a href="http://www.filesonic.com/file/805081701/000%20Hack%20&amp;%20Slash%20RPG%20-%20A%20Unity3D%20Game%20Engine%20Tutorial%28001-076%29.iso">Hack &amp; Slash RPG &#8211; A Unity3D Game Engine Tutorial(001-076).iso</a> &#8211; 4.25 GB<br />
&#8212;or&#8212;<br />
<strong>Tutorial(001-076)</strong><br />
<font size="1"><a href="http://www.filesonic.com/file/818151131/RPG-Unity3DGameEngineTutorial%28001-076%29.part01.rar">http://www.filesonic.com/file/818151131/RPG-Unity3DGameEngineTutorial(001-076).part01.rar</a><br />
<a href="http://www.filesonic.com/file/818563901/RPG-Unity3DGameEngineTutorial%28001-076%29.part02.rar">http://www.filesonic.com/file/818563901/RPG-Unity3DGameEngineTutorial(001-076).part02.rar</a></font><br />
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<strong>Tutorial(077-143)</strong><br />
<font size="1"><a href="http://www.fileserve.com/file/nc6yB2t/RPG-Unity3DGameEngineTutorial%28077-143%29.part01.rar">http://www.fileserve.com/file/nc6yB2t/RPG-Unity3DGameEngineTutorial(077-143).part01.rar</a><br />
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<strong>Tutorial(144-193)</strong><br />
<font size="1"><a href="http://www.fileserve.com/file/y9p5xkd/RPG-Unity3DGameEngineTutorial%28144-193%29.part01.rar">http://www.fileserve.com/file/y9p5xkd/RPG-Unity3DGameEngineTutorial(144-193).part01.rar</a><br />
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<strong>Tutorial(194-205)</strong><br />
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		<title>Design3.com &#8211; Complete set of Unity3D Tutorials</title>
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		<pubDate>Sat, 26 Mar 2011 19:59:14 +0000</pubDate>
		<dc:creator>Teque</dc:creator>
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		<description><![CDATA[English &#124; AVC1 1440&#215;900 &#124; AAC 128 Kbps &#124; 11.12 GB Genre: eLearning Unity is a multiplatform game development tool. An all-in-one solution, Unity has been designed from the start to ease game creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars. Unity [...]
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			<content:encoded><![CDATA[<p><img src="http://img405.imageshack.us/img405/7514/completesetofunity3dtut.jpg" alt="Unity 3D"/><br />
<strong>English | AVC1 1440&#215;900 | AAC 128 Kbps | 11.12 GB</strong><br />
Genre: <em>eLearning</em><br />
Unity is a multiplatform game development tool. An all-in-one solution, Unity has been designed from the start to ease game creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.</p>
<p><strong>Unity Fundamentals</strong><br />
Explore the powerful Unity Engine in this module. You&#8217;ll create your own outdoor terrain with Unity&#8217;s powerful Terrain Editor and learn about the game production tools Unity has to offer. In addition to an extensive tour of the interface, learn about design paradigms and tools like GameObjects, Components, Cameras, Lights, and Particle Systems.</p>
<p><strong>Unity Gameplay &amp; Scripting Primer</strong><br />
Create your first game from scratch using Unity&#8217;s default assets. Learn how to make a game with a win and lose condition, player health, and a score. You&#8217;ll learn about object collision, how to create a fully-playable first-person controller, and how to use the GUI class to create an in-game heads-up display.</p>
<p><strong>Unity Optimization &amp; Deployment</strong><br />
No game is complete until you can deliver it to an eager audience. Learn how to deploy your game to multiple platforms, including PCs, Macs, and the Unity Web Player. Learn some tricks for optimizing your final package&#8217;s file size (crucial for web and mobile deployment) such as storing large assets online and loading them at runtime, and using asynchronous level loading.</p>
<p><strong>Unity Scripting with javascript</strong><br />
Scripting is at the heart of Unity&#8217;s ease of use. Learn the basics of javascript to unlock the full potential of your games. This module covers basic programming concepts such as variables, logic loops, and data types, as well as Unity-specific classes that relate to the object-oriented Editor tool (such as accessing GameObjects and Components).</p>
<p><strong>Unity Scripting with javascript 2</strong><br />
Create a top-down space shooter from scratch! You&#8217;ll make a fully-functioning arcade game and learn about collision, player movement, instantiation, health and score systems, dynamic level creation and enemy spawning, creating weapon power-ups, using particle systems and sound effects, automating enemy movement, and creating a homing missile.</p>
<p><strong>Unity Networking Scripting I</strong><br />
Unity makes complex network and multiplayer functionality more approachable than ever with its Network class and masterserver database. Learn how to connect players across a network, how to sync object and variable states between game instances, how to create a chat system, and how to post and receive global server-side high scores. You&#8217;ll be able to use the tools and techniques learned here and begin to craft your first multiplayer game on your own. It won&#8217;t be easy, but you&#8217;ll have the foundation you need to get started.</p>
<p><strong>Basic Artificial Intelligence Part 1</strong><br />
Learn how to create enemies that think! In this AI introduction you&#8217;ll create a robot that detects when a player is near and runs away until it feels it&#8217;s safe. You&#8217;ll learn how to use enumerations to store an object&#8217;s state, how to effectively trigger 3D animations, and how to script logic in an enemy that will teach it to think for itself.</p>
<p><strong>Binocular GUI</strong><br />
You&#8217;ll learn how to create a high-tech binocular effect for your game, complete with distance readouts, faux night vision, and an interactive camera zoom. This can be integrated into any player-controlled camera and would probably be most at home in a first-person game. The sky&#8217;s the limit; take what you learn here and run with it!</p>
<p><strong>Character Animation Scripting</strong><br />
Learn the basics of animation scripting in Unity! You&#8217;ll learn how to import and script the animations of a robot model and also how to use animations in tandem with Unity&#8217;s physics system, creating a punch animation that affects surrounding objects.</p>
<p><strong>Gun Muzzle Flash &amp; Raycast Bullets</strong><br />
This module shows you how to add two effects to a first-person gun: a randomized muzzle flash and an impact explosion. In the process you&#8217;ll learn about raycasting and raycast hit normals, instantiation and randomization, and modifying firing rates.</p>
<p><strong>Inventory GUI</strong><br />
In This tutorial we will touch base on many of the Graphic User Interface (GUI) functions such as buttons, guiskins and many other topics. In this tutorial you&#8217;ll learn to create a bag collection system that will be able to loot objects, swap objects and have a functionality to equip these objects.</p>
<p><strong>Basic Artificial Intelligence Part 2</strong><br />
Up the ante with our second module on Artificial Intelligence that builds on the first. You&#8217;ll learn how to create a stationary robot that detects when a player is in range and fires towards him,and an even more fearsome one that runs around the level looking for players to fire at.</p>
<p><strong>Animation View</strong><br />
Brought to you by the Unity Demo Team. Unity can animate almost any game property including position, rotation, and component parameters, offering a developer a great deal of control over animation interactivity. Unity also pairs well with custom imported animations, as you can both trigger and modify them with the Animation View.</p>
<p><strong>Vector Snapping &amp; Marquee Selection</strong><br />
In this 3.0 feature preview, Ethan Vosburgh walks us through some of the new usability improvements coming to Unity.</p>
<p><strong>Unity Particle Effects</strong><br />
We&#8217;ll be taking a look at the particle system that Unity has developed and see what effects we can create. Most of this is trial and error so take what we teach and play around with it to see what variations you can create.</p>
<p><strong>Door Functionality in Unity</strong><br />
Learn how to implement door logic with Unity&#8217;s scripting system. First you&#8217;ll learn to open the door as soon as a player&#8217;s in range. Then you&#8217;ll create logic to require a player to open the door with an action button, or even to unlock the door first. By using triggers, raycasting and enumerations, you can control when and how a player interacts with the door.</p>
<p><strong>Asset &amp; Scene Management</strong><br />
Learn how to manage and find assets in the Unity Editor. Learn how to label assets to easily find them later and some approached to organizing GameObjects in your hierarchy like using empty GameObjects, Tags, and Layers.</p>
<p><strong>Audio Features</strong><br />
Learn about Unity&#8217;s versatile audio engine and how to utilize it. We&#8217;ll walk through all the properties of the Audio Source component including 3D Sound Settings and Volume, Pitch, and Pan falloff curves. We&#8217;ll also use filters to create bandpass, echo, distortion, chorus, and reverb effects. Lastly, we&#8217;ll create Reverb Zones to dynamically modify the tone and character of your sounds in-game.</p>
