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Using HDRIs in 3ds max A Step-by-Step Guide (Vray or Brazil)

HDRI - Step by Step

A small tutorial I found online recently. I haven’t used Brazil for almost 4 years now, but for VRay it’s not bad for some step-by-step instructions…

Get it Here:

http://rapidshare.com/files/157747489/0020-HDRI-max-English.pdf

NJoy.

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Check Download Links

13 Responses to “Using HDRIs in 3ds max A Step-by-Step Guide (Vray or Brazil)”

  1. zwarriorx says:

    RS sucks. Same with Easyshare, megaupload, depositfiles (or is it filedeposit? …. I don’t know) and the scores of other such file-upload sites … if you have the file on your hardrive, is there any other way you can upload it and make it available, like maybe as a .torrent file ?

    10x.

  2. mblade says:

    where is tutorial scenes? please attach them to this post :)

  3. 3ciduk says:

    thank’s bro

  4. a333r says:

    Thank’s a lot :D

  5. Tracer says:

    As Promissed
    Splutterfish Brazil RS v1.2.66 for 3ds Max9 (32bit)

    http://rapidshare.com/files/104335265/Splutterfish_Brazil_RS_v1.2.66_for_3ds_Max9__32bit__1_.zip

    http://www.megaupload.com/es/?d=Q5RN5PXS

    http://www.gigasize.com/get.php?d=1zkqwst1s7b

    * Unlimited number of render presets, independent of the 3ds Max preset system which was introduced in 3ds Max 6
    o All presets are accessible via trackview, making it easy to copy tracks from one preset to another
    o Entire parameter sets (for example all Luma Server settings) can be instanced (shared) between presets
    o Extensive descriptive text can be entered for each preset
    * New z-depth and surface-normal adaptive antialiasing tests
    * Improved antialiased image filtering and texture filtering quality
    * Many additions and improvements to the render pass system — more fine-grained control of exactly what goes into each renderpass and more customizability added to pre-defined passes
    * Atmospheric visibility in camera views, reflections, refractions, GI and Sub-Surface Scattering can all be determined independent of each other
    * Texture baking is now supported
    * Luma Server (illumination/GI engine) changes:
    o Many new GI-adjustments added – e.g. saturation, basic black/white point, multiplier, gamma adjustment, and tinting
    o Light portals are now supported – speeds up skylit interiors by magnitudes!
    o Skylight ‘Receiver’ excludes – exclude objects from receiving Skylight.
    o Irradiance Render Cache – Fast. Very fast. Add Auto-Occlusion or Retracing for some fast addition of detail in nooks and crannies and/or next to bright objects. Works well with motion blur, reflection, refraction, and all other ray traced effects
    o Improvements in GI sampling — combats the problems where objects previously had to be exploded apart to force edges to show up
    * Support for 3ds Max 8′s Floating Point Frame Buffer (in 3ds Max version 8 and later only)

  6. Ray says:

    Thanks man!

  7. KaronT3 says:

    Yes the pdf without the files ist useless. And zwarriorx, that links that you say that sucks are better than torrents, you can download the file in just a seconds, not like torrents that they take days as emule, ares, etc….

  8. 3dfirstaid says:

    thank you very much!!!!!!!

  9. IndiQa says:

    Will the Max9 Brazil work in 2009?

    I know dumb question since nothing previous works in 2009.
    Just thought I would ask.

    I

  10. M.Rizwan says:

    thnx alot for this useful uploads…

  11. Milen says:

    Nice Work

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