Maya

All posts tagged Maya

Introduction to Rigging in Maya

Duration 4h 55m Level Beginner Project Files Included

This set of tutorials will provide you with a firm understanding of Maya’s rigging tools. We’ll start by learning the basics, like how to establish solid naming conventions, how to create joint chains, and how to work with Maya’s Inverse Kinematics system. We’ll then get into more challenging topics like how to set up a Spline IK system with advanced twist control, how to enhance your controls with the help of Driven Keys and the Node Editor, as well as how to utilize a few deformers that are very important rigging tools. We’ll learn how create our own jiggle tool, for fast follow-through and overlapping effects, by using standard tools inside of Maya. We’ll even learn how to create custom commands that can be run from Maya’s Command Line and Script Editor. By the end of this course, you will have the knowledge you need to start rigging your own assets in Maya.

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http://rg.to/file/f479c7adbcfe920eb0248b0135121b91/DTIntrRigMaya.part1.rar.html
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Krakatoa for Autodesk Maya

Krakatoa MY?or?KMY?for short is a volumetric particle rendering plugin inplemented using the?C++ Interface?to Thinkbox Software’s?Krakatoa?renderer for?Linux?andMicrosoft?Windows?operating systems.

Rapidgator

http://rg.to/file/3e573d31ad7df12d9a7d76ed1cbd475c/KrakatoaMY_2.2.0.rar.html

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Modeling Interiors in Maya

Duration 4h 26m Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials, we will use a variety of tools and techniques to model a home interior.This particular interior will be a little more warm and rustic. It will provide us with some different challenges, but will produce a nice result once you’re done.

We will begin by blocking in the architecture of the room using some simple geometry before we finish it with edge detail and trim. We’ll learn to use box modeling to build furniture like couches and chairs, and talk about modifying the models so they look more realistic. We’ll create some simple stone blocks, build up a rustic fireplace, and add exposed beams to the room. We’ll also use curves to add some iron
work to the railings and create some detailed lighting fixtures. We’ll finish up by discussing some set dressing concepts as we create and add props to populate our set.

We’ll cover a lot of different tools in building up our interior and, armed with that knowledge, you’ll be able to start working on your own custom interior models very quickly.

Rapidgator

http://rg.to/file/514eb380b3d6b34e1fdb5fb79a2bd3dc/DTModIntMaya.part1.rar.html
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ArnoldRender is the famous photorealistic rendering system ?Unbiased Monte Carlo Radiosity,? currently used by Sony, Glassworks, Sega, Framestore, Digital Domain, The Mill, Psyop, Ubisoft, Zinkia, Kandor, 737 shaker among others, for advertising, animation series and movies like Monster?s House, Beowulf, Alice in Wonderland, 2012 o Lluvia de alb?ndigas and more.

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Duartion 3h 14m Level Intermediate Project Files Included 15 FPS MP4

In this tutorial we will learn about creating 3D blood effects using RealFlow 2013 and Maya 2013. Throughout the training we will be identifying the types of blood effects used and setup CG blood squibs, ?including setting up RealFlow blood simulations. We will then look at using Maya fluids to create ?secondary elements to add that little bit of extra to the final render. The goal of this training is to be able to render professional looking blood FX.

Rapidgator

http://rg.to/file/8fe59778371d609b60aa3943fd57ed2f/DTCBFXMayaReal.part1.rar.html
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Duration 2h 30m ?Level Intermediate ?Project Files Included 15FPS MP4

This set of tutorials will provide you with a solid foundation for working with Maya’s nDynamics framework. We’ll get started by learning about nParticles , and how they can be created in a variety of ways and take on various forms. We’ll then explore the nucleus node, which is the heart of the nDynamics system. Afterwards, we’ll jump into a few project-based lessons and learn how to modify nParticle properties for larger simulations. We’ll learn techniques for simulating fire, smoke, and water.We’ll also learn how to change the physical properties of objects with nCloth, how to set up proxy objects to run simulations faster, how to work with Collision Layers, and how to use nCloth to simulate flesh on characters.By the end of this training, you will have the skills needed to working comfortably with Maya’s nDynamics module.

Rapidgator

http://rg.to/file/fc4d4c1afe2ba5bd32c04c1296a82dc5/DTItnDMaya.part1.rar.html
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Duration 7h 48m ?Level Intermediate Project Files Included 15 FPS MP4

Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing. We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process.

We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample
for color and generate masks to fill and produce a unique texture as a result ?. In the end you will have a professional workflow to create any game asset you will need in the future.

Rapidgator

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