3D


Vue 8 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.

Access all the power of the world?s leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application?s standard manipulators.

Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.

The release of Vue 8 marks e-on?s on-going commitment to provide substantial, cutting-edge features and improvements to our valued users and customers who share our passion for Digital Nature. With this new release, all aspects of the program have been improved in the areas of natural scenery creation, precise artistic control, performance, immersible integration and content.

Revolutionary 3D Terrain Sculpting Editor
Powerful 3D Sculpting Brushes

Create caves and overhangs
The Vue Terrain Editor is vastly improved with the addition of powerful 3D sculpting features for carving and molding terrain features and shapes. Paint overhangs, caves, and reliefs with the power and ease of 3D brush strokes.

The 3D sculpting brush contains several types of brush behaviors including the ability to sculpt, inflate, extrude, free form, invert, and smooth.

The intensity and tip profile of the 3D sculpting brushes can be adjusted by using falloff filters and bitmaps can be used to customize the shape and influence of the brush.
Localized Infinite and Procedural Terrain Sculpting
Combine the best of both worlds with the ability to locally sculpt features on finite and infinite procedural terrains.

Let Vue automatically generate infinitely detailed expanses of terrain, then fine tune or completely rework localized areas of the terrain to suit your requirements. Touch up zones can be nested to provide unlimited artistic control.

Sculpt in roads, paths, and caverns while preserving the procedural details around the localized features.

Automatic localized subdivision
Revolutionary Smart Subdivision Technology

Using innovative dynamic refinement techniques, sculpting actions refine the terrain mesh based on the localized application of the 3D sculpting brush, automatically adding polygons only where they are needed, thereby optimizing the mesh density and increasing overall performance.

Paint freely at any level of detail, the smart subdivision technology automatically selects the appropriate LOD for you. Paint with brushes that are the equivalent of millions of polygons in real-time!

The terrain editor now supports sculpting in context of the entire scene, allowing terrains to be edited and shaped around scene elements.

For example, the terrain mesh can be sculpted to add reliefs around architectural elements and scene objects that are located in and around the terrain.

And more?

Download Links:
http://depositfiles.com/files/5gvpnlkim

ArchiCAD 13 revolutionizes BIM collaboration with its active BIM server based next-generation Teamwork solution. ArchiCAD 13 also delivers mission critical productivity improvements to further polish its best-in-class BIM design and documentation workflow.

ArchiCAD 13 introduces the GRAPHISOFT BIM Server ? a first of its kind solution for model based team collaboration. Industry-first Delta Server? technology reduces network traffic to a minimum for instant and reliable data-exchange both within the office and over the Internet.

ArchiCAD 13?s significant productivity improvements provide users with best-in-class model based design and documentation workflow. With its 64-bit support on the PC platform combined with Multiprocessor support, ArchiCAD 13 becomes the most powerful BIM solution for architects.

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Rapidshare Links:
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CRAFT ANIMATIONS PRE RIGGED MODELS
Host?s Load and Save functions saves and loads all Craft Director Studio information in a scene. Saved scenes may therefore be merged or referenced into new scenes with all the Craft Director Studio information intact allowing creation of PRM libraries ready to be drag-and-dropped into new scenes (or referenced if using an animation assembly line) fully rigged for being immediately animated on the fly. This functionality also allows for a director to save his favorite camera rig and merge it into any scene.

This then in turn can be used by content creation studios, or modeling artists who sell their models on the Internet, to make their models animatable with great ease.

Rapidshare:

http://rapidshare.com/files/316396876/CA_PRE-RIGGED_MODELS.zip

This post was submitted by fabz.

Type: Source
UnrealEngine Version: 575
Source: Mesh, Textures, Animation
Format: PSK/PSA, MD5Mesh/MD5Anim
Developer: Epic Games
Publisher: Microsoft Game Studios

Game Site: http://gearsofwar.xbox.com/AgeGate.htm
Wiki: http://en.wikipedia.org/wiki/Gears_of_War_2

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Type: Source
UnrealEngine Version: 419.2
Source: Mesh,Textures & Animation
Developer: NetDevil
Publisher: NetDevil

Game Site: http://en.wikipedia.org/wiki/Warmonger:_Operation_Downtown_Destruction
Wiki: http://www.warmongergame.com/

RapidShare Links:
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UVLayout is a stand-alone application for the creation and editing of UV coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all ilks and by students, UVLayout’s unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods. Continue Reading