Tutorials

Daarken, a freelance illustrator and concept artist, will take you through his process of painting a Sci-Fi environment. Starting with black and white thumbnails, Daarken will show you how to add color to a black and white image and give you a glimpse into his design process. Topics such as creating mood with color, composition, creating custom brushes, setting up your Wacom tablet, creating keyboard shortcuts, and refining an illustration will be coverd in this tutorial. Various layer modes and brushes will also be covered throughout the process. At a 149 minutes of real-time video you can see, in detail, his every step. Also included in this tutorial are Daarken?s Photoshop CS3 brushes so that you can follow along.

Length – 149 min.
Format – QuickTime HD 1920×1200 (FULL HD)


http://anonym.to/?http://daarken.com/store/index.php?main_page=product_info&cPath=65&products_id=322


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http://cgpeers.com/torrents.php?id=3752&torrentid=3749



In this video Daarken will take you through his process of painting a female hunter. Starting with a digital sketch, Daarken will show you how to add color to a black and white image and give you a glimpse into his design process. At a 128 minutes of real time video you can see, in detail, his every step. This HD video also comes bundled with Daarken’s brushes and psd file so that you can explore his use of layers.

Length – 149 min
Format – QuickTime HD 1440×900


http://anonym.to/?http://daarken.com/store/index.php?main_page=product_info&cPath=65&products_id=180



http://www.url-dead/file/1266834184/FemaleHunter_CGP.part1.rar
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http://cgpeers.com/torrents.php?id=3759



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Creative Development: Vehicle Animation Dynamics in Maya with Sc0tt_Cullen | 1.69 GB | ISO

In this series of lessons we will learn how to rig vehicles in Maya and learn proper vehicle animation techniques. Throughout this series we will learn how to create a seamless vehicle rig that will provide the animator with the control needed to create realistic animation. We will start with preparing our model for rigging with a proper naming convention and hierarchy. Step by step we will learn how to set up controls for steering and rotating the wheels as well as building a full custom suspension. We will learn how to clean up our rig to make it simpler to use and be seamlessly passed off to an animator. We will also go through the process of creating realistic animation including setting up a shot camera, blocking the animation, adjusting the animation curves and viewing a motion trail. We will also cover animating the suspension for our car to give the it a sense of weight

1. Introduction to rigging and animating vehicles in Maya
2. Preparing the model for rigging
3. Setting up the steering controls
4. Setting up individual wheel controls
5. Rigging the suspension
6. Setting up the global control
7. Colorizing the control curves
8. Locking and hiding unnecessary control curve attributes
9. Limit control curve values
10. Blocking the animation
11. Finessing the car rotation
12. Animating the wheels
13. Animating the suspension

Released: on June 15, 2011
Project Files: Included (48 MB)
Required Software: Maya 2012

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http://www.url-dead/file/1241341684/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part01.rar
http://www.url-dead/file/1241338334/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part02.rar
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AsileFX-Advanced Function Design – Sci-Fi City Generation
English | MP4 H.264 1280 x 720 | AAC 44100Hz stereo 1411kbps | 7 hr.51 min | + Exercise files | 587 MB

In this training instructor Nicholas Pellegrino will teach you to create complex procedural functions for generating science fiction style cities using procedural terrains & materials. Learn to modify altitude productions and create single building generators. Optimize scenes and dramatically reduce render times with several baking techniques. Explore scene lighting techniques and material controlled lights.

Users of Vue 7 and higher will learn to create helpful MetaNodes and dependent function controllers. Nearly 8 hours of training, plus, all project scene files included. (Vue 8.4 or higher required for scene files and MetaNodes.)
Suitable for Vue xStream / Infinite version 5, 6, 6.5, 7, 7.5, 8, 8.5 and up. Alternate methods are shown for incompatible and/or versions prior to v8.5 throughout the training. Some key features are not available for Vue version 5 and 6 users, see page bottom for more details about version limitations.

