Digital-Tutors – Beginner’s Guide to Modeling in CINEMA 4D
Learn how to take your skills to the next level. This Learning 3DS Max 2012 Tutorial Video is the ultimate in comprehensive learning for the discerning professional.
The training uses broadcast quality audio and video to deliver concise and informative training right to your desktop. The training comes complete with practical working files and presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.
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BlenderCookie – Vehicle Training Series Blender
*.mp4 + *.pdf | MPEG4 Video (H264) 1280×720 16:9 | AAC 44100Hz ~90 kb/s stereo | 5.41 GB
Based on another excellent concept from David Revoy, this series is set out to provide an in-depth look at an intense modeling workflow of a Sci-Fi vehicle. The amount of detail we will be modeling is both intimidating and exciting! If you take a look at the couple preview images below you will see what I mean. No tutorial on Blender Cookie has ever reached this amount of detail.
In this series we are taking an exclusive look at modeling only, thus we will be going for more in depth than usual.
List:
Chapter 1 Part 1 – Introduction (Length 00:02:24)
Chapter 1 Part 2 – Setting Up Modeling Sheets (Length 00:05:45)
Chapter 1 Part 3 – Creating Basic Shapes (Length 00:24:30)
Chapter 1 Part 4 – Refining The Silhouette (Length 00:19:22)
Chapter 1 Part 5 – Separating The Pieces (Length 00:08:00)
Chapter 2 Part 1 – Blocking The Front Section (Length 00:32:07)
Chapter 2 Part 2 – Blocking The Mid-Section (Length 00:48:15)
Chapter 2 Part 3 – Blocking The Wings (Length 00:42:36)
Chapter 2 Part 4 – Blocking The Rear and Tail Sections (Length 00:55:26)
Chapter 3 Part 1 – Detailing The Cockpit Windshield (Length 00:26:17)
Chapter 3 Part 2 – Detailing The Nose (Length 00:51:08)
Chapter 3 Part 3 – Detailing The Nose (Length 00:18:33)
Chapter 3 Part 4 – Detailing The Bottom (Length 01:02:41)
Chapter 3 Part 5 – Detailing The Bottom (Length 01:01:40)
Chapter 4 Part 1 – Creating The Paneling (Length 00:36:41)
Chapter 4 Part 2 – Creating The Paneling (Length 00:43:16)
Chapter 4 Part 3 – Modeling The Engine (Length 00:52:12)
Chapter 4 Part 4 – Modeling The Engine (Length 00:55:04)
Chapter 4 Part 5 – Modeling The Engine (Length 00:56:09)
Chapter 5 Part 1 – Detailing The Wing Paneling (Length 00:43:58)
Chapter 5 Part 2 – Detailing Between The Wings (Length 00:57:45)
Chapter 5 Part 3 – Detailing The Propellers (Length 00:34:10)
Chapter 6 Part 1 – Modeling The Front Of The Tail (Length 00:34:45)
Chapter 6 Part 2 – Modeling The Middle Of The Tail (Length 00:25:28)
Chapter 6 Part 3 – Modeling The Tail Fin (Length 00:28:16)
Chapter 7 Part 1 – Blocking The Interior (Length 00:16:37)
Chapter 7 Part 2 – Detailing The Interior (Length 00:22:05)
…and PROJECT FILES(!)
Download:
http://www.url-dead/file/1519489254/BlenderCookie-Vehicle_Training_Series.part01.rar
http://www.url-dead/file/1517882021/BlenderCookie-Vehicle_Training_Series.part02.rar
http://www.url-dead/file/1518461351/BlenderCookie-Vehicle_Training_Series.part03.rar
http://www.url-dead/file/1518192741/BlenderCookie-Vehicle_Training_Series.part04.rar
http://www.url-dead/file/1518048271/BlenderCookie-Vehicle_Training_Series.part05.rar
http://www.url-dead/file/1517882061/BlenderCookie-Vehicle_Training_Series.part06.rar
http://www.url-dead/file/1518468861/BlenderCookie-Vehicle_Training_Series.part07.rar
http://www.url-dead/file/1518192791/BlenderCookie-Vehicle_Training_Series.part08.rar
http://www.url-dead/file/1518056711/BlenderCookie-Vehicle_Training_Series.part09.rar
http://www.url-dead/file/1517882001/BlenderCookie-Vehicle_Training_Series.part10.rar
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http://www.url-dead/file/1518012401/BlenderCookie-Vehicle_Training_Series.part13.rar
http://www.url-dead/file/1517840841/BlenderCookie-Vehicle_Training_Series.part14.rar
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http://www.wupload.com/file/66657942/BlenderCookie-Vehicle_Training_Series.part01.rar
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http://www.wupload.com/file/66671691/BlenderCookie-Vehicle_Training_Series.part13.rar
http://www.wupload.com/file/66673794/BlenderCookie-Vehicle_Training_Series.part14.rar
—mirror—
Folder link:
http://fileserve.com/list/dgj73uY
Learn how to take your skills to the next level. This Advanced Rhino Tutorial Video is the ultimate in comprehensive learning for the discerning professional.
