Learning

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“Assets Series” – Texture Pack

Canvas Texture pack
This texture pack inlcudes nine high-res scans of canvas (roughly 3-4k). I found a great store in LA called….
Leather Pack A
These are high-res 4k scans of leather fabric swatches I picked up at the garment district in downtown LA…..
Leather Pack B
I found a leather jacket at ‘Mercantile’ in Hollywood, took it home….
Belt Pack A
High-res scans of belt like materials that I picked up at a second hand shop in LA….
MATCAP set 01
A collection of twelve Zbrush 3 materials.
MATCAP set 02
A collection of twelve Zbrush 3 materials.

fileserve.com
http://www.fileserve.com/file/Fgqnprc/_g.txt_.part1.rar
http://www.fileserve.com/file/CRz4KvM/_g.txt_.part2.rar
http://www.fileserve.com/file/b3evEMs/_g.txt_.part3.rar

url-dead
http://www.url-dead/file/1000469314/_g.txt_.part1.rar
http://www.url-dead/file/1000472044/_g.txt_.part2.rar
http://www.url-dead/file/1000473634/_g.txt_.part3.rar

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RayFire Tool plugin 1.55 for 3ds Max 9 ? 2012

RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max?

Feature list
* Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max 2011.
* Nvidia PhysX Force support
* Nvidia PhysX Glueing
* Interactive Dynamic Demolition System for Nvidia PhysX engine
* Uniform, Irregular and Continuous Fragmentation types
* Voronoi and Wood Splinters Fragmentation types
* Draw Fragment mode
* Fragmentation by custom shapes
* Reactor Rigid Body dynamic support
* Interactive Layer Manager
* Automatic update system

url-dead
http://www.url-dead/file/1048465184/_RayFire_T_1.55-Max_9.0-2012.rar

fileserve.com
http://www.fileserve.com/file/YXESXSn

 

This course, taught by Daniel Buck, runs through the basics of V-Ray, from lights, to shaders, to render settings and a few optimization tips. Buck’s professional career has been vehicle related, so the course will focus more on vehicle related things than other things, since that’s his specialty. He will, however, present basic principals so that the knowledge gained applies to other things, not just purely vehicle related issues.

Buck will assume that course participants have at least basic knowledge of Maya, and preferably some knowledge of lighting and shaders in general. No advanced knowledge of any other rendering software is necessary, but for those that do, Buck will go through a few areas where V-Ray differs from other rendering software. He will be using Maya during the term, but operations are very similar between 3dsMax and Maya. It renders identically, and all the options and settings are very similar…the differences are in how you apply properties and find the settings.

The course will focus on the creation and manipulation of lights and shaders, as well as some basic V-Ray settings. It won’t get into to much of the technical nuts and bolts of V-Ray, just giving practical approaches to using the renderer. Ultimately the content will involve setting up a scene where we are creating shaders and lighting for a vehicle. Global illumination will not be covered very much in this lesson, as the main focus will be lights and shaders, as well as touching on basic render settings.

 

Class 1: Intro to Vray. I’ll give a bit of information on Vray, go through the basic Vray settings, and we’ll get ourselves familiar with how Vray is setup. 

Class 2: Working with lights. We’ll look at the basic vray lights, their main settings, and where they function best.? Sphere light, rectangle light, and dome light. 

Class 3: A closer look at lights in Vray, how to use HDR files and flat texture files into dome and rectangle lights, a quick look at IES lights and the sun & sky system in Vray. Lastly, a look at the cutoff threshold of the lights, as a way to optimize the calculation of the lights. 

Class 4: Basic VRay Shader overview, looking at the VRayMtl. Spending most of the time on reflection/refraction (as this is a big part of the VRayMtl), and how VRay handles specular highlights and various aspects of reflections/refractions. Also a quick look at how to control reflections by using maps to break up reflection strength and glossiness. 

Class 5: A look at the VRayBlendMtl, and a few ways of blending shaders together to create more complex shaders, we’ll look at creating a car paint shader, as well as blending to create a few other types of looks, and then finally a bit of optimizing on the shaders reflection tracing, and how far it can actually be taken. 

Class 6: Additional vray shaders. We’ll look at some of the other vray shaders and textures, such as the the vray dirt, light Mtl, and the fastSSS2 shader. 

