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RenderHeads VextexChameleon 1.6 for Maya 09/10/11 x32 l x64

Vertex Chameleon is the ultimate vertex colour toolset for Autodesk Maya!

Vertex colours are heavily used in gaming platforms such as Nintendo Wii & DS, Sony PSP & Playstation 2, internet and mobile phone games. Even next-gen platforms such as PC, Xbox360 and PS3 use vertex colours to help improve performance, add extra detail and save vital memory.

Vertex Chameleon gives you complete control, real-time feedback and a wealth of functionality, resulting in increased productivity and better results.

Features

?Designed to give rapid visual feedback
?Photoshop-style layers (in Maya 7.0 and above)
?Photoshop-style blend modes
?Gradient tool
?Colour swatches
?Colour inspector tool
?Integrated ambient occlusion, lighting and texture baking shortcuts
?Filters:
?Adjust Red, Green, Blue, Alpha, Yellow, Cyan, Magenta
?Adjust Hue, Saturation, Value
?Brightness & Contast
?Levels
?Blur / Sharpen
?Erode / Dilate
?Posterize
?Channel inverter
?Channel clamp
?Component randomise
?3D texture sampling
?Normals 2 Colour
?Facetise

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96079482/744c774/VertexChameleon-1.6_For_Maya_09-10-11_x32-64bit.rar.html

Enjoy !!!

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Prime Focus Krakatoa v1.6.1.43756 For 3DS Max 32Bit & 64Bit

Krakatoa

KRAKATOA? is Thinkbox Software’s production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

What’s New in Krakatoa v1.6.0
For a detailed bullet list of changes, please see here.
Short Overview

Krakatoa v1.6.0 was initially planned as a minor point release under the version number 1.5.2, but sudden demand for additional features from the in-house production teams caused these plans to change dramatically.

Not all features developed in this cycle are included in the 1.6.0 release, some of them will need some more polishing before making it into a commercial version. Regardless, what is in final build is quite useful and should improve both existing workflows and performance and provide new tools in several areas.

In short, the major improvements in Krakatoa v1.6.0 can be grouped in the following categories:
Increased Performance of particle loading, lighting, matting and rendering;
New Shadow Generation Workflow introducing OpenEXR-based Deep Opacity Maps;
Render Elements Support using the 3ds Max workflows;
MagmaFlow improvements including new Surface Operators for geometry data lookup;
New FumeFX direct rendering workflow via a dedicated PRT FumeFX object and FumeFX 2.0 support;
Improved UI Startup Performance;
Optimized User Interface Navigation;
MAXScript Reading Access to Particle Data;
Major Bug Fixes and
Workflow improvements across the board.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96479316/d5d0a5e/Prime_Focus_Krakatoa_1.6.1.43756_For_3DS_Max_XFORCE.rar.html

Enjoy !!!


Shave & Haircut 5.5 v12 for Maya 09/10/11 x64 with support for Mray/Rm/Vray

Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.

Shave and a Haircut 2 has made creating and rendering CG hair an absolute pleasure for us, both on past projects and our current show Hellboy . It’s entire range of hair-based effects from scraggly beards to full length hair, come out looking beautiful with surprisingly minimal render times. Shave will remain an integral part of our digital double production pipeline for many projects to come.

What?s new in 5.5? (since 5.0)

– Maya 2011 support
– New platform (osx 64)
– Renderman support for Windows64, and OSX 64
– new parameters (“twist”, “offset”, “aspect”) for mult hairs
– new “squirrel” button for doing a sharper root to tip color interpolation
– improved hair display in the viewer (make sure you view it with ‘solid’ shading on)
Vray for Maya support

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/95736245/5e805b1/Shave__Haircut_5.5_v12_for_Maya_2009_2010_2011_x64_Only.rar.html

Enjoy !

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Qualoth 2011 v2 For Maya 2008 – 2011 64Bit Only

Qualoth is a production-proven cloth simulator aimed for high quality cloth animation creation. It has a sophisticated physical model and numerical algorithms that produce realistic wrinkles and animation, and reliable collision handling mechanism and rich set of controls that give users more time for creativity than trouble-shooting.

