Tutorials

Maxafter ? 26 lessons Collection | 2.51 GB? 26 lessons from the eponymous site for the AE and 3ds Max
? All project files are attached
? unfortunately sound a little trouble in terms of emphasis Honourable Shoaib Khan and low audio bitrate
? Despite the fact that Shoaib somewhere plagiarism (which he admits), often come across very useful things

2DArtist Issue 057 September 2010
2DArtist 057 Sep 2010
English | 2 parts | 92 pages | 133 MB

What in this month?
Interview: Yigit Koroglu – Illustrator and Concept Artist

Sketchbook: The Sketchbook of Vince Chui

The Gallery: 10 of the Best 3D Artworks

Tutorial Series: Concept Art for Games – Chapter 03: Characters by Bart Tiongson

Tutorial Series: Painting Futuristic Marines – Chapter 3: All-Terrain Marine by Richard Tilbury

NEW!! Tutorial Series: Painting Creatures From Folklore – Chapter 1: Goblin by Andrei Pervukhin

Tutorial Series: Custom Brushes For Sci-Fi – Chapter 3: Night-Time Sci-Fi City Battle – Gun Fire over City, etc by Richard Tilbury

Making Of: Sea War – Project Overview by Lin Bo

Links
Hotfile Part1 | Part2
DepositFiles Part1 | Part2

**You can use 7Zip or hjsplit to extract files.

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The Gnomon Workshop – Visual Storytelling with Iain McCaig Vol I – IV New!
The Gnomon Workshop | avi 640 x 480 | 2.54 Gb

Visual Storytelling with Iain McCaig Vol.1

Stories can be written with pictures as well as with words. Veteran storyteller and concept artist Iain McCaig takes you on a journey through the process of creating a story visually ? from story beats and story gates, to story drawings and the art of dreaming images on paper. By the end of this DVD, you will have the tools and techniques you need to create dynamic visual stories of your own. This DVD contains the source for the subsequent lessons on creature and character design, as Iain McCaig retells Hans Christian Andersen’s “The Little Mermaid” as a science fiction epic.

Topics Covered :
The Language of Pictures
The Three Act Play
Adapting a Classic
Creating Story Drawings
Drawing on Real Life
Story Beats: the Pulse of a Story
Case Study: The Cosmic Mermaid

Visual Storytelling with Iain McCaig Vol. 2
Cosmic Mermaid Character Design

Creating unforgettable and iconic characters is the goal of character designers everywhere. In the second DVD of this series, veteran storyteller and concept artist Iain McCaig shows you how to create an unforgettable leading character, infusing your design with the power of visual storytelling in order to give it life.
Following “Volume 1: Anatomy of a Story”, this DVD joins McCaig as he begins creating the title character for his science fiction adaptation of Hans Christian Andersen’s “The Little Mermaid.”

Topics Covered:
Creating Unique Characters
Concept Designing Process
Character Body Language
The Secret of Life
Creating Amazing Expressions
Drawing Beautiful Women
Creating Icons

Visual Storytelling with Iain McCaig Vol.3
Sea King/Space Witch Character Design

Creating memorable icons of Good and Evil is the pillar of all Storytelling. In the third DVD of this series, veteran storyteller and concept artist Iain McCaig shows you how to generate unlimited ideas for good and evil characters while sharing the secrets of his three-step process to iconic character design. Following “Volume 1: Anatomy of a Story” and “Volume 2: Cosmic Mermaid Character Design,” Iain McCaig creates the Sea King and the Space Witch in his science fiction adaptation of Hans Christian Andersen’s “The Little Mermaid.”

Topics Covered:
Creating Icons of Good
Creating Icons of Evil
Generating Unlimited Ideas
Serving the Needs of the Story
Tapping into the Muse
Knowing when to Stop

Visual Storytelling with Iain McCaig Vol.4
Human Character and Environment Design

Creating realistic human characters for imaginary worlds is one of the great challenges for artists and storytellers alike. In this fourth DVD in the series, veteran storyteller and concept artist Iain McCaig shows you how to build alternate worlds, costumes, and human characters by passing the real world through the looking-glass of the land of story. Following “Volume 1: The Anatomy of a Story,” “Volume 2: Cosmic Mermaid Character Design,” and “Volume 3: Sea King/Space Witch Character Design,” this DVD tracks McCaig’s progress as he creates the two leading human characters in his science fiction adaptation of Hans Christian Andersen’s “The Little Mermaid.”

Topics Covered:
Creating Human Beings
Building Worlds
Making a Stage
Story Environments
Visual History
Costumes and Props
Making the Pieces Fit

letitbit – part1
letitbit – part2
letitbit – part3
letitbit – part4
letitbit – part5
letitbit – part6
letitbit – part7
letitbit – part8
——mirror——
hotfile – part1
hotfile – part2
hotfile – part3
hotfile – part4
hotfile – part5
hotfile – part6
hotfile – part7
hotfile – part8
——mirror——
fileserve – part1
fileserve – part2
fileserve – part3
fileserve – part4
fileserve – part5
fileserve – part6
fileserve – part7
fileserve – part8

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VideoHive – Light Bulb
Size: 401 Mb | unrar 1.19 Gb | HF & LB | Source: Videohive


Animation bulbs in 1280×720 resolution HD. Lightbulb turns, turns and moves toward the camera.
There are 2 clips with alpha channel to render with your background, and 4 counted clip with backgrounds in different colors.
– 2 clips with alpha channel to render with your background;
– 4 counted clip with backgrounds in different colors;
– AE demo project and Shake script;
– Sound effects.
Composition of the distribution: mov clips, the project, the necessary elements, file preview.
P.S. At ofsayte project and clips are archived, respectively, indicated a smaller size than in the hand.

