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Tag Archive 'e-learning'

VRay: THE COMPLETE GUIDE is the first book in the world completely devoted to VRay. Its aim is to provide an avanced support for the specialists in this branch. All too often we lose a lot of time searching the meaning of a particular parameter. Who hasn’t spent entire days trying to understand what was wrong with their rendering? Having some “presets” is not enough: it is necessary to understand and have knowledge of the tools daily used. This is the only way thanks to which you’ll be able to face more and more difficult tasks.

VRay: THE COMPLETE GUIDE was born thanks to two year’s hard work, during which we tried to produce a high-quality handbook committed to VRay’s users. Not just a basic list of commands, but a special tool, composed by technical and theorical parts, by which you’ll be carried away! You’ll be able to find, through 1000 pages, 2300 images and 3200 renderings expressly created for this handbook. Enclosed you’ll also find a DVD-ROM containing 32 animations in .mov format, bearing examples otherwise impossible to understand via images only. It’s an unrepeatable handbook, difficult to find elsewhere: made up of 1000 pages, full colour, 20x28x5cm (other manuals are usually smaller: 17x23x3cm). Bound with extreme care, through paperback binding stitched with wire referendum and not simply glue, it holds up through the time. The hardback cover also is hardbound disk, allowing a better usability.

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3D CREATIVE PACK – 7 Magazines PDF

# 3DCreative_Issue6_feb06.pdf
# 3DCreative_Issue8_apr06.pdf
# 3DCreative_Issue18_feb06.pdf
# 3DCreative_Issue_026_Oct07_highresa.pdf
# 3DCreative_Issue_027_Nov07.pdf
# 3DCreative_Issue_028_Dec07.pdf
# 3DCreative_Issue_032_Apr08_highres.pdf

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3ds Max 2009 Beyond the Basics
with: Steve Nelle

Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, “There’s a lot more to becoming an animator than simply knowing which button to push!” Example files accompany the course.

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Official Autodesk Training Guide: A hands-on introduction to key tools and techniques in Autodesk 3ds Max 2008 based on projects by Bedlam Games and Uniform

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Cartoon Smart Collection Part I

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Software: Maya 8.5 or higher
Run Time: 20 hrs. 42 min., 11 discs
A guide to modeling, texturing, and rendering digital humans in Maya
Learnig a production workflow to organic modeling, UV layout, texture mapping, shading, and rendering using an array of tools and techniques for creating realistic humans from reference.
Series contains 4 products and a total of over 20 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Perfect for students and professionals.

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