
Duration 50h 30m Project Files Included MP4
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Title: Flipped Normals – Creating Creatures for Games – The Complete Masterclass
Info:
What you will learn
A structured way to create full creatures for real-time AAA games
Sculpt a creature from scratch in ZBrush
Retopologize using an industry standard method
Create a clean UV layout built for texture painting and map baking
Organize the UVs across multiple UDIM tiles
Baking normal maps and mesh maps in Marmoset Toolbag
Texture a creature from scratch in Substance 3D Painter
Build manacles using a complete hard-surface pipeline
Bring the creature, props, and textures together in Unreal Engine 5 to create your final real-time scene
Who is this course for
Designed for Intermediate Artists: This course is for artists who are already comfortable working in 3D. You should have some basic experience with sculpting, retopology, UV mapping, texture painting, and using game engines like UE5.
By the end of the course, you’ll know how to take a creature from a blank scene all the way to a polished, AAA studio-ready portfolio piece.
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https://rg.to/folder/8836103/Flipped%20Normals%20Creating%20Creatures%20for%20Games%20The%20Complete%20Masterclass%20L.html
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http://alfafile.net/folder/GBwb
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