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All posts for the day September 21st, 2011
What is covered in this training product?
This training series dives deep into the inner workings of the new Interactive Creative Environment (ICE) in Autodesk Softimage 7. Continue Reading
3D Exterior Set Design – Fantasy Landscape | eLearning | 1.12 GB
Creating a Fantasy Landscape is a tutorial that contains a lot of NURBS modeling so you will learn how to work with isoparms, hulls, CV’s, lofting surfaces and Maya’s curve tools. This is a fast way to generate a lot of geometry in a scene which is then converted to polygons for adding details and refining the models.
Length: 6 Hours 56 Minutes
Level: Beginner
Software: Maya – Photoshop
Format: DiVX
We’ll create mountain terrain, windmills, mushroom shaped houses, clouds and rope bridges, all these techniques are important when modeling fantasy or realistic exteriors in Maya. You’ll see how the sculpt geometry tool can be used to sculpt ground based terrain and work with the split poly tool to cut out irregular shapes in landscape modeling.
The project continues with texturing where you’ll lay out UV’s for the environment and you’ll get some good tips and tricks on how to fix some of the common problems that might occur during the UV mapping process. We’ll then bring it into Photoshop for texture painting rock, wood and many other things during which you’ll get some good practice at using smudge tools and blending colors. As well we’ll create bump maps using procedural textures and to get some color variation in our final scene we will work with ramp textures.
Finally we’ll create a complete sky environment with clouds and look at how to add your own custom background images in Maya and render with depth of field to add another dimension to our final result. This environment can further be used to place your own animated characters in.
Download:
http://www.url-dead/file/2030461871/SimplyMaya_Fantasy_Landscape_CGP.part1.rar
http://www.url-dead/file/2031107811/SimplyMaya_Fantasy_Landscape_CGP.part2.rar
http://www.url-dead/file/2030766951/SimplyMaya_Fantasy_Landscape_CGP.part3.rar
http://www.url-dead/file/2030429931/SimplyMaya_Fantasy_Landscape_CGP.part4.rar
http://www.url-dead/file/2030361361/SimplyMaya_Fantasy_Landscape_CGP.part5.rar
—mirror—
http://www.wupload.com/file/184385413/SimplyMaya_Fantasy_Landscape_CGP.part1.rar
http://www.wupload.com/file/185020521/SimplyMaya_Fantasy_Landscape_CGP.part2.rar
http://www.wupload.com/file/185020512/SimplyMaya_Fantasy_Landscape_CGP.part3.rar
http://www.wupload.com/file/185020518/SimplyMaya_Fantasy_Landscape_CGP.part4.rar
http://www.wupload.com/file/185020509/SimplyMaya_Fantasy_Landscape_CGP.part5.rar
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http://www.fileserve.com/file/FfZvcp7/SimplyMaya_Fantasy_Landscape_CGP.part1.rar
http://www.fileserve.com/file/gQ9jtkg/SimplyMaya_Fantasy_Landscape_CGP.part2.rar
http://www.fileserve.com/file/q8u6WtD/SimplyMaya_Fantasy_Landscape_CGP.part3.rar
http://www.fileserve.com/file/UwTUBdh/SimplyMaya_Fantasy_Landscape_CGP.part4.rar
http://www.fileserve.com/file/XmX5wam/SimplyMaya_Fantasy_Landscape_CGP.part5.rar
The After Effects Illusionist: All the Effects in One Complete Guide
English | DVD | .aep | .pdf | .mov | 722.69 MB
Review
“…grouped into chapters that follow the same listings as the sequence the effects appear in the plug-in menu…. the book is well written and copiously populated with full colour images illustrating the concepts… a disc is provided which is packed with project files that relate to the examples in the book and allow you to jump straight to the learning without having to set up each new example to match the lesson.
