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Category Archive for 'Plugins collection'

UNWRELLA v2.03
Unwrella – Optimal Automatic Unwrapping

Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

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FLATIRON 1.12 (3dsmax 9-2010)

What is Flatiron?

Flatiron is a four steps Render To Texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map. Flatiron is based on the other plugin Unwrella high quality automated unwrapping technology. It is a fast, simple and yet completely configurable automatic unwrapping and baking solution which totally automates and hence greatly speeds up the process of baking complex scenes.

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finalToon, cebas’s Non Photo Realistic (NPR) renderer for 3ds Max has also been upgraded with features and functions, finalToon is available as an integrated part that comes with finalRender R3, finalRender R3 SE or as a standalone version.

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Roadkill Professional has been written from the ground up, specifically designed for unwrapping high polygon 3D meshes quickly and accurately.

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Founded in 2006 and based in Gothenburg, Sweden, Craft Animations is a developer of real-time 3D animations tools, called Craft Director Studio, which streamline production times by nearly 90 procent, saving the user both time and money.

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Tinderbox is an impressive collection of 2D visual effects plug-ins, delivering unlimited creative possibilities for artists involved in producing digital images for film and video. Opt for instant gratification with hundreds of presets or add your unique touch with a multitude of adjustable parameters.

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StretchMesh is a new paradigm for surface deformation. By using a fast algorithm for relational vertex knowledge, smooth character deformations can be created quickly and with superior results over existing techniques. StretchMesh is implemented as a standard Maya deformer to work seamlessly with and enhance existing work flows.

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FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It’s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.

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Roadkill Pro For Maya

The new version of the massively popular UV tool, Roadkill, now fully integrated into Maya on Windows, Linux and Mac OS X, for both 32-bit and 64-bit Operating systems.

Roadkill Professional has been written from the ground up, specifically designed for unwrapping high polygon 3D meshes quickly and accurately.

This post was submitted by Pirate Master.

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Maxwell Render is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

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