The training uses broadcast quality audio and video to deliver concise and informative training right to your desktop. The training comes complete with practical working files and presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.
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Here is the latest update for vue 9.5 Xstream contains the update patches as wellas the xstream plugins and sync plugs have fun!
>
In this DVD Hristo Velev takes up from Part 1 in this series, to go deeper into the intermediate concepts of Thinking Particles. Everything from Raycasting, Referencing, Motion Inheritance, Generation, Driving Scene Objects, Shape Collision, Fragmentation, Caching, Joints, PhysX Dynamics, Deformation, Displacement, Map-Based Interaction, Particle Interaction, Custom Data Streams, FumeFX Interaction, and more are fully explored in this DVD.
This DVD is perfect for those who want to learn more about Thinking Particles and why many studios are using it in production today.
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http://ifile.it/2496bq8/EAT3D_TP4_DVD_2_CGPERSIA.part3.rar
meh stupid seedbox WORK! will get this up asap
Thanks to the supplier!
RealFlow has become a commonly-used fx tool for film and commercial production, dominantly for creating fluids like water,
blood and molten chocolate, but increasingly for complex rigid and soft body dynamics.
Out-of-the-box, it can create beautiful, organic animations driven by physics, and with some practice and knowledge,
artists can achieve astounding, high-end, art-directed visuals at the cutting edge of visual effects.
Class 1: Oveview.
Like all mature CG packages, RealFlow is a maze of details, features and parameters.
This class functions as a quick overview to highlight those aspects that are crucially
important to most project work, to help you sort thru what’s important,
and what you can not worry about (for the most part).
In the class we’ll go over the elements of the UI that you need to know;
menu items that are important but often overlooked by even experienced fx artists;
the core functionalities so you know what’s RealFlow can do;
and the basic workflow that you’ll use over and over again in your work.
Class 2: Particle Fluids, Part 1
Art-directed pour into a glass – If you start using RF for production,
you will be surprised how often you find yourself doing a pour of fluid into a glass.
Weirdly, each time you do it, the project needs will be sufficiently different that you’ll
find it challenging, making it worth a class.
Also, it makes a great intro to dealing with particle emitters, daemons, object interaction
and the standard workflow.
Here we’ll pour fluid from a bottle into a glass according to specific shot needs,
and make the fluid behave in a naturalistic, yet art-directed way.
The art-direction is always the source of the challenge.
Class 3: Particle Fluids, Part 1
Forming a word out of rain hitting a windshield – In this class we’ll continue to explore
particle-based fluids and their interaction with objects, this time creating a rain storm
hitting a car, and using the fluid to form a logo on the windshield.
Class 4: Meshing and options for visualizing your sim results
After you’ve created your simulations, you have to render them.
There’s now quite a wide variety of ways to do that, but typically this involves generating
meshes around your particles first.
We’ll cover the ways of meshing in RealFlow. Also, we’ll discuss alternative methods of meshing
and also particle rendering, to give you a broader feeling for how to turn your results into images.
Class 5: Getting to know grid fluids
Flood-forming a logo – RealFlow 5 includes a brand new fluid solver called a grid fluid, and in this class
we’ll start working with it.
It’s designed for doing larger-scale simulations, so we’ll start by forming a logo with a giant flood.
Class 6: Grid fluids 2
Beach scene – In this class, we’ll extend our knowledge of the grid fluid solver by creating an oceanside
simulation of waves washing up on a beach.
Class 7: Realwaves Intro
Making a basic ocean surface – Construct a choppy, open ocean surface using the new rwc workflow,
including some floating debris, and make it tile to create a larger ocean patch.
Class 8: Rigid and soft bodies,and basic Python, Part 1
Shooting a basketball – Set up a rigid body sim for a basketball shot. Make the basketball a soft body.
Use a python script to set a target direction for the initial velocity.
Class 9: Rigid bodies and basic use of Python, Part 2
Firehosing a moving target near a swimming pool – Set up a rigid body sim of a swimming pool scene
and a moving target. Use the previous targeting script to shoot a fluid jet at a pinata swinging on the
end of a chain over a pool. When hit, have it break apart.
Have the rigid bodies and the fluid interact with the pool.
