Tutorials

3DWorld
3D World – June 2011 (UK) | .pdf | 50Mb
3D World the best-selling international magazine for 3D artists

3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture. Each issue provides analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. For those wanting to improve their technical skills, the magazine provides tutorials, tips and step-by-step guides covering every major 3D software package, from freeware to professional applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.

download
http://www.url-dead/file/918883061/3DWorldJune2011.rar
—or—
http://www.fileserve.com/file/JunFjWb/3DWorldJune2011.rar

artiste
Publisher: Ballistic Publishing; 1st edition | ISBN: 1921002670 | July 1, 2010 | JPG | 208 Scan | 1700×2338 pixels | 118MB
d’artiste Character Modeling 3: Digital Artists Master Class

d’artiste: Character Modeling 3 presents the techniques of leading character modelers Jan-Bart van Beek, Giovanni Nakpil, and Cesar Dacol Jr. Each master artist showcases his approaches and techniques in modeling characters and creatures for film and game projects through expansive graphic tutorials. Jan-Bart van Beek of Guerrilla Games takes you behind the scenes of creating characters for the blockbuster PlayStation 3 game ‘Killzone 2’ with tutorials on workflows for creating character heads and the creation of the Helghast Sniper character class.

download
http://www.url-dead/file/918862341/DArtistCharacterModeling 3.rar
—or—
http://www.fileserve.com/file/aUgUePY/DArtistCharacterModeling 3.rar

[img]http://preview.url-dead/img/1133561.jpg[/img]
Head Modeling for Games Low Poly Modeling with Mayan Escalante | 2.80 GB
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

* Polygon Component Modeling
* Poly Count Restrictions
* Topology
* MJ Poly Tools
* Polygon Modeling Tools
* Facial Anatomy

1. Setting Up the Scene
2. Modeling Features
3. Modeling the Skull
4. Modeling the Neck
5. Modeling Hair
6. Modeling Inner Mouth Geometry
7. Final Steps

url-dead
http://www.url-dead/file/879244884/_G_Head Modeling for Games.part01.rar
http://www.url-dead/file/879245911/_G_Head Modeling for Games.part02.rar
http://www.url-dead/file/879244371/_G_Head Modeling for Games.part03.rar
http://www.url-dead/file/879247361/_G_Head Modeling for Games.part04.rar
http://www.url-dead/file/879244331/_G_Head Modeling for Games.part05.rar
http://www.url-dead/file/879245891/_G_Head Modeling for Games.part06.rar
http://www.url-dead/file/879957584/_G_Head Modeling for Games.part07.rar
http://www.url-dead/file/879245901/_G_Head Modeling for Games.part08.rar
http://www.url-dead/file/879247371/_G_Head Modeling for Games.part09.rar
http://www.url-dead/file/879245921/_G_Head Modeling for Games.part10.rar

fileserve.com
http://www.fileserve.com/file/EfF6CCr/_G_Head Modeling for Games.part01.rar
http://www.fileserve.com/file/T8zgn4T/_G_Head Modeling for Games.part02.rar
http://www.fileserve.com/file/krSMx9z/_G_Head Modeling for Games.part03.rar
http://www.fileserve.com/file/fvUH9AS/_G_Head Modeling for Games.part04.rar
http://www.fileserve.com/file/EwD9x9a/_G_Head Modeling for Games.part05.rar
http://www.fileserve.com/file/tAg8xnk/_G_Head Modeling for Games.part06.rar
http://www.fileserve.com/file/PUq3DCd/_G_Head Modeling for Games.part07.rar
http://www.fileserve.com/file/ug8jX28/_G_Head Modeling for Games.part08.rar
http://www.fileserve.com/file/WDzzgr2/_G_Head Modeling for Games.part09.rar
http://www.fileserve.com/file/R4H8VBz/_G_Head Modeling for Games.part10.rar

[img]http://preview.url-dead/img/1143421.jpg[/img]
UV Mapping for Games Low Poly UV Layout with_Mayan_Escalante | 1.45GB
UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.