Also included on the disc are three more short chapters designed to give you a mental jump start when you are running low on ideas. Suggestions about combining effects to achieve new results can often fire a spark in your mind that can lead to a new solution for a problem you are stuck on.
This book is going to remain on my desk for the foreseeable future, ready whenever i need a quick fix of inspiration or just to refresh myself about a specific effect.
If you use Adobe After Effects, then the chances are you will find something useful, informative and inspiring in this book. Highly recommended.”
Adam Taylor, Studio Manager, Character Options Ltd
Product Description
Covers CS4 This cookbook contains recipe after recipe that allow you to harness the full power of the native plug-in effects in the After Effects application. In a step-by-step manner, author Chad Perkins guides you through the creation and application of each and every native plug-in effect available for use in the AE toolset. The book also shows you how each can be used optimally in your media project, when and why it makes sense to use each, and also how to combine multiple effects. From color correction effects to distortion effects to stimulation effects and all in between, this book puts the full power of the AE plug-in effects in your hands. It shows you how to create, among others: – the shatter effect – the fractal noise effect – the glow effects – the Particle playground effect – the 3D Channel Extract effect – the Colorama effect A CD that contains tutorial project files is included with the book, allowing you to work hand-in-hand with the lessons in the book. All exercise files on the CD are for use in CS4 only. Non-exercise files on the CD are compatible with any version of After Effects.
-Fully harness the power of AE with ingredient-by-ingredient recipes for creating effects using the native plug-ins in After Effects
-Features inspiring 4 color presentation and insight into when and why certain effects should be used
-Companion CD features tutorial project files allowing you to work hand-in-hand with the lessons in the book
-All exercise files on the CD are for use in CS4 only. Non-exercise files on the CD are compatible with any version of After Effects.
Download:
http://www.url-dead/file/2030373331/After_Effects_Illusionist_CGP.part1.rar
http://www.url-dead/file/2031878261/After_Effects_Illusionist_CGP.part2.rar
http://www.url-dead/file/2031712621/After_Effects_Illusionist_CGP.part3.rar
—mirror—
http://www.wupload.com/file/185068710/After_Effects_Illusionist_CGP.part1.rar
http://www.wupload.com/file/185037259/After_Effects_Illusionist_CGP.part3.rar
http://www.wupload.com/file/185037261/After_Effects_Illusionist_CGP.part2.rar
—mirror—
http://www.fileserve.com/file/ywFw9Ff/After_Effects_Illusionist_CGP.part2.rar
http://www.fileserve.com/file/cTqP7sp/After_Effects_Illusionist_CGP.part1.rar
http://www.fileserve.com/file/hRMUbWh/After_Effects_Illusionist_CGP.part3.rar
Digital-Tutors – Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng
Advanced | 5 hrs. 52 min. | Released on 9/1/2011 | Project Files 607 MB | Required Software: Zbrush 4.0, Photoshop
A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop
The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great looking rendered still as an and product. It is intended as an overall introduction to many of the tools within ZBrush which make the creation and output of this kind of illustration possible. The Image you see above was sculpted, textured and rendered in a single 9 hour day using these techniques.
Download:
http://www.url-dead/folder/11931781
http://www.wupload.com/folder/591352
http://filepost.com/folder/474m8e29
http://fileserve.com/list/9HjCTyd
http://oron.com/folder/xtororhy3p
Creative Development: 3D for Illustration in Maya and Photoshop with Pat Imrie
Advanced | 4h 54m | Released on 9/1/2011 | 1.88 GB | Project Files 272 MB | Required Software: Maya 2011, Photoshop CS5
In this course, we’ll learn how to create a 3D illustration for use on a magazine cover.
Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub-surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.
Home: http://www.digitaltutors.com/11/training.php?pid=298
Download:
http://www.url-dead/folder/11935861
http://www.wupload.com/folder/591830
http://filepost.com/folder/8258827a
http://fileserve.com/list/BGWJz7e
http://oron.com/folder/omomtn30we