Cinema 4D
All posts tagged Cinema 4D

Intermediate | 6h 07m | 2.48 GB | Project Files 8 MB | Required Software: Autodesk Softimage 2012
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BodyPaint 3D offers complete control over your textures with layers, filters and tablet support while working in 3D. Multichannel stroke support allows for painting across many channels at once while working in the 3D View. Maxon’s RayBrushTM technology lets you view the results of your painting in real-time without ever having to hit the render button.
Projection Painting in BodyPaint 3D allows you to virtually tattoo across UV seams and objects. Laying out UV’s couldn’t be easier in BodyPaint 3D. This software includes three automatic UV unwrapping algorithms, including the new Optimal Cubic Mapping system.
BodyPaint is included in Cinema 4D or as a stand alone application. Either way you use it, it becomes a powerful translator, albeit a bridge, between multiple CG applications. If you haven’t learned how to use BodyPaint, then your only half way there!
Home:
http://www.cmivfx.com/tutorials/view/245/BodyPaint+UV+Layout+And+Texture+Painting
Download:
http://bytesbox.com/!/EFDRAoky55ggaom/
http://bytesbox.com/!/DKuLKEJrhp2lpx2/
http://bytesbox.com/!/vUmA84O6buDkf1V/

http://ul.to/5hbbg81m/cmiC4DBPUVLaTP.part1.rar
http://ul.to/3945o43w/cmiC4DBPUVLaTP.part2.rar
http://ul.to/vfk9uu6p/cmiC4DBPUVLaTP.part3.rar


Intermediate | 3h 02m | 1.11 GB | Project Files 3 MB | Required Software: CINEMA 4D
In this series of lessons we?ll learn to use CINEMA 4D’s unique modeling workflow to create organic polygon models. We’ll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we’ll use CINEMA 4D’s procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We’ll cover polygon tools that will allow you to extrude, cut, or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you’ll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models.
Home:
http://www.digitaltutors.com/11/training.php?pid=691
Download:
http://bytesbox.com/!/Dc9fcUvwx77eaBV/
http://bytesbox.com/!/PqzxRH4ZG3Vj7vS/
http://bytesbox.com/!/J4yrbyYU8ziXddB/

http://ul.to/vn6kl66x/DTPMWiC4D_01.rar
http://ul.to/j9se12d7/DTPMWiC4D_02.rar
http://ul.to/ir60jn6l/DTPMWiC4D_03.rar


Intermediate | 2h 04m | 785 MB | Project Files 16 MB | Required Software: CINEMA 4D R13
In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D’s new Character Object. Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions! We’ll then explore some of the features built into the Character Object that allow us to auto-weight geometry, filter what gets displayed in the scene, and take a look at a system that generates automatic animation cycles. We’ll also cover how to integrate custom systems of our own into the auto-rig, weight painting and weight mirroring techniques, as well as how to collapse the rig in order to export it for use in an older version of CINEMA 4D. In the end, you will learn how the Character Object can be used to make your rigging workflow far more efficient!
Home:
http://www.digitaltutors.com/11/training.php?pid=690
Download:
http://bytesbox.com/!/G3yeXdGFSuFxDR8/
http://bytesbox.com/!/GtYtmRZM0AAdQ3w/

http://ul.to/g4sziitw/DTCFRwtCOiC4D_01.rar
http://ul.to/0np49cd0/DTCFRwtCOiC4D_02.rar