* UTE (UV Texture Editor)
* UV Projection
* Creating UV Shells
* Mirroring UVs
* Transferring UVs
* Shell Arrangement
* Using a Reference Map
* Focusing Resolution

1. Separating the Model
2. Mapping the Head
3. Mapping the Upper Body
4. Mapping the Lower Body
5. Mapping Hands
6. Mapping Boots
7. Mapping Gear
8. Mirroring Geometry and UVs
9. Arranging Shells

url-dead
http://www.url-dead/file/882621984/_Character_UV_mapping_for_games.rar.part1.rar
http://www.url-dead/file/882615961/_Character_UV_mapping_for_games.rar.part2.rar
http://www.url-dead/file/882616121/_Character_UV_mapping_for_games.rar.part3.rar

fileserve.com
http://www.fileserve.com/file/AErnStX/_Character_UV_mapping_for_games.rar.part1.rar
http://www.fileserve.com/file/XtKaNYx/_Character_UV_mapping_for_games.rar.part2.rar
http://www.fileserve.com/file/SwAFUz6/_Character_UV_mapping_for_games.rar.part3.rar

 

Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

[img]http://preview.url-dead/img/1095661.jpg[/img]

Product Design Rendering Essentials
Lighting and Shading in StudioTools with Dustin Brown

StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software, but also presents his unique approach to planning, lighting and shader creation.
He concludes with a comprehensive rendering demo in which he shows this approach in action and discusses, among many other things, such difficult topics as depth of field, chrome and clearcoat paint finishes.

Process
Workflow
Lighting
Shader Options
Chrome
Car Paint
Reflections
Depth of Field
Render Globals
Optimization

1.Rendering Planning
2.Overview of Settings
3.Shader and Light Settings
4.Lighting Basics
5.Demo: Planning and Stand-in Shaders
6.Demo: Lighting
7.Demo: Final Shaders

fileserve.com
http://www.fileserve.com/file/FmhgJAJ/_P.Design_Rendering_Essent.part01.rar
http://www.fileserve.com/file/Jv65CQ4/_P.Design_Rendering_Essent.part02.rar
http://www.fileserve.com/file/dyexZTf/_P.Design_Rendering_Essent.part03.rar
http://www.fileserve.com/file/CatG8cG/_P.Design_Rendering_Essent.part04.rar
http://www.fileserve.com/file/cz8j36P/_P.Design_Rendering_Essent.part05.rar
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http://www.fileserve.com/file/drd8Spx/_P.Design_Rendering_Essent.part07.rar
http://www.fileserve.com/file/ENKnbux/_P.Design_Rendering_Essent.part08.rar
http://www.fileserve.com/file/AYHcvCV/_P.Design_Rendering_Essent.part09.rar
http://www.fileserve.com/file/qbyu9uu/_P.Design_Rendering_Essent.part10.rar
http://www.fileserve.com/file/P6UJsJU/_P.Design_Rendering_Essent.part11.rar
http://www.fileserve.com/file/MnDp55q/_P.Design_Rendering_Essent.part12.rar
http://www.fileserve.com/file/wDJvx7h/_P.Design_Rendering_Essent.part13.rar
http://www.fileserve.com/file/M8qXjWz/_P.Design_Rendering_Essent.part14.rar
http://www.fileserve.com/file/YZk99Dz/_P.Design_Rendering_Essent.part15.rar
http://www.fileserve.com/file/DH6nVwA/_P.Design_Rendering_Essent.part16.rar

url-dead
http://www.url-dead/file/863098884/_P.Design_Rendering_Essent.part01.rar
http://www.url-dead/file/863098904/_P.Design_Rendering_Essent.part02.rar
http://www.url-dead/file/863098894/_P.Design_Rendering_Essent.part03.rar
http://www.url-dead/file/863098914/_P.Design_Rendering_Essent.part04.rar
http://www.url-dead/file/863098864/_P.Design_Rendering_Essent.part05.rar
http://www.url-dead/file/863102171/_P.Design_Rendering_Essent.part06.rar
http://www.url-dead/file/863102181/_P.Design_Rendering_Essent.part07.rar
http://www.url-dead/file/863102141/_P.Design_Rendering_Essent.part08.rar
http://www.url-dead/file/863102111/_P.Design_Rendering_Essent.part09.rar
http://www.url-dead/file/863102131/_P.Design_Rendering_Essent.part10.rar
http://www.url-dead/file/863102121/_P.Design_Rendering_Essent.part11.rar
http://www.url-dead/file/863102091/_P.Design_Rendering_Essent.part12.rar
http://www.url-dead/file/863102101/_P.Design_Rendering_Essent.part13.rar
http://www.url-dead/file/863102151/_P.Design_Rendering_Essent.part14.rar
http://www.url-dead/file/863094824/_P.Design_Rendering_Essent.part15.rar
http://www.url-dead/file/863038224/_P.Design_Rendering_Essent.part16.rar

[img]http://preview.url-dead/img/1102921.jpg[/img]

The Making of ‘Fume’ with Alex Alvarez | 1.03 GB
These_chapters represent a technical overview of how the image ‘Fume’ was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gn0mon0logy and The Gn0mon W0rkshop, Fume was created without any initial design direction. There was no sketch to develop, as was the case with Jester or Trin.
Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. ‘Fume’ has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a ‘daily deviation’ at Deviant Art.

