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All posts for the day September 20th, 2011

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lynda.com – Deke’s Techniques (August ’11)
Deke’s Techniques is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.
New techniques will be added to the collection each week. Exercise files accompany the course.

Table of contents:
051 Making a fictional creature (12m 05s)
052 Transforming a creature into a monster (06m 14s)
053 Capturing a monster in motion (11m 45s)
054 Changing the color of a car (07m 12s)
055 Painting a colorful car black (08m 16s)
056 Coloring the stripes on a zebra (10m 47s)
057 Drawing trendy swirls in Illustrator (10m 59s)
058 Creating variable-width and brushed swirls (10m 46s)

Download:
http://www.url-dead/folder/11600941
http://www.wupload.com/folder/557661
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http://oron.com/folder/8w324ekrep

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Digital-Tutors – Finishing a Car Animation Render in Maya and Composite
In this series of lessons we?ll learn how to take a basic render scene and add textures, render it and composite it into a finished shot. We’ll be covering all the steps needed to take a plain render and make it better.

We?ll begin this project by creating a procedural dirt shader for our ground cover. Then we’ll hop into Photoshop to create a photographic texture for our road. We’ll then add some detail using more procedural textures to break up the edges of the road and create a broken concrete feel. From there we will set up a particle system for our tires and create render layers and passes. Finally we will composite our shot using the Maya Precomp feature and Maya Composite. We’ll learn how to color correct our passes, add various blurs and composite everything together into an integrated shot.

Download:

http://www.url-dead/folder/11610511

http://www.wupload.com/folder/558691

http://filepost.com/folder/d6bb5m9b

http://fileserve.com/list/UxFmRhK

http://oron.com/folder/c75dh5zc22

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Digital-Tutors ? Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5 with Simeon Patarozliev
1 hrs. 49 min. | Released on September 1, 2011 | Project Files 318 MB
Required Software: 3ds Max 2011, Fusion 6, UVLayout, Photoshop CS5

In this series of lessons we will learn some of the different techniques used to create an image from start to finish.

This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting. We will go through several different stages including modeling, lighting and texturing where we will learn various methods which will help us to reach our goal. So by the end of the tutorial, hopefully, you will learn how to avoid turbosmooth, how to give variety in your texturing, how to quickly unwrap objects in UV Layout and etc.

Home: http://www.digitaltutors.com/11/training.php?pid=187

Download:
http://www.url-dead/folder/11850151
http://www.wupload.com/folder/583501
http://filepost.com/folder/cf5df5d4
http://fileserve.com/list/6RyHwbn
http://oron.com/folder/yx5a5mebyd