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Tag Archive 'human'

3D Content Creation with Autodesk® 3dsMax®, part of the MOD Your World™ training series from Noesis Interactive™, focuses on teaching how to “Build Your Character”. Learn the fundamentals of the Autodesk® 3dsMax® interface as well as professional techniques for polygon modeling, texture application, and more. Learn to generate props from scratch, and follow step-by-step instruction walking you through creating your own game-ready humanoid characters.

This post was submitted by Nobax.

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This demonstration is a four hour timelapse of the entire making of the African Woman by Rick Baker. There is no audio. Rick begins with a simple humanoid torso basemesh from which he sculpts the woman. The final result consists of several subtools that originate from mesh extractions.
The demo is made with Zbrush 3.0 beta, therefore the interface looks a little different from the final release.
While there is no audio, this timelapse demonstration represents an amazing opportunity to watch a master sculptor at work.

This post was submitted by Nobax.

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Animation Tutorial from ILM & Sony Animator

Humanoid Animation I features the most complex walk cycle ever recorded for an animation tutorial video. In this video veteran animator David Weinstein will show you how he breaks down and begins his walk cycles – moving onto cleanup – and finally the high resolution details. Using a layering technique, David will show the viewer how to understand the mechanics of each section of the body. Building and blending all the body quadrants together to achieve a full character walking performance. Then in the final stages bringing the character to life by adding high frequency animation additions including keyframed skin, muscle, fat and facial performance. This is a tutorial that should not be missed.

This post was submitted by Shineyaoyao.

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In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.

This post was submitted by Nobax.

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DaHuman

Gottfried Bammes, Der nackte Mensch (The Naked Human)
PDF file | 1978 | 65 Mb | 465 Pages

Bammes, while a profesor of artistic anatomy in Dresden, wrote this wonderful German anatomy book. Containing lots of anatomy on proportion, skeleton, joints, nude photos (different ages and positions), 465 pages, 840 anatomic figures, 120 examples of masterpieces of the fine arts, and 190 separate models.

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3D Modeling Techniques and Analysis

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
ISBN 1591402999 | 350 pages | July 1, 2004 | PDF | 5 Mb

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

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