Class 7: Looking at utilities in VRay, including object properties, subdivision, displacement, as well as multi-matte and extra tex render elements. Ways to provide mattes and utility textures for compositing. 

Class 8: Shaders for vehicle project. For this lesson, we’ll start creating some of the main shaders for our vehicle project.? We’ll look at rubbers, plastics, glass, chrome, and car paint. 

Class 9: General car/model geometry setup for rendering, things to avoid and how to fix them. Making sure glass objects have proper geometry thickness, and making sure normals are facing the correct direction. Quickly touching on using imbedded matte channels through refractions. 

Class 10: Final vehicle project lighting and shaders setup. Here we’ll be doing final tweaks to our lighting and shaders for a better look, as well as running through a few ways to optimize the render settings, lights, and shaders. 



http://www.url-dead/file/1074305444/FXPHD vry101.part1.rar
http://www.url-dead/file/1074310454/FXPHD vry101.part2.rar
http://www.url-dead/file/1074310434/FXPHD vry101.part3.rar
http://www.url-dead/file/1074285864/FXPHD vry101.part4.rar


http://www.fileserve.com/file/RKSJMdp/FXPHD vry101.part1.rar
http://www.fileserve.com/file/EzxwSvB/FXPHD vry101.part2.rar
http://www.fileserve.com/file/uhe4rKq/FXPHD vry101.part3.rar
http://www.fileserve.com/file/dTJCnrf/FXPHD vry101.part4.rar

http://www.uploadstation.com/file/JmXUH8y/FXPHD_vry101.part1.rar
http://www.uploadstation.com/file/wRumPHC/FXPHD_vry101.part2.rar
http://www.uploadstation.com/file/Hzbv8qH/FXPHD_vry101.part3.rar
http://www.uploadstation.com/file/2w3WtFU/FXPHD_vry101.part4.rar

http://www.wupload.com/file/2840145/FXPHD vry101.part1.rar
http://www.wupload.com/file/2840151/FXPHD vry101.part2.rar
http://www.wupload.com/file/2840756/FXPHD vry101.part3.rar
http://www.wupload.com/file/2851874/FXPHD vry101.part4.rar

http://cgpeers.com/torrents.php?id=3270

Thanks to Seedy & Bgood for donating and PDK for buying.
CGP facepwning the ‘competition’ yet again

Concept
Everything starts with an idea. In this chapter, we are going to start with a basic sketch and work our way up using reference photographs and color correction tools to create the basic feel of the painting. A very quick
and loose process, the idea of this step is to create a solid starting point. We will be looking for relevant photo references and elements to be used in the main painting, and roughly piecing them together to get the general idea on paper.

Groupings
Time is money. One of the most important things while working in Photoshop with hundreds of layers, is organization. By organizing your layers in a logical way, you will not only make your own life a lot easier, but you will also work much faster, and help the artists working down the pipeline find layers quickly and easily. This translates directly to productivity, not to mention sanity. Afterward, you will never need to use “right click” to find a specific layer among hundreds again!

Sky’s the Limit
The Sky is the limit, and masking will get you there. Learn masking techniques to extract complex shapes from photographs. You will learn how to extract a city skyline from a cloudy, low contrast photo, in 2 minutes or less. Then we will learn to quickly clean the mask of unwanted elements and add details directly to the buildings and incorporate the sky and shoreline into the snowy scene by painting.

Ships Away
Multiple techniques will be used to mask the ship and remove it from its background. We can then paint in elements that were impossible to save with the mask and begin the process of actually incorporating the ship into the scene by painting on snow and ice. We will also look at the 3D tools built right into Photoshop to put together 3d shipping containers from scratch.

Color Grading
Color correction and grading can be an extremely powerful tool. With these simple, yet far-reaching concepts, we will compose the mood of the scene. By manipulating colors and contrast, adding environmental elements like fog, a vignette, and other filters we will create the final, dramatic appearance.

Layering
Now we have to clean up our PSD file by organizing and merging down layers where possible. The purpose of a matte painting is to be added to a live plate or to be animated. Naturally, for that we need to send it to camera projection or to compositing. Since we anticipate other artists accessing and working with this file, we need to prepare it in such a way that makes everything easy to find. We will flatten and rename the layers, organize by planes, apply filters, etc. Then we’re ready to send to composite.