Download:
Hotfile – part1
Hotfile – part2
—mirror—
Letitbit – part1
Letitbit – part2

lynda
Lynda.com.Getting.Started.with.Dreamweaver.CS5.and.Business.Catalyst-QUASAR
Size: 250 MB

In Getting Started with Dreamweaver CS5 and Business Catalyst, author Joseph Lowery introduces Business Catalyst, the hosted application for building and managing business web sites, and shows how to add complex functionality by leveraging its integration with Dreamweaver CS5. The course includes tutorials on setting up a Business Catalyst site in Dreamweaver, adding and customizing design elements such as blogs and forums, and employing the Business Catalyst ecommerce features to build an online store. Exercise files accompany the course.

Topics include:

* Exploring the capabilities of Business Catalyst
* Modifying Business Catalyst modules and templates in Dreamweaver
* Extending to clients the ability to modify their web pages in the browser
* Managing downloadable documents with the Literature module
* Utilizing Business Catalyst’s customer and content management features
* Creating email marketing campaigns
* Building a store catalog
* Setting up a payment gateway
* Customizing the checkout experience

Download From Hotfile

Download From Bitshare

730 MB Compressed | 643 MBs Compressed

Released: 4/30/2010 | Duration: 08:45 | Level: Beginner

hotfile.com

http://hotfile.com/dl/41507157/3fae945/Lynda.com_-_After_Effects_CS5_Essential_Training.part1.rar.html

http://hotfile.com/dl/41508629/0916827/Lynda.com_-_After_Effects_CS5_Essential_Training.part2.rar.html

http://hotfile.com/dl/41510115/1763829/Lynda.com_-_After_Effects_CS5_Essential_Training.part3.rar.html

http://hotfile.com/dl/41511820/f69b4e7/Lynda.com_-_After_Effects_CS5_Essential_Training.part4.rar.html

nurbs

GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.I.DVDR-W3D (3.98 GB)
GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.II.DVDR-W3D (3.98 GB)
GNOMON.MAYA.TRAINING.DVD-NURBS.MODELING.III.DVDR-W3D (4.19 GB)

01

NURBS MODELING, I : Intro to Curves and Surfaces

Maya’s set of NURBS modeling tools can be used to effectively sculpt an infinite variety of organic and hard-shelled objects. NURBS are spline based surfaces which have been the standard for virtually all high-end modeling work due to their implicit UV texture space, resolution independence and intuitive curve-derivation. This lecture focuses on themastery of fundamental techniques for curve and surface creation as a crucial step towards the ability to model any design. By demonstrating the construction of a house, several NURBS tools are discussed, explained and applied.

Tools Covered:

– Extrude
– Revolve
– Planar
– Duplicate
– Duplicate with Transforms
– Pivot Points
– Extend Surface
– Loft
– Attach / Detach Curve
– Polygon Extrude Face

Download From Hotfile:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

Download From Bitshare:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

02

NURBS MODELING, II : Form Development

Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity. Techniques for fast-form development are explained through the use of many related curve and surface tools. It is through the understanding of how each tool uniquely fits into a modeling workflow that efficient techniques emerge.The initial difficulty most users face is that there are always many ways to approach any modeling task, yet choosing the quickest path can be elusive. Speed, however, is an important trait of any production artist, as your production value (salary) is based on your productivity.

Tools Covered:

– Detach/Attach Surface
– Insert Isoparm
– Insert Knot
– Duplicate
– Duplicate Surface Curve
– Boundary
– Loft
– Revolve
– Project Curve on Surface
– CV / Hull Manipulation
– Extrude
– Trim
– Bend Deformer
– Animation Snapshot
– Animation Sweep
– Circular Fillet
– Intersect Surface
– Open/Close Curve

Download From Hotfile:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

Download From Bitshare:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

03

NURBS MODELING, III : GTP Race Car

This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top. Through a series of steps, the basic shell of the body is transformed into a multitude of characteristic details. Each detail explores a variety of modeling tools and techniques. The end result is a compound-NURBS object consisting of many individual surfaces which maintain positional and tangential continuity.

Tools Covered:

– Square Surface
– Project Tangent
– Birails
– Circular Fillet
– Freeform Fillet
– Trim
– Bevel
– Extrude
– Loft
– Project Curve on Surface
– Duplicate Surface Curve
– Duplicate With Transform
– Offset Surface / Curve

Download From Hotfile:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11

Download From Bitshare:

Part1
part2
Part3
Part4
Part5
Part6
Part7
Part8
Part9
part10
Part11