DOF PRO 3.0.74
DOF PRO v3.0 is the follow-up update to our award-winning depth of field processing filter for Adobe Photoshop (or filter-compliant applications) currently being used by thousands of professional digital artists and production studios world-wide.
DOF PRO has been developed with quality output being the number one priority – to produce the most sophisticated and photorealistic DOF effects possible as a post process thus providing a faster alternative to computationally-intensive traditional 3D raytracing techniques.
CG Academy – MAXScript Fundamentals 1 – Variables Macroscripts & Functions
In this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.
This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI. Note: No previous programming or scripting experience is needed for this DVD.
CG Academy: Particle Flow Fundamentals 1: Principles and Workflow
This DVD introduces the user to Particle Flow, the new schematic particle system first introduced in release 6.0 of 3dsmax. Chris will guide you through the fundamentals of what particles are, how Particle Flow is structured, the elements of its GUI and on how to construct your own first Particle Flows.
This DVD is aimed at an intermediate 3dsmax user, someone who is comfortable with its interface and workflow. The DVD does not assume any previous particle system experience however and is suitable to those that are new to the field, as well as to those moving over from other 3d software packages.
CG Academy Texturing Fundamentals 1 – UV Mapping & Texturing
This comprehensive DVD will introduce to you and take you through many of the fundamental concepts of texturing models in a CG environment. What is UVW mapping and how do I work with it? How do 3D procedural textures map themselves onto our models? How can I lock those procedurals to my deforming characters mesh (skin, soft body dynamic objects etc). These and other topics are explored here and should give any user a complete grounding in UV mapping and texturing within 3dsmax.
This DVD is aimed at a fundamentals and intermediate level user that needs a fuller grasp of UVW mapping and procedural texture theory. It will give any user a firm grasp of these concepts upon which they can build further more advanced skills.
CG Academy Afterburn Master 1 – Afterburn Fundamentals
This DVD introduces Sitni Sati?s 3dsmax volumetric particle rendering system, Afterburn to the advanced level Particle Flow user. Allan gives you an overview of the Raymarching technology behind the system and goes on to guide you through the user interface and a number of practical examples that demonstrate the myriad of uses Afterburn can be put too. Later, he gives a valuable insight into optimisation techniques and the best tricks and approaches to Afterburn’s use, that give you an insight into its use for special effects in Film, Television and Games special effects.
This DVD is aimed at the intermediate to advanced level 3dsmax Particle Flow user, that needs to get the most out of Afterburn. The DVD assumes that the user is well versed with Particle Flows operation, though it does not assume any prior experience with the Afterburn system itself.
?Training for 3Dsmax
In this DVD Paul will take you through rigging the Ogre?s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
PIXAR RENDERMAN STUDIO V1.0.1
RENDERMAN PRO SERVER V13.5.2
RenderMan Studio is a collection of tools that form an advanced
render pipeline that is both easy to use and fully customizable.
From Maya scene translation, to network rendering, to compositing . .
RenderMan Studio provides a powerful render pipeline for maximum
The RenderMan Studio includes:
RenderMan for Maya Pro for Maya 7, 8.5 and 2008
Integrates tightly with Maya to provide a bridge to Pixar’s RenderMan.
Quest3D v3.6 VR
Quest3D? Power Edition is the perfect solution for heavy weight real-time 3D projects. The friendly graphical user interface and powerful features are a perfect combination for even the most difficult projects.
Comprehensive Life Platform for Creating Highly Interactive 3D Applications
Virtools? 4: Dedicated 3D for All Platform
The VirtoolsTM 4 Life Platform ushers in a unique solution for pervasively developing and deploying 3D experiences on personal computers, game consoles, Intranets and the web, demonstrating Dassault Syst?mes? commitment to bringing the power of 3D to all user communities. Continue Reading
?3D Gamestudio pro
It was never easier to create 1st or 3rd person action games, role playing games, side scrollers, flight simulators, board games, sports games, real-time presentations, virtual exhibitions…
or any other 2D or 3D project you can imagine!
Gamestudio is the first all-in-the-box game development system, used by over 100,000 artists, hobbyists, programmers or game development companies across the world.
Our clients range from kids who use Gamestudio for their first steps into computer programming, to multinational corporations who use the software for creating all sorts of simulations and advertising games.