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Creating Normal Maps with ZBrush and ZMapper with Scott Spencer | 456 Mb

Creating Normal Maps

This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps – which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.
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This post was submitted by bzune.

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8 Responses to “Creating Normal Maps with ZBrush and ZMapper with Scott Spencer”

  1. Sturm says:

    I might eventually find this useful–thanks, bzune!

  2. skol says:

    ZMapper for zbrush 4 osx version? please

  3. mazinga says:

    Mirror please!!!

  4. Alberto says:

    torial is useful just if you are using zbrush 2.0, 3.0, 3.1, but, why does anyone still using that ancient versions?, even if is legal software, the upgrade is free.

  5. Alberto says:

    This tutorial is useful just if you are using zbrush 2.0, 3.0, 3.1, but, why does anyone still using that ancient versions?, even if is legal software, the upgrade is free.

  6. burp says:

    Could we please get a reupload of the first part? Jdownoader didnt seem to catch it in time.

  7. qwe says:

    links is dead :(

  8. Sturm says:

    Yep, dead links. Please re-post when you get a chance and let us know when they are ready.

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