
Creating Normal Maps with ZBrush and ZMapper with Scott Spencer | 456 Mb
Creating Normal Maps
This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps – which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.

This post was submitted by bzune.
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I might eventually find this useful–thanks, bzune!
ZMapper for zbrush 4 osx version? please
Mirror please!!!
torial is useful just if you are using zbrush 2.0, 3.0, 3.1, but, why does anyone still using that ancient versions?, even if is legal software, the upgrade is free.
This tutorial is useful just if you are using zbrush 2.0, 3.0, 3.1, but, why does anyone still using that ancient versions?, even if is legal software, the upgrade is free.
Could we please get a reupload of the first part? Jdownoader didnt seem to catch it in time.
links is dead
Yep, dead links. Please re-post when you get a chance and let us know when they are ready.