Compositing
Bring it to life! Here we will go over the final After Effects project to show how the animation and camera were created. You will be able to get an idea of how the project is set-up and what is needed to bring a matte painting to life as a 2D animation.



http://www.url-dead/file/1055649174/PhotoShop Matte Painting.rar


http://www.fileserve.com/file/AcgSE8g/PhotoShop Matte Painting.rar


http://www.uploadstation.com/file/NPwyKsp/PhotoShop_Matte_Painting.rar


http://www.wupload.com/file/2012519/PhotoShop Matte Painting.rar


http://cgpeers.com/torrents.php?id=3203


THANKS TO PDK FOR THE SUPPLY
AND PROVEE FOR RECORDING

cmiVFX launches its latest Full Feature training video in E-on’s premiere digital environment generation tools names Vue. Whether your in the need for a digital back drop or detailed environment, Vue’s highly capable solution is right for you. The cmiVFX users have been requesting this training video for quite some time, and we agreed that the majority of both CG artists and VFX artists should have this knowledge for better completing their pieces of work. Never before have we felt so strongly about every artist watching one of our videos before now. This video is a MUST SEE. Compositors will use it for sky replacements and element fill. CG generalists will uses it for the construct for the majority of their scenes. Vue is highly compatible with most animation packages, so getting data back and forth is only a few clicks away.

Chapter 01 – DEM
A digital elevation model (DEM) is a digital representation of ground surface topography or terrain. It is also widely known as a digital terrain model (DTM). A DEM can be represented as a raster (a grid of squares, also known as a height map when representing elevation) or as a triangular irregular network. DEMs are commonly built using remote sensing techniques, but they may also be built from land surveying. DEMs are used often in geographic information systems, and are the most common basis for digitally-produced relief maps. In order to build a terrain based on a real location we need to find the elevation data first. We are going to find the data online, convert it to a Vue friendly format and import it into vue to start working. We will go over a couple of different ways of doing it.

Chapter 02 – Framing and Lighting
Lighting in Computer Graphics refers to the placement of lights in a scene to achieve some desired effect. Vue and other animation packages all contain different types of lights that can be placed in different locations and modified by changing the parameters. Too often, people who are creating images or animations ignore or place little emphasis on lighting. This is unfortunate since lighting is a very important part of image synthesis. The proper use of lights in a scene is one of the things that differentiates the talented CG people from the untalented. This is not a new topic as a large amount of work has been done on lighting issues in photography, film, and video. Because we will be working with a terrain which can’t be changed of moved, we will do what photographers do. We will find the best angle and frame for the scene with the camera alone. Then we will “wait” for the right light (by moving the sun around) to get the perfect light for our landscape.

Chapter 03 – Materials
Many real life surfaces are not just colored but also have textures and patterns. Many also have small or large surface displacements or bumps, gouges, etc. Texture mapping is used to simulate these surfaces and thus make images more realistic. Three techniques can be used to achieve the impression of natural colors, textures, and appearances: Texture Mapping, Bump Mapping, and Displacement Mapping. Here we are going to create materials based on photo references. We are going to create bump maps and specular maps, together with color. We will work on the distribution of the materials to create the randomness found in nature. An we will combine different material layers to achive the overall material.

Chapter 04 – Ecosystem
The EcoSystem behaves just like a regular material! You can save it as a material and create a whole library of EcoSystems, which can be used later for other scenes and objects. It also means that, just like mixed materials, you can mix two or more EcoSystems, with environment influences such as altitude, slope and orientation! Thanks to Vue’s Ecosystem technology we won’t have to plant each individual plant, but we will control the entire plant population with just a couple of buttons and sliders. We will control the density, altitude and color of the ecosystem, to keep it just where we want it to be.

Chapter 05 – Painting Details
Photoshop Digital painting thrives mostly in production art. It is most widely used in conceptual design for film, television and video games. Now that we have our Vue base render we will use Photoshoop to add more details. We will fix some texture issues, paint cracks on the rocks. Add some sediment under water and maybe a bit of extra land somewhere. Overall making the landscape look more believable. By now your probably worries that we are dealing with a 2d solution? BUT DON’T WORRY! We have found the fastest way to get the details that you need in the positions that you need it!

Chapter 06 – Camera Mapping
Camera Mapping is any method of mapping three-dimensional points to a two-dimensional plane. As most current methods for displaying graphical data are based on planar two-dimensional media, the use of this type of projection is widespread, especially in computer graphics and we will demonstrate that here. At this point we have our final painting. Now we just need to make it move. To do that we will create a camera projection inside Vue in a couple of simple steps. Then we will animate a camera to create the shot and prepare the file for final render. After that, well yes, we will render!

