All posts tagged maxwell Google SketchUp to Maxwell Render Workflow Google SketchUp to Maxwell Render Workflow
Hotfile – Fileserve – Filesonic – Bitshare | 1017.0 MB

Course: Google SketchUp to Maxwell Render Workflow
Author: Jason Maranto
SKU: 34210
ISBN: 1-936334-83-6
Release Date: 2011-03-22
Duration: 8 hrs / 82 tutorials
Work Files: Yes
Captions: No

autvel cam
Autvel is a collection of scripting tools for Maya 2011 and Maxwell 2.0, written to improve the everyday pipeline. I’ve created a complete Maxwell lightlister, a camera manager, a renamer tool, an useful HUD system and a series of other cool things useful for polygon modeling, UV, shading, texturing and layout creation. This tools are in MEL with a very user friendly interface, try them ;)

NEXT LIMIT Maxwell Render V2.5 (WIN X86/WIN X64/MAC OS X/LINUX X64) | 102 Mb / 107 Mb / 126 Mb / 126 Mb

Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

Nextlimit Maxwell Render 2.0.3 32Bit & 64Bit + Plugins
Maxwell Render Next Limit Technologies Company is an independent system for visualizing (rendering) of three-dimensional objects, which is built on the principle of “no assumptions”. That is, it is based on the physical properties of light and surfaces. Since the program uses the equation of the wave theory of light, it allows to visualize three-dimensional scenes with unprecedented quality.
The system is fully reproduces not only the wave properties of light that makes it easy to reproduce many physical phenomena, such as expansion of the light spectrum after passing through a prism. Sam visualizer expects this behavior of light, without forcing user to resort to various tricks and tactics.
In addition, using the model of a real physical object’s surface, Maxwell Render calculates the interaction of light with this surface as it is happening. Therefore, in the most logical to use the units of the SI. Non-physical imaging system using a different approach and work with the surface and its characteristics otherwise. Otherwise – the different characteristics of the treated surface artificial, determined by a user and does not depend on its real properties. As a result, you can often see various artifacts, defects in the final image. An interesting feature of Maxwell Render is a rejection of the method of presentation of light in the form of quanta (photons). Go to work with the wave characteristics possible to describe the properties of the virtual light source as is done with the real sources. For example, the color is now set not a set of values of RGB, and long wave or the surface temperature of the glowing object. These two parameters are closely related to each other. The closest analogue were photometric lights in the 3ds Max.

Place the unzipped ‘Maxwell’ folder in your Cinema 4D ‘plugins’ directory such that the structure looks like this:
+ Cinema 4D
+ plugins
+ Maxwell
+ doc (folder)
- Maxwell for Cinema 4D.cdl
- Maxwell for Cinema 4D.cdl64
- Maxwell for Cinema 4D.dylib
- readme.txt
+ res (folder)
+ vcredist
- vcredist_x86.exe
- vcredist_x64.exe