All posts for the month July, 2011

Learn how to take your skills to the next level. This Learning 3DS Max 2012 Tutorial Video is the ultimate in comprehensive learning for the discerning professional.

The training uses broadcast quality audio and video to deliver concise and informative training right to your desktop. The training comes complete with practical working files and presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.


Digital-Tutors :’Infiltrator’ Production Pipeline Volume 7: Compositing in NUKE
4 hrs. 26 min. |Released on June 1, 2011 |Project Files Included (985 MB)
Required Software: NUKE 6.2 and up

In this series of lessons we will learn how to use NUKE to re-assemble our Maya render passes, integrate them with our background plates and add some special effects. Using NUKE to composite gives us an incredible amount of creative control over the final look of our shot.

We will begin this project by importing and formatting our render passes from Maya. From there we will do some basic compositing. We will then begin troubleshooting our shot and using a variety of tools and techniques to integrate our elements. We will also learn how to fix issues in our background plate using masks, keyers and other nodes. During this shot, we will be animating various elements to tell the story of the director. Finally, we will complete the project by using distortion and blurs to create an ending for our infiltrator shot.

34 videos in this course

1. Introduction and project overview
2. Splitting the Maya renders into intelligent sets for speed
3. Importing and chaining together the various passes
4. Using Merges and ColorCorrects to re-create the beauty pass
5. Formatting the background and cloning the AO and shadows
6. Using an IBK system to begin cleaning the background
7. Creating a four-point track to begin rotoscoping our background
8. Using a CornerPin to help us rotoscoping the hole
9. Copying a grained black constant to fill the hole
10. Using the hole matte to fix the ambient occlusion issues
11. Using our motion to VectorBlur the foreground elements
12. Using our depth to Zblur our foreground elements
13. Animating the Zblur node to match our camera focus
14. Hue shifting our spider’s colors using the ID Pass
15. Using a directional blur to create a laser scanning effect
16. Compositing and animating the effect to create a blow-out
17. Color correcting our foreground to match the background
18. Creating a stylized color correction on the composition
19. Adding a blur, grain and lightwrap to the foreground
20. Correcting the edge sharpness by fixing our alpha channel
21. Creating a different vignette effect and fixing the laser lightwrap
22. Using STMap to move and shifty our pixels powerfully
23. Creating TV Line offset effect using STMap and CheckerBoard
24. Using expressions to animate our TV lines correctly
25. Finishing the TV line effect at the beginning of our sequence
26. Creating a glowing lines effect to start the final distortion
27. Using a Retime node to extend our ending sequence
28. Animating our TV lines effect at the end of the sequence
29. Using noise and color correction to create a film burn effect
30. Animating and finishing our film burn effect
31. Isolating our character and distorting it on our terms
32. Using noise to create static black-and-white flickering
33. Adding chromatic aberration to our scene
34. Cropping our blurs and rendering our scene





BlenderCookie – Vehicle Training Series Blender
*.mp4 + *.pdf | MPEG4 Video (H264) 1280×720 16:9 | AAC 44100Hz ~90 kb/s stereo | 5.41 GB
Based on another excellent concept from David Revoy, this series is set out to provide an in-depth look at an intense modeling workflow of a Sci-Fi vehicle. The amount of detail we will be modeling is both intimidating and exciting! If you take a look at the couple preview images below you will see what I mean. No tutorial on Blender Cookie has ever reached this amount of detail.

In this series we are taking an exclusive look at modeling only, thus we will be going for more in depth than usual.