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http://www.url-dead/file/1238630224/_Ad.Func.Design-Sci-Fi_City_Gener.part1.rar
http://www.url-dead/file/1238631524/_Ad.Func.Design-Sci-Fi_City_Gener.part2.rar

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http://www.wupload.com/file/20427762/_Ad.Func.Design-Sci-Fi_City_Gener.part2.rar

CGTUTS + : Maya Tutorials Collection (2009-2011)

English | 11:25:01 | Video : H264 1280×720 30 fps | Audio : AAC 48000Hz stereo | 3.95 GB
Genre: eLearning

Contents
01. Build a Reusable Light Rig in Maya
02. Create a Spectacular Crash Animation With Maya Dynamics – Day 1
03. Create a Spectacular Crash Animation With Maya Dynamics – Day 2
04. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 1
05. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 2
06. Create a New York Subway Entrance in Maya – Day 1 Modeling
07. How to Create an Awesome Fire Effect Using Maya Fluids
08. Create a New York Subway Entrance in Maya – Day 2 UV and Bake
09. Model and Texture a Posh Living Room Scene in Maya – Day 1
10. Create a Cool Looking Molecule Effect in Maya and After Effects
11. Model and Texture a Posh Living Room Scene in Maya – Day 2
12. Making of “The Tunnel” in Maya and Photoshop – Day 1
13. Making of “The Tunnel” in Maya and Photoshop – Day 2
14. Making of “The Tunnel” in Maya and Photoshop – Day 3
15. How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps
16. Create Awesome Cloth Simulations using nDynamics in Maya
17. Effectively use Constraints to Rig Non-Spherical Eyes in Maya
18. Animate a Logo Forming from Particles in Maya
19. Create a New York Subway Entrance in Maya – Day 3 Texturing
20. Animate a Stylised Musical Motion Graphic with Maya and After Effects
21. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 1
22. How to UV a Character in Maya 2009
23. An Introduction to IBL and AO using 3Delight in Maya
24. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 2
25. Create a Dynamic Shattering Text Animation in Maya
26. Camera Projection Mapping in Maya
27. Quick Tip – Exporting 3d Camera Data from Maya into After Effects
28. Model, Texture, and Render the Legendary Katana in Maya – Day 1
29. Achieving Realism and Depth using Render Layers in Maya – Day 1
30. Model, Texture, and Render the Legendary Katana in Maya – Day 2
31. Achieving Realism and Depth using Render Layers in Maya – Day 2
32. Quick Tip – Create Realistic Condensation on Glass with Maya Paint Effects
33. Model, Texture, and Render the Legendary Katana in Maya – Day 3
34. Quick Tip – Render Faster using the Windows Command Line with Maya
35. Procedural Modeling with MEL Script in Maya – Day 1
36. Composite a 3D object into video footage with Boujou, Maya and After Effects
37. Procedural Modeling with MEL Scripts in Maya – Day 2
38. Quick Tip Creating Compound Curve Icons in Maya
39. Animating with Deformers in Maya
40. Quick Tip Creating Custom Marking Menus in Maya
41. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1
42. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2
43. Animating a Merry-Go-Round using Expressions in Maya 2009
44. Rigging a Cartoon Bottle using Maya
45. Quick Tip Setting up an HDRI using Vray for Maya
46. Release your inner chemist with Maya – Scene Setup
47. Release Your Inner Chemist With Maya – Finalising the Scene
48. Quick Tip Floral Animation with Maya’s Paint Effects
49. Maya MEL Procedural Modeling for Artists – UIs
50. Effectively use Constraints to Rig Non-Spherical Eyes in Maya
51. Quick Tip Converting Vector Logos to 3D from Illustrator to Maya
52. Quick Tip Using Maya’s mia_roundcorners Shader
53. Creating Transforming Effects In Maya
54. Modeling The “Adam Syringe” From “Bioshock”

Year of Manufacture : 2009-2011
Manufacturer : CGTUTS +
Web : http://cg.tutsplus.com
Author : CGTUTS +
Length : 11:25:01
Distributed by type of material : Video Tutorial
Language : English
Format : HTM, FLV, MP4

Download Links

http://www.wupload.com/file/20403266/CGTUTS.Maya.Tutorials.part01.rar
http://www.wupload.com/file/20403490/CGTUTS.Maya.Tutorials.part02.rar
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Blenderella – Character Modeling in Blender 2.5

English | 40 hours | MKV | 1440×900 | 7.89 GB
Genre: eLearning

Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.