<p><strong>Debugging</strong><br />
Unity 3 ships with MonoDevelop, a full-featured debugging tool. We&#8217;ll link it to a Unity project and use it to insert breakpoints to help identify where errors occur in the code.</p>
<p><strong>Deferred Lighting</strong><br />
Unity optimizes lights in a scene by using one of three rendering paths &#8211; deferred lighting, forward rendering, and vertex lit. The benefits of all three are discussed as well as how to enable them. We also go over the settings on individual lights as they relate to the lighting optimization.</p>
<p><strong>Image Effects</strong><br />
Cameras in Unity can be given stylized looks with camera scripts. Looks that are explored are Blur, Grayscale, Motion Blur, Noise, Sepia Tone, Twirl, Bloom and Flares, Color Correction (using RGB curves), Crease, Depth of Field blurring (creating camera focus), Edge Detection, Fisheye lens simulation, Sun Shafts, and Vignetting.</p>
<p><strong>Occlusion Culling</strong><br />
Occlusion culling is an optimization method by which objects not in view are not rendered. We show you how to use the integrated Umbra occlusion system to optimize your levels within Unity. You&#8217;ll create occlusion areas like view volumes to inform the game of possible camera locations and limitations and target volumes to inform the game of dynamic objects like enemies.</p>
<p><strong>Texture Settings</strong><br />
Unity&#8217;s Texture Importer allows PSD files to be dynamically integrated into projects and applied as complex material shaders. They should also be clamped and compressed according to the intended deployment platform, a process we walk you through step-by-step.</p>
<p><strong>Triggered Cameras In Unity</strong><br />
Add an interactive security station to your game! Learn how to use triggers, cameras, GUI Buttons, and first-person controller tools to make a fully functional closed circuit surveillance system. Great for first-person puzzles or cinematic sequences.</p>
<p><strong>Character Selection Menu</strong><br />
Learn how to make a selection menu with keyboard support. This menu functions like the normal Unity GUI but uses keyboard input and button navigation instead of a mouse.</p>
<p><strong>iOS Development With Unity</strong><br />
Set up your developer account, the Xcode development environment, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the app store.</p>
<p><strong>Android Development With Unity</strong><br />
Set up your developer account, the Android SDK, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the Android Marketplace.</p>
<p><strong>Mobile Skater Game</strong><br />
Learn how to script accelerometer and multi-touch input with javascript in this skater game. You&#8217;ll use raycasting, animations, and mobile input classes to implement movement, tricks, and verts.</p>
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		<title>Happy Persian New Year (Nowruz)</title>
		<link>http://cgpersia.com/2011/03/happy-new-persian-year-232.html</link>
		<comments>http://cgpersia.com/2011/03/happy-new-persian-year-232.html#comments</comments>
		<pubDate>Sun, 20 Mar 2011 20:22:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Happy New Iranian Year !! Now-Rouz, in word, means &#8220;New Day&#8221;. It is the new day that starts the year, traditionally the exact astronomical beginning of the Spring. Iranians take that as the beginning of the year. Now-Rouz with its&#8217; uniquely Iranian characteristics has been celebrated for at least 3,000 years. فرا رسیدن سال نو [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://iranianinfo.ca/norooz/images/stories/norooz10.jpg" alt="http://iranianinfo.ca/norooz/images/stories/norooz10.jpg" /></p>
<p><strong>Happy New Iranian Year</strong> !! <img src="http://i28.tinypic.com/wl59i9.gif" alt="" /></p>
<p>Now-Rouz, in word, means &#8220;New Day&#8221;. It is the new day that starts the year, traditionally the exact astronomical beginning of the Spring.</p>
<p>Iranians take that as the beginning of the year.</p>
<p style="text-align: left;">Now-Rouz with its&#8217; uniquely Iranian characteristics has been celebrated for at least 3,000 years.</p>
<p style="text-align: right;">فرا رسیدن سال نو <span style="color: #008000;"><strong>(1390)</strong></span> را به تمام هموطنان ایرانی عزیزم تبریک عرض میکنم</p>
<p style="text-align: right;">امیدوارم سال خوبی  پیش رو داشته باشید</p>
<p style="text-align: right;"><img src="http://i38.tinypic.com/2cnbex2.gif" alt="" /></p>
<p><strong> </strong>(...)<br/>Read the rest of <a href="http://cgpersia.com/2011/03/happy-new-persian-year-232.html">Happy Persian New Year (Nowruz)</a> (182 words)</p>
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		<title>Unity 3D Game Development by Example (Beginner&#8217;s Guide) (2010)</title>
		<link>http://cgpersia.com/2011/03/unity-3d-game-development-by-example-beginners-guide-2010-14458.html</link>
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		<pubDate>Wed, 02 Mar 2011 05:48:03 +0000</pubDate>
		<dc:creator><a href="http://www.the-dll.com" rel="nofollow">dll</a></dc:creator>
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		<description><![CDATA[Publisher: Packt Publishing 2010 &#124; 384 Pages &#124; ISBN: 1849690545 &#124; PDF &#124; 6 MB The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees [...]
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Publisher: Packt Publishing 2010 | 384 Pages | ISBN: 1849690545 | PDF | 6 MB<br />
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions &#8211; that&#8217;s what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you&#8217;ve ever wanted to develop games, but have never felt &#8220;smart&#8221; enough to deal with complex programming, this book is for you. It&#8217;s also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.</p>
<p>http://hotfile.com/dl/108252227/9375d5a/Unity_3d_Guide.rar.html</p>
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		<title>SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2 FLUX Release</title>
		<link>http://cgpersia.com/2011/02/sigertools-v-ray-studio-setup-pro-v-1-1-2-flux-release-14438.html</link>
		<comments>http://cgpersia.com/2011/02/sigertools-v-ray-studio-setup-pro-v-1-1-2-flux-release-14438.html#comments</comments>
		<pubDate>Mon, 28 Feb 2011 18:55:28 +0000</pubDate>
		<dc:creator>Amin Rashad</dc:creator>
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://img.justca.me/img/490-header.png" alt="cent" width="433" height="319" /><br />
<span style="color: #ff0000;"><strong>SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2 FLUX Release</strong></span></p>
<p>SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2  is a plugin for automating studio lighting setups for use with the Autodesk™ 3ds Max™ and V-Ray™ rendering engine.(...)<br/>Read the rest of <a href="http://cgpersia.com/2011/02/sigertools-v-ray-studio-setup-pro-v-1-1-2-flux-release-14438.html">SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2 FLUX Release</a> (119 words)</p>
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		<title>Vehicle Modeling for Production Modeling Techniques</title>
		<link>http://cgpersia.com/2011/02/vehicle-modeling-for-production-modeling-techniques-14075.html</link>
		<comments>http://cgpersia.com/2011/02/vehicle-modeling-for-production-modeling-techniques-14075.html#comments</comments>
		<pubDate>Tue, 15 Feb 2011 19:56:22 +0000</pubDate>
		<dc:creator><a href="http://3dsportal.net" rel="nofollow">Tuta</a></dc:creator>
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		<description><![CDATA[BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the vehicle featured in the cinematic, a [...]
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<p>BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the vehicle featured in the cinematic, a futuristic helicopter designed by renowned Art Director Mark Goerner. Instructor Paul Schoeni takes the viewer step-by-step through the 3D modeling process in Maya, from simple proxy to final model. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the helicopter. </p>
<p>1.Production Meeting with Mark<br />
2.Workflow and Proxy Model<br />
3.2nd Production Meeting with Mark<br />
4.Bench and Ceiling Girders<br />
5.Ceiling Center Piece<br />
6.Small Parts and Floor Detail<br />
7.Revisions to the Interior<br />
8.Propellors and Gun Turret<br />
9.3rd Production Meeting with Mark<br />
10.Large Intake and Hull Shape<br />
11.Hull Section Detail<br />
12.Final Adjustments and Conclusion<br />
13.Gentle Giant Tour<br />
14.Outro</p>
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<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>Automotive Modeling Techniques: Polygon Modeling</title>
		<link>http://cgpersia.com/2011/02/automotive-modeling-techniques-polygon-modeling-13756.html</link>
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		<pubDate>Sun, 13 Feb 2011 18:36:22 +0000</pubDate>
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		<description><![CDATA[Automotive Modeling Techniques: Polygon Modeling 1. Introduction to Base Concepts 2. Properly Using Booleans 3. Obtaining Car Orthographic Images 4. Aligning Imageplanes Using Blueprints 5. Aligning Imageplanes from Physical Models 6. Roughing in the Basic Shape 7. Breaking Down the Car for Refinement 8. Refining the Front Quarter Panel 9. Refining a Design Car 10. [...]
