CGCookie – The Table
In this course for 3ds max we’ll take a look at light an interior detail with a wood table with some objects over it, and we’ll focus on obtaining good shaders for liquids, glass, fruits.
In “The table” course we’ll work on a pre-modeled scene, and we’ll work on light rig using HDR environment and some additional VRay light sources to add sublte lighting details. Shaders will be done to simulate wood, glass, plastic, cherry fruit, nuts, cream and orange juice, so some of it will be created using VRay SSS tools. We’ll focus on tricks to work with scattering, liquids, glass surfaces. Then we’ll work on scene tweaking adding details to some models with Graphite Modeling Tools and adding some fruits modeled by hand and tweaked with Particle Flow mParticle tools.