Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries.
Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries.

Autodesk Mudbox ? Wayne Robson: LIVE In Berlin
AVI | XviD 721kbps | 1280?876 | MP3 78kbps | 2.71 GB
Taught by Wayne Robson | Release: 30/12/2010 | Duration: ~4 hours

MARTIN KAY’S LES PAUL TUTORIAL!
Martin takes you step by step on a modeling, texturing, lighting, and
rendering extravaganza. He shows, in great detail, how to model every
single piece of his Les Paul guitar. This is one of the most in-depth,
complete lessons that I have ever seen. Martin doesn’t miss a thing!
He goes completely through his texturing process to demonstrate this
“photorealistic” project. This tutorial has it all! Continue Reading

Digital Tutors – Creating a Handgun in ZBrush 4
Fileserve – Filesonic – Bitshare – Hotfile | 1.15 Gb

Massive Software Prime 2 Video Tutorials + Files .rmvb | 800Mb

Fxphd MSV201 Massive In Production
.mov | project files | 1,04Gb
Geoff Tobin returns to take this follow up to the introductory MSV101 course. While the 100 level course gave an overview of the Massive software, this course will cover the pipeline and workflow for setting up a typical Massive shot. From planning the mocap sessions and importing and processing the motion through to designing the brains, running the sims and finally rendering with a Renderman compliant renderer. It will also cover advanced features such as dynamics and cloth as well as integration with other software such as Maya.
Fileserve :
http://www.fileserve.com/file/hjsuuWk
http://www.fileserve.com/file/WtQvqTu
http://www.fileserve.com/file/UxYDAz9
http://www.fileserve.com/file/ED3F2VA
http://www.fileserve.com/file/U4u5kAG
http://www.fileserve.com/file/5gUyXrU
http://www.fileserve.com/file/dt62pmj
http://www.fileserve.com/file/PuJyx46
Filesonic :
http://www.url-dead/file/122104731/fxPHD.MSV201-Massive.in.Production.part01.rar
http://www.url-dead/file/122217771/fxPHD.MSV201-Massive.in.Production.part02.rar
http://www.url-dead/file/122220661/fxPHD.MSV201-Massive.in.Production.part04.rar
http://www.url-dead/file/122227231/fxPHD.MSV201-Massive.in.Production.part03.rar
http://www.url-dead/file/122229141/fxPHD.MSV201-Massive.in.Production.part08.rar
http://www.url-dead/file/122230031/fxPHD.MSV201-Massive.in.Production.part05.rar
http://www.url-dead/file/122236531/fxPHD.MSV201-Massive.in.Production.part07.rar
http://www.url-dead/file/122239881/fxPHD.MSV201-Massive.in.Production.part06.rar

Adobe Photoshop? is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. With the release of CS5, Photoshop now offers a variety of new tools and functionality enhancing any workflow, and in this DVD, you will learn the professional methods for compositing, digital painting, photo retouching, designand more. Almost eight hours of exclusive^content covering industry tips and techniques such as selection, color-correction, HDR and^video are included. Dave begins with in-depth overviews of the most commonly used tools in production, and then applies them to real-world projects. This content is suited to both the novice and expert Photoshop user and will teach^you the necessary skills for today’s “generalist” or 2D/3D production artist. Instructor for this title: Dave Pasciuto
url-dead
http://www.url-dead/file/99842252/Ad_Pho_for Digital Product_UPDATED!.part01.rar
http://www.url-dead/file/99845722/Ad_Pho_for Digital Product_UPDATED!.part02.rar
http://www.url-dead/file/99846162/Ad_Pho_for Digital Product_UPDATED!.part03.rar
http://www.url-dead/file/99842472/Ad_Pho_for Digital Product_UPDATED!.part04.rar
http://www.url-dead/file/99849422/Ad_Pho_for Digital Product_UPDATED!.part05.rar
http://www.url-dead/file/99847622/Ad_Pho_for Digital Product_UPDATED!.part06.rar
http://www.url-dead/file/99846912/Ad_Pho_for Digital Product_UPDATED!.part07.rar
http://www.url-dead/file/99852212/Ad_Pho_for Digital Product_UPDATED!.part08.rar
http://www.url-dead/file/99845912/Ad_Pho_for Digital Product_UPDATED!.part09.rar
http://www.url-dead/file/99841762/Ad_Pho_for Digital Product_UPDATED!.part10.rar
http://www.url-dead/file/99847462/Ad_Pho_for Digital Product_UPDATED!.part11.rar
fileserve.com
http://www.fileserve.com/file/3HvYsPU/Ad_Pho_for Digital Product_UPDATED!.part01.rar
http://www.fileserve.com/file/tXxGeBX/Ad_Pho_for Digital Product_UPDATED!.part02.rar
http://www.fileserve.com/file/hfRmaNw/Ad_Pho_for Digital Product_UPDATED!.part03.rar
http://www.fileserve.com/file/m8RDtVa/Ad_Pho_for Digital Product_UPDATED!.part04.rar
http://www.fileserve.com/file/34r5CKT/Ad_Pho_for Digital Product_UPDATED!.part05.rar
http://www.fileserve.com/file/zpkmd6z/Ad_Pho_for Digital Product_UPDATED!.part06.rar
http://www.fileserve.com/file/RjtZSQt/Ad_Pho_for Digital Product_UPDATED!.part07.rar
http://www.fileserve.com/file/jc8RejW/Ad_Pho_for Digital Product_UPDATED!.part08.rar
http://www.fileserve.com/file/xApSHgu/Ad_Pho_for Digital Product_UPDATED!.part09.rar
http://www.fileserve.com/file/zxrVmV7/Ad_Pho_for Digital Product_UPDATED!.part10.rar
http://www.fileserve.com/file/Wgy5gEr/Ad_Pho_for Digital Product_UPDATED!.part11.rar

[160MB] [Hotfile + Fileserve]
“At Weta Workshop we are often asked to help create a fantastical and original world that still has the cultural and historical believability of our own. In this workshop I will be sharing how many of the principles and techniques we employ as world designers can be applied to figurative illustration to give greater depth, detail and meaning to your work. This workshop will cover my conceptual and technical process behind an illustration produced for Coilhouse Magazine, Sherlock Holmes vs The White Fox Woman – a brief History of Chinese Pulp (2010).”

Today we bring you day 4 of Chris Tate?s ?Civil War Cannon? series, available exclusively to our Premium subscribers. In today?s post Chris continues working towards the completion of the model by adding many of the smaller elements that detail the Cannon?s main section. Let?s continue!
In this tutorial we will be going through the entire process of creating a detailed, high resolution Civil War Cannon using 3D Studio Max, xNormal and Photoshop. The entire pipeline is covered in detail, starting with the creation of the model and then moving onto Uvmapping and texturing.
Throughout the project, we?ll utilize a wide range of tools and techniques, including basic poly modeling and spline work, to more advanced subdivision modeling. We?ll also make use of many of 3ds Max?s modifiers and uvmapping tools. We?ll then move over to xNormal to bake out an Ambient Occlusion Map and then into Photoshop to create our Diffuse, Bump and Specular maps. Lighting the scene, shader creation and completing a final render are also covered in detail.

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here?s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.