3D

slr

Studio Light Rig Bundle Pack v1.1 (for 3dsMax 2010sp1 and above) iND repack

For Vray/mentalRay and rendernode (scenes included).

What is it?

The Studio Light Rig is a high quality collection of lights, background cycs, and pre-made lighting rigs that allow you (the 3d professional) to easily light your scene with realistic soft boxes, octagon soft lights, fluorescents, and more. It supported for 3dsMax 2010sp1 and above and also available in Mental Ray AND V-Ray versions! The Studio Light Rig is a pro, no nonsense tool that doesn?t get in the way of your normal workflow. It?s only job is to make beautiful studio lighting easy. Continue Reading

krakatoa
THINKBOX_KRAKATOA_V1.6.1.43756_FOR_3DS_MAX_WIN32_WIN64

KRAKATOA is THINKBOX production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit. It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects.

Krakatoalollollol8482; integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications. The rendering features include support for shading and texturing using standard 3ds Max maps and materials; Motion Blur and Depth Of Field effects; Particle Self-Shadowing and Shadow Casting from and onto matte objects; Ambient Participating Medium Extinction to simulate atmospheric and underwater light and color behavior and more.

The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices.
The Particle Management features include the ability to generate millions of particles using a unique Particle Partitioning method which overcomes memory and system limitations of 3ds Max; Input and Output support for Prime Focus’ open, compact and flexible .PRT particle data format, NextLimit’s RealFlow 3 and 4 particle BIN file format and a versatile and easy to use ASCII Comma Separated Values .CSV format which could be used to interact with any application that can read and write text files. Particle files can be saved from Krakatoalollollol8482; and also loaded into 3ds Max using Krakatoalollollol8482; Particle Loader objects or into Particle Flow using dedicated Krakatoalollollol8482; File Birth and Krakatoalollollol8482; File Position operators, thus allowing for a full data flow cycle where particles can be saved, reloaded and processed multiple times through different particle system setups.

Home Page – http://software.primefocusworld.com/software/products/krakatoa/overview/

Fileserve:
http://www.fileserve.com/file/sHC5H6S

Hotfile:
http://hotfile.com/dl/104237156/210ae01/THINKBOX_KRAKATOA_V1.6.1.43756_FOR_3DS_MAX_WIN32_WIN64-XFORCE.zip.html

thinkingParticles? 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.
The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Unchartered Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of “2012.” thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie “2012”. Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!! We trust, that you will find, by using thinkingParticles 4.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.

Download:

2008 x32:

http://hotfile.com/dl/104125095/196fffb/CEBAS_THINKING_PARTICLES_R4.0_SP2_FOR_3DSMAX_2008_WIN32-XFORCE.rar.html

2008 x64:

http://hotfile.com/dl/104126298/c48addf/CEBAS_THINKING_PARTICLES_R4.0_SP2_FOR_3DSMAX_2008_WIN64-XFORCE.rar.html

2009 x32:

http://hotfile.com/dl/104123710/f78b6e6/CEBAS_THINKING_PARTICLES_R4.0_SP2_FOR_3DSMAX_2009_WIN32-XFORCE.rar.html

2009 x64:

http://hotfile.com/dl/104123711/7a9947f/CEBAS_THINKING_PARTICLES_R4.0_SP2_FOR_3DSMAX_2009_WIN64-XFORCE.rar.html

2010 x32:

http://hotfile.com/dl/104123935/c70ab3d/CEBAS_THINKING_PARTICLES_R4.0_SP2_FOR_3DSMAX_2010_WIN32-XFORCE.rar.html

2010 x64:

http://hotfile.com/dl/104127648/c4852fe/CEBAS_THINKING_PARTICLES_R4.0_SP2_FOR_3DSMAX_2010_WIN64-XFORCE.rar.html

2011 x32:

http://hotfile.com/dl/104129083/7882549/CEBAS_THINKING_PARTICLES_R4.0_SP2_FOR_3DSMAX_2011_WIN32-XFORCE.rar.html

2011 x64:

http://hotfile.com/dl/104130622/a277f29/CEBAS_THINKING_PARTICLES_R4.0_SP2_FOR_3DSMAX_2011_WIN64-XFORCE.rar.html

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3D Automotive Modeling:
An Insiders Guide to 3D Car Modeling and Design for Games and Film
.pdf (472 pages/eng) | project files | *.max | textures | 320 Mb
Master techniques from top automotive designers and world-class game developers with this insider’s guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

Download:
Hotfile – part1 | Fileserve – part1
Hotfile – part2 | Fileserve – part2

Bunkspeed Shot Pro 2011.35 32Bit / 64Bit Retail


Bunkspeed SHOT? is the re-imagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive “virtual digital camera” in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed’s innovative and passionate team have done it again with the pending introduction of the next generation – Bunkspeed SHOT?. .

