Vue 8 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.
Access all the power of the world?s leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application?s standard manipulators.
Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.
The release of Vue 8 marks e-on?s on-going commitment to provide substantial, cutting-edge features and improvements to our valued users and customers who share our passion for Digital Nature. With this new release, all aspects of the program have been improved in the areas of natural scenery creation, precise artistic control, performance, immersible integration and content.
Revolutionary 3D Terrain Sculpting Editor
Powerful 3D Sculpting Brushes
Create caves and overhangs
The Vue Terrain Editor is vastly improved with the addition of powerful 3D sculpting features for carving and molding terrain features and shapes. Paint overhangs, caves, and reliefs with the power and ease of 3D brush strokes.
The 3D sculpting brush contains several types of brush behaviors including the ability to sculpt, inflate, extrude, free form, invert, and smooth.
The intensity and tip profile of the 3D sculpting brushes can be adjusted by using falloff filters and bitmaps can be used to customize the shape and influence of the brush.
Localized Infinite and Procedural Terrain Sculpting
Combine the best of both worlds with the ability to locally sculpt features on finite and infinite procedural terrains.
Let Vue automatically generate infinitely detailed expanses of terrain, then fine tune or completely rework localized areas of the terrain to suit your requirements. Touch up zones can be nested to provide unlimited artistic control.
Sculpt in roads, paths, and caverns while preserving the procedural details around the localized features.
Automatic localized subdivision
Revolutionary Smart Subdivision Technology
Using innovative dynamic refinement techniques, sculpting actions refine the terrain mesh based on the localized application of the 3D sculpting brush, automatically adding polygons only where they are needed, thereby optimizing the mesh density and increasing overall performance.
Paint freely at any level of detail, the smart subdivision technology automatically selects the appropriate LOD for you. Paint with brushes that are the equivalent of millions of polygons in real-time!
The terrain editor now supports sculpting in context of the entire scene, allowing terrains to be edited and shaped around scene elements.
For example, the terrain mesh can be sculpted to add reliefs around architectural elements and scene objects that are located in and around the terrain.