Chapter 07 – Compositing in After Effects
Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation. Using After Effects, we’ll go over the project used to make the final animation. We will add some extra elements to bring the shot to life. Including birds, sound and lens flare. No stock footage here…everything will be hand made.



http://www.url-dead/file/1053687534/Vue Moving Matte Paintings.part1.rar
http://www.url-dead/file/1053687434/Vue Moving Matte Paintings.part2.rar

http://www.fileserve.com/file/6DZCgQW/Vue Moving Matte Paintings.part1.rar
http://www.fileserve.com/file/ypk4ZaK/Vue Moving Matte Paintings.part2.rar

http://www.uploadstation.com/file/aGbKVqJ/Vue_Moving_Matte_Paintings.part1.rar
http://www.uploadstation.com/file/PE6DuEt/Vue_Moving_Matte_Paintings.part2.rar


http://www.wupload.com/file/1920785/Vue Moving Matte Paintings.part1.rar
http://www.wupload.com/file/1920972/Vue Moving Matte Paintings.part2.rar


http://cgpeers.com/torrents.php?id=3197


THANKS TO PDK FOR THE SUPPLY
AND PROVEE FOR RECORDING


The Archviz Training DVD

Learn how to properly use vray and start creating professional vizualizations.
This DVD with over 4,5 hours of narrated tutorials will teach you how to do it.
DVD contains two complete architectural scenes (for 3d studio max) with all the materials,
cameras and light setup, as well as many After effects and Photoshop project files

Minimum system specification :
64 bit windows operating system with 4 GB ram and dual-core processor.

This dvd is recommended for beginners and intermediate 3dsmax users.

http://www.evermotion.org/modelshop/show_product/the-archviz-training-dvd/6475/0/0/


3.62 GB

http://www.url-dead/folder/5485481


2.89 GB
http://www.url-dead/folder/5485511



3.62 GB
http://fileserve.com/list/HVRc7jr


2.89 GB
http://fileserve.com/list/sFqPH77



3.62 GB

http://uploadstation.com/list/bwK6EFu


2.89 GB

http://uploadstation.com/list/nzKkV9N



3.62 GB
http://www.wupload.com/folder/13577


2.89 GB
http://www.wupload.com/folder/13576


3.62 GB
http://bitshare.com/?d=yua59jd0


2.89 GB
http://bitshare.com/?d=0f8fq9ko

http://cgpeers.com/torrents.php?id=3164

Special Thanks:

  • To PhillipKdick for this amazing and generous supply
  • To Ch0pper for painstakingly cleaning this for a quality release
  • 99% of the Cgpersian Community for waiting patiently and having trust in us


Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
There’s a reason why we are #1.


Please alert me if links get taken down I will reup asap.


The Secret FX Training DVD

In over 6 hours of narrated videos learn the fundamentals of fx production from simulations to rendering and final composing. Learn how to use multiple tools like Rayfire, Pulldownit, Fume FX and particleflow. All these in one single FX training flash book.
This dvd also contains Final 3dsmax scene with all the textures, concept arts and lots of example scenes.
This training DVD is recommended for intermediate 3dsmax users, this is not a step by step modeling tutorial.

Recommended system specification:
Intel Core Duo with 4GB of RAM, and 64bit system.
For scene rendering we recommend to use render farms or pc with at least 18 gb of ram and 8 cores.


http://www.evermotion.org/modelshop/show_product/the-secret-fx-training-dvd/6360/0/0/


5.01 GB

http://www.url-dead/folder/37fd8ca1d2fb19518


2.87 GB
http://www.url-dead/folder/5461971



5.01 GB
http://fileserve.com/list/PHteRQV


2.87 GB
http://fileserve.com/list/gE9U3s3



5.01 GB
http://uploadstation.com/list/neFXjTH


2.87 GB
http://uploadstation.com/list/DG9qH6d



5.01 GB
http://www.wupload.com/folder/12445


2.87 GB
http://www.wupload.com/folder/12648


5.01 GB
http://bitshare.com/?d=t3yckhob


2.87 GB

http://bitshare.com/?d=qnilkgod


http://cgpeers.com/torrents?id=3145


Special Thanks:

  • To PhillipKdick for this amazing and generous supply
  • To Ch0pper for painstakingly cleaning this for a quality release
  • 99% of the Cgpersian Community for waiting patiently and having trust in us


Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
Their is a reason why we are #1


EVERMOTION ARCHVIS TRAINING DVD COMING SOON!