Hybrid rendering – Bunkspeed SHOT? can use either the CPU, GPU or both.
Can scale seamlessly to one or more workstations or to a large cluster
Works with most all CAD data
Doesn’t require a high end graphic card
Works well on a dual core laptop
Significantly accelerated with the powerful parallel processing power of NVIDIA CUDA-enabled GPU’s

And More ….
All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Info
http://www.bunkspeed.com/shot/index.html

Download

Bunkspeed Shot Pro 2011.35 32Bit / 64Bit Retail

32Bit

http://hotfile.com/dl/102815417/55b265d/Bunkspeed_Shot_Pro_2011.35_32bit.zip.html

64Bit

http://hotfile.com/dl/102816108/689f00c/Bunkspeed_Shot_Pro_2011.35_64bit.zip.html

Crack for Bunkspeed Shot Pro 2011.35 32Bit / 64Bit Retail

http://hotfile.com/dl/102820960/918b887/Bunkspeed_SHOT_Pro_2011.35_32Bit__64Bit_Crack_Only.rar.html

Thanks to Amon^Ra

Enjoy!!!

MaxMounts 1.0 For 3DsMAX All Versions

QUIDAM, the other way to create

MaxMounts is a MaxScript for creating realistic mountains in 3ds Max, in a single click. Several tweakable parameters have been provided to get an infinite variety. The script also has an Environment creation function to create Sky, Sun and Clouds with correct colors depending on the Sun’s position in the sky. With this script you also get sample texture maps, full support and one free upgrade.

Feature List
Single click mountain creation
No two mountains are same, even when created with exactly same parameters
Twelve tweakable parameters
Presets for common mountain types
Three kinds of procedural textures
Environment creation
Automatically sets Sky, Cloud and Sun colors depending on Sun’s angle
Comes with bundled textures
Free Upgrades

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Info

http://oormi.110mb.com/indexMM.htm

Download

MaxMounts 1.0 For 3DsMAX All Versions

http://hotfile.com/dl/102295293/b087f29/MaxMounts_1.0_For_3DsMAX_All_Versions.rar.html

Enjoy !!!

N-Sided QUIDAM Studio 3.5

QUIDAM, the other way to create

The days of spending hours manipulating polygons is over. QUIDAM reinvents character modeling to make it natural, productive and to let you sign your own creations.
QUIDAM does not provide single models but dynamic bases and each one includes a multitude of body parts, props, clothes, textures… to create millions of characters!

Compare the versions of QUIDAM 3

What’s new in QUIDAM 3

1. Combine
Compose thousands of unique characters with the numerous body parts and props available. Add the props you like or import your own objects directly to place them on the skeleton.

2. Sculpt
QUIDAM?s Sculpture Studio offers a complete set of original, powerful and natural sculpting tools to let you knead and put the finishing touches to your character. With QUIDAM, it?s you who creates your characters, not the software!

3. Paint
The drawing tools let you paint in real time onto your models.
Discover a natural way to apply colors, textures, transparency, bump or normal maps as if you were painting on a canvas.

4. Pose
With QUIDAM’s direct manipulation system, you can give an attitude to your characters in a few clicks.
Use the available preset poses or create yours. You can save and store them.

5. Render
Your character is ready.
In a blink, QUIDAM produces a high quality image for printing and editing in retouching software.

6. Export
Thanks to additional plug-ins, export directly your ready-to-be-animated creation (equipped with its textures, UV, bones and skinning) into Maya, 3DS Max, LightWave, Cinema 4D, Carrara… Multi resolution, your characters can be exported at the resolution of your choice!

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it


Info

http://n-sided.com

Download

N-Sided QUIDAM Studio 3.5

http://hotfile.com/dl/101818302/eaec533/N-Side_Quidam_Studio_3.5.part1.rar.html
http://hotfile.com/dl/101839886/86020b1/N-Side_Quidam_Studio_3.5.part2.rar.html
http://hotfile.com/dl/101845165/91fedf1/N-Side_Quidam_Studio_3.5.part3.rar.html

Enjoy !!!

geo2d cover
This eBook tutorial series resolves around the use of 3D as a starting point for digital painting. In particular we will explore the value of Google SketchUp, a free program enabling users to quickly build 3d environments using a set of intuitive tools.

This technique is used by many contemporary artists and is a quick and effective way to establish correct perspective as well as offering a moveable camera in order to experiment with compositions.
Continue Reading