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<p><strong>Automotive Modeling Techniques: Polygon Modeling</strong></p>
<p>1. Introduction to Base Concepts<br />
2. Properly Using Booleans<br />
3. Obtaining Car Orthographic Images<br />
4. Aligning Imageplanes Using Blueprints<br />
5. Aligning Imageplanes from Physical Models<br />
6. Roughing in the Basic Shape<br />
7. Breaking Down the Car for Refinement<br />
8. Refining the Front Quarter Panel<br />
9. Refining a Design Car<br />
10. Modeling Car Rims<br />
11. UV Layout Issues<br />
12. Final Review and Conclusion</p>
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</ol></p><hr />
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		<title>Introduction to R12 DVD Training for CINEMA 4D R12</title>
		<link>http://cgpersia.com/2011/02/introduction-to-r12-dvd-training-for-cinema-4d-r12-13899.html</link>
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		<pubDate>Thu, 10 Feb 2011 22:40:42 +0000</pubDate>
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		<description><![CDATA[Introduction to R12 DVD Training for CINEMA 4D R12 &#124; 1.93 GB Hotfile &#124; Filesonic &#124; Fileserve Year: 2011 &#124; Manufacturer: 3D Fluff Author: Matthew O&#8217;Neill &#124; Length: 4:53:01 Genre: Video Tutorial &#124; Language: English http://www.3dfluff.com/ Main topics covered: General application guide Modeling, from simple spline-based to full poly editing Animation Materials and textures Setting [...]
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<p><strong>Introduction to R12 DVD Training for CINEMA 4D R12 | 1.93 GB </strong><br />
Hotfile | Filesonic | Fileserve<br />
Year: 2011 | Manufacturer: 3D Fluff<br />
Author: Matthew O&#8217;Neill | Length: 4:53:01<br />
Genre: Video Tutorial | Language: English<br />
<code>http://www.3dfluff.com/</code></p>
<p><strong>Main topics covered: </strong><br />
General application guide<br />
Modeling, from simple spline-based to full poly editing<br />
Animation<br />
Materials and textures<br />
Setting up renders<br />
Particle systems<br />
Easy object deformation<br />
Which buttons you shouldn&#8217;t worry about</p>
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		<title>Head Sculpting and Texturing ZBrush Techniques DVD-2</title>
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		<pubDate>Fri, 04 Feb 2011 21:39:12 +0000</pubDate>
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		<description><![CDATA[Head Sculpting and Texturing ZBrush Techniques DVD-2 &#124; HF &#124; 1 DVDs &#124;6.950 GB &#124; Chapters: Disk Two 1. Refining the Horn 2. Reestablishing Symmetry with Resym/Smart Resym 3. Adding Symmetry 4. Creating UVs and Using the BumpMaterial 5. Bumptools Overview / Creating Custom Alphas 6. Painting the Bump Map, Part One 7. Painting the [...]
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			<content:encoded><![CDATA[<p><img src="http://preview.filesonic.com/img/19753.jpg" alt="centr" /><br />
<strong>Head Sculpting and Texturing ZBrush Techniques DVD-2 </strong><br />
| HF | 1 DVDs |6.950 GB |</p>
<p><strong>Chapters: Disk Two</strong><br />
1. Refining the Horn<br />
2. Reestablishing Symmetry with Resym/Smart Resym<br />
3. Adding Symmetry<br />
4. Creating UVs and Using the BumpMaterial<br />
5. Bumptools Overview / Creating Custom Alphas<br />
6. Painting the Bump Map, Part One<br />
7. Painting the Bump Map, Part Two<br />
8. Specular Map<br />
9. Color Map<br />
10. Exporting Displacements and Geometry<br />
11. Refining and Preparing Textures in Photoshop<br />
12. Bringing it All Together in Maya</p>
<p><strong>hotfile.com </strong></p>
<p>http://hotfile.com/list/1396060/dbac2ba</p>
<p><strong>filesonic.com</strong></p>
<p>http://www.filesonic.com/folder/ef7f4f6618e4674f6</p>
<p><strong>fileserve.com</strong></p>
<p>http://www.filesonic.com/folder/ef7f4f6618e4674f6</p>
<p>This post was submitted by <a href="http://3dsportal.net" rel="nofollow">Tuta</a>.</p><p><strong>Related posts:</strong><ol>
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<li><a href='http://cgpersia.com/2011/02/character-texturing-for-production-texturing-techniques-13522.html' rel='bookmark' title='Character Texturing for Production Texturing Techniques'>Character Texturing for Production Texturing Techniques</a></li>
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<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>Introduction To PYTHON Programming For CG</title>
		<link>http://cgpersia.com/2011/02/introduction-to-python-programming-for-cg-13531.html</link>
		<comments>http://cgpersia.com/2011/02/introduction-to-python-programming-for-cg-13531.html#comments</comments>
		<pubDate>Tue, 01 Feb 2011 19:09:56 +0000</pubDate>
		<dc:creator><a href="http://honggfx.blogspot.com/" rel="nofollow">Jhon</a></dc:creator>
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		<description><![CDATA[Introduction To PYTHON Programming For CG This video will take you through the beginning of PYTHON programming for VFX an CG. Basic Components and functionality are discussed, and some tools are created that would apply to just about any Studio Pipeline. Heavy examples are shown towards the end of this video. Download Links http://hotfile.com/dl/101027274/b87bf1a/CMIVFXIPPCG.part1.rar.html http://hotfile.com/dl/101027276/6c60d9d/CMIVFXIPPCG.part2.rar.html [...]
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</ol>]]></description>
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<p><strong>Introduction To PYTHON Programming For CG</strong><br />
This video will take you through the beginning of PYTHON programming for VFX an CG. Basic Components and functionality are discussed, and some tools are created that would apply to just about any Studio Pipeline. Heavy examples are shown towards the end of this video.</p>
<p>Download Links<br />
<a href="http://hotfile.com/dl/101027274/b87bf1a/CMIVFXIPPCG.part1.rar.html">http://hotfile.com/dl/101027274/b87bf1a/CMIVFXIPPCG.part1.rar.html</a><br />
<a href="http://hotfile.com/dl/101027276/6c60d9d/CMIVFXIPPCG.part2.rar.html">http://hotfile.com/dl/101027276/6c60d9d/CMIVFXIPPCG.part2.rar.html</a><br />
<a href="http://hotfile.com/dl/101027271/4afc790/CMIVFXIPPCG.part3.rar.html">http://hotfile.com/dl/101027271/4afc790/CMIVFXIPPCG.part3.rar.html</a></p>
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<li><a href='http://cgpersia.com/2011/02/modo-uv-introduction-13607.html' rel='bookmark' title='Modo UV Introduction'>Modo UV Introduction</a></li>
</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2011. |
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		<title>TWINMOTION 2.2.1</title>
		<link>http://cgpersia.com/2010/12/twinmotion-2-2-1-11954.html</link>
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		<pubDate>Sun, 26 Dec 2010 12:32:26 +0000</pubDate>
		<dc:creator>T-mick</dc:creator>
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		<description><![CDATA[Twinmotion®2 is a studio comprised of tools dedicated to the needs of architecture. Realistic rendering in real time The precision and quality treatment of graphics in Twinmotion2 facilitates a quality close to that of reality, thanks to the integrated physical effects that imitate the perception of the human eye.Realistic rendering in real time The precision [...]
