Learning

2DArtist
2DArtist 2011 04 Issue 064 Beauty And The Beast | .pdf | 130.42 MB
Welcome to the 64th issue of 2DArtist. I hope the weather is improving where you are as it is here. It may be tempting to get outside and enjoy some sunshine, but if you would rather stay inside and get some painting done, 2DArtist is here to provide the inspiration and tutorials you need.

This issue is crammed with some fantastic articles. I know you are going to love it! We will start this month by talking about the interview. This month we catch up with one of the most talented design studios in the UK, perhaps even the world – Atomhawk Design. 3DTotal and Atomhawk have just completed work on a fantastic printed book ?The Art of Atomhawk design? which is available in the 3DTotal shop now. If you like what you see in this interview you should definitely check out the fantastic 192 page book. Atomhawk tell us how they rose like a phoenix from the ashes after the collapse of Midway games and have gone from strength to strength. This is definitely a company to keep your eyes on!

We have some fantastic artists contributing with tutorials this month. The first of these is our Art fundamentals series. Tomasz Jedruszek is back in this issue. Many of you will know that Tomasz is an outstanding illustrator, and therefore the ideal person to teach the art of story-telling in images. This tutorial may give you a totally different outlook to creating illustrations.

This month we also feature a tutorial by one of the Atomhawk Design team. Charlie Bowater is a new artist to both the Atomhawk team and 2DArtist magazine. In this issue she will be showing us how to paint a self-portrait from a photograph. This is a great tutorial and well worth a look at. I would also recommend checking out Charlie?s deviant art page, she is a cracking artist.

I don?t know about you but I found the first part of the comic book series very helpful and informative. In this issue David Nakayama picks up where he left of by inking his traditional sketch. David provides some really cool tips about cleaning up your line art in Photoshop that I know a lot of you will find very helpful.

Our Photoreal Fantasy Creatures series has been fascinating so far. Our artists have provided some really handy tips to help us make our illustrations as believable as possible. In this issue Weiye Yin shows us how he made his Yeti look real. He doesn?t only help us with the fantastic character, but also with its environment. There are a lot of cool tips in this one, and I am sure you will agree that the final image is very cool.

Wow, we really do have a lot of great content here, and I haven?t even mentioned the Making of by Songnan Li, the sketchbook by Robbie Lawrence or the gallery images by artists like Serge Birault, Branko Bistrovic, Steve Jung and Vanja Todoric. I could talk all day about how good this issue is, but the only way that you will believe me is to have a look yourself. I promise you won?t be disappointed.

What in this month?

Interview: Atomhawk Design
Sketchbook: The Sketchbook of Robbie Lawrence
The Gallery: 10 of the Best 2D Artworks
Tutorial Series: Art Fundamentals – Chapter 4: Story Telling by Tomasz Jedruszek
Tutorial Series: Portraiture – Chapter 6: Female Caricature by Charlie Bowater
Tutorial Series: Mastering Comic Art – Chapter 2: Inking by David Nakayama
Tutorial Series: Photoreal Fantasy – Chapter 4: Yeti by Weiye Yin
Making Of: Soul Hunting – Project Overview by Songnan Li
Promotion: Digital Art Masters: v5 – Free Chapter Book Promotion

Download:
http://www.url-dead/file/761737214/2DArtist201104Issue064.rar
—or—
http://www.fileserve.com/file/k9Fv4eq/2DArtist201104Issue064.rar

tutorial
PS Tutorial: Photorealism-Photoshop Painting | Video Training | 674Mb
This exclusive digital painting DVD is a chance to watch and learn as I work on one of my most detailed portraits to date, starting with a blank canvas and ending with a personalised portrait of photorealistic detail.

A running commentary will explain what techniques I use and some of my decisions, while real-time speed videos allow you to follow each process and every stroke along the way. The “After Dark” feature, included on this disc, will show you how to transform your portraits into concept characters or fantasy art for use in games, fiction or commission work. Videos come in high quality Xvid format so you get to see the painting process at full detail. The disc also includes extras, such as brushes, palettes and work stages. Read complete details on next page.

More than 7 Hours of Video Tutorials with Exercise Files. For MAC and WINDOWS.

A Portrait of Emily Rose captures almost 15 years of experience and contains many unique approaches to digital art not found anywhere else. Videos come in high quality Xvid format so you get to see the painting process at full detail. The disc also includes extras, such as brushes, palettes and work stages.