Chapter 1 Part 1 – Introduction (Length 00:02:24)
Chapter 1 Part 2 – Setting Up Modeling Sheets (Length 00:05:45)
Chapter 1 Part 3 – Creating Basic Shapes (Length 00:24:30)
Chapter 1 Part 4 – Refining The Silhouette (Length 00:19:22)
Chapter 1 Part 5 – Separating The Pieces (Length 00:08:00)
Chapter 2 Part 1 – Blocking The Front Section (Length 00:32:07)
Chapter 2 Part 2 – Blocking The Mid-Section (Length 00:48:15)
Chapter 2 Part 3 – Blocking The Wings (Length 00:42:36)
Chapter 2 Part 4 – Blocking The Rear and Tail Sections (Length 00:55:26)
Chapter 3 Part 1 – Detailing The Cockpit Windshield (Length 00:26:17)
Chapter 3 Part 2 – Detailing The Nose (Length 00:51:08)
Chapter 3 Part 3 – Detailing The Nose (Length 00:18:33)
Chapter 3 Part 4 – Detailing The Bottom (Length 01:02:41)
Chapter 3 Part 5 – Detailing The Bottom (Length 01:01:40)
Chapter 4 Part 1 – Creating The Paneling (Length 00:36:41)
Chapter 4 Part 2 – Creating The Paneling (Length 00:43:16)
Chapter 4 Part 3 – Modeling The Engine (Length 00:52:12)
Chapter 4 Part 4 – Modeling The Engine (Length 00:55:04)
Chapter 4 Part 5 – Modeling The Engine (Length 00:56:09)
Chapter 5 Part 1 – Detailing The Wing Paneling (Length 00:43:58)
Chapter 5 Part 2 – Detailing Between The Wings (Length 00:57:45)
Chapter 5 Part 3 – Detailing The Propellers (Length 00:34:10)
Chapter 6 Part 1 – Modeling The Front Of The Tail (Length 00:34:45)
Chapter 6 Part 2 – Modeling The Middle Of The Tail (Length 00:25:28)
Chapter 6 Part 3 – Modeling The Tail Fin (Length 00:28:16)
Chapter 7 Part 1 – Blocking The Interior (Length 00:16:37)
Chapter 7 Part 2 – Detailing The Interior (Length 00:22:05)





Folder link:

Luxology Modo v.501.43413 SP4 (Win / Mac) | 339.17 MB / 288.07 MB
modo 501 – go beyond the traditional 3D workflow to an immersive creative experience. modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

Luxology MODO ? an innovative program for 3D modeling, painting and rendering in a single working environment. Feature of the program is a powerful but intuitive tool for designing complex geometric shapes using podrazdelnyh surfaces. Over the years the product was gradually transformed into a fully versatile pack. The program interface offers a great setting virtually all work items.
Highly sought will be preinstalled in its navigational styles that best approximate the principles of interaction with the tools to the methods practiced in 3DS Max, Maya and other similar decisions. For convenience, all the key technological transitions (drawing, animation, rendering, etc.) made in separate modules.

What`s new in Service Pack 4 (Build 43413)
– Fixed: Bug causing render errors on certain shader tree setups with multiple shader and bump layers.
– Fixed: A crash bug with an irregular mesh on edge bevel.
– Fixed: Random crash when scanning directories.
– Fixed: Unable to add paths or files with Japanese names to the preset browser.
– Fixed: GL updates on nVidia cards on OSX Lion. (Mac only)
– Fixed: Layer mask wasn’t working when applied as the child of a layer.
– Fixed: Potential crash when a partial freeze of an Adobe Illustrator object is undone.
– Fixed: Potential crash caused by adding a new modifier in the Input Editor.
– Fixed: Potential crash when adding hair guides.
– Fixed: Potential crash when using tools during preview rendering.
– Fixed: Problem with autosave not overwriting correctly.
– Fixed: Shader tree group masking issues when moving items in and out of item masks.
– Fixed: Potential fix for random crash when the brush chooser is selected from a pop-up group.
– Improved: Included the Rhino/3DM plug-in.

Technical Specifications
General System Requirements
– 2 GB RAM
– 2 GB available hard disk space
– Mouse or pointing device (pressure sensitive tablets supported)
– OpenGL 2.0 accelerated graphics (at least 1280 x 800 resolution)
– Internet connection required for product activation
– Mac OS X 10.6 or later (32 and 64-bit)
– Intel processor(s)
– 2 GB available hard disk space (for full content installation)
– 2 GB of RAM
– OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
– Mouse or pointing device (pressure sensitive tablets supported)
– Internet connection (needed for product activation and to access online videos)
– Windows 7, Vista and XP (32 and 64-bit)
– Intel Xeon/Core 2 Duo or Quad /Core i7 or AMD Opteron/Phenom processor(s)
– 2 GB available hard disk space (for full content installation)
– 2 GB of RAM
– OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
– Mouse or pointing device (pressure sensitive tablets supported)
– Internet connection (needed for product activation and to access online videos)

WIN: http://www.url-dead/file/1534950941/Luxology.Modo.v501.43413.SP4.rar
MAC: http://www.url-dead/file/1534950931/Luxology.Modo.v501.43413.SP4.MacOSX.rar