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			<content:encoded><![CDATA[<p><img alt="" src="http://img593.imageshack.us/img593/8272/twinmotion2.jpg"/></p>
<p><b>Twinmotion®2</b> is a studio comprised of tools dedicated to the needs of architecture.<b></p>
<p>Realistic rendering in real time</p>
<p></b>The precision and quality treatment of graphics in Twinmotion2 facilitates a quality close to that of reality, thanks to the integrated physical effects that imitate the perception of the human eye.<br /><strong>Realistic rendering in real time</strong><br />
The precision and quality treatment of graphics in Twinmotion2 facilitates a quality close to that of reality, thanks to the integrated physical effects that imitate the perception of the human eye.</p>
<p>The inclusion of such effects is driven by our desire to give architects the elements they need to realize a project.<br />
These effects are:<br />
- Global illumination<br />
Real time indirect illumination of surfaces.<br />
- Light sources<br />
Real time direct illumination of surfaces.</p>
<p>- Eye adaptation<br />
Physical characteristics of the eye like the adaptation of the retina to a scene. The pupil dilates to let in more light during the brusque change of luminosity in passing from an exterior to an interior space for example.</p>
<p>- HDR<br />
A piece of white paper seen in shadow will not display the same hue as one seen in sunshine because the difference is supplementary to the RGB information. The intensity of light modifies the perception we have of color.</p>
<p><strong>Modelling Tools</strong><br />
<strong>Twinmotion®2</strong> is the first complete real time studio.<br />
However complex your architectural project might be, or the number of elements that it might hold, Twinmotion2 has a powerful intuitive tool for use at every stage.<br />
<strong>Twinmotion®2</strong> lets you create or import shapes which you can alter with a multitude of tools.<br />
With <strong>Twinmotion©2</strong> you’re in complete control, from the first stage of creation to the final render.<br />
<strong>Twinmotion®2</strong> has been created by architects for architects.<br />
Every element adapts itself as a function of the environment and evolves in real time. For example, the user can constantly work at the height of a man to review the project and all the applied effects within.<br />
Twinmotion®2 lets you place primitives on a grid and extrude them to create base architectural elements very quickly and intuitively. It’s easy to create a wall for example, because the shadows are calculated automatically.<br />
The anchor is a very practical tool in Twinmotion®2; it lets you manipulate any point on an object in an intuitive way when you select one of its faces.</p>
<p><strong>Animations</strong><br />
<strong>Twinmotion®2</strong> lets you animate your scene in two different ways.<br />
The first is traditional, temporal animation which you use with the aid of time markers.<br />
The second, known as spatial animation, lets you animate a scene according to your position. Meaning the action occurs relative to your position in the scene.<br />
A key strength of <strong>Twinmotion®2</strong> is the ability to combine these two principles of animation to speed-up the pace of productivity as well as the quality of your work.<br />
<strong>Minimum requirements :</strong><br />
- Operating System : Windows 7, Vista or XP (32 or 64 bits).<br />
- Intel Core 2 Duo or AMD Athlon II processor.<br />
- PCI-Express graphic card Nvidia Geforce 9xxx or ATI Radeon HD 2xxx with Shader Model 3.0 support or higher and at least 512 Mb of video memory.<br />
- 2 Gb of RAM memory.<br />
- 2 Gb available hard disk space (for full installation).<br />
- DirectX 9.0c or higher.<br />
- 3 button + wheel pointing device.<br />
<strong>Recommended requirements :</strong><br />
- Operating System : Windows 7, Vista or XP (32 or 64 bits).<br />
- Intel Core i7 or AMD Phenom processor.<br />
- PCI-Express graphic card Nvidia Geforce GTX 2xx or ATI Radeon HD 4xxx with Shader Model 3.0 support or higher and at least 1 Gb of video memory.<br />
- 2 Gb of RAM memory.<br />
- 2 Gb available hard disk space (for full installation).<br />
- DirectX 9.0c or higher.<br />
- 3 button + wheel pointing device.<br />
<strong>more info :</strong> www.twinmotion.com/twinmotion2/specifications/realistic-rendering.html</p>
<p><strong>hotfile.com</strong></p>
<p>http://hotfile.com/dl/92011561/bce5a27/Twinmotion_2.part1.rar.html</p>
<p>http://hotfile.com/dl/92012510/2cdbb8d/Twinmotion_2.part2.rar.html</p>
<p>http://hotfile.com/dl/92013421/a3332e5/Twinmotion_2.part3.rar.html</p>
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</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2010. |
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		<title>cmiVFX &#8211; Cinema 4D: Thinking Particles and XPresso Training</title>
		<link>http://cgpersia.com/2010/12/cmivfx-cinema-4d-thinking-particles-and-xpresso-training-11871.html</link>
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		<pubDate>Sun, 26 Dec 2010 08:08:19 +0000</pubDate>
		<dc:creator>vosh</dc:creator>
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		<description><![CDATA[cmiVFX &#8211; Cinema 4D: Thinking Particles and XPresso Training English &#124; DIVX 1472&#215;830 &#124; MP3 128 Kbps &#124; 4.35 GB Genre: eLearning cmiVFX Releases New Thinking Particles and XPresso Video Kit for CINEMA 4D R11 Introduction to XPresso Understanding how to navigate and create inside XPresso is crucial to managing Thinking Particles. With clear step [...]
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			<content:encoded><![CDATA[<p><img src="http://img413.imageshack.us/img413/8222/cmivfxc4dthinkingpartic.jpg" alt="center" /></p>
<p><strong>cmiVFX &#8211; Cinema 4D: Thinking Particles and XPresso Training</strong><br />
English | DIVX 1472&#215;830 | MP3 128 Kbps | 4.35 GB<br />
Genre: eLearning</p>
<p>cmiVFX Releases New Thinking Particles and XPresso Video Kit for CINEMA 4D R11</p>
<p><strong>Introduction to XPresso</strong><br />
Understanding how to navigate and create inside XPresso is crucial to managing Thinking Particles. With clear step by step execution, we will instruct you on the principals of working with XPresso networks and how they divide into the connections you would potentially seek.<br />
                                                         <!--more-- ><br />
<strong>Thinking like TP</strong><br />
As with learning any new language, we learn to follow different rules then what we are used to. Thinking Particles is no exception to the rule. It has its own rules and workflow. Decrypting how the system &#8220;thinks&#8221; is one of the most crucial endeavors, so that later on you can read-write solid TP networks knowing exactly why they are connected in such a way to be enhanced.</p>
<p><strong>About Presets</strong><br />
Our presets are equally impressive in quantity and quality, because they were customized to fit each lesson based on the rules in which TP was designed. Learn how to read the presets in a way that will allow you to customize them while introducing new rules in the network.<br />
Generators Paradise<br />
The most important group of nodes, with out a doubt, are the Generator group. Without them, we have no particles at all! Each one of the generators has its own power and influence. All the information you will ever need will be described here in detail in addition to important xpresso workflows examples.<br />
<strong>Setting New Rules</strong><br />
Even though it is important to know what any single node can do, it is indispensable to know how to get them to communicate. As the training progresses, we gradually get knowledge of how to set new rules for the particles by combining XPresso and TP networks.</p>
<p><strong>Force Factory</strong><br />
Thinking Particles is well known for its Dynamic group of nodes. In our lessons we will increase the complexity of the examples incrementally building from the ground up. We feel it is the only way for the viewer to absorb the intensity of its workflow.</p>
<p><strong>Emission Control</strong><br />
By this time you will already know how to work with the generators and dynamic groups. Now its time to start bending the rules a bit and combine nodes together to achieve something interesting and new. As with any other node in TP we can also customize the emission of particles in any way we want. So get ready for some really cool particles!</p>
<p><strong>Particles Control</strong><br />
Drawing cool formations of particles is not a simple task, so we will take the time to scrutinize the scenes. We search for what would be the best network setup, while keeping it simple and efficient.</p>
<p><strong>Groups Heaven</strong><br />
Thinking Particles strong point is definitely the ability to work with particle groups in which certain tasks can be assigned. TP allow the user to create and customize the creation and rules of groups on an infinity way. During each lesson we, will be dealing with this topic so it is sure that all users talk the group language as if it was their own.</p>
<p><strong>Solidifying TP</strong><br />
Another great feature of Thinking Particles is the possibility of working with geometries. There are severals tips and tricks to make them work properly, assuring that they are doing exactly what you want. We will take you trough all of the important aspects of working with particle geometry.</p>
<p><strong>Breaking Up is hard to do</strong><br />
Building networks to break things up will be our focus in this set of lessons. Some of them can be really tricky but do not worry! Once you finish these lessons you will be able to break objects about as much as an angry spouse!</p>
<p><strong>Object Integration</strong><br />
By this time you will feel warm and fuzzy about Thinking Particle networks. Its time to integrate them into the projects and have them affect each other respectively. Our networks are clearly more extensive now, mixing XPresso nodes and TP nodes seamlessly and accurately. Driving the actions of our particles with a current scene animation is something really fun to do!</p>
<p><strong>Breaking Barriers</strong><br />
Now that you have consumed all this knowledge it is time to test it out with a larger scale project. We will build together, from the ground up, a scene with an extensive list of rules inside Thinking Particles. Then after its ready and tweaked, we will set it to explode in all its glory with pieces flying and a storm of particles everywhere! </p>
<p><strong>hotfile.com</strong></p>
<p>http://hotfile.com/dl/91608726/4a046d0/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part01.rar.html</p>
<p>http://hotfile.com/dl/91599767/2dff6e0/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part02.rar.html</p>
<p>http://hotfile.com/dl/91601268/49840c6/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part03.rar.html</p>
<p>http://hotfile.com/dl/91602808/3231652/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part04.rar.html</p>
<p>http://hotfile.com/dl/91604386/19ab72e/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part05.rar.html</p>
<p>http://hotfile.com/dl/91605759/e7339b4/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part06.rar.html</p>
<p>http://hotfile.com/dl/91607287/f6df2a5/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part07.rar.html</p>
<p>http://hotfile.com/dl/91610575/56a508c/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part08.rar.html</p>
<p>http://hotfile.com/dl/91612451/667eba4/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part09.rar.html</p>
<p>http://hotfile.com/dl/91614302/26d0d1f/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part10.rar.html</p>
<p>http://hotfile.com/dl/91616124/3f4dc4a/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part11.rar.html</p>
<p>http://hotfile.com/dl/91617883/9f25617/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part12.rar.html</p>
<p>http://hotfile.com/dl/91619599/b81beab/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part13.rar.html</p>
<p>http://hotfile.com/dl/91621479/85f3537/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part14.rar.html</p>
<p>http://hotfile.com/dl/91623312/0eb559a/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part15.rar.html</p>
<p>http://hotfile.com/dl/91625167/a53abbf/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part16.rar.html</p>
<p>http://hotfile.com/dl/91627165/3c2a202/cmiVFX_-_C4D.Thinking_Particles_and_XPresso.part17.rar.html</p>
<p>This post was submitted by vosh.</p><p><strong>Related posts:</strong><ol>
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</ol></p><hr />
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		<title>GENARTS MONSTERS GT V6.01A1 for AE / 6.01E for OFX Win32/Win64</title>
		<link>http://cgpersia.com/2010/12/genarts-monsters-gt-v6-01a1-for-ae-6-01e-for-ofx-win32win64-11556.html</link>
		<comments>http://cgpersia.com/2010/12/genarts-monsters-gt-v6-01a1-for-ae-6-01e-for-ofx-win32win64-11556.html#comments</comments>
		<pubDate>Sat, 25 Dec 2010 12:14:02 +0000</pubDate>
		<dc:creator>Maxo</dc:creator>
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		<description><![CDATA[GenArts Monsters GT for OFX &#8211; Plugins for Nuke, Fusion, Composite, Vegas Pro and Scratch. GenArts Monsters GT provides Nuke, Fusion, Composite, Vegas Pro and Scratch artists with over 50 one-of-a-kind visual effects plug-ins, including physics based particles, fluids, fire, smoke and other natural phenomena, time-based feedback effects using optical flow based motion estimation, and [...]