Content
1 – Preparing Reference Images in Gimp.
2 – Modeling the Head.
3 – Modeling the Body.
4 – Modeling the Geometry Hair.
5 – Modeling the Clothing.
6 – Wrap Up.

Download Links:-

http://www.wupload.com/file/20399631/Blenderella.part01.rar
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Daniel Arnold-Mist – Expose 7 Master Award Winner – presents a detailed modeling tutorial on the creation of his Lotus Born Equilibrium images renowned for their incredible detail and originality. Within this tutorial Daniel explains step by step the techniques required to create his mind numbingly detailed images using Autodesk Maya. Not one vertex move or extrusion is missed.
With over 5 hours of tuition packed full of useful techniques you’ll be creating your own masterpieces in no time!

Home:_http://store.itsartmag.com/iastore/catalogue.php?exp=67|9|&cat=97&shop=1

Downloads:

http://ul.to/folder/vzq74f

http://asfile.com/folder/13327

 

http://cgpeers.com/torrents.php?id=3694&torrentid=3691

Thanks To Seedstyler for going halves on this with me


 

cmiVFX launches its latest training endeavor showcasing the ever popular Mocha Pro application from Imagineer Systems. We have been in communication with Imagineer for many years trying to produce a well formatted, much needed training solution for their fantastic line of products. When we saw that Mocha Pro had all the tools in one location, we knew it was time for us to start the training franchise for this line of tools. After years of taking requests and emails suggestions from our customers from around the world, we are proud to announce our very first multilingual training solution starting with the Mocha Pro training. This video will include both English and Portuguese versions of the training at no extra cost to the end user. We will be releasing more languages through out the year for many of our training videos. Many of you call us Number One in the industry for many reasons?. and now our new FREE multilingual service will be On Demand for users to enjoy. (This comes in very handy when traveling around as a freelance artist. Learn key terms in more then one language to help reduce instructional barriers in regards to the Visual Effects and Computer Graphics industry). This new service will be turned on just a few short days from the launch of the English Version of this product.


http://www.url-dead/file/1242639344/Mocha Pro Vol. 1.part1.rar
http://www.url-dead/file/1242633354/Mocha Pro Vol. 1.part2.rar
http://www.url-dead/file/1242632514/Mocha Pro Vol. 1.part3.rar


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http://cgpeers.com/torrents.php?id=3688&torrentid=3685

Thanks to Subversor for the supply


Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya’s vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV?s, Lighting, Cameras and Rendering.

This course is entirely project focused and throughout the term we?ll be working on a single shot featuring two animated characters chasing each other around in humorous way. The shot will be created with a final Stereoscopic output in mind and will utilize all areas of Maya mentioned above. An extra bonus class has also been added on to complete the project in Nuke. All models, animations, etc will be made available to complete each class so if you fall behind you?ll still be able to jump in at any class and follow along.

Leonard has been in the 3D and visual effects industry for 19 years and has produced work for feature films, commercials and large corporate projects. He has spoken at various events and shows on behalf of Autodesk, The Foundry and eyeon Software. He has had articles published in magazines and journals and has beta tested Maya, Nuke, Fusion Particular and Mocha. He currently runs his own on-site training company in the UK and has trained artists from companies such as Framestore, MPC, Digital Domain and Mr. X.

Class 1:
If this first class we will begin by looking at Polygon and Sub-Division modeling techniques. We will also talk about the new 2011 UI and various hotkeys. We’ll finish up the lesson by looking at creating various models using Curves and Surfaces.