* Retopologizing in ZBrush
* Combining normal maps for different objects on a single shader
* Image based lighting, Final gather, Direct illumination
* Polypainting cavity map
* Look Development
* Integrating elements
* Compositing the Render Layers

Chapters
1. Forms + Topology
2. Basemesh Maya Edit
3. ZBrush Sculpting
4. Maya Setup + Lighting
5. Photoshop Studies
6. Final Composition

fileserve.com
http://www.fileserve.com/file/kscGvTz/_G_TheMakingFume.part01.rar
http://www.fileserve.com/file/pkCKhG5/_G_TheMakingFume.part02.rar
http://www.fileserve.com/file/mDuvfxG/_G_TheMakingFume.part03.rar
http://www.fileserve.com/file/kxa3shH/_G_TheMakingFume.part04.rar
http://www.fileserve.com/file/GtsqKz5/_G_TheMakingFume.part05.rar
http://www.fileserve.com/file/M7Nfavf/_G_TheMakingFume.part06.rar
http://www.fileserve.com/file/zay4483/_G_TheMakingFume.part07.rar
http://www.fileserve.com/file/U5WpaZK/_G_TheMakingFume.part08.rar

url-dead
http://www.url-dead/file/867629544/_G_TheMakingFume.part01.rar
http://www.url-dead/file/867776544/_G_TheMakingFume.part02.rar
http://www.url-dead/file/867880864/_G_TheMakingFume.part03.rar
http://www.url-dead/file/867965274/_G_TheMakingFume.part04.rar
http://www.url-dead/file/868005494/_G_TheMakingFume.part05.rar
http://www.url-dead/file/868063644/_G_TheMakingFume.part06.rar
http://www.url-dead/file/868110984/_G_TheMakingFume.part07.rar
http://www.url-dead/file/868159444/_G_TheMakingFume.part08.rar

brain
German,English,French| 720?576 | 25fps | MP3 224kbps | 3.91 GB
Genre: eLearning
Five internationally successful photographers and digital artists present their works and share insight into the creative process. The spectrum ranges from people-to-landscape to advertising photography. Watch the professional players and find out how to work faster with the Wacom Intuos3 pen tablet retouching and compositing in Adobe Photoshop

Installation:
1. Downloaded and run Start, choose language

Contents:
Contents Photographers 10:33
Tablet and Pen 10:49
Robin Preston about 87 min
Personal settings: Board & Pen 12:01
Dirty Concepts 08:19
A new background 16:48
Dog on floor 13:12
The car at the port 23:10
A perfect beer tap 09:12
He who laughs last ? 4:43
Thomas Bredenfeld about 52 min
Recording and preparation 8:28
Stitching of individual images 9:08
Policy formulation and board settings 10:17
Supplementing the sky 08:06
Working out the details 07:20
Atmosphere with masks 8:53
Ed Lee about 51 min
Personal settings: Board & Pen 05:12
The first Retouching 08:42
Lights on! 1:13
Twilight 3:00
Somewhere in Nowhere 05:50
The cafe is finished 03:29
Reflections 07:12
The Night Rod 05:21
More puddles 04:10
The Final Touch 07:04
Christian Lord Otto about 67 min
Personal settings: Board & Pen 02:51
Process images in Camera RAW 07:11
Color to bring 12:45
Constructive Retouching 17:23
For one is more 12:30
Children and their expression 14:50
Hubertus Kuppers about 24 min
Personal settings: Board & Pen 08:29
Cleanup of impurities 06:47
Effective use of the Magic Wand 03:23
Adjustment layers in practical use 05:39
———————————————————