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			<content:encoded><![CDATA[<p><img src="http://www.uploadpix.org/images/genartyuy.jpg" alt=""/></p>
<p><b>GenArts Monsters GT</b> for<b> OFX</b> &#8211; Plugins for Nuke, Fusion, Composite, Vegas Pro and Scratch. GenArts Monsters GT provides Nuke, Fusion, Composite, Vegas Pro and Scratch artists with over 50 one-of-a-kind visual effects plug-ins, including physics based particles, fluids, fire, smoke and other natural phenomena, time-based feedback effects using optical flow based motion estimation, and a selection of artistic effects.&nbsp;<br />Designed to complement GenArts Sapphire&#8217;s industry-standard everyday tools, Monsters GT features GPU acceleration, precise control of effect behavior, and the highest image quality available to maximize your productivity and creativity.<br />- Greater Creativity &#8211; Contains over 50 unique effects including a variety of stunning effects, such as Smoke, Trails, LightLeak, Particles and Fire.- Superior Image Quality &#8211; Monsters GT delivers full floating point support that provides the highest image quality possible.- Enhanced Productivity &#8211; Features an intuitive user interface providing excellent control as well as GPU acceleration for lightning-fast render speeds.<br /><b>Monsters GT for OFX features:</b>- Over 50 one-of-a-kind effects, each with many options and parameters that can be adjusted and animated for an unlimited range of effects.- GPU enabled for lightning fast render speeds. NVidia GeForce 200 or 400 series or QuadroFX 5800 or Quadro 5000/6000 graphics card required for maximum performance. Visit our support page or NVIDIA for more information.- Monsters GT uses full floating point for all internal processing, improving quality for many effects.</p>
<p><b>GENARTS_MONSTERS_GT_V6.01A1_FOR_AE-XFORCE</b><br /><b>hotfile.com</b><a href="http://hotfile.com/dl/89909004/c308da5/GENARTS_MONSTERS_GT_V6.01A1_FOR_AE-XFORCE.rar.html%20" target="_blank">http://hotfile.com/dl/89909004/c308da5/GENARTS_MONSTERS_GT_V6.01A1_FOR_AE-XFORCE.rar.html </a><br /><b><br /></b><b>GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN32-XORCE</b><b><br /></b><b></b><b>hotfile.com</b><a href="http://hotfile.com/dl/89913623/d33b33b/GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN32-XORCE.rar.html%20" target="_blank">http://hotfile.com/dl/89913623/d33b33b/GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN32-XORCE.rar.html </a><br /><b></b><b><br /></b><b></b><b>GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN64-XORCE</b><b></b><b><br /></b><b></b><b></b><b></b><b>hotfile.com</b><a href="http://hotfile.com/dl/89913856/e0de169/GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN64-XORCE.rar.html%20" target="_blank">http://hotfile.com/dl/89913856/e0de169/GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN64-XORCE.rar.html&nbsp;</a></p>
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		<title>Oceanic Water CD1 &amp; CD2 Cinema 4D and After Effect</title>
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		<pubDate>Wed, 22 Dec 2010 11:37:57 +0000</pubDate>
		<dc:creator>vosh</dc:creator>
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		<description><![CDATA[Oceanic Water CD1 &#38; CD2 Cinema 4D and After Effects Tutorial &#124; .flv &#124; 837Mb A great tutorial using Cinema 4D and After Effects &#8211; This is really helpful training for you hotfile.com http://hotfile.com/dl/89807256/67c820c/Cinema_4D_and_After_Effects_Tutorial_-_Oceanic_Water.part1.rar.html http://hotfile.com/dl/89812468/aba63b8/Cinema_4D_and_After_Effects_Tutorial_-_Oceanic_Water.part2.rar.html http://hotfile.com/dl/89819277/19f29b6/Cinema_4D_and_After_Effects_Tutorial_-_Oceanic_Water.part3.rar.html This post was submitted by vosh.Related posts: CG Tuts+ Premium Pinboard Effect Water Flow Set 9 for Vue Digital-Tutors [...]
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			<content:encoded><![CDATA[<p><img alt="" src="http://www.uploadpix.org/images/oceanijwj.jpg"/><img alt="http://www.gfxtra.com/uploads/posts/2010-12/1292509307_oceanicwat.jpg" src="http://www.gfxtra.com/uploads/posts/2010-12/1292509307_oceanicwat.jpg"/></p>
<p><b>Oceanic Water CD1 &amp; CD2 Cinema 4D and After Effects Tutorial | .flv | 837Mb</b></p>
<p>A great tutorial using Cinema 4D and After Effects &#8211; This is really helpful training for you</p>
<p><b>hotfile.com</b><br />
<font size="1"><a target="_blank" href="http://hotfile.com/dl/89807256/67c820c/Cinema_4D_and_After_Effects_Tutorial_-_Oceanic_Water.part1.rar.html">http://hotfile.com/dl/89807256/67c820c/Cinema_4D_and_After_Effects_Tutorial_-_Oceanic_Water.part1.rar.html</a><br />
<a target="_blank" href="http://hotfile.com/dl/89812468/aba63b8/Cinema_4D_and_After_Effects_Tutorial_-_Oceanic_Water.part2.rar.html">http://hotfile.com/dl/89812468/aba63b8/Cinema_4D_and_After_Effects_Tutorial_-_Oceanic_Water.part2.rar.html</a><br />
<a target="_blank" href="http://hotfile.com/dl/89819277/19f29b6/Cinema_4D_and_After_Effects_Tutorial_-_Oceanic_Water.part3.rar.html">http://hotfile.com/dl/89819277/19f29b6/Cinema_4D_and_After_Effects_Tutorial_-_Oceanic_Water.part3.rar.html</a></font></p>
<p>This post was submitted by vosh.</p><p><strong>Related posts:</strong><ol>
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		<title>Max after – 26 lessons Collection</title>
		<link>http://cgpersia.com/2010/12/max-after-%e2%80%93-26-lessons-collection-11500.html</link>
		<comments>http://cgpersia.com/2010/12/max-after-%e2%80%93-26-lessons-collection-11500.html#comments</comments>
		<pubDate>Wed, 15 Dec 2010 20:46:14 +0000</pubDate>
		<dc:creator>Maxo</dc:creator>
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		<description><![CDATA[Maxafter – 26 lessons Collection &#124; 2.51 GB• 26 lessons from the eponymous site for the AE and 3ds Max• All project files are attached• unfortunately sound a little trouble in terms of emphasis Honourable Shoaib Khan and low audio bitrate• Despite the fact that Shoaib somewhere plagiarism (which he admits), often come across very [...]
