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Tag Archive 'Nurbs Modeling'

jghk

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Mudbox 2010 Win/Mac (32/64bit)

Autodesk® Mudbox™ digital sculpting and texture painting software gives modelers and texture artists the freedom to create 3D digital artwork as if they are working with clay and paint. Designed by professional artists in the game, film, television, and design industries, Mudbox combines a highly intuitive user interface with a powerful creative toolset of stencils and brushes to help create ultra-realistic 3D characters, engaging environments, stylized props, and more. Available for the Macintosh® computer and Microsoft® Windows® operating systems.

This post was submitted by WARI.

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Digital Tutors: maya Collection (total size 85 GB)

Digital Tutors: Animating Next Gen Characters In Maya
4xCDs | 2.3 GB

Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.

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Digital Tutors & 3D Tutorial Collection Softimage  XSI

3D Tutorial – Get Moving Character Animation tutorial for XSI | 1.21GB

6-hours of self-paced, project based training for the BEGINNING to INTERMEDIATE level XSI Character Animation enthusiast.

For the intermediate level XSI Character Animation enthusiast or anyone interested in just learning more about animating using SOFTIMAGE|XSI. This new tutorial is approximately 6 (SIX) HOURS long, and consists of a self-paced project based training course comprised of 11 modules and 64 video lectures. The purpose of this series is to introduce you to essential character animation concepts within SOFTIMAGE|XSI and will show you ways that the default XSI rigs and tools can be used to create outstanding animated output.

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* Be introduced to modeling theories
* Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool.
* Learn how to create custom hotkeys and marking menus
* Import image planes and block out a character

* Create an Adobe Photoshop network

This post was submitted by Nobax.

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Dover Studios – Maya NURBS Modeling 2nd Edition

If you want to learn how to use Maya’s NURBS modeling tools for animation, visual effects, and games, this DVD is for you!

This edition has been revised and expanded to include: creating boundary surfaces, sculpting with Maya Artisan, understanding UV surface coordinates, and much more!

Visual effects artists, Andrew Hazelden and Russell Hazelden, provide numerous tips for efficient modeling, including: how to keep objects organized using the layer editor, how to create accurate scale models using reference images, and countless time saving keyboard shortcuts.

This post was submitted by Nobax.

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This is a 20+ hours realtime video tutorial covering concept, modeling, texturing, sculpting, materials, lighting, rendering and post , the whole process from start to finish.
Applications used: 3dsmax, zbrush, Photoshop and MentalRay.

This post was submitted by Nobax.

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HemZone

CG Academy 3Ds Max Megapack – 30 DVDs

Recorded On: 3Ds Max 9
Language: English
Instructors: Various
Total Time: 127 H
Total Size : 65 GB
Video : TechSmith CC 1280×1024 25.00fps
Audio : PCM 22050Hz mono 352Kbps

Download links.txt :

http://rapidshare.com/files/231561384/CG_Academy_3Ds_Max_Megapack_30_DVDs_Rapidshare_links.txt

This post was submitted by HemZone.

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Digital Tutors: Maya Modeling Techniques: Werewolves | 4 CD

Learn Polygon and Sub-D modeling techniques and a production workflow to organic modeling in Maya with over 6 hours of project-based training. Great for intermediate artists.

This post was submitted by Nobax.

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Eat.3D.Autodesk.3DS.Max.101.DVD-iNKiSO

Description: In this demonstration the instructor dives into the wonderful world of computer graphics by walking the viewer through the many fundamental concepts and techniques necessary to create a successful project. He starts off with an around the world tour of the 3D Studio Max interface stopping at key areas to discuss proper viewport navigation, selecting objects, moving objects around your scene and combining basic shapes to flesh out an idea.

Once the foundation is in place, the instructor takes the viewer through a wide range of techniques for modeling, texturing, lighting, and animating their creations to complete a city scene. The pros and cons of each method are discussed in detail and the viewer is given the context necessary to take the core techniques and apply them successfully to whatever their end goal or respective industry may be.

This post was submitted by HemZone.

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