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All posts for the day September 7th, 2010

ddd
Video Training | HF | 368Mb

In this course we will learn how to use a variety of lighting and shading tools in mental ray to simulate

the appearance of realistic liquid materials.

In this series of lessons, we will guide you through the process of using mental ray to realistically render

RealFlow geometry within Maya. We will begin this process by learning how to import your mesh sequences from

RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural

Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of

when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of

realism to the final render. Getting the proper look for your final renders will require a lot of troubleshooting

and adjustments of many different attributes. Through these lessons, we will address many of these common problems

that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter

amount of time.

Download:

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CINEMA 4D Studio – this is the best thing that MAXON can offer professional 3D-artists. If you work professionally with 3D-graphics, but you need a little help to quickly and easily achieve amazing results, it is – your choice. With all the functionality of packages CINEMA 4D Prime, Visualize and Broadcast, CINEMA 4D Studio also includes advanced tools for working with characters, hair, physics engine, and an unlimited number of clients for rendering over a network. All this CINEMA 4D Studio to easily cope with any given projects. Special tools in CINEMA 4D Studio simplifies the creation rigov and advanced character animation. The hair or fur for the characters can be quickly and easily add, using a powerful set of tools that allow you to build up, comb, stylize and animate hair. Physics engine, which was redesigned in version R12, you can easily implement complex collisions and interactions between objects, irrespective of their dozen or a thousand. Render across a network enables you to use all the computers in the network to calculate the animation faster.

Year: 2010
Developer: Maxon
Bit: x32/x64
Compatibility with Vista: complete
Compatible with Windows 7: full
Platform: Windows and Mac
Language: English and Russian
Medicine: Present

System requirements:
* OS: Windows XP / Vista / 7, Mac OS X 10.5.8 or higher version of
* Processor: Intel or AMD (with a set of instructions SSE2)
* RAM: 512 MB

CGP Download Mirror

http://www.fileserve.com/file/z4HKy9F
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hotfile.com Mirror
http://hotfile.com/dl/67475312/5733251/Cinema_4d.part01.rar.html
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ee
Teachshop – Modeling Vip Clock in 3Ds Max 2010 | RUS | .f4v | maps | scenes | 508Mb

E-course is a detailed instruction on building, texturing and animation watches. The course will help you in an exciting form to obtain the skills of various modeling techniques, the creation of realistic materials, installation of lighting in a scene and create complex animations based on the relationship of objects. The course addresses all the necessary tools for building models of any complexity, as well as some methods of optimization theories and animation.
Additional materials are available for modeling, including textures and models.
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Creating Normal Maps with ZBrush and ZMapper with Scott Spencer | 456 Mb

Creating Normal Maps

This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps – which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.
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