techniques

All posts tagged techniques

PosterDigital-Tutors – Animation Retargeting Techniques in Maya

Intermediate | 1h 15m | 474 MB | Project Files 80 MB | Required Software: Autodesk Maya 2012

In this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets. We’ll start by learning how Maya’s Trax Editor can be used to retarget animation. We’ll then take another approach and utilize MEL to accomplish the same thing. Finally, we’ll work with Maya’s intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We’ll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time.

Home: http://www.digitaltutors.com/11/training.php?pid=602

Download:
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Digital Tutors – Modeling Architectural Destruction in Maya
English | VP6F 782×646 | MP3 96 Kbps | 715 MB
Genre: eLearning

In this series of lessons we’re going to use a variety of modeling tools and techniques to create damage effects using a building.

Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We’ll cover some basic techniques for adding the needed resolution to the models. We’ll talk about how different types of materials react to damage – wood vs. metal or concrete. We’ll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once done, you’ll be able to apply what you’ve learned and start destroying your own 3d models.

Lesson Outline (12 lessons)

1. Introduction and Project Overview
2. Isolating relevant geometry
3. Removing large chunks of the building
4. Manipulating the ceiling interior
5. Manipulating the floor interior
6. Dressing the set with props and debris
7. Dressing the window areas
8. Breaking concrete and stone pieces
9. Breaking wood pieces
10. Assembling rubble with dynamics
11. Detailing block damage in Zbrush
12. Detailing wood damage in Zbrush

* Project files are included

DOWNLOAD LINKS:
http://rapidshare.com/files/397960555/DT.MADiM.part1.rar
http://rapidshare.com/files/398008602/DT.MADiM.part2.rar
http://rapidshare.com/files/398047181/DT.MADiM.part3.rar
http://rapidshare.com/files/398082301/DT.MADiM.part4.rar

ENJOY!

[img]http://i47.img-dead/9hjuqx.jpg[/img]

Digital Tutors – Motorcycle Modeling Techniques in Maya
4CD | 2.89 GB | Rapidshare
Runtime: 7 hrs. 58 min. | Software: Maya 2009 and up

Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.
Popular highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials; Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader; Using Naming Conventions; Setting up Hierarchies for Posing; Re-purposing Geometry; Tire Treads with Bump Map;

An in-depth guide to hard surface modeling in Maya

Learn a time-saving workflow to modeling motorcycles and production-ready techniques
to hard surface modeling with design constraints, building complex machined and man-made
parts, and methods of adding detail for realism. Contains over 8 hours of self-paced
training for artists using Maya.

Popular highlights include:

Hard Surface Modeling
Polygon Modeling Techniques
Understanding Fabrication Process
Motorcycle Parts and Components Overview
NURBS to Build Motorcycle Frame
Adding Realism with Modeled Detail
mental ray Shaders to Blend Complex Geometry
Booleans to Create Complex Shapes
Creating Seam Detail
Adding Welds to Metal Pieces
Adding Bevels to Edges
Modeling Different Types of Materials
Adding Imperfections and Details
Applying Different Surface Materials
HDRI Lighting
Car Paint Shader
Using Naming Conventions
Setting up Hierarchies for Posing
Re-purposing Geometry
Tire Treads with Bump Map

Download:
Single extraction. All links are interchangeable (take 1 part from 1 host, take another part from another host… save on waiting times).

http://rapidshare.com/files/366323892/DT_MayaModelMotorcycle_CD1.part01.rar
http://rapidshare.com/files/366324039/DT_MayaModelMotorcycle_CD1.part02.rar
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