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			<content:encoded><![CDATA[<p><img alt="" src="http://www.uploadpix.org/images/maxafter26.jpg"/></p>
<p><strong>Maxafter – 26 lessons Collection</strong><strong> | 2.51 GB</strong>• 26 lessons from the eponymous site for the AE and 3ds Max<br />• All project files are attached<br />• unfortunately sound a little trouble in terms of emphasis Honourable Shoaib Khan and low audio bitrate<br />• Despite the fact that Shoaib somewhere plagiarism (which he admits), often come across very useful things<br /><!--more-- ></p>
<p><b>hotfile.com</b><br /><a target="_blank" href="http://hotfile.com/dl/89477921/9bd923b/Maxafter_AfterEffects_3dsMax.part01.rar.html">http://hotfile.com/dl/89477921/9bd923b/Maxafter_AfterEffects_3dsMax.part01.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89481163/88e1b68/Maxafter_AfterEffects_3dsMax.part02.rar.html">http://hotfile.com/dl/89481163/88e1b68/Maxafter_AfterEffects_3dsMax.part02.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89484705/20c7200/Maxafter_AfterEffects_3dsMax.part03.rar.html">http://hotfile.com/dl/89484705/20c7200/Maxafter_AfterEffects_3dsMax.part03.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89488045/4efb7a0/Maxafter_AfterEffects_3dsMax.part04.rar.html">http://hotfile.com/dl/89488045/4efb7a0/Maxafter_AfterEffects_3dsMax.part04.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89491392/2aba5f3/Maxafter_AfterEffects_3dsMax.part05.rar.html">http://hotfile.com/dl/89491392/2aba5f3/Maxafter_AfterEffects_3dsMax.part05.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89494801/b5f45fa/Maxafter_AfterEffects_3dsMax.part06.rar.html">http://hotfile.com/dl/89494801/b5f45fa/Maxafter_AfterEffects_3dsMax.part06.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89497804/1ca4131/Maxafter_AfterEffects_3dsMax.part07.rar.html">http://hotfile.com/dl/89497804/1ca4131/Maxafter_AfterEffects_3dsMax.part07.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89500593/517e025/Maxafter_AfterEffects_3dsMax.part08.rar.html">http://hotfile.com/dl/89500593/517e025/Maxafter_AfterEffects_3dsMax.part08.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89503532/1b96a62/Maxafter_AfterEffects_3dsMax.part09.rar.html">http://hotfile.com/dl/89503532/1b96a62/Maxafter_AfterEffects_3dsMax.part09.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89506518/9e6db04/Maxafter_AfterEffects_3dsMax.part10.rar.html">http://hotfile.com/dl/89506518/9e6db04/Maxafter_AfterEffects_3dsMax.part10.rar.html</a><br /><a target="_blank" href="http://hotfile.com/dl/89509385/73df789/Maxafter_AfterEffects_3dsMax.part11.rar.html">http://hotfile.com/dl/89509385/73df789/Maxafter_AfterEffects_3dsMax.part11.rar.html</a></p>
<p></p>
<p>This post was submitted by Maxo.</p><p><strong>Related posts:</strong><ol>
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</ol></p><hr />
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		<title>Lynda: After Effects CS5 Essential Training</title>
		<link>http://cgpersia.com/2010/12/lynda-after-effects-cs5-essential-training-11392.html</link>
		<comments>http://cgpersia.com/2010/12/lynda-after-effects-cs5-essential-training-11392.html#comments</comments>
		<pubDate>Tue, 14 Dec 2010 17:33:27 +0000</pubDate>
		<dc:creator>vosh</dc:creator>
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		<description><![CDATA[730 MB Compressed &#124; 643 MBs Compressed Released: 4/30/2010 &#124; Duration: 08:45 &#124; Level: Beginner hotfile.com http://hotfile.com/dl/41507157/3fae945/Lynda.com_-_After_Effects_CS5_Essential_Training.part1.rar.html http://hotfile.com/dl/41508629/0916827/Lynda.com_-_After_Effects_CS5_Essential_Training.part2.rar.html http://hotfile.com/dl/41510115/1763829/Lynda.com_-_After_Effects_CS5_Essential_Training.part3.rar.html http://hotfile.com/dl/41511820/f69b4e7/Lynda.com_-_After_Effects_CS5_Essential_Training.part4.rar.html This post was submitted by vosh.Related posts: Lynda.com &#8211; Avid Media Composer 5 Essential Training Lynda.com: LightWave 10 Essential Training Lynda com-ActionScript 3 0 in Flash Professional CS5 Essential Training Lynda.com &#8211; ZBrush 4 Essential [...]
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			<content:encoded><![CDATA[<p><img alt="" src="http://img691.imageshack.us/img691/9522/aelynda.jpg"/></p>
<p><b>730 MB Compressed | 643 MBs Compressed </b></p>
<p>Released: 4/30/2010 | Duration: 08:45 | Level: Beginner </p>
<p><b>hotfile.com</b></p>
<p><a target="_blank" href="http://hotfile.com/dl/41507157/3fae945/Lynda.com_-_After_Effects_CS5_Essential_Training.part1.rar.html">http://hotfile.com/dl/41507157/3fae945/Lynda.com_-_After_Effects_CS5_Essential_Training.part1.rar.html</a></p>
<p><a target="_blank" href="http://hotfile.com/dl/41508629/0916827/Lynda.com_-_After_Effects_CS5_Essential_Training.part2.rar.html">http://hotfile.com/dl/41508629/0916827/Lynda.com_-_After_Effects_CS5_Essential_Training.part2.rar.html</a></p>
<p><a target="_blank" href="http://hotfile.com/dl/41510115/1763829/Lynda.com_-_After_Effects_CS5_Essential_Training.part3.rar.html">http://hotfile.com/dl/41510115/1763829/Lynda.com_-_After_Effects_CS5_Essential_Training.part3.rar.html</a></p>
<p><a target="_blank" href="http://hotfile.com/dl/41511820/f69b4e7/Lynda.com_-_After_Effects_CS5_Essential_Training.part4.rar.html">http://hotfile.com/dl/41511820/f69b4e7/Lynda.com_-_After_Effects_CS5_Essential_Training.part4.rar.html</a></p>
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		<title>TrueBones &#8211; Monster Bones Mega Motions Library DVD</title>
		<link>http://cgpersia.com/2010/12/truebones-monster-bones-mega-motions-library-dvd-11000.html</link>
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		<pubDate>Sun, 05 Dec 2010 19:05:47 +0000</pubDate>
		<dc:creator>Teque</dc:creator>
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		<description><![CDATA[TrueBones &#8211; Monster Bones Mega Motions Library DVD &#124; 407,02Mb/unrar 1,06 Gb Perfect for games, animation movies, machinima, walk-throughs, simulation and a million other uses, MonsterBones MegaMotions BVH files can be use in your 3D character animation softwares like 3ds max, Poser, Maya, Endorphin, Lightwave, MotionBuilder, iClone and many others. The MonsterBones MegaMotions pack over [...]