DVD Features:
High quality videos
Full audio commentary (English)
Working stages in PSD format with preserved layers
My personal set of skin brushes
My personal colour palette

View the entire painting process from start to finish, including.
Proportionate sketching
Shading and blending
Stylized colouring
Detailed hair painting
Skin texturing
Fault fixing
Jewellery, sweat droplets and other fine details
Glow effects and atmospheric lighting
“After Dark” tutorial for creating fantasy and concept art

Download:
http://www.url-dead/file/761570824/TDVDPPP.part5.rar
http://www.url-dead/file/761506254/TDVDPPP.part4.rar
http://www.url-dead/file/761506214/TDVDPPP.part3.rar
http://www.url-dead/file/761506134/TDVDPPP.part2.rar
http://www.url-dead/file/761505681/TDVDPPP.part1.rar
–mirror—
http://www.fileserve.com/file/gTm2sZT/TDVDPPP.part1.rar
http://www.fileserve.com/file/bzbegNh/TDVDPPP.part2.rar
http://www.fileserve.com/file/zUjpcFz/TDVDPPP.part3.rar
http://www.fileserve.com/file/ZWFMFA7/TDVDPPP.part4.rar
http://www.fileserve.com/file/Kb8dBMr/TDVDPPP.part5.rar

[img]http://preview.url-dead/img/952071.jpg[/img]

Creature Head Modeling Polygon | 2DVD | 7.78 GB
In this polygon modeling DVD, _SeanMills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes. Sean introduces you to the principles of creating hi-res poly models by modeling the head of an intricately detailed 4-eyed creature, based on a maquette (sculpted by Neville Page).
1. Intro: Byron’s Website
2. Establishing Images Planes from Digital Photos
3. Scene Setup / Initial Primitives
4. Sculpting with Subdivision Surfaces
5. Refining Basic Shapes
6. Secondary Forms / Extract / Separate
7. Refining Secondary Forms
8. Basic Detailing / Combining New Geometry
9. Secondary Object Placement: Teeth
10. Roof of Mouth / Filling Holes
11. Interior Mouth Refinement
12. Smooth Skinning for Modeling
13. Finishing Touches / Conclusion

DVD-1
url-dead

http://www.url-dead/file/686277494/_C_Head_Modeling_DVD 1.part01.rar
http://www.url-dead/file/686249164/_C_Head_Modeling_DVD 1.part02.rar
http://www.url-dead/file/686503974/_C_Head_Modeling_DVD 1.part03.rar
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fileserve.com
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DVD-2

url-dead
http://www.url-dead/file/686547654/_C_Head_Modeling_DVD_2.part01.rar
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fileserve.com

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Tutors
Digital Tutors | *.flv | project files | 139.06 MB
In this collection of lessons we will learn about the animation principle of ease in and ease out.

In this course, we will explore the animation principle of ease in and ease out in Maya. Why is ease in and ease out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of ease in and ease out, which will help your characters become more life-like to the viewer.

1. Introduction and Project Overview
2. Understanding Ease In and Ease Out
3. Where to Avoid Using Ease In and Ease Out
4. Ease In and Ease Out for Blinks
5. Ease In and Ease Out for Cartoon Takes

Download:
http://www.url-dead/file/600649654/DTEAPM2011EIEO.rar
—or—
http://www.fileserve.com/file/nEyRR63/DTEAPM2011EIEO.rar

Tutors
Digital Tutors | *.flv | project files | 179.85 MBb
In this collection of lessons we will learn about the animation principle of Staging.

What is Staging? How can it be used to improve the quality of your animations? We will answer these questions as we cover tips and techniques for using this principle to make sure your animations are presented in the clearest way. By the end of this course, you will have a deeper understanding of the principle of Staging, which will help add more entertainment to your work.

1. Introduction and project overview
2. What is Staging? What is the Staging formula?
3. Staging with the camera
4. Character blocking with Staging
5. Finalizing the project

Dwonload:
http://www.url-dead/file/600649684/DTMAEAPM2011S.rar
—or—
http://www.fileserve.com/file/3dVBUvJ/DTMAEAPM2011S.rar

Police
English | 4hrs | FLV | project files | 720×576 | 24fps | 1.57 GB
Genre: eLearning | Animation
This is a complete video series by artist Mashru Mishu, showing the making of “Riot Police” 3D model from concept to final model. Topics to be covered are base mesh review, sculpting process, retopology, UV mapping, texturing and final presentation.

Scene file and textures are included for download.