PhotoshopCAFE
English | 3.5 Hours | 960?600 | VP6F | 2.11GB
Genre: eLearning
Even if you have no prior experience, this video will teach you what you need to know to create stunning composition in Photoshop and Poser Pro. This 31/2 hour DVD ROM shows you how to pose a character, import it to photoshop and integrate it into a scene.

Combining popular tools, Adobe Photoshop and Smith Micro Poser, you?ll learn the workflow that the pros use. In a simple step-by-step, plain English approach, Stephen will show you exactly what you need to know. This one-of-a-kind guide will show you how to create visually appealing and effective professional 3D workflow. Find out how to create stunning artwork, you will also learn how to create an enviroment to integrate your character.

This fast loading DVD ROM contains 3.5 hours of sharp wide-screen video. The advanced interface allows the user to instantly jump to any of the 17 lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!

If you?ve ever dreamed of creating artwork and using the powerful 3D features in Photoshop CS4 Extended, this is the video for you!

Lessons Include:
Poser Basics for those who are new to Poser and 3D.
Let the Project begin, nothing is skipped!
Overview of Poser
Viewing Cameras
Lighting in Poser
Posing Characters
Exporting Poser objects for Photoshop?s 3D Layers
Inspecting content in Bridge
Compositing in Photoshop CS3 Layers
Working with 3D Lighting in Photoshop
Importing 3D objects into Photoshop
Editing UV texture maps
Painting in 2D and 3D
Applying photographic textures in 3D
Creating bump maps for texture
Creating Color maps
Creating the background environment
Creating the Mountain landscape
Enhancing the lighting details in scene
Adding foliage to the mountain base
Working with shadow and highlights

download
One File: http://www.url-dead/file/1030850641/Photoshop&PoserIntegration.rar
—or—
http://www.url-dead/file/1022820541/Photoshop.and.Poser.Integration.part01.rar
http://www.url-dead/file/1023110214/Photoshop.and.Poser.Integration.part02.rar
http://www.url-dead/file/1023169894/Photoshop.and.Poser.Integration.part03.rar
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http://www.url-dead/file/1023189094/Photoshop.and.Poser.Integration.part08.rar
http://www.url-dead/file/1023185994/Photoshop.and.Poser.Integration.part09.rar
—mirror—
http://www.fileserve.com/file/k2ACxvQ/Photoshop.and.Poser.Integration.part01.rar
http://www.fileserve.com/file/twDGcUW/Photoshop.and.Poser.Integration.part02.rar
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http://www.fileserve.com/file/4F6SFPB/Photoshop.and.Poser.Integration.part04.rar
http://www.fileserve.com/file/2E5zKYK/Photoshop.and.Poser.Integration.part05.rar
http://www.fileserve.com/file/HNcw3e4/Photoshop.and.Poser.Integration.part06.rar
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http://www.fileserve.com/file/Zy8tRNF/Photoshop.and.Poser.Integration.part09.rar

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Dynamic Effects Maya Techniques with Alex_Alvarez | 4.65GB

Bullets, Dust Hits and Debris
Duration:
179 min

When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background.
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Pixie Dust Using Sprites
Duration:
94 min

Pixie dust… magical powder that emanates from the land of faery and those that inhabit it. Associated with Disney films, Pixie Dust also manages to find itself in movie theatre promos, bumpers, commercials and many video games. This tutorial demonstrates how to create a dynamic Pixie Dust effect using sprites.
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Creating and Rendering Sparks
Duration:
60 min

Sparks are a fairly common, yet simple, effect that can be effectively created using Maya dynamics. This tutorial demonstrates sparks from a collision, as well as from a pulsing (expression driven) emitter. Starting from scratch we generate the required elements to produce the effect: volume emitter, particles, fields, animation, expressions, Collision Events, particle shader and utility nodes. For rendering we utlize the Tube software render type as the final output, yet we also discuss how sparks can be rendered using the MultiStreak hardware render type.
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Sprite Rendering Fundamentals
Duration:
26 min