Download:
http://www.url-dead/file/869828641/Video2Brain.Real-Life.Photoshop.Workflows.part01.rar
http://www.url-dead/file/871760561/Video2Brain.Real-Life.Photoshop.Workflows.part02.rar
http://www.url-dead/file/871940821/Video2Brain.Real-Life.Photoshop.Workflows.part03.rar
http://www.url-dead/file/873701814/Video2Brain.Real-Life.Photoshop.Workflows.part04.rar
http://www.url-dead/file/874419614/Video2Brain.Real-Life.Photoshop.Workflows.part05.rar
http://www.url-dead/file/874958984/Video2Brain.Real-Life.Photoshop.Workflows.part06.rar
http://www.url-dead/file/875456731/Video2Brain.Real-Life.Photoshop.Workflows.part07.rar
http://www.url-dead/file/875422821/Video2Brain.Real-Life.Photoshop.Workflows.part08.rar
http://www.url-dead/file/875414421/Video2Brain.Real-Life.Photoshop.Workflows.part09.rar
—mirror—
http://www.fileserve.com/file/akfYPgU/Video2Brain.Real-Life.Photoshop.Workflows.part01.rar
http://www.fileserve.com/file/J7MnrTt/Video2Brain.Real-Life.Photoshop.Workflows.part02.rar
http://www.fileserve.com/file/BxjUhrK/Video2Brain.Real-Life.Photoshop.Workflows.part03.rar
http://www.fileserve.com/file/5hcNUKq/Video2Brain.Real-Life.Photoshop.Workflows.part04.rar
http://www.fileserve.com/file/NccMkQy/Video2Brain.Real-Life.Photoshop.Workflows.part05.rar
http://www.fileserve.com/file/tw5BHZK/Video2Brain.Real-Life.Photoshop.Workflows.part06.rar
http://www.fileserve.com/file/fyMWqm3/Video2Brain.Real-Life.Photoshop.Workflows.part07.rar
http://www.fileserve.com/file/uXPNXKT/Video2Brain.Real-Life.Photoshop.Workflows.part08.rar
http://www.fileserve.com/file/wmesFxn/Video2Brain.Real-Life.Photoshop.Workflows.part09.rar

3dmotive
English | MP4 | 1280×720 | 30 fps | project files | textures | 1.44 GB
Genre: eLearning
In this video we’ll take a well rounded look at the workflow used to texture this Bradley fighting vehicle. Beginning with the author’s approach to texture painting, we’ll then discuss utilizing photo source elements, integrating hand painted dirt, wear and scratches, as well as show techniques for painting cloth and the tank treads. Once our color map is complete we’ll then build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.

full
***Project files are included***
download
One File: http://www.url-dead/file/892285641/3DM.HSVText.rar
—or—
http://www.url-dead/file/892282271/3DM.HSVText.part1.rar
http://www.url-dead/file/892211921/3DM.HSVText.part2.rar
http://www.url-dead/file/892128581/3DM.HSVText.part3.rar
http://www.url-dead/file/892000641/3DM.HSVText.part4.rar
—mirror—
http://www.fileserve.com/file/dRw7x2b/3DM.HSVText.part1.rar
http://www.fileserve.com/file/fUD7Rt9/3DM.HSVText.part2.rar
http://www.fileserve.com/file/KSCGMhG/3DM.HSVText.part3.rar
http://www.fileserve.com/file/fHdk6HW/3DM.HSVText.part4.rar

Tutors
Digital Tutors | .flv | project files | 1.02Gb
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.

In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we’ll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we’ll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you’ll have the knowledgebase you need to create animations quickly and proficiently.

1. Introduction and Project Overview
2. Blocking in the First Extreme of the Climb
3. Blocking in the Second Extreme of the Animation
4. Posing the Action of the Character Scaling the Wall
5. Posing the Character Getting Ready to Leap Over the Wall
6. Animating the Character\’s Descent
7. Wrapping up the Extremes
8. Blocking in an In-between
9. Refining the Upper Body
10. Tweaking the Right Leg
11. Correcting the Left Leg
12. Finishing up the Left Leg / Fixing the Right Arm
13. Wrapping up Corrections on the Left Arm
14. Starting to Finalize the Animation
15. Completing the Animation

Download:
One file: http://www.url-dead/file/871498511/DT-EAinMaya2011ClimbingA_Wall.rar
—or—
http://www.url-dead/file/875760341/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.url-dead/file/875760311/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.url-dead/file/875760381/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.url-dead/file/875723731/DT-EAinMaya2011Climbing_A_Walll.part4.rar
—mirror—
http://www.fileserve.com/file/qUBHyA7/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.fileserve.com/file/h5sHtfY/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.fileserve.com/file/aABnbaj/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.fileserve.com/file/9FvkmSX/DT-EAinMaya2011Climbing_A_Walll.part4.rar