Download:
http://www.url-dead/file/724347384/MakingPoliceOfficerRiot.part1.rar
http://www.url-dead/file/718540731/MakingPoliceOfficerRiot.part2.rar
http://www.url-dead/file/718691201/MakingPoliceOfficerRiot.part3.rar
http://www.url-dead/file/718392401/MakingPoliceOfficerRiot.part4.rar
http://www.url-dead/file/718543931/MakingPoliceOfficerRiot.part5.rar
http://www.url-dead/file/718687561/MakingPoliceOfficerRiot.part6.rar
http://www.url-dead/file/718691311/MakingPoliceOfficerRiot.part7.rar
—mirror—
http://www.fileserve.com/file/pZfuqbJ/MakingPoliceOfficerRiot.part1.rar
http://www.fileserve.com/file/MFqV5h7/MakingPoliceOfficerRiot.part2.rar
http://www.fileserve.com/file/wjxD6rY/MakingPoliceOfficerRiot.part3.rar
http://www.fileserve.com/file/rfus3Gj/MakingPoliceOfficerRiot.part4.rar
http://www.fileserve.com/file/NZpPWEE/MakingPoliceOfficerRiot.part5.rar
http://www.fileserve.com/file/pcgGtXW/MakingPoliceOfficerRiot.part6.rar
http://www.fileserve.com/file/zq5bMCq/MakingPoliceOfficerRiot.part7.rar
—mirror—
http://bitshare.com/files/o7648jpp/MakingPoliceOfficerRiot.part1.rar.html
http://bitshare.com/files/mrw7w3ro/MakingPoliceOfficerRiot.part2.rar.html
http://bitshare.com/files/9tseog1m/MakingPoliceOfficerRiot.part3.rar.html
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http://bitshare.com/files/dlufbyqg/MakingPoliceOfficerRiot.part6.rar.html
http://bitshare.com/files/pjf3fszk/MakingPoliceOfficerRiot.part7.rar.html

asilefx
Run Time: 4h 39m | Media Format: MP4 | Video Resolution: 1280 x 720 | File Size: 532 MB
Genre: eLearning

Training Lessons:
– Designing a Leaf Generator
– Designing & Generating Flowers | part 1 – Petals
– Designing & Generating Flowers | part 2 – Stem
– Designing & Generating Flowers | part 3 – Group Generator
– Flowering Trees
– Growing Leaves – XRef Clone and Cloner Animation
– Rock Batch Generation & Texture Baking
– Terrain Design Techniques

Download:
http://www.url-dead/file/631600544/AsileFX – Foliage Generators & Modeling Techniques.part1.rar
http://www.url-dead/file/632391264/AsileFX – Foliage Generators & Modeling Techniques.part2.rar
—morror—
http://www.fileserve.com/file/A9Emygx/AsileFX_-_Foliage_Generators_&_Modeling_Techniques.part1.rar
http://www.fileserve.com/file/m6uP8Tn/AsileFX_-_Foliage_Generators_&_Modeling_Techniques.part2.rar

modo
English | AVC1 1280×720 | AAC 64 Kbps | 5.52 GB
Genre: eLearning
The 3D GARAGE.com modo 501 Signature Course will introduce you to modo 501, from the new interface, to the new modeling tools, fur, inverse kinematics, contraints, Pixar subdivisions, updated animation pipeline, assemblies and groups, plus much more. 9 HOURS on DVD-ROM that plays on both Mac and PC in high resolution, high quality 3DGarage.com is known for.

Projects will demonstrate:
* Modeling household items with fine details using Pixar Subdivisions
* Building an environment utilizing the brand new surfaces and textures of 501
* Enhancing models and animations with new displacement and subdivision technology
* You’ll learn how to animate in modo easily, and go further with the new animation assembly system
* Wondered about sculpting and uvs? Even easier with modo 501!
* Many tips, tricks, and demonstrations throughout to show you all the many new features and enhancements that make Luxology’s modo 501 the best upgrade yet.

This brand new course is ENTIRELY NEW from the ground up!
Download:
http://www.url-dead/file/633801594/3D.GARAGE-modo.501.Signature.Course.part01.rar
http://www.url-dead/file/636755894/3D.GARAGE-modo.501.Signature.Course.part02.rar
http://www.url-dead/file/636879334/3D.GARAGE-modo.501.Signature.Course.part03.rar
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http://www.url-dead/file/641290684/3D.GARAGE-modo.501.Signature.Course.part13.rar
or folder: http://www.url-dead/folder/3679391
—mirror—
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http://www.fileserve.com/file/ccMECGR/3D.GARAGE-modo.501.Signature.Course.part13.rar
or folder: http://www.fileserve.com/list/KhA7vFr
—mirror—
http://bitshare.com/files/g0gt45j0/3D.GARAGE-modo.501.Signature.Course.part01.rar.html
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http://bitshare.com/files/fd82ykey/3D.GARAGE-modo.501.Signature.Course.part09.rar.html
http://bitshare.com/files/12154rmg/3D.GARAGE-modo.501.Signature.Course.part10.rar.html
http://bitshare.com/files/tfgme1bu/3D.GARAGE-modo.501.Signature.Course.part11.rar.html
http://bitshare.com/files/lun6kzea/3D.GARAGE-modo.501.Signature.Course.part12.rar.html
http://bitshare.com/files/umkl4bvs/3D.GARAGE-modo.501.Signature.Course.part13.rar.html
or folder: http://bitshare.com/?d=qgaxw3fl

krol
Zbrush | *.mp4 | project files | 4.40 GB
This 12 hour ZBrush tutorial is aimed at anyone who is new or fairly new to ZBrush and who is keen to learn about character creation from the ground up. Follow Martin as he works though the process of creating the geometry for a character model, in real time, providing expert tips about the tools and techniques that he uses along the way.