Qualoth is available for Maya 2008, 2009, 2010, and 2011 in Windows and Linux.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/94511717/b2eeb1f/Qualoth_2011_v2_v4_For_Maya_2008_-_2011_64Bit_Only.rar.html

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V-RAY 1.2.5.5 for Cinema 4D | Windows 32/64 | 202 MB
The simple description of VRAY for C4D is that it is a professional render system for MAXON CINEMA 4D and BODYPAINT 3D software. However that is where the simplistic description ends. This robust rendering system is a true wonder that allows the user to set up realistic scenes with lighting that defies description with its realistic look and feel. Stefan Laub (remove nospam) teamed up with well known CINEMA 4D plugin programmer Renato Tarabella and Daniele Ficini to develop the bridge between CINEMA 4D and Vray.

Download:
Letitbit – part1
Letitbit – part2
—–mirror—–
Hotfile – part1
Hotfile – part2

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Phoenix Fluid Dynamics 1.2 | (3ds Max 2009 – 2011 x32 /x64) | 29 MB

The new grid based simulator for fire and smoke
Phoenix Fluid Dynamics is the latest product released by Chaos Software. The software perfectly combines a grid based simulator with outstanding rendering capabilities. In addition to the usual uniform fluid behavior, Phoenix FD is capable of simulating a whole array of additional processes
like pressure decay, thermal radiation cooling and mass-temperature dependence.

Download:
fileserve or hotfile

http://img406.imageshack.us/img406/9461/75toxik2.jpg

Boomer Labs SuperMesher For 3DsMax 2009 – 2011 32Bit & 64 Bit

SuperMesher is a 3DSMax plugin that allows you to cache animated geometry regardless of its topology and number of objects including pFlow particles. The cache is baked out to a separate file which can be loaded into any version of MAX 2009 or higher. No reference is held to the original objects so they can be deleted or modified without consequence. Because the result is one single mesh, SuperMesher automatically generates appropriate material IDs and Multi-Sub materials.

The plugin is available in both 32bit and 64bit versions of 3ds MAX from R9 to 2011.

SuperMesher is an indispensable production tool. Once you’ve used it in your project, you’ll wonder how you managed without it!.

How is Supermesher useful?
SuperMesher has many unique uses that enhance the production pipeline. Here are a few examples.

Performance: Cache a complex and slow rig into a lightning fast and scrubbable sequence. Duplicate and offset the same cache for lots of variety with low overhead.

Compatibility: Load a SuperMesher cache file (.bmf) into any version of 3DSMax. Alternatively, load an OBJ sequence generated in another application such as Maya or Houdini. The OBJ sequence will be converted into a .bmf file for fast efficient playback inside 3DSMax.

Workflow: Cache complex effects into single meshes to simplify render scenes. If you’re working on multiple shots, load fast caches into each shot instead of hundreds of interdependent objects and slow rigs. This makes for clean, fast render files.

Problem solving: Keep adding modifiers to SuperMesher caches – including world space modifiers. When you’re happy with the look, collapse the stack again. All the animation will remain. You can even cache other SuperMesher meshes.

Retiming: Need to re-time or reverse an animation? With SuperMesher, you can easily animate time directly from the trackview.

Rendering: Because SuperMesher provides a free loader plugin, anybody can load or render SuperMesher files. If you’ve used commercial geometry plugins and need to render offsite, just cache all your render scenes and provide a copy of the free SuperMesher reader to the offsite renderfarm.

Protection: Provide your work to others without giving them the actual mesh.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Downloads

http://hotfile.com/dl/93306944/992dad1/Boomer_Labs_SuperMesher_For_3DsMax_2009_-_2011_32Bit__64_Bit.rar.html

Enjoy it !

Play DVD BOY’s

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Hair Farm was designed and developed by Dr. Cem Yuksel, a Computer Graphics researcher at Texas A&M University, over the course of more than 6 years.

When Cem Yuksel first started the Hair Farm project, the available technologies in Computer Graphics for modeling, animating, and rendering hair were very limited and under-developed for producing a hair software that would fully satisfy an artist. Therefore, while he was writing Hair Farm, he also got engaged in a number of research activities and proposed various novel technologies required for a solid hair modeling, animation, and rendering software.
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