Sprite rendering of particles is an incredibly efficient and powerful method for designing an almost unlimited variety of effects. When particles are set to Sprites, an image or sequence (with transparency) can be mapped onto the individual particles. As any image can be used, the possibilities are endless: Snowflakes, optiFX, smoke, fog, dust, fire, splashes, flying birds, dust hits, etc. This tutorial demostrates the fundamental knowledge necessary to utilize sprite rendering in Maya. Shader set-up and managing PP attributes (spriteNum, spriteScale, spriteTwist, lighting) are discussed.
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Ground Explosion
Duration:
180 min

This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch.

fileserve.com
http://www.fileserve.com/file/M2BW2qw/_Dynamic_Eff_Maya_Tech.part01.rar
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http://www.url-dead/file/1021092144/_Dynamic_Eff_Maya_Tech.part01.rar
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http://www.url-dead/file/1020947924/_Dynamic_Eff_Maya_Tech.part11.rar
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http://www.url-dead/file/1020948004/_Dynamic_Eff_Maya_Tech.part13.rar
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http://www.url-dead/file/1020977034/_Dynamic_Eff_Maya_Tech.part15.rar
http://www.url-dead/file/1020884814/_Dynamic_Eff_Maya_Tech.part16.rar
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http://www.url-dead/file/1021096864/_Dynamic_Eff_Maya_Tech.part19.rar

PhotoshopCAFE
English | 3.5 Hours | 798?600 | VP6F | 1.63GB
Genre: eLearning
If you are interested in digital painting, this DVD is a rare treat! Join one of the entertainment Industry?s leading experts.

Bloodfire studio?s Creative Director, Lee Kohse takes his vast experience painting for clients like Lucasfilm and DC comics and shows you exactly how it is done. Starting from a pencil sketch, Lee will digitally paint two complete projects. Watch as lee paints a fantasy piece featuring a dragon and fairy. Then prepare to be inspired as Lee paints a futuristic robot. Watch and learn as Lee unveils the workflow and techniques necessary for creating stunning work in Photoshop. As a bonus, you will learn how to use the Wacom pressure sensitive tablets. You will love his down to earth and witty style of teaching.

This is your chance to sit down with one of the industry?s leading experts and discover the secrets and digital workflow for the pros.

Lessons Include:
Watch as Lee sketches a comic book character and then paints 2 amazing pieces of art.
Learn the techniques to get you started on a lifetime journey of digital painting
Understand how to paint in Photoshop
Creating custom brushes
Repurposing brushes
Discover the workflow of the pros
Ideal for someone coming from a traditional background
Learn the techniques that were used by renaissance masters
Master the brush dynamics in Photoshop
Learn how to block out color
Work with shadowing and highlight techniques
Adding detail
Blend and composite your final piece
Watch two complete projects, start to finish (Portions are sped up so you will see every brush stroke without being bored).

download
One File: http://www.url-dead/file/994975991/Digital_Painting_Techniques_in_Adobe_Photoshop.rar
—or—
http://www.url-dead/file/995117661/DigitalPaintingTechniques_inPS.part1.rar
http://www.url-dead/file/995006121/DigitalPaintingTechniques_inPS.part2.rar
http://www.url-dead/file/994943281/DigitalPaintingTechniques_inPS.part3.rar
http://www.url-dead/file/994869251/DigitalPaintingTechniques_inPS.part4.rar
http://www.url-dead/file/994780841/DigitalPaintingTechniques_inPS.part5.rar
http://www.url-dead/file/994698581/DigitalPaintingTechniques_inPS.part6.rar
http://www.url-dead/file/994610071/DigitalPaintingTechniques_inPS.part7.rar
—mirror—
http://www.fileserve.com/file/FB8tUgU/DigitalPaintingTechniques_inPS.part1.rar
http://www.fileserve.com/file/NvY9Rc3/DigitalPaintingTechniques_inPS.part2.rar
http://www.fileserve.com/file/vNUCqwR/DigitalPaintingTechniques_inPS.part3.rar
http://www.fileserve.com/file/jmAtEbb/DigitalPaintingTechniques_inPS.part4.rar
http://www.fileserve.com/file/kXgzThB/DigitalPaintingTechniques_inPS.part5.rar
http://www.fileserve.com/file/D64gxQJ/DigitalPaintingTechniques_inPS.part6.rar
http://www.fileserve.com/file/YCUH4yj/DigitalPaintingTechniques_inPS.part7.rar