In this course George Maestri introduces the tools needed to create and animate highly controllable characters using After Effects. The course covers how to design the characters in Photoshop or Illustrator, as well as draw them straight from After Effects; how to assemble characters with hierarchies; make realistic deformations with the Puppet tool; automate rigs with expressions; create realistic head turns; and show advanced techniques such as using null objects as bones. Finally, the course shows how to perform a basic animation with the character and ensure the rig works correctly. Exercise files are included with the course.
- Importing Illustrator or Photoshop files into After Effects
Organizing scenes with null layers
Working with the Puppet tool
Creating replacement animation using time remapping
Automating head turns
Creating a master control node with Expression Controls effects
Setting up a scene for animation