Archives

All posts for the day September 10th, 2010

IMG

Krakatoa1.6.0.43178 For 3DsMax 2011,2010 32Bit & 64Bit

KRAKATOA? is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

Feature Set
Particle Sources:
Input particles from 3ds Max particle systems like Particle Flow and Thinking Particles.
Use geometry vertices as particles.
Load particle files in Krakatoa?s PRT format, CSV files or RealFlow BIN files.
Rendering Options:
Render using volumetric or additive shading models. The volumetric model simulates attenuation due to the density of particles that the light passes through accurately modeling physical light.
Particles can be rendered as self-illuminated, or with volumetric lighting. Use specular shading when the particles have normals.
Shade particle color and density with 3ds Max material?s color and opacity, or supply a custom color, use blended z-depth and blended camera distance as alternate methods.
Full support for motion and depth of field effects. Use 3ds Max?s built-in multi-pass effects for compatibility.
User can cache particle pipeline results in RAM before or after the lighting phase ? allowing for quick adjustments to lighting parameters or camera placement.
Partitioning
Advanced partitioning enables more particle rendering than 3ds Max can normally process by itself. When running Max in conjunction with Deadline?, users can distribute large particle simulation jobs over multiple machines.
By evaluating the same system multiple times ? with different random seeds for each partition ? Krakatoa? can generate massive particle counts.
Recombine partitioned files and render them as a single particle cloud.
Ultimately, the only limitation on particle counts is your available RAM.
Interaction With Other Renderers
Load specified scene geometry to act as matte objects, obscuring particles from the camera and casting shadows onto particle systems.
Use shadowing attenuation maps created during the rendering process to project shadows from particles onto scene geometry in other renderers. Several provided scripts simplify the process of switching between renderers and re-applying the shadowing attenuation maps to the scene lights.
PRT Loader
Krakatoa?s PRT loader allows users to preview input particle files in the 3ds Max viewport ? and specify how they will load and render in Krakatoa?.
Apply 3ds Max object space and world space modifiers to particles just like any other object.
Use custom geometry to cull volumes for selectively deleting particles.
Playback graph lets users change timing on particle sequences.

? 2010 Prime Focus Software – Designed by Velocity Design Works

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

CGP Download Mirror:

http://www.fileserve.com/file/7n4BzhC

|

|

|

Krakatoa1.6.0.43178 For 3DsMax 2011,2010 32Bit & 64Bit

Download

Enjoy it !

Play DVD BOY’s

ss
iDRAWGiRLS – Imagine and Illustrated Part 1 & 2 Sketch and Create Illustration | 406Mb

Review from Customers:

?Buy the feature tutorial, then you will be amaze how good they are. Thanks!.?

?I bought all your tutorials, really enjoy it. Want MORE!!! ?

?Thanks so much for the tutorial vid you?re awsome!?

?I am always awaiting for what tutorial you will come up NEXT! ?

?You are not only a superb artist. You are an excellent teacher.?

?You are a great artist and i love your work. The tutorials that you give help a lot.?

?I just learn how to paint digitally from your site. it is amazing how fast I could improve by watching all the tutorials!?

Chapters:

1) Exploring Character concept using thumbnails.
2) Creating and Using Template to create variations.
3) Fleshing out, Color and Composition.
4) Designing Creature Concept.
5) Painting Face and under painting.
6) Re-Arrange the composition.
7) Creating a convincing environment.
8) More Design and painting Creatures.
Continue to Part 2 (contain chapter 9 – 13)

Topics covered:

-Sketching and Exploring ideas .
-Working with Templates.
-Exploring Character poses and attitudes.
-Using textures and References.
-Finding Composition and Color schemels
-Quick Creature design.
-Blocking in Facial feature
-Working with values
-Creating Quick environmental design
-Blocking in values to create scene
-Depth of field
-Many short cuts
ss

ll

iDRAWGiRLS – Face Constructed III | .wmv | +brushes | +eBook | 199Mb


Topics covered:

-Establishing facial feature using values.
-Balancing skintone using cool and warm colors.
-Working with Photoshop
-Using Exaggeration of proportion
-Rough Sketching and blocking in shapes
-Working with soft and hard edges
-Dealing with different facial angels and lightings.
-Lighting dos and don?ts.
-Manipulating values, shapes, and color for facial feature.
-Facial basic temporature ranges.
-Working with beard & mastache.
-Finishing portrait paintings

ll

nuke
In this series of lessons we’ll learn how to use the RotoPaint node introduced in Nuke 6.0. The RotoPaint node is the new global tool for creating rotoscope shapes, painting, cloning and other brush based tools.
We’ll begin this project by learning about the new User Interface of the RotoPaint node and learn where everything lives. We’ll then learn about the new stroke/shape list and all of the options we can quickly modify through the list shortcuts. We’ll then learn about the new features of the RotoPaint node, such as copying animation on a per-shape-point basis, using layers to transform multiple shapes/strokes and using Ripple Edit to change a shape across multiple keyframes. We’ll then learn how to use each of the basic tools such as Bezier and the new Bspline shapes and the selection and editing tools for shapes. Then we’ll learn how to use the brush, clone, reveal, blur, sharpen, smear, dodge and burn tools to create strokes on our footage.

http://www.digitaltutors.com/09/training.php?cid=203&pid=283

Download:
http://ul.to/cgw8w8/DRPNN.part1.rar
http://ul.to/dgfguu/DRPNN.part2.rar
http://ul.to/f6b3vy/DRPNN.part3.rar
http://ul.to/y61yte/DRPNN.part4.rar
or
http://hotfile.com/dl/68417315/a4e8216/DRPNN.part1.rar.html
http://hotfile.com/dl/68417329/f53cbff/DRPNN.part2.rar.html
http://hotfile.com/dl/68417313/fb0e4ae/DRPNN.part3.rar.html
http://hotfile.com/dl/68416433/87201ec/DRPNN.part4.rar.html