In this Maya 2012 training video, experienced author and 3D modeller Lee Lanier introduces you to the 3D modelling and animation program, Maya. Created by AutoDesk (well known for their CAD software), and used by heavyweights such as Industrial Light and Magic, Electronic Arts and more, Maya is a complete and powerful 3D program. Starting with the basics, Lee takes you through the interface of Maya. As this tutorial on Maya 2012 continues, you will learn how to model using NURBS and Polygons. You will learn about rendering, lighting, and texturing your objects. Lee also shows you how to animate your 3D models. Bump mapping, Raytracing, using Mental Ray, and projecting 2D maps are just a few of the other subjects covered. By the completion of this computer based training course, you will be fully versed in the basic tools and capabilities of Maya, and ready to create, animate and render your own 3D models! Working files are included to allow you to work alongside the author using the very same projects as in the training video.
Xfrog 5 adds many new Procedural Objects to Maya. By combining these with Maya components/objects you can create a wide variety of organic models and animations based on the building blocks of Nature.
These powerful Xfrog tools are added to your Maya modeling shelf :
Branch Object – Create multi-level branching structures with extremely realistic growth. Animate from seed to adult tree.
Phyllotaxis Object – Arrange components using the mathematical “golden section”. e.g. a sunflower’s petals and seed patterns.
Hydra Object – Arranges components in user defined specialized circular patterns. a wide variety of uses.
Curvature Object – Creates Splines which can be used as a basis for naturally curved leafs or twigs. A very powerful addition to Maya.
Variation Object – Combine different Objects with the Branch, Phyllotaxis and Hydra Objects, for example you can use different leaves scattered throughout a tree, or any sort of variations that you need for higher realism.
Tropism Object – Robust Photo and Gravitropism Simulator which pulls the entire hierarchy towards gravity and towards light, with infinite user controls over animation and strength.
Thanks to X-FORCE for the older keygen
Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit
Glu3D is a complete system that makes easy making liquids in Autodesk?s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.
Its main features are:
Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)
MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
? V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
? VRayCarPaintMtl material with accurate flakes simulation;
? VRayDistanceTex texture that measures distances to arbitrary mesh objects;
? Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
? V-Ray specific light lister;
? Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
? VRayLightSelect render element to extract the contribution of individual lights;
? VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
? VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
? VRayExposureControl plugin for proper exposure of regular viewport and camera views;
? VRayStereoRig controller for easy stereoscopic setup;
? Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
? Retrace threshold for the light cache
? Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
? Integration of the various V-Ray components in the 3ds Max “Create” menu;
? Tools for calculating and rendering accurate camera distortion through .lens files;
? Faster rendering of VRayProxy objects;
? Support for proper motion blur of Thinking Particles;
? Proper blending of gizmos for VRayEnvironmentFog;
? Improved raytracing precision in certain cases;
? Render history for the V-Ray VFB;
? Load and compare images directly in the V-Ray frame buffer;
? Support for rendering of VRayProxy objects as point clouds;
? Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
? Support for bidirectional path tracing for accurate unbiased lighting solutions;
…and many other small fixes and improvements