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			<content:encoded><![CDATA[<p><img src="http://img4.imageshack.us/img4/5895/monsterbones.jpg" alt="center" /><br />
<strong>TrueBones &#8211; Monster Bones Mega Motions Library DVD | 407,02Mb/unrar 1,06 Gb</strong><br />
Perfect for games, animation movies, machinima, walk-throughs, simulation and a million other uses, MonsterBones MegaMotions BVH files can be use in your 3D character animation softwares like 3ds max, Poser, Maya, Endorphin, Lightwave, MotionBuilder, iClone and many others.</p>
<p>The MonsterBones MegaMotions pack over 2400 high-quality, clean and consistent motion-capture files in BVH. Great Variety, Low Price.</p>
<p>With the new TrueBones skeletal structure and conversion provides useful functional enhancements including improved ease of use and rigging ease.</p>
<p>Removing Neck dummy eliminates Poser error and correcting figure height creates less foot through floor and odd leg movement.</p>
<p>Rotational offsets are set to 0 improving joint rotations. Removing T-Pose and first frame improves over all animation when motion mixing, reduces file sizes and better Iclone compatibility.</p>
<p>A full searchable database list of all TrueBones Motions, including frame rate # of frames and motion description,</p>
<p>Included on C.D. for archival and backup purposes. (Now included with the New Version of the MonsterBones MegaMotions Pak!)</p>
<p>Once you rigg your character with a TrueBones skeleton, you can apply any one of the 2000+ motions in BVH format to your character without the need of re-rigging.</p>
<p>Perfect for games, animation movies, machinima, walk-throughs, simulation and a million other uses, MonsterBones MegaMotions BVH files can be use in your 3D character animation softwares like 3ds max, Poser, Maya, Endorphin, Lightwave, MotionBuilder, iClone and many others.</p>
<p><strong>Download:</strong><br />
<a href="http://letitbit.net/download/86605.8346a7ccef8cf3e3c9cb28043f2f/MonsterBonesLibrary.part01.rar.html" rel="external">letitbit &#8211; part1</a><br />
<a href="http://letitbit.net/download/19316.1bb40f91fa62d9c2470df4d0954c/MonsterBonesLibrary.part02.rar.html" rel="external">letitbit &#8211; part2</a><br />
<a href="http://letitbit.net/download/12826.15c70fff25d4ce2b05a601eda51c/MonsterBonesLibrary.part03.rar.html" rel="external">letitbit &#8211; part3</a><br />
<a href="http://letitbit.net/download/51733.5c78ab32141b6f514d3a86d8d652/MonsterBonesLibrary.part04.rar.html" rel="external">letitbit &#8211; part4</a><br />
&#8212;&#8211;mirror&#8212;&#8211;<br />
<a href="http://hotfile.com/dl/86587602/12dd98d/MonsterBonesLibrary.part01.rar.html" rel="external">hotfile &#8211; part1</a><br />
<a href="http://hotfile.com/dl/86592680/98b1d02/MonsterBonesLibrary.part02.rar.html" rel="external">hotfile &#8211; part2</a><br />
<a href="http://hotfile.com/dl/86598095/4a1a6fd/MonsterBonesLibrary.part03.rar.html" rel="external">hotfile &#8211; part3</a><br />
<a href="http://hotfile.com/dl/86602707/5e28460/MonsterBonesLibrary.part04.rar.html" rel="external">hotfile &#8211; part4</a><br />
&#8212;&#8211;mirror&#8212;&#8211;<br />
<a href="http://www.fileserve.com/file/7fjTTcN" rel="external">fileserve &#8211; part1</a><br />
<a href="http://www.fileserve.com/file/BVetvPE" rel="external">fileserve &#8211; part2</a><br />
<a href="http://www.fileserve.com/file/eMXM4wT" rel="external">fileserve &#8211; part3</a><br />
<a href="http://www.fileserve.com/file/7Kh9qhv" rel="external">fileserve &#8211; part4</a></p>
<p>This post was submitted by Teque.</p><p><strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2010/07/bones-pro-ver-4-21-for-3ds-max-2011-2010-x32bit-x64bit-7845.html' rel='bookmark' title='Bones PRO Ver 4.21 For 3Ds Max 2011, 2010  (32/64Bit)'>Bones PRO Ver 4.21 For 3Ds Max 2011, 2010  (32/64Bit)</a></li>
<li><a href='http://cgpersia.com/2010/12/vue-dark-anvils-mega-bundle-11087.html' rel='bookmark' title='VUE Dark Anvil&#8217;s Mega Bundle'>VUE Dark Anvil&#8217;s Mega Bundle</a></li>
<li><a href='http://cgpersia.com/2010/09/bvh-mega-pack-v2-8864.html' rel='bookmark' title='BVH MEGA PACK V2'>BVH MEGA PACK V2</a></li>
<li><a href='http://cgpersia.com/2011/10/smith-micro-poser-pro-2012-poser-9-x3264-winmac-incl-keygen-with-content-library-19227.html' rel='bookmark' title='Smith Micro Poser Pro 2012 &amp; Poser 9 x32/64 Win/Mac Incl KeyGEN With Content Library'>Smith Micro Poser Pro 2012 &amp; Poser 9 x32/64 Win/Mac Incl KeyGEN With Content Library</a></li>
</ol></p><hr />
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		<title>CGAXIS collection vol. 4 electronics</title>
		<link>http://cgpersia.com/2010/09/cgaxis-collection-vol-4-electronics-8858.html</link>
		<comments>http://cgpersia.com/2010/09/cgaxis-collection-vol-4-electronics-8858.html#comments</comments>
		<pubDate>Thu, 09 Sep 2010 14:27:18 +0000</pubDate>
		<dc:creator>shaker</dc:creator>
				<category><![CDATA[3D]]></category>
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		<description><![CDATA[CGAXIS collection volume 4 containing 35 highly detailed models of electronics compatible with 3ds max 2008 or higher and many others. Zip file only contains vray and maps, more formats to buy at http://www.cgaxis.com http://hotfile.com/dl/67870409/333eb2d/CGAXIS_collection_004.zip.html This post was submitted by shaker.Related posts: CGAXIS collection vol. 3 Doors CGAxis Collection (Furniture) &#8211; Volume 7 FULL CGAxis [...]
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<li><a href='http://cgpersia.com/2010/08/cgaxis-collection-vol-3-doors-8235.html' rel='bookmark' title='CGAXIS collection vol. 3 Doors'>CGAXIS collection vol. 3 Doors</a></li>
<li><a href='http://cgpersia.com/2011/03/cgaxis-collection-furniture-volume-7-full-14733.html' rel='bookmark' title='CGAxis Collection (Furniture) &#8211; Volume 7 FULL'>CGAxis Collection (Furniture) &#8211; Volume 7 FULL</a></li>
<li><a href='http://cgpersia.com/2011/08/cgaxis-models-vol-13-party-collection-17794.html' rel='bookmark' title='CGAxis Models Vol.13 Party Collection'>CGAxis Models Vol.13 Party Collection</a></li>
<li><a href='http://cgpersia.com/2010/09/cgaxis-collection-vol-2-9034.html' rel='bookmark' title='CGAXIS collection vol. 2'>CGAXIS collection vol. 2</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://a.yfrog.com/img638/2937/cgaxisboxvol4.jpg" alt="vol4" /><br />
CGAXIS collection volume 4 containing 35 highly detailed models of electronics compatible with 3ds max 2008 or higher and many others.</p>
<p><img src="http://a.yfrog.com/img190/9876/renderog.jpg" alt="render" /></p>
<p>Zip file only contains vray and maps, more formats to buy at</p>
<p>http://www.cgaxis.com</p>
<p>http://hotfile.com/dl/67870409/333eb2d/CGAXIS_collection_004.zip.html</p>
<p>This post was submitted by shaker.</p><p><strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2010/08/cgaxis-collection-vol-3-doors-8235.html' rel='bookmark' title='CGAXIS collection vol. 3 Doors'>CGAXIS collection vol. 3 Doors</a></li>
<li><a href='http://cgpersia.com/2011/03/cgaxis-collection-furniture-volume-7-full-14733.html' rel='bookmark' title='CGAxis Collection (Furniture) &#8211; Volume 7 FULL'>CGAxis Collection (Furniture) &#8211; Volume 7 FULL</a></li>
<li><a href='http://cgpersia.com/2011/08/cgaxis-models-vol-13-party-collection-17794.html' rel='bookmark' title='CGAxis Models Vol.13 Party Collection'>CGAxis Models Vol.13 Party Collection</a></li>
<li><a href='http://cgpersia.com/2010/09/cgaxis-collection-vol-2-9034.html' rel='bookmark' title='CGAXIS collection vol. 2'>CGAXIS collection vol. 2</a></li>
</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2010. |
<a href="http://cgpersia.com/2010/09/cgaxis-collection-vol-4-electronics-8858.html">Permalink</a> |
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		<title>The Gnomonworkshop: Unreal Development Kit Materials</title>
		<link>http://cgpersia.com/2010/04/the-gnomonworkshop-unreal-development-kit-materials-6331.html</link>
		<comments>http://cgpersia.com/2010/04/the-gnomonworkshop-unreal-development-kit-materials-6331.html#comments</comments>
		<pubDate>Fri, 30 Apr 2010 07:02:36 +0000</pubDate>
		<dc:creator>NoBaX</dc:creator>
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		<description><![CDATA[(...)Read the rest of The Gnomonworkshop: Unreal Development Kit Materials (252 words) © NoBaX for CG Persia, 2010. &#124; Permalink &#124; 10 comments &#124; Add to del.icio.us Post categories: CG, Download, Game programming, Learning, Rendering, Tutorial, Video Post tags: Unreal Engine you can subscribe to CG Persia RSS feed
<strong>Related posts:</strong><ol>
<li><a href='http://cgpersia.com/2011/04/udk-unreal-development-kit-03-2011-beta-15067.html' rel='bookmark' title='UDK &#8211; Unreal Development Kit 03.2011 Beta'>UDK &#8211; Unreal Development Kit 03.2011 Beta</a></li>
<li><a href='http://cgpersia.com/2010/10/eat-3d-unreal-development-kit-2-creating-cinematics-environmental-effects-9780.html' rel='bookmark' title='EAT 3D Unreal Development Kit 2 &#8211; Creating Cinematics &amp; Environmental Effects'>EAT 3D Unreal Development Kit 2 &#8211; Creating Cinematics &amp; Environmental Effects</a></li>
<li><a href='http://cgpersia.com/2011/09/eat3d-unreal-development-kit-3-ios-mobile-game-production-2-18361.html' rel='bookmark' title='Eat3D Unreal Development Kit 3 &#8211; iOS Mobile Game Production'>Eat3D Unreal Development Kit 3 &#8211; iOS Mobile Game Production</a></li>
<li><a href='http://cgpersia.com/2011/04/visual-fx-for-games-real-time-effects-using-unreal-engine-3-15372.html' rel='bookmark' title='Visual FX for Games Real-Time Effects Using Unreal Engine 3'>Visual FX for Games Real-Time Effects Using Unreal Engine 3</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thegnomonworkshop.com/store/img/products/dvds/WBR02/dvd_case_thumb.jpg" alt="" /></p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2010/04/the-gnomonworkshop-unreal-development-kit-materials-6331.html">The Gnomonworkshop: Unreal Development Kit Materials</a> (252 words)</p>
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		<title>VUE8 and Vray in 3dsmax 2011</title>
		<link>http://cgpersia.com/2010/04/vue8-and-vray-in-3dsmax-2011-5947.html</link>
		<comments>http://cgpersia.com/2010/04/vue8-and-vray-in-3dsmax-2011-5947.html#comments</comments>
		<pubDate>Sun, 18 Apr 2010 18:43:48 +0000</pubDate>
		<dc:creator>Tranceus</dc:creator>
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		<description><![CDATA[Well my friends after scratching my head as many have trying this and looking for an answer I found the way as how this could work I saw that max 2011 can support many plugs from 2010 but the thing is that some structures of max 2011 have vary so something belong somewhere else now. [...]
