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Tag Archive 'Tutorial'

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Digital Tutors – Modeling Architectural Destruction in Maya
English | VP6F 782×646 | MP3 96 Kbps | 715 MB
Genre: eLearning

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This tutorial shows you how to model in the style of Pixar, specifically the modeling of the character Flick from ‘A Bugs Life’

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CGwhat – District 9 Gun modeling | 1.42 GB

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Genre: E-learning
Very intuitive splint on modeling “Transformers” in this case, “Optimus Prime”.
Manufacturer: CGwhat
Year: 2009
Language: English

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digitaltutors

In this course we will focus on the fundamentals of digital drawing .

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What is Optical Flares?
Optical Flares is a plug-in for designing and animating realistic lens flares in After Effects.

Featuring:
• 3D Lens Flares with AE Lights
• Intuitive Design Interface
• Live Visual Preset Library
• Real Texture Support
• Dynamic Triggering Animations
• Chromatic Aberration
• Up to 32 bpc color support

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This is a Focused “making of” during which James Busby attempts to explain a lot of the working practices and techniques used to create the photorealistic “Patient” character, illustrated with Videos and images. Also included at the bottom of the article is a link to the scene file, which includes a version of the scene with a frozen mesh and all the textures in JPG format at full resolution. Focusing on Texturing, Shading, Lighting, Rendering, and grading, this is a valuable resource for any lightwave character modeler.

Click here to view the tutorial

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Gnomonology – OUTDOOR LIGHTING

This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.

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