Class 2:
Our second class is dealing mainly with animation. We cover animating objects down a Path, via Keyframes and the use of Deformers. We also look at the Connection Editor, Set Driven Key, and various editors including the Graph Sheet, the Dope Sheet and Trax, Maya’s non-linear editing system. I have also included an extra video covering some modeling techniques used to build the rest of the models we are using
this week for animation.

Class 3:
Characters, Rigging and Muscles: Our third week moves into more character-based work, we?ll look at building Skeletons and Rigging them for both FK (Forward Kinematics) and IK (Inverse Kinematics). From here we?ll Bind the Skeletons with the geometry from class 1 and set Constraints. Finally we?ll look at Skin Deformation and the use of Maya?s Muscle Collation system .

Class 4:
In our 4th class we move away from model animation and into particle animation. Adding Maya’s nParticle systems to our scene we’ll be learning how to create various types of Emitters and then control our Particles. Alongside this we’ll explore Nucleus, the heart of Maya’s nDynamics system, and look at adding Fields and a very brief look at Goals that control and order the Particles.

Class 5:
In class 5 we stay with Dynamics and look at the animation of Rigid and Soft Body objects. This is done through the use of natural forces such as Gravity, Wind, and Turbulence. We’ll explore how objects can Collide with each other (and Particles) along with how to Constrain Dynamic objects together and keep Soft Bodies from totally ripping apart through the use of Goals weights.

Class 6:
In class 6 we progress on from nParticles and Dynamics to look at nCloth, Maya?s high-end cloth simulation system. We’ll cover how to convert geometry into nCloth and how to edit its parameters, changing its Material type, Weight, Tearability and resistance to Dynamic forces, etc. We’ll also cover nCloth?s ability to Collide with geometry and nParticles, along with nConstraints used to constrain cloth to other objects.


Class 7:
In class 7 we look at both Fur and Hair. For Fur we cover Light Models, Scale and Density, Length, Baldness, Inclination, Polar and Roll, Width, Curl, Scraggle and Clump. Then in Hair we look at Paint Effects Style and Curves, Follicles, Start and End Positions, Constraints, Collisions, Texture, and more.


Class 8:
In class 8 we dive into the world of Fluid Dynamics. We look at Oceans, Ponds, Wakes and 2D and 3D Fluid Dynamics. We cover the use of Locators for floating objects Boats and Motorboats, Foam creation, shaders and more.

Class 9:
In class 9 we look at camera and lights. For camera we specifically look at Types, Environments, Depth of Field, Stereoscopic, Film Backs, and mental ray shaders. And for lights we look at Types, Colour/Intensity, Shadows, Decay Rates, Light Linking, and mental ray shaders.

Class 10:
In class 10 we cover shaders and textures, along with rendering. Specifically we look at creating Shaders, Texturing, UV Mapping, mental ray shaders, setting up the Rendering, Render Layers, Render Passes and looking at openEXR files in Nuke. In the special bonus class we continue to look at Maya’s Rendering using mental ray. We specifically look at Final Gathering, Global Illumination, Caustics, HDRI and Physical sun and sky.


http://www.url-dead/file/1233832504/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.url-dead/file/1233827974/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.url-dead/file/1233831484/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.url-dead/file/1233829694/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.url-dead/file/1233832714/MYA102 – An Introduction to Maya 2011.part5.rar


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FXPHD – NUK304 – Advanced Nuke

English | MOV | 1152×720 | Video H264 222kb/s | Audio AAC 63kb/s | 3.12Gb
Genre: eLearning

This advanced Nuke course is designed as the followup to our NUK204 intermediate level course. Professor Sean Deveraux will work through several short projects during the term which are designed to focus on real world tasks and key strengths of Nuke

Download Links:-

http://www.url-dead/file/1227112511/FXPHD.NUK304.Advance.Nuke.part1.rar
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