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<li><a href='http://cgpersia.com/2011/06/expl0ring-craft-direct0r-studi0s-animation-tools-in-maya-2011-sap-16404.html' rel='bookmark' title='Expl0ring Craft Direct0r Studi0&#8242;s Animation Tools in Maya 2011 SAP'>Expl0ring Craft Direct0r Studi0&#8242;s Animation Tools in Maya 2011 SAP</a></li>
<li><a href='http://cgpersia.com/2011/08/red-giant-all-suites-2011-winmac-2-18181.html' rel='bookmark' title='Red Giant All Suites 2011 Win/Mac'>Red Giant All Suites 2011 Win/Mac</a></li>
<li><a href='http://cgpersia.com/2011/07/digital-tutors-rigging-the-human-face-in-maya-2011-2-17483.html' rel='bookmark' title='Digital-Tutors : Rigging the Human Face in Maya 2011'>Digital-Tutors : Rigging the Human Face in Maya 2011</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Well my friends after scratching my head as many have trying this and looking for an answer I found the way as how this could work I saw that max 2011 can support many plugs from 2010 but the thing is that some structures of max 2011 have vary so something belong somewhere else now. So to make VRAY render VUE8<br />
1. Go to the Max2011 plugins directory<br />
2.Go into the vrayplugins folder<br />
3. look for the Vue7xStream.dlr<br />
4.copy this file and now paste it out side the folder in the normal plugins folder, or you can just transfered with out copy and paste. </p>
<p>Do make sure to delete the extra copy of Vue7xStream.dlr if you have copied and pasted the file so no the only file is on the plugins folder.</p>
<p>Well this is it fire up Max2011 and render in VRAY<br />
Note make sure before starting any Vue8 to first set the render to Vray and than start using VUE8 for it might go a bit off, it has not happen to me but just in case.</p>
<p>This works for I have succesfully render VUe8 in mental ray and now on VRAY with out any problems<br />
I am not trying maxwell render but its more tricky, realflow pluging works fine</p>
<p>This post was submitted by Tranceus.</p><p><strong>Related posts:</strong><ol>
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<li><a href='http://cgpersia.com/2011/06/expl0ring-craft-direct0r-studi0s-animation-tools-in-maya-2011-sap-16404.html' rel='bookmark' title='Expl0ring Craft Direct0r Studi0&#8242;s Animation Tools in Maya 2011 SAP'>Expl0ring Craft Direct0r Studi0&#8242;s Animation Tools in Maya 2011 SAP</a></li>
<li><a href='http://cgpersia.com/2011/08/red-giant-all-suites-2011-winmac-2-18181.html' rel='bookmark' title='Red Giant All Suites 2011 Win/Mac'>Red Giant All Suites 2011 Win/Mac</a></li>
<li><a href='http://cgpersia.com/2011/07/digital-tutors-rigging-the-human-face-in-maya-2011-2-17483.html' rel='bookmark' title='Digital-Tutors : Rigging the Human Face in Maya 2011'>Digital-Tutors : Rigging the Human Face in Maya 2011</a></li>
</ol></p><hr />
<p><small>© Users for <a href="http://cgpersia.com">CG Persia</a>, 2010. |
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		<title>SolidRocks 0.85b</title>
		<link>http://cgpersia.com/2010/04/solidrocks-0-85b-5727.html</link>
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		<pubDate>Mon, 12 Apr 2010 04:31:01 +0000</pubDate>
		<dc:creator>CGP</dc:creator>
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		<description><![CDATA[SolidRocks 0.85b Incl KG_iND SolidRocks is an Autodesk™ 3dsmax™ plugin which automates the complex process of rendering setup. It brings the best of the powerful V-Ray™ rendering engine without any knowledge of its internal kernel. (...)Read the rest of SolidRocks 0.85b (262 words) © CGP for CG Persia, 2010. &#124; Permalink &#124; 61 comments &#124; [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://3.bp.blogspot.com/_BK3KEtzHThc/SlcpbY_QnzI/AAAAAAAABT0/qPMC6MWuOqE/s320/soildrocks-3dsmax-vray.jpg" alt="http://3.bp.blogspot.com/_BK3KEtzHThc/SlcpbY_QnzI/AAAAAAAABT0/qPMC6MWuOqE/s320/soildrocks-3dsmax-vray.jpg"></p>
<p><strong>SolidRocks 0.85b Incl KG_iND</strong></p>
<p>SolidRocks is an Autodesk™ 3dsmax™ plugin which automates the complex process of rendering setup.</p>
<p>It brings the best of the powerful V-Ray™ rendering engine without any knowledge of its internal kernel.<br />
(...)<br/>Read the rest of <a href="http://cgpersia.com/2010/04/solidrocks-0-85b-5727.html">SolidRocks 0.85b</a> (262 words)</p>
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		<title>Footage, Sound Effects : The Series 2000 Sound Effects Library</title>
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		<pubDate>Fri, 24 Jul 2009 19:37:27 +0000</pubDate>
		<dc:creator>Naveen</dc:creator>
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		<description><![CDATA[Footage, Sound Effects : The Series 2000 Sound Effects Library 22 CDs Sound ideas 2000 SFX Library MP3 128 Kbps &#124; 2,000 tracks &#124; 22 CDs &#124; 1.20 GB The Sound Ideas 2000 Sound Effects Library was the world&#8217;s first royalty free collection of stereo sound effects to be recorded and mastered digitally. The sound [...]
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			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://liquidostudio.com/images/2000-p.jpg" alt="" /></p>
<p><strong> Footage, Sound Effects : The Series 2000 Sound Effects Library 22 CDs </strong></p>
<p>Sound ideas 2000 SFX Library<br />
MP3 128 Kbps | 2,000 tracks | 22 CDs | 1.20 GB</p>
<p>The Sound Ideas 2000 Sound Effects Library was the world&#8217;s first royalty free collection of stereo sound effects to be recorded and mastered digitally. The sound quality is impressive and has set the standard for digital sound fx production worldwide. The collection of 22 CDs is invaluable on its own, or for added power in the studio, it works in perfect harmony with other Sound Ideas sound effects libraries.</p>
<p>(...)<br/>Read the rest of <a href="http://cgpersia.com/2009/07/footage-sound-effects-the-series-2000-sound-effects-library-1808.html">Footage, Sound Effects : The Series 2000 Sound Effects Library</a> (199 words)</p>
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