Class 10: Extending Python
Building a custom force field to make a lava lamp
Create a scripted force field that makes fluid oscillate up and down in a container,
making a lava lamp.
http://www.url-dead/file/1541351534/RFL202 - RealFlow_ 5_Project_Workshop_CGP.part01.rar
http://www.url-dead/file/1541352694/RFL202 - RealFlow_ 5_Project_Workshop_CGP.part02.rar
http://www.url-dead/file/1541352724/RFL202 - RealFlow_ 5_Project_Workshop_CGP.part03.rar
http://www.url-dead/file/1541354124/RFL202 - RealFlow_ 5_Project_Workshop_CGP.part04.rar
http://www.url-dead/file/1541358054/RFL202 - RealFlow_ 5_Project_Workshop_CGP.part05.rar
http://www.url-dead/file/1541358064/RFL202 - RealFlow_ 5_Project_Workshop_CGP.part06.rar
http://www.url-dead/file/1541357634/RFL202 - RealFlow_ 5_Project_Workshop_CGP.part07.rar
http://www.url-dead/file/1541362364/RFL202 - RealFlow_ 5_Project_Workshop_CGP.part08.rar
http://www.url-dead/file/1541362974/RFL202 - RealFlow_ 5_Project_Workshop_CGP.part09.rar
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http://ifile.it/ypbxjdq/RFL202%20-%20RealFlow%205%20Project%20Workshop.part3.rar
Torrent will arrive when I have access to my new seedbox which is not yet available.
Build Order. Audi A5 Sportback (phase-1 model)
-Building the Roof Surface
-Building the Front Screen 1 & 2
-Building the Apex-less Hood
-Front (grill) pannel
-Headlamp Area phase-1
-Grille Aperture + Offset Backing Surf.
-Side Glass Aperture Theoretical Surf. Virtual Sheet Metal
-Cant -Rail
-Shoulder. Creating the Shoulder
-Rear Deck Curve
-C Pillar
-Body Side Surf.
-Fender Front
-Fender Rear
-Rocker Panel
-Bumper Rear
-Apron Rear
-Rear Panel
-Apron Front
-RS4 Wheel
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Thanks to epiclulz folr the supply
Due to the dev coming here threatening one of our members here is the full set of Vertex Pusher tutorials
have fun
Introduction to Cinema and Modeling
This tutorial is designed to get you inside Cinema 4D quickly from scratch, it is for both beginners and advanced users.
It covers every aspect of modeling you will need, and it gives numerous tips about workflows.
After watching there will be no more questions on how Cinema 4D operates, or how do I model this or that?
You will feel at home in Cinema 4D and be able to know exactly how to model certain tasks.
Even most complex objects and forms, like human head will not present a problem.
http://www.url-dead/folder/8526101
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Lighting, shading and rendering
You dont know how to create really good shaders? Have problems with lighting? cant pull that nice realistic render? Global illumination, ambient occlusion, caustics, channels, SSS, UVW projections, too many settings? Which value should I put here? what is this? what are this samples? and so on…so many questions did not have answers until now.
Find out in this great 10 hour in depth training, which leaves no questions unanswered, how to set up and calibrate your scenes, how to light them properly and create really good materials, understand all material channels and effects, learn how to render, optimize, tweak and understand all those settings and master Cinema 4D in lighting shading and rendering.
http://www.url-dead/folder/244061fef49db1236
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So you think rigging is complicated? You’ll find, with this tutorial, it’s actually much easier than it appears at first glance.
Find out with this unique, mind blowing training how to rig your characters, create setups with Xpresso and learn how to use scripting the easy way. This is only a small portion of the wonders inside!
This training is packed with valuable information and will open your eyes to an amazing toolset that lies inside Cinema 4D. A toolset that can truly take your skills to the next level.
You will learn how to build your rigs with complex setups involving xpresso and scripting from scratch, along with numerous workflow tips, including advice from seasoned professional.
http://www.url-dead/folder/8526131
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Gain insight in high end workflows and techniques in this fantastic training. The training is project based in depth modeling course of a complete female character from scratch, that is built for rigging and animation purposes. Training can be followed independently of other trainings we offer however Vol.1 should be watched to be able to follow with ease. You can expect high-end modeling techniques including fantastic quad solving, topology guidance, upscaling/downscaling, detailing, referencing, golden ratio structuring and much more.
http://www.url-dead/folder/8526151
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Project 2 – Breath of life
In this truly epic training that deserves even more than it’s Master series status, we will tackle one of the most difficult tasks imaginable – rigging a realistic human from scratch with accessories. We will start by creating joints, then proceed with various setups for automated behavior and natural appearance of the character.
We will create the final result with multitude of tools inside Cinema4D ranging from IK/FK, SplineIK, Constrains, Posemorph, weighting, mirroring, Mograph, deformers and Vertex maps to advanced setups made by Effectors, Tracers, Xpresso and Coffee. In the training we will create custom controllers and interface for our specific needs, and also both cloth and hair for our character and combine that into fully functional rig.
Through this rigging masterpiece, professional workflows and insider secrets are finally available for you to absorb. You can expect sea of information and useful tips and tricks, with fantastic problem solving, and the amount of tools and techniques used is simply overwhelming and cant fit into this brief description.
http://www.url-dead/folder/8526171
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Bonus Classes.
http://www.url-dead/folder/8526381
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http://cgpeers.com/torrents.php?id=4505
Digital-Tutors : Introduction to Lighting in Maya 2012
Fileserve ? Filesonic ? Bitshare? ? Uploadstation ? WUpload | 500 MB | Single Link