The full tutorial starts with Quick sketch. I found this to be a very simple way to introduce the user to the idea of working in ZBrush. We explore the brush menu, the document navigation, and painting on a 3d object.

Before we start doing any further, I go into some important aspects of the interface that the user will need to know while working with Zbrush.
Characters
It later goes into ZSpheres and the creation of your armature that you will be using for generating your working mesh. We also go into things like Layers during this process to save Poses while you test your models for proportions.

Then we go ahead and go through the tools involved with making an organized PolyGroup setup so that later sculpting can be simplified. The Tool visibility tools are explored during this time.

Before I go into sculpting, I talk about the major properties of a brush and what the user needs to know when doing any sculpting on the model, or changing these aspects of the brush.

Once the mesh is made and organised, we go into the process of sculpting the model, and this is where we spend the majority of our time. Initially I spend time editing the mid sized proportions on the model and this is where transpose is introduced in some detail. I only introduce what is needed however, so as we move further ahead, I add bits of information as they are needed. As a result of covering transpose, we also go over the topic of masking.

After we have our base mesh fixed up to a certain extent, and the initial sculpting is done using the Clay brush, I start going into the process of extraction. I use the Tool, Extract function to generate very basic meshes for the clothes. At tis time, the process of retopology is just introduced lightly, for when we need to create the belt. This is also coupled with Extraction to create a very clean extruded mesh with holes.

Shadow box is used for the smaller items that need to have a more specific shape. We create the bits of cloth that are holding the belt, the belt buckle using this tool.

Once that is done, the MatchMaker brush is introduced to add curvature to the belt buckle.

Later chapters deal with sculpting, and using the tools learned up to this point. Some more things get elaborated, but from this point on the focus changes from only the toolset that Zbrush provides, into covering topics that will ultimately make a successful character. There are some discussions about wrinkles and what causes them, the process of making them, when is the right time to get into further details like veins, etc. There is a chapter dedicated toward a discussion about what I have done up to this point, and why, and it is at this point where we must step back and look at our work, before we go into detailing further, because the last 20 percent will take as long as the first 80 percent.

Download:
http://www.url-dead/file/700068534/MartinKrol-Zbrush_Character_p1.part01.rar
http://www.url-dead/file/698252991/MartinKrol-Zbrush_Character_p1.part02.rar
http://www.url-dead/file/698379451/MartinKrol-Zbrush_Character_p1.part03.rar
http://www.url-dead/file/698495771/MartinKrol-Zbrush_Character_p1.part04.rar
http://www.url-dead/file/698608971/MartinKrol-Zbrush_Character_p1.part05.rar
http://www.url-dead/file/698096391/MartinKrol-Zbrush_Character_p1.part06.rar
http://www.url-dead/file/698253001/MartinKrol-Zbrush_Character_p1.part07.rar
http://www.url-dead/file/698379471/MartinKrol-Zbrush_Character_p1.part08.rar
http://www.url-dead/file/698495751/MartinKrol-Zbrush_Character_p1.part09.rar
http://www.url-dead/file/698608941/MartinKrol-Zbrush_Character_p1.part10.rar
—mirror—
http://www.fileserve.com/file/hTRJaez/MartinKrol-Zbrush_Character_p1.part01.rar
http://www.fileserve.com/file/FFuyXwx/MartinKrol-Zbrush_Character_p1.part02.rar
http://www.fileserve.com/file/xNVxXKW/MartinKrol-Zbrush_Character_p1.part03.rar
http://www.fileserve.com/file/N5qC7p5/MartinKrol-Zbrush_Character_p1.part04.rar
http://www.fileserve.com/file/WXuJKz5/MartinKrol-Zbrush_Character_p1.part05.rar
http://www.fileserve.com/file/CepVDrR/MartinKrol-Zbrush_Character_p1.part06.rar
http://www.fileserve.com/file/9zmBrAv/MartinKrol-Zbrush_Character_p1.part07.rar
http://www.fileserve.com/file/j4xdwwd/MartinKrol-Zbrush_Character_p1.part08.rar
http://www.fileserve.com/file/UCskmhv/MartinKrol-Zbrush_Character_p1.part09.rar
http://www.fileserve.com/file/AnQnnft/MartinKrol-Zbrush_Character_p1.part10.rar